PFS PBP Gameday 4 The City of Strangers—Part I: The Shadow Gambit (Inactive)

Game Master Vahanian 89

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Deity, Benevolent or Malevolent that remains to be seen.

Open for discussion.

Grand Lodge

Male Half-Orc Summoner (Unchained) 2, HP 17/17; AC 16,12,14; Fort +4, Ref +4, Will +5; Init +2; Perception +0; Eidolon: HP 14/14; AC 17,11,16; Fort +4, Ref +1, Will +3; Init +1; Perception +4

Name: Azuk Mal, Half-Orc Unchained Summoner 1
Player: Headfirst
PFS #: 57676-6
Faction: Grand Lodge
Day Job: None

Silver Crusade

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Deity, Benevolent or Malevolent that remains to be seen.

Le Marchand please dot into the gameplay thread so the game shows up on your campaigns.

Grand Lodge

Male Human
VITALS:
AC: 19, T: 14, FF: 15; HP: 11/11; F2, R:4, W:0; CMD 16; CMB +2; Init: +4 ; Perc:+1
Fighter 1
Skills:
Acrobatics +2, Diplomacy +2 (+4 vs. people from chosen country), Intimidate +2 (+4 vs. people from chosen country), Knowledge (dungeoneering,geography) +6, Perception +1, Survival +0 (+2)

Did and done =^^=


Deity, Benevolent or Malevolent that remains to be seen.

The dot doesnt appear on the gameplay thread. The goblins may have eaten your post.

Grand Lodge

Male Human
VITALS:
AC: 19, T: 14, FF: 15; HP: 11/11; F2, R:4, W:0; CMD 16; CMB +2; Init: +4 ; Perc:+1
Fighter 1
Skills:
Acrobatics +2, Diplomacy +2 (+4 vs. people from chosen country), Intimidate +2 (+4 vs. people from chosen country), Knowledge (dungeoneering,geography) +6, Perception +1, Survival +0 (+2)

Nope. Dot and delete. But its still in my campaign tab. A neat trick huh? =^^=

-Posted with Wayfinder

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

Is there a good guide for formatting posts to indicate actions or dialogue?


Deity, Benevolent or Malevolent that remains to be seen.

There's a few out there. In the online campaigns forum under general discussion there's a few good ones.

Grand Lodge

Male Human
VITALS:
AC: 19, T: 14, FF: 15; HP: 11/11; F2, R:4, W:0; CMD 16; CMB +2; Init: +4 ; Perc:+1
Fighter 1
Skills:
Acrobatics +2, Diplomacy +2 (+4 vs. people from chosen country), Intimidate +2 (+4 vs. people from chosen country), Knowledge (dungeoneering,geography) +6, Perception +1, Survival +0 (+2)

been a hectic few days. But promise to to more active again soon. But coming week out of town cause of work. So my replies will be slow

-Posted with Wayfinder

Dark Archive

Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4

Very first PbP campaign so pretty confused about how exactly it works. I may not be super active but I'll post once per day at least. I don't seem to be able to dot your one campaign thing. I try to post but it's just gone.

Silver Crusade

This is my first PFS event, and I'm struggling a bit with exactly what resources are legal. I do own every book either on paper or pdf where my character's options and stuff are from, but I can't find a list of exactly what equipment is available for purchase. Most of my stuff is pretty vanilla, but I just want to be sure I'm following the rules.


Deity, Benevolent or Malevolent that remains to be seen.

In the pathfinder society page look under the additional resources. Everything is there.


Deity, Benevolent or Malevolent that remains to be seen.

Also you only start with 150 gp

Silver Crusade

Yep, I got and followed the 150 gp. On the additional resources page, I can't find a list of what core rulebook stuff is available for purchase. In particular, I wanted to make sure my potion of cure light wounds is legal.


Deity, Benevolent or Malevolent that remains to be seen.

Yep most things in the core rulebook are legal the potion is fine. It just costs 50 gp.

Grand Lodge

Male Human
VITALS:
AC: 19, T: 14, FF: 15; HP: 11/11; F2, R:4, W:0; CMD 16; CMB +2; Init: +4 ; Perc:+1
Fighter 1
Skills:
Acrobatics +2, Diplomacy +2 (+4 vs. people from chosen country), Intimidate +2 (+4 vs. people from chosen country), Knowledge (dungeoneering,geography) +6, Perception +1, Survival +0 (+2)

I wouldve said Warden... but oh well :P

-Posted with Wayfinder


Deity, Benevolent or Malevolent that remains to be seen.

