PFS PBP Gameday VI, GM Ultra Plus's Dead Man's Debt [CORE] (Inactive)

Game Master Will Huston

PFS 7-24
Maps and hand outs


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The Exchange

Bluff/sense motive +9 perception +7/8 1 L1 0/3 bard perform roundsi 0/8 hp 28 AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 28 (4d8+4) Fort +2, Ref +11, Will +4; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Knowledge (arcana) +8, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +7, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +7, Knowledge (planes) +8, Knowledge (religion) +7,

Moved Nerisiel into prime position for detect magic next turn. Will save dc13 for the hideous laughter spell which has range of 30 feet

Grand Lodge

Male Half-Elf (Tymon) Barbarian 2 (CORE) | HP: 25/25 [29/ 29] | AC: 17 [15] (11 [9] Tch,16 [14] Fl) | CMB: +6[+8] CMD:17 | F +5 [+7]: , R: +1 , W:+2[+4] | Init: +3 | Perc: +13, SM: +2 Speed 30ft | Re-roll (+2) 1/1 | Rage: 8/8 Active conditions: None.

As the remaining Agent moves in to attack the Dwarf, Skilgannon rushes around into the Agent's blind spot, the rage of Gorum still coursing through his veins. With a roar, Skilgannon strikes at the remaining Aspis, tutting at their stupidity.

Rage, PA, inspire, Flank: 1d20 + 8 + 2 + 1 ⇒ (10) + 8 + 2 + 1 = 21 for Damage: 2d4 + 12 + 1 ⇒ (3, 2) + 12 + 1 = 18

Grand Lodge

Male Dwarf Fighter 7/Cleric of Cayden Cailean 1 HP: 75/75 | AC 27 T:13 F: 25 CMD 24| F +12 R +6 W +10 (+2 vs Poison and Spells) | Senses: Darkvision 60 ft, Per +13 (+2 to notice unusual stonework) SM +2

Polanco joins in on the fun, though by this point assuredly the enemy agent is gone.

Polanco Goes AXE: 1d20 + 6 ⇒ (20) + 6 = 261d10 + 4 ⇒ (4) + 4 = 8

Polanco Goes AXE: 1d20 + 6 ⇒ (8) + 6 = 142d10 + 8 ⇒ (7, 3) + 8 = 18


Written in Blood ◆◇↺

"I HEARD THAT, YA DIRTY HALF-ELF," the agent shouts as he ducks beneath Ryan's glaive. "IT WASN'T FUN--"

His taunt is interrupted by a crossbow bolt hitting him piercing through his cheek and running clean through his mouth to the cheek, leaving a ominously clean hole on either side of his mouth before blood starts to pour from it.

Will Save: 1d20 - 1 ⇒ (10) - 1 = 9

He barely can laugh, though he is compelled too.

His laughter is cut short, by both Skilganon and Polanco. There's a dead man where moments earlier a living man was.

On the bodies of these Aspsis agents are a

(on Walou)
a potion

Spellcraft DC 16:
Potion of Cure Light Wounds

a wand
Spellcraft DC 18:
Wand of Acid Arrow (3 charges)

a wand
Spellcraft DC 16:
Wand of Endure Elements (10 Charges)

A light crossbow with 20 bolts
a light mace
12 gp.

and for each of Walou's Escort, there's a composite longbow (+1 Str Rating), studded leather armor, a buckler, 20 arrows each, a sap and a rapier.

They also have in their makeshift camp here three bags of mulue fruit, which both Zephyr and Khellek would know as a Mwangi fruit that reaches a high price in Cheliax and Molthune, primarily due to the liquor that can be distilled from it. The collected bags would fetch 180 GPs on the market.

There's also the matter of the three bound elves that the agents have. All are badly bruised, beaten and even burned.

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

Spellcraft: 1d20 + 11 ⇒ (18) + 11 = 29

Spellcraft: 1d20 + 11 ⇒ (14) + 11 = 25

Spellcraft: 1d20 + 11 ⇒ (12) + 11 = 23

"Well, if it was meant to be funny, I wouldn't have been so quiet about it," Zephyr says matter-of-factly to the corpse, even as he scans about for magic. He picks up the wand of acid arrow and twirls it between his fingers. "I believe I'll be taking this in case a similar situation arises. The elixir heals wounds, if anyone needs it, the other wand protects against the heat. Don't think these men be answering our questions, but who needs them when we have nicer people?"

"I'm sure you fine folk fit the bill," the half-elf continues, this time to the beaten elves. "We should release you, you could probably use some healing as well. Are you Ekujae?"

Grand Lodge

Male Dwarf Fighter 7/Cleric of Cayden Cailean 1 HP: 75/75 | AC 27 T:13 F: 25 CMD 24| F +12 R +6 W +10 (+2 vs Poison and Spells) | Senses: Darkvision 60 ft, Per +13 (+2 to notice unusual stonework) SM +2

Polanco takes his cooking knife and cuts free the elves. The Society were the good guys and people needed to know that. Acting like just slightly less evil Snakes wouldn't do any good.

Aye lads, ye look like you were given a right beating - ya look rough and weak even fer Elf-kin. What happened to ya? What were these damnable snakes doin' around here ? How can we help?

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 17/22; Spells avail:L1 6/(5+1)L2 2/4;L3 0/3;+1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 0/1; Wand CLW 26/50; Loremaster 1/1; (free) knock 1/1; resist E 1/1; CMW 2/2;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

spellcraft: 1d20 + 9 ⇒ (10) + 9 = 19
spellcraft: 1d20 + 9 ⇒ (2) + 9 = 11
spellcraft: 1d20 + 9 ⇒ (1) + 9 = 10

Limited posting for the next few days

Khellek slumps to the ground,exhausted by the fight.

"Interesting items they have.."

His ears prick up as he learns of the wands properties.

"If it will protect from this heat, by all means let us use it! I'm hotter than a salamander taking his summer vacation in the plane of fire." he adds irritably.

