PFS PBP Gameday 3: Amazing Red's Risen From the Sands (Inactive)

Game Master Daxter

Map!


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Silver Crusade

Male Ulfen Cleric 6

So are we not killing it?

Grand Lodge

M Elven Sorcerer 2 [ HP 16/16 (0 NL) | AC 16 Tch 16 FF 10 | Fort +1 Ref +2 Will +3 | CMD 12 | Init +2 Perc +3 | Effects: none ]

I'm fine with killing it. Kelevan's just not really built to do damage.

Dark Archive

Tiefling Alchemist 6 (hp 17/39) | F +8 R +10 W +5 | AC 19 (23) T 14 FF 15 CMD 16 | Perception +15 (Darkvision) | Bombs 11/14

We're killing it. I was just hoping to avoid a fight.

Scarab Sages

Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

I don't have many options that can do enough damage to overcome this things hardness. I'll do what I can though:

Khamul backs a step away from the pyramid and shoots a firey ray at it!

scorching ray
ranged touch: 1d20 + 3 ⇒ (8) + 3 = 11
fire damage: 4d6 ⇒ (1, 3, 6, 6) = 16


Male Human(Amazing)

Khamul, when you step back you are still threatened by the Pyramid which means you'll provoke an AOO.

Silver Crusade

Male Ulfen Cleric 6

With the magic from the scroll undoing some of the ravages of time, Leif drops his dagger and draws his little used greatsword. With a heroic effort, he smashes into the construct.

Sword: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 2d6 + 4 ⇒ (1, 2) + 4 = 7

Scarab Sages

Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

Ah yeah, forgot about that. Never mind then. I'll just swing and hope for a 20 for that x4 crit action.

Khamul swings his weapon in an arc at the pyramid!

Swift action arcane strike again; in fact you can assume I'm going to do that every round even when I'm not using it. Just in case I need to swing an AoO.

mwk scythe: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 2d4 + 3 + 1 ⇒ (2, 3) + 3 + 1 = 9

Silver Crusade

Male Ulfen Cleric 6

This is going to take a while.

Grand Lodge

M Elven Sorcerer 2 [ HP 16/16 (0 NL) | AC 16 Tch 16 FF 10 | Fort +1 Ref +2 Will +3 | CMD 12 | Init +2 Perc +3 | Effects: none ]

Acid splash to the rescue!

Kelevan frowns as his allies are seemingly unable to damage the thing. Flinging out his hand as he yells an arcane word, he sends a small ball of acid flying toward the pyramid! Step back to M29.

Ranged Touch (vs prone, cover, in melee): 1d20 + 3 - 4 - 4 - 4 ⇒ (1) + 3 - 4 - 4 - 4 = -8
I get this weird feeling that isn't going to cut it...


Male Human(Amazing)

Leif and Khamul both strike the prone pyramid, but neither are strong enough to damage it. Kelevan scorches one of the walls with acid instead of his intended target. Melina.

Dark Archive

Tiefling Alchemist 6 (hp 17/39) | F +8 R +10 W +5 | AC 19 (23) T 14 FF 15 CMD 16 | Perception +15 (Darkvision) | Bombs 11/14

Melina throws a tanglegoot bag, hoping to impede it.

1d20 + 5 - 6 ⇒ (18) + 5 - 6 = 17


Male Human(Amazing)

Reflex: 1d20 + 1 ⇒ (14) + 1 = 15

The Rolling Pyramid avoids being stuck to the ground and rights itself up! AOO from Leif and Khamul.

It then slams it large body into the ex-necromancer

Entangled: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16

1d8 + 9 ⇒ (4) + 9 = 13

Duration of Entangled: 2d4 ⇒ (2, 4) = 6

Alright, to save time I propose that everyone take multiple turns. Otherwise this will take forever. Let's go with 10 turns.