Warden is Azuk's Eidelon

Grand Lodge

Male Human
VITALS:
AC: 19, T: 14, FF: 15; HP: 11/11; F2, R:4, W:0; CMD 16; CMB +2; Init: +4 ; Perc:+1
Fighter 1
Skills:
Acrobatics +2, Diplomacy +2 (+4 vs. people from chosen country), Intimidate +2 (+4 vs. people from chosen country), Knowledge (dungeoneering,geography) +6, Perception +1, Survival +0 (+2)

I know. He didnt shoot the warden :P

-Posted with Wayfinder


Deity, Benevolent or Malevolent that remains to be seen.

Oh lol that would have been a bit better

Silver Crusade

When are we supposed to choose a faction? I haven't yet mostly because I'm still clarifying for myself Hania's character and personality.

Grand Lodge

Male Human
VITALS:
AC: 19, T: 14, FF: 15; HP: 11/11; F2, R:4, W:0; CMD 16; CMB +2; Init: +4 ; Perc:+1
Fighter 1
Skills:
Acrobatics +2, Diplomacy +2 (+4 vs. people from chosen country), Intimidate +2 (+4 vs. people from chosen country), Knowledge (dungeoneering,geography) +6, Perception +1, Survival +0 (+2)

Before you hit level 2... if i am not mistaken. Till then free rebuilds etc

-Posted with Wayfinder

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

Go ahead and pick one now tentatively, you can change your character completely until you play your character at level 2.


Deity, Benevolent or Malevolent that remains to be seen.

Yea until lvl 2 all rebuilds are free so you can change it. That said all but 1 of my characters are grand lodge. Factions dont play into it too much but they do a couple different things.

Silver Crusade

There some bonuses if to take something called faction card. (Available in paizo) They are goal mark than can be done in the adventure. After a number of goal completed, you have some bonus on something to the faction. (Like saving throw bonus against curse for dark archive)

-Posted with Wayfinder

Grand Lodge

Male Human
VITALS:
AC: 19, T: 14, FF: 15; HP: 11/11; F2, R:4, W:0; CMD 16; CMB +2; Init: +4 ; Perc:+1
Fighter 1
Skills:
Acrobatics +2, Diplomacy +2 (+4 vs. people from chosen country), Intimidate +2 (+4 vs. people from chosen country), Knowledge (dungeoneering,geography) +6, Perception +1, Survival +0 (+2)

Gnight folks. Catch up in the morning

-Posted with Wayfinder

Silver Crusade

Just out of curiousity, why was the goblin not flat footed? He might have acted in the surprise round, but had not yet acted in the first normal round. My copy of the CRB says 'specifically, before your first regular turn in the initiative order' you are flat footed, but no one gets regular turns during a surprise round.


Deity, Benevolent or Malevolent that remains to be seen.

Link

Quote:

Surprise

When a combat starts, if you are not aware of your opponents and they are aware of you, you're surprised.

Sometimes all the combatants on a side are aware of their opponents, sometimes none are, and sometimes only some of them are. Sometimes a few combatants on each side are aware and the other combatants on each side are unaware.

Determining awareness may call for Perception checks or other checks.

The Surprise Round: If some but not all of the combatants are aware of their opponents, a surprise round happens before regular rounds begin. In initiative order (highest to lowest), combatants who started the battle aware of their opponents each take a standard or move action during the surprise round. You can also take free actions during the surprise round. If no one or everyone is surprised, no surprise round occurs.

Unaware Combatants: Combatants who are unaware at the start of battle don't get to act in the surprise round. Unaware combatants are flat-footed because they have not acted yet, so they lose any Dexterity bonus to AC.

So they are considered as having acted because of the surpise round, that was their first turn in initiative order. I checked through the messageboards too and that is how it works.

Silver Crusade

Yeah, the words I was quoting show up higher on that same page. Perhaps it's what they mean by 'regular action' that I was misinterpreting? Maybe a 'regular action' means a standard action, move action, or full action, rather than an action in a regular round.

Thanks for clarifying, this will improve my GMing.


Deity, Benevolent or Malevolent that remains to be seen.

Yea i think regular refers to standard. I'm here to help. And try to kill you but in a helpful way.

How long have you been GMing?

Also when you guys have time if i could get the following information.