Turning to the elves he makes sure the youngsters are actually freeing them.

"It looks like this is your lucky day. We are here to help repay the debt of a dead man..."

Grand Lodge

Male Human (Varisian) | Fighter 4 | 40/40 HP | Init +4 | Perc +1 | SM +1 | AC 22 T 15 FF 17 | CMB +8 CMD 23 (FF 18) | F +5 R +5 W +3 (+1 vs. fear) | Combat Reflexes

Ryan will check out and pick up one of the bows with its quiver, as well as a sap: "If that's okay with all? Seems there's enough to go around for those who might be wantin' 'em".
He looks at the untied elves: "Got yourselves in a pickle, heh? Rest up now that we saved your bacon, and have some fruit".
Ryan takes some mulue fruit and munches on it... any good?.
"What's that about the wand stoppin' the Abadar-awful heat? Enough charge to go around with that?".
Ryan will keep an eye on the perimeter...

Grand Lodge

Male Half-Elf (Tymon) Barbarian 2 (CORE) | HP: 25/25 [29/ 29] | AC: 17 [15] (11 [9] Tch,16 [14] Fl) | CMB: +6[+8] CMD:17 | F +5 [+7]: , R: +1 , W:+2[+4] | Init: +3 | Perc: +13, SM: +2 Speed 30ft | Re-roll (+2) 1/1 | Rage: 8/8 Active conditions: None.

Taking a deep breath and slowly exhaling, Skilgannon feels his sacred rage leave him, with the usual draining feeling it leaves behind. Breathing heavily whilst the others search the bodies he rolls his shoulders to release much of the tension that had built up. Turning to the Elves and removing his War-Mask he nods and draws forth his Ivory wand and hands it to the historian.

"I have no need of it, but if you would heal our new friends?" he asks the man.

The Exchange

Bluff/sense motive +9 perception +7/8 1 L1 0/3 bard perform roundsi 0/8 hp 28 AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 28 (4d8+4) Fort +2, Ref +11, Will +4; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Knowledge (arcana) +8, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +7, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +7, Knowledge (planes) +8, Knowledge (religion) +7,

Nerisiel looks over the Aspis captives as shedraws her own wand of Curing and then addresses them in elven

Spoiler:
"We are Pathfinders and friends of Nieford SHarrowsmith. We have come to honour his debt to the Ekujae. Sadly Sharrowsmith soul now walks among the stars. I, Nerisiel and my friend Khellek will administer magical healing"
She geatures to Khellek as she finishes speaking in elven and explains. "I have said we will heal them and we are friends of the late Sharrowsmith"


Written in Blood ◆◇↺

My mistake, I said three bound elves, I meant two.

Ryan coughs up the unripened mulue, much too bitter now to be palatable to the human tongue. The aftertaste is even worse and will linger for a while. The pair of Ekujae seem offended by Polanco's calling them weak.

to make it easier, I roll some CLW, and let those willing divy up how many charges are from their wands.

elf 1:
clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (1) + 1 = 2
clw: 1d8 + 1 ⇒ (5) + 1 = 6

elf 2:
clw: 1d8 + 1 ⇒ (1) + 1 = 2
clw: 1d8 + 1 ⇒ (2) + 1 = 3
clw: 1d8 + 1 ⇒ (5) + 1 = 6

six (6) charges

Luckily, the elves seem to relieved that their saviors, rude dwarves not withstanding, treat them with kindness. They confer along with Mitarat on your party's goals. They seem to trust Mitarat, while still somewhat suspicious of these Pathfinders.

"We can take you to the village," one says slowly after they confer with their partner. But be careful.

Mitarat is excited as their paths could cut a whole day of travel time from your voyage.

DC 12 Survival:
The area that the Ekujae lead you to seems to have much less activity from large predators such as jungle cats or the passing tyrannosaur.

As you rest for the night some of you still feel the danger of the jungle diseases.

Khellek Fort Save: 1d20 + 1 ⇒ (19) + 1 = 20
Ryan Fort Save: 1d20 + 4 ⇒ (8) + 4 = 12
Nerisiel Fort Save: 1d20 + 1 ⇒ (7) + 1 = 8
Ryan dex damage: 1d2 ⇒ 1
Nerisiel dex damage: 1d2 ⇒ 2

Khellek wakes up feeling like the worst has passed, while both Nerisiel and Ryan feel like the jungle's fetid roots are sapping their strength.

Spoiler:

Khellek Perception: 1d20 - 1 ⇒ (11) - 1 = 10
Ryan Perception: 1d20 + 1 ⇒ (11) + 1 = 12
Polanco Perception: 1d20 + 7 ⇒ (14) + 7 = 21
Nerisel: 1d20 + 7 ⇒ (17) + 7 = 24
Zephyr Perception: 1d20 + 7 ⇒ (16) + 7 = 23
Skilgannon perception: 1d20 + 13 ⇒ (14) + 13 = 27

As the party moves forward, following their Ejukae guides and Mitarat, they follow a "trail" which is hard to distinguish from the nature that they were in before. Both Ryan and Khellek are surprised when an arrow lands at the feet of their guide, but the rest of the party is already looking up at the canopy of trees over head, as they heard the branches creaking. Mitarat holds his hand up and urgently whispers at anyone who draws weapons "Don't. Not yet."

Standing in the trees are four Ekujae warriors. One in front calls to her brethren on the ground.

Elven:
"More slavers from the outside world? And even Mitarat joins them?"

Your Ekujae guides hurriedly shout to warrior,

Elven:
"No, No, they saved us from the Aspsis. They are here about Sharrowsmith!."

The lead warrior turns up her nose, "Tell me outsiders, why are you here, intruding on our hunting grounds?"

The four Ekujae

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

Did she not just hear her friend? Zephyr ponders, already grumpy from the jungle and its associated annoyances. "Like he said, we are here regarding a late mutual ally, Nieford Sharrowsmith. We have been led to believe he was in your debt and we were sent to follow up on and learn about it. I'll leave the details to the more eloquent among us."

