
![]() |

Who wouldn't like stale and damp. I vote Arthrax's direction 1st
Would an hour have passed since arriving at the pit? Wondering if I need to try and refresh my mage armor, or if I'm still good for a while
"Shall we follow Arthrax's nose down that tunnel?"

![]() |

"Ok, let's get going then." Mandorin then starts heading down the dark passage, gets a few steps in and says "Well I guess probably need some light." And lights a torch then continues leading the way looking for anything out of place.
Perception: 1d20 + 6 ⇒ (14) + 6 = 20

![]() |

"Ugh why not, let us go! All this talk is boring."
Tywin jumps back on Graxus' back.

![]() |

Down the stale hall it is then.
Mandorin notices nothing unusual as the group makes their way farther down the cavern, except the smell getting worse. The cave’s damp air becomes increasingly stale as you continue down through this tunnel, and as you approach this area, the stench of decay grows increasingly evident. The passage turns to the east and opens into a small cavern littered with bits of broken glass, rotting pieces of paper, and other unusable detritus. The body of a male dhampir lies facedown toward the back of the cavern.

![]() |

Benevolence draws her No-Dachi and casts Virtue before looking for trouble.
Perception: 1d20 - 2 ⇒ (2) - 2 = 0
Benevolence speaks in Celestial "Falangi mes do meera."

![]() |

Mandorin pulls out his Greatsword and holds it in one hand and the torch in the other looking at the Dhampir. He then looks around the room to see if he can see anything.
Perception: 1d20 + 6 ⇒ (15) + 6 = 21

![]() |

As Mandorin, Arthrax, and Benevolence look around, four creatures step out of the shadows. Two appear as walking corpses with flesh simply falling off their bones while the other two are far more decayed, appearing as nothing more than walking skeletons. With outstretched arms, they stumble towards the group.
Initiative!
S: 1d20 + 6 ⇒ (3) + 6 = 9
Z: 1d20 ⇒ 9
Mandorin: 1d20 + 2 ⇒ (17) + 2 = 19
Twyin: 1d20 + 5 ⇒ (6) + 5 = 11
Kavaki: 1d20 + 1 ⇒ (11) + 1 = 12
Arthrax: 1d20 + 1 ⇒ (1) + 1 = 2
Benevolence: 1d20 + 3 ⇒ (20) + 3 = 23
Everybody but Arthrax is up!
P.S. Map has been updated.

![]() |

Mandorin will drop the torch, take a 5 foot step to the Southeast, and with both hands on his greatsword swing at the corpse furthest south.
Power Attack: 1d20 + 5 ⇒ (12) + 5 = 172d6 + 9 ⇒ (4, 1) + 9 = 14

![]() |

"What manor of godless evil is this..."
knowledge: religion: 1d20 + 5 ⇒ (2) + 5 = 7
Kavakin moves up to join Mandorin's attack on the zombies.
melee attack: 1d20 + 6 ⇒ (19) + 6 = 25 (slashing)
damage: 1d8 + 4 ⇒ (4) + 4 = 8
comfirm: 1d20 + 6 ⇒ (20) + 6 = 26
crit damage: 1d8 + 4 ⇒ (2) + 4 = 6

![]() |

Graxus advances on one of the skeletons with Tywin on his back and both attack it.
bite: 1d20 + 3 ⇒ (1) + 3 = 4
dmg: 1d6 + 3 ⇒ (5) + 3 = 8

![]() |

Tywin pulls out his mace to strike it as it seems to be a skeleton.
CI Mace: 1d20 + 5 ⇒ (15) + 5 = 20
dmg: 1d6 + 4 ⇒ (6) + 4 = 10

![]() |

Kavaki decapitates the other zombie as Tywin pulverizes the skeleton to dust. Benevolence releases a burst of positive energy damages the remaining undead. Though injured, the remaining skeleton presses forward and attacks Tywin with two claws...
Attack: 1d20 + 2 ⇒ (12) + 2 = 14
Attack: 1d20 + 2 ⇒ (3) + 2 = 5
...and misses twice.
Arthrax is up!