1. Character's Name
2. Class and Level
3. PFS# (and dash)
4. Faction
5. Day job Roll (if any)
If you havent already.

And just a heads up i will be out of town this weekend and i dont think i will have internet access so posting may be delayed starting saturday.

Silver Crusade

Hania
fighter 1
184425-1
Silver Crusade
day job roll:
profession:woodcutter (+3 bonus)
1d20 + 3 ⇒ (2) + 3 = 5

The pfs number is registered to 'Hania pfs tracking' because I created Hania as a message board alias before I investigated pfs characters on the message board.

Silver Crusade

I've been GMing since last December, but the first few months were with the beginner box. I usually play with just my kids (ages 5 and 9).


Deity, Benevolent or Malevolent that remains to be seen.

Very cool. PFS is all over so if you ever wanted to try a game with a few more people look us up on Warhorn or Meetup.

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

Searlas Savy
Psychic 1
4249-5
Liberty's Edge
No day job

Dark Archive

Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4

1. Character's Name Gedulan
2. Class and Level Alchemist 1
3. PFS# (and dash) 162789-3
4. Faction Dark Archives
5. Day job Roll Gravedigger:1d20 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Male Half-Orc Summoner (Unchained) 2, HP 17/17; AC 16,12,14; Fort +4, Ref +4, Will +5; Init +2; Perception +0; Eidolon: HP 14/14; AC 17,11,16; Fort +4, Ref +1, Will +3; Init +1; Perception +4

Hey, in the future, could my support/caster character please, please, please be in the back of the marching order?

This is the third time this week that a DM has decided to put my support/caster character front and center, subject to immediate enemy attacks on the first/surprise round of a battle I didn't even know was happening.

Thanks!


Deity, Benevolent or Malevolent that remains to be seen.

No problem. You guys can figure out a marching order.

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

I just realized I left my half-elf traits and psychic discipline out of my character sheet for my profile. I just added them in to match my paper copy.


Deity, Benevolent or Malevolent that remains to be seen.

I love summoner builds where the summon just hits things with a big sword. I made a dwarf summoner where he was the melee one and this eidelon was mostly just a face person.

Grand Lodge

Male Half-Orc Summoner (Unchained) 2, HP 17/17; AC 16,12,14; Fort +4, Ref +4, Will +5; Init +2; Perception +0; Eidolon: HP 14/14; AC 17,11,16; Fort +4, Ref +1, Will +3; Init +1; Perception +4

Yeah, turns out Charisma really isn't that important for summoners, put those points in physical stats, baby!


Deity, Benevolent or Malevolent that remains to be seen.

Lol its kinda funny how that happens as long as you can have 14 charisma by level 4 your golden

Grand Lodge

Male Half-Orc Summoner (Unchained) 2, HP 17/17; AC 16,12,14; Fort +4, Ref +4, Will +5; Init +2; Perception +0; Eidolon: HP 14/14; AC 17,11,16; Fort +4, Ref +1, Will +3; Init +1; Perception +4

Ti-Jean, I just cannot get over how much your forum avatar looks like the President of Syria. :)

Silver Crusade

Hum... That is something to think.

-Posted with Wayfinder

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

Ok, so I'm apparently bloody useless in combat, but Orator sure helps out of combat...

Grand Lodge

Male Human
VITALS:
AC: 19, T: 14, FF: 15; HP: 11/11; F2, R:4, W:0; CMD 16; CMB +2; Init: +4 ; Perc:+1
Fighter 1
Skills:
Acrobatics +2, Diplomacy +2 (+4 vs. people from chosen country), Intimidate +2 (+4 vs. people from chosen country), Knowledge (dungeoneering,geography) +6, Perception +1, Survival +0 (+2)

Weekend had work and was away and then surprise 1 day extension

Will join in again tonight

-Posted with Wayfinder

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

No worries, I think the GM is away too.

Silver Crusade

Sorry I didn't post for a while, I was sick.


Deity, Benevolent or Malevolent that remains to be seen.

No worries

Dark Archive

Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4

So I am probably going to have to drop out if you haven't already kicked me. I'm really sorry, I hoped I wouldn't miss this much. Last week I was rushed to the ER because of extreme pain and am essentially bedridden for a while. I won't go into details but if you feel that I have and will miss too much then I am fine with being kicked. Again, I'm very sorry :(


Deity, Benevolent or Malevolent that remains to be seen.

You havent missed any combat only RP. If you feel up to it you can continue with the group. I would hate to have to fill out a chronicle with nothing on it.

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