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 17/22; Spells avail:L1 6/(5+1)L2 2/4;L3 0/3;+1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 0/1; Wand CLW 26/50; Loremaster 1/1; (free) knock 1/1; resist E 1/1; CMW 2/2;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Khellek is happy to burn his spell slots with cure light wounds, that is three charges not needed

The elderly scholar starts reciting some histories of the Taldan medical corps. As he does so remembers odd remedies that may be appropriate and applies them to the injured.

survival: 1d20 - 2 ⇒ (4) - 2 = 2

Khellek clears his throat, and replies in elven.

"Indeed, indeed. The society has only recently become aware of some of the commitments that the late lamented venture captain Nieford Sharrowsmith had entered into. "

He puts on a sad smile.

"And the Pathfinder society is always one to make goods its commitments. As such we have been dispatched to come to your..."

Here he struggles a bit for the right adjective, finally settling on "warm" he nods to himself. "Warm homeland to make good on them."

diplomacy: 1d20 + 7 ⇒ (19) + 7 = 26

"We have already rescued some of your people from the hands of the vile Aspis consortium, and look forward to seeing what additional aid we may bring."

Grand Lodge

Male Human (Varisian) | Fighter 4 | 40/40 HP | Init +4 | Perc +1 | SM +1 | AC 22 T 15 FF 17 | CMB +8 CMD 23 (FF 18) | F +5 R +5 W +3 (+1 vs. fear) | Combat Reflexes

Ryan spits the bitter mulue, and munches on some hardtack to get rid of the taste.

He sighs, when he sees Mitarat getting excited: "The 'guide' finally found someone to guide us...".
Survival: 1d20 + 1 ⇒ (1) + 1 = 2
But he has no idea where they are going: "Are we heading back?"
He nearly jumps out of his skin when the arrow lands at the feet of their guide, but recovers his wits: "Darn, they missed!".
Hearing talk of aid, Ryan rubs his painful muscles, and whispers to himself that he himself could do with some aid himself.

Grand Lodge

Male Dwarf Fighter 7/Cleric of Cayden Cailean 1 HP: 75/75 | AC 27 T:13 F: 25 CMD 24| F +12 R +6 W +10 (+2 vs Poison and Spells) | Senses: Darkvision 60 ft, Per +13 (+2 to notice unusual stonework) SM +2

Polanco was unhappy to find his playful ribbing was taken insult. It was just a fact that elf-kin were weak in constitution, theres no changing that!

Polanco for his part does well with the food but takes Khellek's lead and shuts up to let him talk.

The Exchange

Bluff/sense motive +9 perception +7/8 1 L1 0/3 bard perform roundsi 0/8 hp 28 AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 28 (4d8+4) Fort +2, Ref +11, Will +4; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Knowledge (arcana) +8, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +7, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +7, Knowledge (planes) +8, Knowledge (religion) +7,

Nerisiel is just glad someone else is proving capable of the talking bit


Written in Blood ◆◇↺

While some of Khellek's formal Iadaran Elven idioms are unfamiliar to the Ekujae the leader seems to be much less tense. They must continue their patrol, so they give the assembled parties a nod, a few words of warning about a recently spotted crocodile, and send the party forward.

A broad, shallow stream cuts across the path, flowing
around the edge of a 10-foot-tall boulder. The air is slightly
cooler and there are few insects flying about. Sitting astride the boulder is something truly unexpected, a half-elf of Ekujae descent. "I am Fola Barun, speaker for the Ekujae," she says in heavily accented Common, "Are you more of the travelers that the patrols have mistaken for Pathfinders?"

She glances at Nerisiel's belt, spotting the wayfinder, "No, no, you actually are Pathfinders. You two, go rest, and then back on patrol. Meycho guard your heels."

DC 20 Knowledge (religion):
This is a reference to Meycho, a celestial hunting hound that accompanies Ketephys, the elven god of the Hunt.

She accompanies the party forward, and while she keeps a respectful distance, and still seems a bit wary, Fola seems intrigued by both Zephyr and Skilganon.

DC 10 Sense Motive:
She is actually quite sheltered, and both Zephyr and Skilganon are maybe the first half-elves that she has seen beyond her own reflection. Stories of your past exploits in the Pathfinder society (and a diplomacy or perform (storytelling) check) could go a long way in getting your foot into the door of Ekujae society.

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 17/22; Spells avail:L1 6/(5+1)L2 2/4;L3 0/3;+1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 0/1; Wand CLW 26/50; Loremaster 1/1; (free) knock 1/1; resist E 1/1; CMW 2/2;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

religion: 1d20 + 13 ⇒ (19) + 13 = 32

Khellek smiles at the half elf. "And my Ketephys aid your hunt."
he replies in elven.

SM: 1d20 + 7 ⇒ (13) + 7 = 20

He politely nods to the other two half elves. "The Pathfinder society has many people who don't always fit into the society they grow up in. While many are scholars such as myself, there are the more adventurous types as well who often lead expeditions to exotic locations."

He gestures to Zephyr and Skilganon. "Perhaps you could tell Fola about your own stories."

I figure this is not something that Khellek should take the lead on the diplomacy for, but he will aid

diplomacy (aid): 1d20 + 7 ⇒ (3) + 7 = 10

Phew

Grand Lodge

Male Human (Varisian) | Fighter 4 | 40/40 HP | Init +4 | Perc +1 | SM +1 | AC 22 T 15 FF 17 | CMB +8 CMD 23 (FF 18) | F +5 R +5 W +3 (+1 vs. fear) | Combat Reflexes

Ryan looks around, and rests on his spear.
"Doesn't pay that well... The Pathfinders. Doesn't pay great"
Diplomacy Aid Another: 1d20 - 2 ⇒ (3) - 2 = 1

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

"My own tales are not my strong suit, as there is so much still to happen, but I can give it a shot," Zephyr smiles a bit uneasily. "Since joining the Society in search of additional knowledge and arcane power, I think I've accomplished a fair amount. On two separate occasions, we were hired to clear massive crypts and mortuaries of the risen dead. The latter mission also sported a crazed heretic looking to create such things using alchemy, who we had to put down for the good of all."