![]() |

Arthrax shakes his head, apparently he had been daydreaming when those undead had popped up! He steps to Tywin's left, measuring his swing before laying into the creature with his axe.
Battleaxe Power Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d8 + 6 ⇒ (7) + 6 = 13

![]() |

If it comes around again, Kavaki will move next to skeleton and attack
melee attack: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d8 + 4 ⇒ (7) + 4 = 11

![]() |

"Bwah, this was not much of a challenge either." Graxus grumbles.

![]() |

"Threat subdued. Shall we go back and check out the other tunnel not? Perhaps stopping for a moment to let the gillman know it's safe down this way again?"

![]() |

Seeing the skeletons defeated, Benevolence calms down.
"Well done companions. Let us search this dhampir and his foul minions. Who knows what historical clues or other treasures they may possess."

![]() |

If no one objects, I would love to toss the bracers on for the rest of the adventure.
"That is a perfect example of karma. Evil begets evil!"
Shall we move on?

![]() |

Graxus sniffs about, looking if there is anything else to be found in this room. perception: 1d20 + 4 ⇒ (19) + 4 = 23
If not he suggest to go back, in search of more challenging prey.

![]() |

As the rest of the party begins to depart, Graxus continues to sniff around and is rewarded by the discovery of a secret door. Opening it lets in a fresh, cool breeze. Wafting in off that breeze is the faint sounds of combat and a familiar woman’s voice half-shouting and half-reciting, “As the legendary Gregaro Voth successfully battled the wild beasts in the deepest reaches of the Mwangi Expanse, so shall I defeat you, foul servant of Lamashtu!”

![]() |

"That is Janira! She must not have been able to lose that large bull headed beast. We should hurry and help her!"
Kavaki takes off running in the direction of the sounds.

![]() |

Running down the tunnel, the group eventually reaches the mouth of the cave and exits above ground. The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and light illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy. Across the stream, You can see Janira and the minotaur still fighting, though both parties look heavily injured and neither have noticed you yet.
Initiative!
Mandorin: 1d20 + 2 ⇒ (6) + 2 = 8
Twyin: 1d20 + 5 ⇒ (17) + 5 = 22
Kavaki: 1d20 + 1 ⇒ (16) + 1 = 17
Arthrax: 1d20 + 1 ⇒ (8) + 1 = 9
Benevolence: 1d20 + 3 ⇒ (19) + 3 = 22
Janira: 1d20 + 6 ⇒ (17) + 6 = 23
Minotaur: 1d20 ⇒ 1
At the sight of the group, Janira smiles and calls out “And it was Selmius Foster’s race against a marid and efreeti on the isle of Jalmeray, which taught us that nothing is truly impossible and every situation can end in victory.” She then steps back from the minotaur and casts a healing spell on herself.
Cure Light Wounds: 1d8 + 4 ⇒ (5) + 4 = 9
The party is up!

![]() |

Mage armor should still be on Graxus.
Tywin will cast a shield spell on himself. While Graxus moves closer (double move).
concentration: 1d20 + 4 ⇒ (19) + 4 = 23
Tywin is jumbled while Graxus runs closer to the fight but he manages to cast the spell on himself.

![]() |

The minotaur moves forward to swing it's axe at Janira...
Attack: 1d20 + 7 ⇒ (5) + 7 = 12
..and misses.
Meanwhile, Janira continues to backpedal and lashes out at the minotaur with her whip, attempting to disarm it...
Disarm: 1d20 + 4 ⇒ (7) + 4 = 11
...but the beast simply shrugs off the whip as a minor hindrance.
The party is up!

![]() |

Kavaki will chug the potion of enlarge person.
"Why don't you pick on someone your OWN size!"
After he grows to the size of a large creature, Kavaki will then attempt to move acoss river and and on toward the enemy.
strength check: 1d20 + 5 ⇒ (12) + 5 = 17