Grand Lodge

M Elven Sorcerer 2 [ HP 16/16 (0 NL) | AC 16 Tch 16 FF 10 | Fort +1 Ref +2 Will +3 | CMD 12 | Init +2 Perc +3 | Effects: none ]

Acid Splash: 1d20 + 3 - 4 - 4 ⇒ (8) + 3 - 4 - 4 = 3

Acid Splash: 1d20 + 3 - 4 - 4 ⇒ (19) + 3 - 4 - 4 = 14
Damage?: 1d3 ⇒ 2

Acid Splash: 1d20 + 3 - 4 - 4 ⇒ (17) + 3 - 4 - 4 = 12
Damage?: 1d3 ⇒ 3

Acid Splash: 1d20 + 3 - 4 - 4 ⇒ (3) + 3 - 4 - 4 = -2
Acid Splash: 1d20 + 3 - 4 - 4 ⇒ (8) + 3 - 4 - 4 = 3
Acid Splash: 1d20 + 3 - 4 - 4 ⇒ (10) + 3 - 4 - 4 = 5
Acid Splash: 1d20 + 3 - 4 - 4 ⇒ (4) + 3 - 4 - 4 = -1
Acid Splash: 1d20 + 3 - 4 - 4 ⇒ (3) + 3 - 4 - 4 = -2
Acid Splash: 1d20 + 3 - 4 - 4 ⇒ (4) + 3 - 4 - 4 = -1
Acid Splash: 1d20 + 3 - 4 - 4 ⇒ (13) + 3 - 4 - 4 = 8

Whee, maybe 5 damage!

Scarab Sages

Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

AoO scythe: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 2d4 + 3 + 1 ⇒ (1, 4) + 3 + 1 = 9

---

Khamul hacks away at the pyramid!

attacks:
scythe: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 2d4 + 3 + 1 ⇒ (2, 3) + 3 + 1 = 9

scythe: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 2d4 + 3 + 1 ⇒ (4, 1) + 3 + 1 = 9

scythe: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 2d4 + 3 + 1 ⇒ (4, 1) + 3 + 1 = 9

scythe: 1d20 + 6 ⇒ (19) + 6 = 25
damage: 2d4 + 3 + 1 ⇒ (3, 3) + 3 + 1 = 10

scythe: 1d20 + 6 ⇒ (1) + 6 = 7
damage: 2d4 + 3 + 1 ⇒ (3, 1) + 3 + 1 = 8

scythe: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 2d4 + 3 + 1 ⇒ (4, 1) + 3 + 1 = 9

scythe: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 2d4 + 3 + 1 ⇒ (2, 1) + 3 + 1 = 7

scythe: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 2d4 + 3 + 1 ⇒ (1, 4) + 3 + 1 = 9

scythe: 1d20 + 6 ⇒ (2) + 6 = 8
damage: 2d4 + 3 + 1 ⇒ (4, 4) + 3 + 1 = 12

scythe: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 2d4 + 3 + 1 ⇒ (1, 4) + 3 + 1 = 9

No 20s :(

Silver Crusade

Male Ulfen Cleric 6

Leif steps away to apply one of the scrolls to Khamul and then focuses on keeping him standing.

Actions:

1. Bull’s Strength on Khamul.
2. Shield Other on Khamul
3+ Haste Khamul or heal with a channel if he’s low.

Channel: 2d6 ⇒ (3, 4) = 7
Channel: 2d6 ⇒ (4, 6) = 10
Channel: 2d6 ⇒ (5, 2) = 7
Channel: 2d6 ⇒ (6, 5) = 11
Channel: 2d6 ⇒ (1, 5) = 6

Red can retroactively apply the bull’s strength as needed. Khamul make a few haste attacks.

Scarab Sages

Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

So I think that's seven haste attacks?

haste attacks:

Didn't add bull's strength or the haste attack bonus on these either to keep things consistent with my rolls above. So all attacks should be at +3 and damage at +3 as well I think.