"More recently, I disrupted some Aspis trade operations in faraway Goka," the half-elf continues, hoping this will find favor in Fola's Ekujae tendencies. "And months ago, I helped a Kalistocrat - you likely don't know of them, us, we are powerful businesspeople - named Temel Passad rescue some friends of his. Because of this, a team of Pathfinders including myself were invited by him to the Kalistocracy's home in Druma, where we once again fought the Aspis."

"Things are very different there. When I say we fought, it was nowhere close to the direct combat you and I may be more used to. My team maneuvered about at extravagant feasts and parties, convincing people incredibly powerful in wealth and magic to outbid the serpents' emissary. We nearly managed to shut her out of the city up for auction, in which she now has minimal power. This significantly hampered their operations in the area and helped earn me a place in the lower Kalistocracy."

"Much of my time in the Society, however, is spent looking to remove the curse this ring-" Zephyr holds up his right hand, on which an ornate golden ring set with an opal lies, "-set on me. While it amplifies my already considerable magical power, it has also forever bloodied my eyes for whatever reason. I dare not remove the cloth covering them, but suffice to say each morning it is soaked in blood and requires prestidigitation. I can see normally, though, I do not know how. The normal curse-breaking magic utilized by the Society has yet to work on it." He spreads his hands wide as if to effectively conclude his speech, but he is already chiding himself mentally. You were too verbose. A person of her standing would not comprehend such grand words and places, not to mention concepts such as the Kalistocracy. And why would she care about the curse, even if it were her business? The things I do for the Society....

Diplomacy: 1d20 ⇒ 11


Written in Blood ◆◇↺

GM Screen:
1d20 ⇒ 15

Zephyr and Khellek both get the sense that Fola's got a little lost trying to follow Zephyr's story. There's simply too many proper nouns that she had never encountered before. But her eyes do sparkle at the notion of a wider world than she's known, and she seems to warm to both Zephyr and Khellek.

DC 17 Sense Motive:
She also kind of attracted to Zephyr.

The appearance of the jungle shifts subtly here over the course of a few hundred yards, moving from thick undergrowth among towering trees to subtly organized rows of berry bushes and small fruit trees. Several small buildings formed of woven branches and grasses sit on the jungle floor

In the surrounding trees above are many other buildings that match the style of those on the ground, although they seem to flow even more gracefully from the vegetation. A series of vines hang from branches throughout the area. Some are short enough only to swing from one treetop building to another, while others reach all the way to the ground.

Colorful birds and noisy monkeys call out from all around, yet their calls are fainter here than those in much of the surrounding jungle. As the party approaches, three more Ekujae scouts rappel down from the tree tops, but with a few words in Elven from Fola, they begin climbing back up without any further confrontation. (The Elven in particularly, is slightly non-sensical to those who only learn High Iadaran Elven, but a few thousand years of linguistic evolution will do that)

As you move through the village, you see some sights that have never been recorded in the Pathfinder Volumes. Daily life in a Ekujae village. There are children playing, swinging from branch to branch and from vine to vine. Alarmingly, they seem to be playing a game where one child swings away from the rest, while the rest try to cut the vine with small knives. If it weren't for the laughs and hoots from all of them, including the unarmed one, you would suspect you were seeing bullying.

On the ground, Ekujae artisans grow replacements and modifications to their buildings. Its clear that while there might be an Ekujae village here six months from now, its quite possible it will look entirely different.

spellcraft DC 14:
None of the Ekujae's buildings or artwork has preservative magic cast on it, unlike similar buildings in other elven strongholds like Kyonin or the Mierani Forest

There are old elves sitting with a circle of young elves sat around them. As outsiders like you approach, whatever story they were telling stops, and all eyes turn to you suspiciously until you move on.

Near the center of the village is a 60-foot-wide area where the canopy does not block the sunlight. This space has been cleared of underbrush, and a single, 20-foot-tall tree with a straight bole, smooth gray bark, and a wide crown of emerald leaves stands alone. Arranged in a seemingly haphazard way around the tree are a series of smooth river stones, each two to four feet in diameter. Fola tells you to take a seat on one of the stones.

Soon thereafter, two elves, both venerable in age, one male and one female approach. "I am Elder Kalwe, and this is my husband Elder Nolanu" the female elf says.

"Our granddaughter has told us that you outsiders have come to Jalunth to settle the debt of Sharrowsmith," Nolanu says. Both seem skeptical that the assembled party is up to the task. "There is an evil, whose source is in Dehu Inu to the east. Sharrowsmith had once told us that he would investigate but he never did. We have been forbidden to there by the stars. If you wish to make the Ekujae and your 'Society' on even terms, go there and stop the evil within."

While skeptical of you, they will entertain questions.

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 17/22; Spells avail:L1 6/(5+1)L2 2/4;L3 0/3;+1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 0/1; Wand CLW 26/50; Loremaster 1/1; (free) knock 1/1; resist E 1/1; CMW 2/2;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

sense motive: 1d20 + 7 ⇒ (1) + 7 = 8
spellcraft: 1d20 + 9 ⇒ (15) + 9 = 24

"This is a most unique village." notes Khellek, scrabbling around for a pen, ink and a blank book. His fingers tangle in the crossbow, and he curses slightly as he fumbles around.

"Interesting, there is an almost total absence of magic here... not what is normal in the elven villages I have seen before."

Turning to the elder he asks "What more can you tell us about Dehu Inu... and how the stars forbid your visit."

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

Sense Motive: 1d20 + 1 ⇒ (6) + 1 = 7

Oblivious as usual, Zephyr follows the rest of the team about in wonder. "Even I can't say I've seen anything like this. Nor can I think of any human culture whose children would partake in such games."

