Barnabas Harrigan

Uncle Tetchy's page

178 posts. Organized Play character for Kludde.


Full Name

Wilbur 'Uncle Tetchy' Meughlikh Bwkhaighns

Race

Tiefling

Classes/Levels

Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

Gender

Male

Strength 18
Dexterity 14
Constitution 14
Intelligence 8
Wisdom 8
Charisma 14

About Uncle Tetchy

Wilbur 'Uncle Tetchy'
Male Tiefling (Demon-Spawn) barbarian 2 Archetypes Urban Barbarian,
None Medium outsider (native, demon-spawn)
Init +2, Senses darkvision (60 ft.); Perception +5
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DEFENSE
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AC 16, touch 12, flat-footed 16 (+4 armor, +2 Dex, )
hp 25 ((2d12)+6)
Fort +5, Ref +2, Will -1, +2 trait bonus on saving throws against fear effects
Defensive Abilities uncanny dodge, Resistances cold 5, electricity 5, fire 5,
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OFFENSE
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Speed 30 ft.
Melee masterwork greatsword +7 (2d6+6/19-20)
Melee brass knuckles +6 (1d3+4)
Ranged javelin +4 (1d6+4)
Special Attacks Intimidating Glare,
Innate Spell-Like Abilities shatter (DC 14,1/day),

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STATISTICS
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Str 18, Dex 14, Con 14, Int 8, Wis 8, Cha 14,
Base Atk +2; CMB +6; CMD 18
Feats Power Attack
Skills Acrobatics +4, Climb +6, Intimidate +6, Perception +5, Profession (Sailor) +3, Swim +6,
Traits A Sure Thing (Silver Crusade Faction), Courageous,
Languages Abyssal, Common
SQ controlled rage, crowd control, darkvision, demon-spawn spell-like ability, fiendish language, fiendish resistance, fiendish sorcery, rage, rage, rage powers, skills, weapon and armor proficiency, weapon and armor proficiency,
Combat Gear PP Wand of Cure Light Wounds (50 charges), potion of cure light wounds,
Other Gear masterwork greatsword, chain shirt, pirate clothes (basic), rope (silk/50 ft.), brass knuckles, javelin (5), 1075.0 gp
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SPECIAL ABILITIES
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Abyssal

A Sure Thing (Silver Crusade Faction) Once per day, you gain a +2 bonus on a single attack against an evil-aligned creature. If the creature is not evil-aligned, this ability is wasted with no benefit.

Barbarian ~ Uncanny Dodge Tracker

Controlled Rage (Ex) When an urban barbarian rages, instead of making a normal rage she may apply a +4 morale bonus to her Strength, Dexterity, or Constitution. This bonus increases to +6 when she gains greater rage and +8 when she gains mighty rage. She may apply the full bonus to one ability score or may split the bonus between several scores in increments of +2. When using a controlled rage, an urban barbarian gains no bonus on Will saves, takes no penalties to AC, and can still use Intelligence-, Dexterity-, and Charisma-based skills. This ability otherwise follows the normal rules for rage.

Courageous Your childhood was brutal, yet you persevered primarily through force of will and the hope that no matter how hard things might get, as long as you kept a level head you'd make it through.

Crowd Control (Ex) At 1st level, an urban barbarian gains a +1 bonus on attack rolls and a +1 dodge bonus to AC when adjacent to two or more enemies. In addition, her movement is not impeded by crowds, and she gains a bonus equal to 1/2 her barbarian level on Intimidate checks to influence crowds (Core Rulebook 436). This ability replaces fast movement (current level bonus is +1)

Current Prestige Points (4x) The character has 4 current prestige points.

Darkvision (Ex) Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.

Darkvision

Demon-Spawn Skilled Demon-Spawn tieflings have a +2 racial bonus on Disable Device and Perception checks.

Demon-Spawn Spell-Like Ability Demon-Spawn tieflings can use shatter 1/day as a spell-like ability.

Fame (6x) The character has accumulated 6 Fame. Maximum Item Cost: 500 gp

Fiendish Language (Ex) Tieflings speak either Abyssal or Infernal.

Fiendish Resistance (Ex) Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.

Fiendish Sorcery (Ex) Tiefling sorcerers with the Abyssal or Infernal bloodlines treat their Charisma score as 2 points higher for all sorcerer class abilities.

Intimidating Glare (Ex) You can make an Intimidate check against one adjacent foe as a move action.

Free purchase up to 750 gp Free purchase up to 750 gp (2 PP)

Rage (Ex) You can call upon inner reserves of strength and ferocity, granting you additional combat prowess.

Rage (Ex) You can call upon inner reserves of strength and ferocity, granting you additional combat prowess.

Rage Powers The following rage powers complement the urban barbarian archetype - boasting taunt**, clear mind, deadly accuracy*, guarded stance, intimidating glare, lethal accuracy*, no escape, quick reflexes, perfect clarity*, sharpened accuracy*, surprise accuracy, and unexpected strike.

Resistance to Cold (Ex) You may ignore 5 points of Cold damage each time you take cold damage.

Resistance to Electricity (Ex) You may ignore 5 points of Electricity damage each time you take electricity damage.

Resistance to Fire (Ex) You may ignore 5 points of Fire damage each time you take fire damage.

Skills An urban barbarian does not gain Handle Animal (Cha), Knowledge (nature) (Int), or Survival (Wis) as class skills; instead, she gains Diplomacy (Cha), Knowledge (local) (Int), Knowledge (nobility) (Int), Linguistics (Int), and Profession (Wis) as class skills.

Tiefling (Demon-Spawn)

Uncanny Dodge (Ex) You can react to danger before your senses would normally allow you to do so.

Weapon and Armor Proficiency A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).

Weapon and Armor Proficiency An urban barbarian is not proficient with medium armor.