mwk scythe: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 2d4 + 3 + 1 ⇒ (2, 3) + 3 + 1 = 9

mwk scythe: 1d20 + 6 ⇒ (6) + 6 = 12
damage: 2d4 + 3 + 1 ⇒ (3, 1) + 3 + 1 = 8

mwk scythe: 1d20 + 6 ⇒ (19) + 6 = 25
damage: 2d4 + 3 + 1 ⇒ (1, 1) + 3 + 1 = 6

mwk scythe: 1d20 + 6 ⇒ (9) + 6 = 15
damage: 2d4 + 3 + 1 ⇒ (3, 4) + 3 + 1 = 11

mwk scythe: 1d20 + 6 ⇒ (4) + 6 = 10
damage: 2d4 + 3 + 1 ⇒ (4, 4) + 3 + 1 = 12

mwk scythe: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 2d4 + 3 + 1 ⇒ (1, 2) + 3 + 1 = 7

mwk scythe: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 2d4 + 3 + 1 ⇒ (2, 1) + 3 + 1 = 7

Dark Archive

Tiefling Alchemist 6 (hp 17/39) | F +8 R +10 W +5 | AC 19 (23) T 14 FF 15 CMD 16 | Perception +15 (Darkvision) | Bombs 11/14

Melina doesn't use her bombs, wishing to avoid injuring her companions. Instead, she pulls a crossbow, hoping for a lucky shot a crit When she sees the stone creature become unentangled, she will toss another tanglefoot bag.

First five rounds:
x-bow: 1d20 + 1 ⇒ (14) + 1 = 15
1d8 + 1 ⇒ (5) + 1 = 6 no damage
x-bow: 1d20 + 1 ⇒ (2) + 1 = 3
x-bow: 1d20 + 1 ⇒ (15) + 1 = 16
1d8 + 1 ⇒ (2) + 1 = 3 no damage
x-bow: 1d20 + 1 ⇒ (1) + 1 = 2
x-bow: 1d20 + 1 ⇒ (8) + 1 = 9

Round 6, when she sees the critter come unentangled:
tanglefoot, touch attack: 1d20 + 1 ⇒ (12) + 1 = 13
2d4 ⇒ (3, 1) = 4 more rounds of stickiness and ickiness

Then she resumes x-bow bolts
x-bow: 1d20 + 1 ⇒ (9) + 1 = 10
x-bow: 1d20 + 1 ⇒ (20) + 1 = 21
1d8 + 1 ⇒ (1) + 1 = 2 no damage
x-bow: 1d20 + 1 ⇒ (8) + 1 = 9

One possible confirmation
x-bow: 1d20 + 1 ⇒ (8) + 1 = 9

1d8 + 1 ⇒ (5) + 1 = 6 no damage


Male Human(Amazing)

Complex Maths: 1 + 5 + 4 + 4 + 4 + 4 + 5 + 4 + 2 + 4 + 4 + 4 + 3 + 1 + 6 + 2 + 2 = 59

Flex: 1d20 + 1 ⇒ (8) + 1 = 9

The Rolling Pyramid will trample the party. And end up back where it was to save time.

ReflexDC18: 1d8 + 9 ⇒ (4) + 9 = 13

It then attacks the person actually able to hurt it.

VS Khamul: 1d20 + 7 ⇒ (11) + 7 = 18

1d8 + 9 ⇒ (2) + 9 = 11

VS Khamul: 1d20 + 7 ⇒ (7) + 7 = 14

1d8 + 9 ⇒ (3) + 9 = 12

VS Khamul: 1d20 + 7 ⇒ (7) + 7 = 14

1d8 + 9 ⇒ (3) + 9 = 12

VS Khamul: 1d20 + 7 ⇒ (10) + 7 = 17

1d8 + 9 ⇒ (1) + 9 = 10

VS Khamul: 1d20 + 7 ⇒ (20) + 7 = 27

Confirming VS Khamul: 1d20 + 7 ⇒ (18) + 7 = 25

2d8 + 18 ⇒ (3, 3) + 18 = 24

VS Khamul: 1d20 + 7 ⇒ (8) + 7 = 15

1d8 + 9 ⇒ (8) + 9 = 17

VS Khamul: 1d20 + 7 ⇒ (17) + 7 = 24

1d8 + 9 ⇒ (1) + 9 = 10

Of course if any of these drop you, the next attacks go on Leif, then Melina, then Kel.

It takes 48 seconds of furious fighting, but finally the party slays the guardian construct.