Upon meeting the elders, the half-elf bows respectfully, conflicted about whether he should have worn his finery. "Indeed," he responds simply to their request. "What is the nature of this evil? The types plaguing the world are beyond count, sadly."

Grand Lodge

Male Dwarf Fighter 7/Cleric of Cayden Cailean 1 HP: 75/75 | AC 27 T:13 F: 25 CMD 24| F +12 R +6 W +10 (+2 vs Poison and Spells) | Senses: Darkvision 60 ft, Per +13 (+2 to notice unusual stonework) SM +2

By stars? Polanco spits to keep himself from laughing at the superstitious nonsense!

Earth is earth and wood is wood, are yae daft!Of course we'll go and settle the debt ole Sharrowbutt left. Yer good ken up here. Why did you even send him! Yer skinny little elffolk get eaten by monsters or some such up that way?

Polanco means well but....well he means well.

Sense Motive: 1d20 + 2 ⇒ (11) + 2 = 13

Grand Lodge

Male Human (Varisian) | Fighter 4 | 40/40 HP | Init +4 | Perc +1 | SM +1 | AC 22 T 15 FF 17 | CMB +8 CMD 23 (FF 18) | F +5 R +5 W +3 (+1 vs. fear) | Combat Reflexes

Ryan stomps through the village, grumbling about why these savages cannot build houses like civilised people, sighing when seeing the idle old folk, shaking his head upon realizing the kids do not go to school... before remembering he never went near a school.
Coming up to Elders, he nods to them: 'Hello granny, hello pops!".
Having listened to Kalwe, he moves his polearm to rest on his shoulder and turns to trudge off: "Fine by me, let's go stop this evil in dah Hu-innu while you talk to our stars, and then we get back to civilization, thank you kindly".
Ryan takes a few steps, stops, looks around, takes a few more steps in another direction... before shrugging, and calling out to no one in particular: "Which was is East?".

The Exchange

Bluff/sense motive +9 perception +7/8 1 L1 0/3 bard perform roundsi 0/8 hp 28 AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 28 (4d8+4) Fort +2, Ref +11, Will +4; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Knowledge (arcana) +8, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +7, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +7, Knowledge (planes) +8, Knowledge (religion) +7,

perform sing/sense motive: 1d20 + 8 ⇒ (19) + 8 = 27
Nerisiel smiles wryly but keeps her thoughts to her self
Spellcraft: 1d20 + 8 ⇒ (14) + 8 = 22

Nerisiel addresses the elders in Elven ” Greetings Elder Kalwe , elder Nolanu. I am Nerisiel of the pathfinder society. The lack of magic here is slightly unnerving but perhaps that is because sometimes we outsiders are too quick to use magic and end up unprepared for true trials” Nerisiel breaks into another coughing fit

In common ”Ryan! Please be seated. I will show you the way East in good time” she taps the wayfinder around her neck

Resuming in elven ”swordplay come easily to Ryan diplomacy not so much. Could you tell us the tale of Dehu Inu as you told Sharrowsmith”

diplomacy: 1d20 + 8 ⇒ (19) + 8 = 27


Written in Blood ◆◇↺

The elder elves seem to appreciate Nerisel's elven formality, though they frown at Ryan's impudence. Still, they seem to trust the party more with Nerisel's words.

"Dehu Inu is a cave that I can --" Fola says before being cut off with a raised hand from Kalwe.

"It means, in your tongue, Blood Maw," the elder says, "The tale of the stars is a long one and would require full trust between the teller and listener. I can say this: the story says that none of Ekujae blood may enter Dehu Inu. We do not know exactly what resides there. From time to time, creatures of darkness, usually ones that hide under cover of night, emerge from Dehu Inu and bring increased danger to the jungle. Before now these threats were easily dispatched outside its boundaries. Lately, however, the attacker has become clever and specifically targets Ekujae. Entire families have gone missing. The first sign of this trouble was when a patrol led by one of our best scouts, Kaghaze, disappeared several weeks ago. That is when we decided to call in the debt of Sharrowsmith."

Nolanu steps forward "Since our stories tied to this place tell us of great battles in the past fought by heroes wielding yellowheart weapons, you may wish to take these." A young warrior, unseen to everyone, hidden behind the great tree, steps forward and presents weapons.

There is a greatclub, a club, a spear, a longspear, a quarterstaff and a terbutje. All are of masterwork quality, and all are made of an usual kind of wood, what you'd reasonable assume is yellowheart. There is also fifty pieces of ammunition made of the same material divy it up between arrows and crossbow bolts as you desire

"Also, Nerisel of the Pathfinder society, you seem to be under the effects of a sickness. I can attempt to help you and another overcome a disease."

remove disease on Nerisel: 1d20 + 6 ⇒ (10) + 6 = 16 Sucess!
remove disease on Ryan: 1d20 + 6 ⇒ (5) + 6 = 11 Failure. :(, fair enough though since its Neri's diplomacy roll that got them to the point where they'll give out 2 castings of remove disease for free.

I'll allow one more round of questions of the elders, and you can make your mind up on whether you'd rather take one of these weapons or not. Terbutje are martial weapons that do 1d8, and have a 19-20 crit range btw.

After the pair of elders give directions to where you can find Dehu Inu, they leave. Fola looks conflicted, and seems like she's about to leave, but with a glance at Zephyr, she screws her courage to the sticking point and stays.

"I can guide your group to this place. I want to see it and I want to help you."

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

Zephyr hefts the quarterstaff uneasily in one hand. "I suppose I'll take this, then. Hopefully I needn't use it, but it's one of the only ones I can, and there are enough to go around. What such intelligent, nocturnal creatures are native to this area, if any?"

The Kalistocrat looks a bit confused at Fola's insistence but shrugs. "Sounds like a plan. It would be best to have a guide who knows the area. Just try to stay out of harm's way."

Grand Lodge

Male Human (Varisian) | Fighter 4 | 40/40 HP | Init +4 | Perc +1 | SM +1 | AC 22 T 15 FF 17 | CMB +8 CMD 23 (FF 18) | F +5 R +5 W +3 (+1 vs. fear) | Combat Reflexes

Ryan sits down when asked by Nerisel, but shakes his head at the Ekujae's attempt to heal his fever: "Not the best medical minds here, heh? We'll handle that too, as we handle your enemies".

Checking out the weapons the Ekujae offer, Ryan shakes his head: "That's wood. Metal's better than wood".

He then waits for Nerisel to point to the East.

Grand Lodge

Male Dwarf Fighter 7/Cleric of Cayden Cailean 1 HP: 75/75 | AC 27 T:13 F: 25 CMD 24| F +12 R +6 W +10 (+2 vs Poison and Spells) | Senses: Darkvision 60 ft, Per +13 (+2 to notice unusual stonework) SM +2

Polanco looks over the Terbutje and swings it around a bit. Dis here's a bit of a queer weapon ya got there, but I think I am getting the hang of it. Is it a one handed weapon?

He decides to take the weapon in hand before pondering something to ask of the wee elvishes.

This Kay-gah-zee, what was he lookin like? If we found him how would we know him? Surely you've got some sort of idea of what this Bloodmaws characteristics are. Does it fly? Burrow? Attack with giant ass tail spikes? or just its nasty bloody teeth? Any details will do!

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 17/22; Spells avail:L1 6/(5+1)L2 2/4;L3 0/3;+1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 0/1; Wand CLW 26/50; Loremaster 1/1; (free) knock 1/1; resist E 1/1; CMW 2/2;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Khellek admires the wooden crossbow bolts.

"This is an unusual wood. I don't think I have seen it before. You call it Yellowheart, yes? Does it hurt creatures that cannot be hurt by other weapons? What sort of creatures are they?"

In general he'll try to work out if these are the same as something like cold-iron for demons, or silver for devils, and if so, what type of creature they might affect. I'm not sure what sort of roll would be appropriate here.

"Anyone else need any ammunition? Bessie here is always keen for some extra teeth." He pats the crossbow at his side. A keen observer might note that first he pats the side that the crossbow is not hanging on, then quickly recovers and locates the weapon.

The Exchange

Bluff/sense motive +9 perception +7/8 1 L1 0/3 bard perform roundsi 0/8 hp 28 AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 28 (4d8+4) Fort +2, Ref +11, Will +4; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Knowledge (arcana) +8, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +7, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +7, Knowledge (planes) +8, Knowledge (religion) +7,

Nerisiel will thank the elders for their efforts and take ten arrows

know nature: 1d20 + 3 ⇒ (5) + 3 = 8

She examines the arrows as if they were of a wood she has never seen before

Grand Lodge

Male Half-Elf (Tymon) Barbarian 2 (CORE) | HP: 25/25 [29/ 29] | AC: 17 [15] (11 [9] Tch,16 [14] Fl) | CMB: +6[+8] CMD:17 | F +5 [+7]: , R: +1 , W:+2[+4] | Init: +3 | Perc: +13, SM: +2 Speed 30ft | Re-roll (+2) 1/1 | Rage: 8/8 Active conditions: None.

Sense motive: 1d20 + 2 ⇒ (20) + 2 = 22

Smiling wryly at Fola and patting Zephyr on the shoulder with knowing grin, "Your tale worked wonders friend, maybe you should consider a different vocation." he laughs, hoping to tease his kin as he winks at Fola.

Skilgannon takes the chance to doff his backpack and stretch as the look around the village, his muscled skin becoming tanned under the rays of the harsh Mwangi sun. Keeping his mask on his hip, the Gladiator decides to spin no more tales and leave Zephyr to his fate with the Ekujae speaker. His father had spoken about his time with a similar clan but not extensively and it was interesting to see how his people lived in the wilds.

When before the elders, Skilgannon bows low and recites the proper greeting in elvish, remembering that at least from his father's stories. Listening to the speech he nods as others accept the task.

"Sharrowsmith's debt has been passed to us should it seem within out power and this evil of which you speak seems indeed to be within out grasp to accomplish. I swear it upon my honour as a warrior of the sands." he says gravely, "and on my Father's love for his kin."

Seeing Polanco take the Terbutje, Skilgannon takes the great club and longspear, asking permission to leave his glaive here for the time being. Once they are ready to leave, Skilgannon removes his leather and ritually cleanses and oils his body before donning his breastplate, metal greaves and gauntlets of his trade and affixing his mask.

Grand Lodge

Male Human (Varisian) | Fighter 4 | 40/40 HP | Init +4 | Perc +1 | SM +1 | AC 22 T 15 FF 17 | CMB +8 CMD 23 (FF 18) | F +5 R +5 W +3 (+1 vs. fear) | Combat Reflexes

Ryan shakes his head when he sees Skilgannon leave his glaive: "Man, what you abandoning a weapon for a wooden toy? We ain't going to dummy practice".


Written in Blood ◆◇↺

"If we knew that, we would know the mysteries already," Kalwe says to Zephyr. Then to Polanco, "Dehu Inu is a place, not a thing. The evil inside leaves behind no footprints and nothing but scraps of clothing and blood." Terbutje are one handed weapons yes.

Khellek's Knowledge (local): 1d20 + 11 ⇒ (1) + 11 = 12

Unfortunately, the yellowheart tree doesn't grow in many places outside Ekujae lands, and they keep their secrets well. Khellek has never come across any scroll or travelogue that mentions these trees. Your take 10 wouldn't have gotten either, but its safe to assume that it acts somewhat like silvered or cold iron weapons for something.

Once Skilganon is properly prepared, Fola guides you out of the village, further east.