Dark Archive

Tiefling Alchemist 6 (hp 17/39) | F +8 R +10 W +5 | AC 19 (23) T 14 FF 15 CMD 16 | Perception +15 (Darkvision) | Bombs 11/14

I do believe, unless Leif took an unusual archetype, that channeling only affects living creatures. Which a moving piece of stone usually (but not always) is not.

reflex: 1d20 + 6 ⇒ (16) + 6 = 22


Male Human(Amazing)

Yea, Leif just reminded me. I fixed it.

Scarab Sages

Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

The crit takes Khamul down to negatives so those last two hits go against Leif. And can someone please wake me up? I've got a wand:

clw: 1d8 + 1 ⇒ (5) + 1 = 6

Khamul will then use four taps of his infernal healing wand to make himself feel back to normal.

Silver Crusade

Male Ulfen Cleric 6

Reflex: 1d20 + 2 ⇒ (1) + 2 = 3

Leif will be splitting damage with you and healing you a few times during this. I'll post an turn by turn damage breakdown in a minute. Don't forget your reflex save against the trample.

Silver Crusade

Male Ulfen Cleric 6

Turn One: Bull's Strength on Khamul

Leif: 13 | Khamul 26

Turn Two: Shield Other on Khamul

Leif: 19 | Khamul 31

Turn Three: Channel for 7

Leif: 12 | Khamul 24

Turn Four: Channel for 10

Leif: 2 | Khamul 14

Turn Five: Haste

Leif: 7 | Khamul 19

Turn Six: Haste

Leif: 19 | Khamul 31

Turn Seven: Channel for 7

Leif: 12 | Khamul 24

Turn Eight: Channel for 11

Leif: 6 | Khamul 18

So it looks like the pyramid needs to take a couple more turns before it died.


Male Human(Amazing)

VS Khamul: 1d20 + 7 ⇒ (12) + 7 = 19

1d8 + 9 ⇒ (3) + 9 = 12

VS Khamul: 1d20 + 7 ⇒ (6) + 7 = 13

1d8 + 9 ⇒ (5) + 9 = 14

Done.

Silver Crusade

Male Ulfen Cleric 6

Final tally.

Leif: 12 | Khamul 24

Leif channels more of Gorum's sacred might.

Channel: 2d6 ⇒ (1, 2) = 3
Channel: 2d6 ⇒ (6, 3) = 9

And their produces a wand.

CLW for Khamul: 1d8 + 1 ⇒ (6) + 1 = 7
CLW for Khamul: 1d8 + 1 ⇒ (8) + 1 = 9

That should top Khamul off.

"We should press on while that scrolls magics persist", the old ulfen mutters before stowing his wand and picking up his dagger again.

Dark Archive

Tiefling Alchemist 6 (hp 17/39) | F +8 R +10 W +5 | AC 19 (23) T 14 FF 15 CMD 16 | Perception +15 (Darkvision) | Bombs 11/14

Melina takes out her own wand and twirls it in a fancy manner, and wishes she had a tophat

Silver Crusade

Male Ulfen Cleric 6

The channels would have topped you guys off.

Dark Archive

Tiefling Alchemist 6 (hp 17/39) | F +8 R +10 W +5 | AC 19 (23) T 14 FF 15 CMD 16 | Perception +15 (Darkvision) | Bombs 11/14

Duh! I'm sure I'll be using those charges later...

Grand Lodge

M Elven Sorcerer 2 [ HP 16/16 (0 NL) | AC 16 Tch 16 FF 10 | Fort +1 Ref +2 Will +3 | CMD 12 | Init +2 Perc +3 | Effects: none ]

Kelevan nods. "Yes, let us continue forward."


Male Human(Amazing)

A pair of heavy stone doors carved with images of rampant sphinxes stand at the terminus of the long causeway. The doors seem to be heavy and stuck closed. Up to two PCs can roll strength checks and add their result together.

Silver Crusade

Male Ulfen Cleric 6

Leif tucks his weapons away and puts his back into the door.