Ahead the jungle foliage thins and becomes an open area of stunted, low-growing brush and grasses that is nearly half a mile wide. The perpetual sounds of life in the jungle fall silent. A series of worn stone monoliths, each roughly ten feet tall and spaced evenly every 100 feet, marks the perimeter of this clearing. Those who speak elven can confirm that you are approaching "Blood Maw" and that within it, it contains a winged, shadowy evil.

DC 15 Linguistics or DC 21 Knowledge (history):
The dialect of elven dates back to several thousand years, to the Age of Anguish. It also clearly states that this under the protection of the Ekujae as part of an agreement with Old Mage Jatembe

On the northeast border, a 60-foot-tall cliff rises to a plateau above. More of the stone monoliths loom from the top of the cliff. Less than halfway up the cliff, a ledge juts sharply into the clearing.

you're gonna need some way up the cliff

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

Knowledge (history): 1d20 + 8 ⇒ (4) + 8 = 12

Still blissfully unaware of what Skilgannon is talking about, Zephyr nods to make it seem otherwise. He quickly translates the monoliths and gets ready for an attack, but at the cliff, he smiles. "Our way is blocked, it seems. How quaint. Which of us is the strongest?" He raises his ring-adorned hand, which surges with arcane power. "My magic can get you to that ledge, from which you can drop a rope. Or you could ferry the rest one by one, but that is an ungainly and more unnecessarily difficult way to do it. Any volunteers?"

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 17/22; Spells avail:L1 6/(5+1)L2 2/4;L3 0/3;+1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 0/1; Wand CLW 26/50; Loremaster 1/1; (free) knock 1/1; resist E 1/1; CMW 2/2;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Take ten on history, this is Khellek's area of speciality!
"Fascinating. This is a very old dialect of Elvish." notes the scholar.

"It is Probably thousands of years old - back in the Age of Anguish. Apparently the Ekujae had some agreement with the old mage Jatembe to ward this area. It would seem they have fallen somewhat over the passing millennia."

He takes some time copying a couple of the signs to use in some of his future classroom exercises.

Looking up the cliff he sighs. "I hate cliffs. I hope one of you is an adequate climber." However Zephyr's offer causes a raised eyebrow.

"Of course, that is a much better way to do it. At least not all elves have fallen from their early mastery of the arts."

Grand Lodge

Male Dwarf Fighter 7/Cleric of Cayden Cailean 1 HP: 75/75 | AC 27 T:13 F: 25 CMD 24| F +12 R +6 W +10 (+2 vs Poison and Spells) | Senses: Darkvision 60 ft, Per +13 (+2 to notice unusual stonework) SM +2

If the cliffside is scaleable - like craggy and the like - Polanco will strip off his armor and put it onto his backpack and try to climb to the ledge half way up to set up a rope for the rest of the party and then continue the rest of the way.

If Khellek has anything like masterwork climbing tools Polanco will take them otherwise

Climb: 1d20 + 4 ⇒ (11) + 4 = 15

Climb: 1d20 + 4 ⇒ (12) + 4 = 16

The Exchange

Bluff/sense motive +9 perception +7/8 1 L1 0/3 bard perform roundsi 0/8 hp 28 AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 28 (4d8+4) Fort +2, Ref +11, Will +4; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Knowledge (arcana) +8, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +7, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +7, Knowledge (planes) +8, Knowledge (religion) +7,

Nerisiel reaches into her pack and pulls out nothing. She looks momentarily confused before reaching in again and calling out ”Rope!” again her hand pulls out a big pile of nothing. ”It appears I neglected to pack a rope or two”

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

Polanco, if that doesn't work, I can cast levitate to get you up there.

Grand Lodge

Male Half-Elf (Tymon) Barbarian 2 (CORE) | HP: 25/25 [29/ 29] | AC: 17 [15] (11 [9] Tch,16 [14] Fl) | CMB: +6[+8] CMD:17 | F +5 [+7]: , R: +1 , W:+2[+4] | Init: +3 | Perc: +13, SM: +2 Speed 30ft | Re-roll (+2) 1/1 | Rage: 8/8 Active conditions: None.

"I have rope too and will climb with our friend. Zephyr maybe you could levitate one of the more unsure climbers amongst us!" Skilgannon sttes as he unbuckles his breast plate and lashes it to his backpack. Nodding to Polanco, the half-elf begins to climb with confidence.

Take 10 for 19 climb

Grand Lodge

Male Human (Varisian) | Fighter 4 | 40/40 HP | Init +4 | Perc +1 | SM +1 | AC 22 T 15 FF 17 | CMB +8 CMD 23 (FF 18) | F +5 R +5 W +3 (+1 vs. fear) | Combat Reflexes

Ryan looks at the cliff, and tries to determine how hard it is to climb.
"I have 50 feet of rope... and can climb. But I want to make sure I make it to the top, because falling from so high can be deadly".

60 ft. climb is a lot of checks, so if you miss one at the top...
I take 10 for DC17 if possible, otherwise a roll: Climb: 1d20 + 7 ⇒ (4) + 7 = 11
To see if Ryan can determine the DC.
Ryan will not climb if he can miss by more than 5 - ie. over DC13
If it is not such a DC, Ryan will start climbing with take 10's while he can for DC17
Otherwise, he will advise Levitate


Written in Blood ◆◇↺

The grey ledge on the map is only 20 feet up to what looks like a cave entrance. The entire cave structure is 60 feet tall.

At the cave entrance, a semicircle of twelve wooden stakes, each topped with a severed head, is arranged in front of a wide split in the cliff face. Some are barely more than skulls, their flesh nearly gone, while others appear to be more recent. Two are almost completely covered with ants, busily working to take anything they can eat. The victims appear to be elven. Eleven of the heads have been mounted in such a way that they face toward the split in the rock, while one faces outward toward the clearing.

Eyelids on four of the impaled heads open up and look at Polanco.

Skilganon Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Khellek Initiative: 1d20 + 1 ⇒ (9) + 1 = 10
Nerisel Initiative: 1d20 + 4 ⇒ (2) + 4 = 6
Polanco Initiative: 1d20 + 1 ⇒ (5) + 1 = 6
Ryan Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Zephyr Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Green Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Orange Initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Purple Initiative: 1d20 + 2 ⇒ (3) + 2 = 5
Cyan Initiative: 1d20 + 2 ⇒ (5) + 2 = 7

Keep in mind, three of you are on the ground, and two of you took your armor off
Up now
Skilganon
Ryan

On deck
Orange
Zephyr
Khellek

Then
Cyan
Polanco
Nerisel
Purple

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 17/22; Spells avail:L1 6/(5+1)L2 2/4;L3 0/3;+1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 0/1; Wand CLW 26/50; Loremaster 1/1; (free) knock 1/1; resist E 1/1; CMW 2/2;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

"What... what is going on up there?" calls out Khellek as the cries of alarm sing out.

"Remember, when the Androan people threw off the yoke of their Cheliax overlords they too faced unexpected opposition from supernatural forces. They stood steadfast and persevered!"

Well, apart from the thousands who had their souls fed to devils. But I'm not sure they want to hear that part of the history at the moment.

Inspire courage, +1 to hit, damage, and saves vs charm&fear

Grand Lodge

Male Human (Varisian) | Fighter 4 | 40/40 HP | Init +4 | Perc +1 | SM +1 | AC 22 T 15 FF 17 | CMB +8 CMD 23 (FF 18) | F +5 R +5 W +3 (+1 vs. fear) | Combat Reflexes

Having clambered up, Ryan grab his glaive, and swings with all his might it at the head with cyan tinted hair.

Attack:
MW Cold Iron Glaive w. Pow' Att: 1d20 + 7 ⇒ (5) + 7 = 12
if hit, Slashing dam': 1d10 + 9 ⇒ (5) + 9 = 14
I imagine it takes a move action to get the weapon back in hand after climbing up, then an attack action

Grand Lodge

Male Half-Elf (Tymon) Barbarian 2 (CORE) | HP: 25/25 [29/ 29] | AC: 17 [15] (11 [9] Tch,16 [14] Fl) | CMB: +6[+8] CMD:17 | F +5 [+7]: , R: +1 , W:+2[+4] | Init: +3 | Perc: +13, SM: +2 Speed 30ft | Re-roll (+2) 1/1 | Rage: 8/8 Active conditions: None.

As he looks at the cave mouth, Skilgannon frowns as they are attacked by the moving heads. Drawing forth his borrowed longspear, the gladiator thrusts at the cyan tinted skull should it still stand, else he steps forwards and stabs at the one with a purple flame for eyes.

"Floating skulls? How cliche." he sighs, not feeling his foe is worth his holy rage.

Longspear, pa: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25 for damage, piercing, yellowheart: 1d8 + 9 + 1 ⇒ (8) + 9 + 1 = 18

attack of opportunity if they come close:
Longspear, pa: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13 for damage, piercing, yellowheart: 1d8 + 9 + 1 ⇒ (1) + 9 + 1 = 11


Written in Blood ◆◇↺

I forgot to mention this, but I'm saying it now before it comes relevant. ONLY ON YELLOWHEART AMMUNITION, there's a -2 penalty on the damage rolls. They will still act as silver/cold iron/whatever against the big bad.

The cyan eyed skull's jaw starts chattering in mocking laughter as it flies just above Ryan's slashing glaive. It is cut, both in short and in half by Skilganon's borrowed longspear.

Meanwhile, the skull with the orange eyes flies forward and starts screaming.

I need will saves from everyone but Khellek. It is a save against fear, but Khellek's performance doesn't start until after Orange's move, so it is just a will save. DC 10 or be Shaken.

Up Now
Zephyr.
Polanco
Nerisel
Purple & Green

On Deck
Skillganon/Ryan after Purple and Green.

Fola Will Save: 1d20 + 6 ⇒ (3) + 6 = 9
1d4 ⇒ 2

Fola, unused to undead, seems to be shocked by the screaming skull.

Grand Lodge

Male Human (Varisian) | Fighter 4 | 40/40 HP | Init +4 | Perc +1 | SM +1 | AC 22 T 15 FF 17 | CMB +8 CMD 23 (FF 18) | F +5 R +5 W +3 (+1 vs. fear) | Combat Reflexes

Save: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21 -- counted in Bravery (+1 vs. Fear)
Ryan does not care much about heads, floating or talking or whatever: A lot of talking heads in the Absalom Lodge he thinks, but he does wonder about these wooden weapons, as the longspear seems to aim better than his glaive.

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

Will: 1d20 + 5 ⇒ (8) + 5 = 13

Knowledge (religion): 1d20 + 8 ⇒ (14) + 8 = 22

"Never a dull day in the Society," Zephyr remarks to Fola, Khellek and Nerisiel. "I'll drop a rope, on the off chance you want to get there before those things are dealt with." With that, he casts a spell and hovers straight up to the cliff's edge, from which he racks his brains for information about the skulls. Assuming they are undead, he retrieves a weapon strong against such foes.

Casting levitate and moving 20 feet straight up, while drawing my wand of disrupt undead. I should be level with the cliff now.

Grand Lodge

Male Half-Elf (Tymon) Barbarian 2 (CORE) | HP: 25/25 [29/ 29] | AC: 17 [15] (11 [9] Tch,16 [14] Fl) | CMB: +6[+8] CMD:17 | F +5 [+7]: , R: +1 , W:+2[+4] | Init: +3 | Perc: +13, SM: +2 Speed 30ft | Re-roll (+2) 1/1 | Rage: 8/8 Active conditions: None.

As his point dissects the skull, Skilgannon gives a fierce grin beneath his gleaming war-mask, pulling the spear back and into immediate readiness for the next foe. As the creature lets out a fearsome shriek Skilgannon fights it off with a roar.

will: 1d20 + 2 ⇒ (4) + 2 = 6

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