Strength: 1d20 + 3 ⇒ (12) + 3 = 15
Strength: 1d20 + 3 ⇒ (3) + 3 = 6
Strength: 1d20 + 3 ⇒ (7) + 3 = 10
Strength: 1d20 + 3 ⇒ (5) + 3 = 8
Strength: 1d20 + 3 ⇒ (11) + 3 = 14
Strength: 1d20 + 3 ⇒ (14) + 3 = 17
Strength: 1d20 + 3 ⇒ (4) + 3 = 7
Strength: 1d20 + 3 ⇒ (9) + 3 = 12

Scarab Sages

Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

"Thank you, Leif. You are a worthy companion in such a tough place."

aid: 1d20 + 2 ⇒ (19) + 2 = 21
aid: 1d20 + 2 ⇒ (20) + 2 = 22
aid: 1d20 + 2 ⇒ (4) + 2 = 6
aid: 1d20 + 2 ⇒ (14) + 2 = 16
aid: 1d20 + 2 ⇒ (10) + 2 = 12
aid: 1d20 + 2 ⇒ (3) + 2 = 5
aid: 1d20 + 2 ⇒ (13) + 2 = 15
aid: 1d20 + 2 ⇒ (19) + 2 = 21


Male Human(Amazing)

On their first try, the duo of Leif and Khamul bust down the stuck pair of doors. They open up into another chamber. Perception checks.

Grand Lodge

M Elven Sorcerer 2 [ HP 16/16 (0 NL) | AC 16 Tch 16 FF 10 | Fort +1 Ref +2 Will +3 | CMD 12 | Init +2 Perc +3 | Effects: none ]

Perception: 1d20 + 3 ⇒ (6) + 3 = 9

Dark Archive

Tiefling Alchemist 6 (hp 17/39) | F +8 R +10 W +5 | AC 19 (23) T 14 FF 15 CMD 16 | Perception +15 (Darkvision) | Bombs 11/14

Melina takes around, curious as ever.

perception, darkvision: 1d20 + 5 ⇒ (13) + 5 = 18

Silver Crusade

Male Ulfen Cleric 6

Leif dusts himself off and looks around.

Perception: 1d20 + 3 ⇒ (3) + 3 = 6


Male Human(Amazing)

As you step into the room, the floor opens up!

Leif can give me a reflex save.

Khamul: 1d20 + 2 ⇒ (7) + 2 = 9

Khamul falls into the 30 foot pit taking..

3d6 ⇒ (3, 5, 4) = 12

Silver Crusade

Male Ulfen Cleric 6

Reflex: 1d20 + 2 ⇒ (14) + 2 = 16


Male Human(Amazing)

Leif also falls in taking 12 damage.

Silver Crusade

Male Ulfen Cleric 6

Leif escapes the pit and heals all the wounds suffered.

CLW: 7d8 + 7 ⇒ (3, 1, 1, 1, 3, 1, 8) + 7 = 25


Male Human(Amazing)

After Leif heals himself and the Ex-Gebbite, the rest of the party climbs down and then up the pit and into the room proper. Tall, pink granite columns, carved and painted to resemble palm trees, stand around the perimeter of this chamber, supporting the barrel vault of the ceiling. Slabs of the same pink granite line the walls. A stone sarcophagus stands alone on the limestone floor in the center of the room. Beyond, a dark doorway leads deeper into the pyramid to the west.

Dark Archive

Tiefling Alchemist 6 (hp 17/39) | F +8 R +10 W +5 | AC 19 (23) T 14 FF 15 CMD 16 | Perception +15 (Darkvision) | Bombs 11/14

"I wonder if this is a false sarcophagus. I believe that the Osirion often used false sarcophagi to lure in the unwary."

Scarab Sages

Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

"That's not untrue...." Khamul murmurs as he detects magic in the room and in particular on the sarcophagus.


Male Human(Amazing)

Khamul:

You detect the presence of magic. Spellcraft please.

Scarab Sages

Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

Spellcraft: 1d20 + 10 ⇒ (13) + 10 = 23


Male Human(Amazing)

Khamul:

Faint Evocation.

Scarab Sages

Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

"There is some evocation magic over there. That's usually magic that deals with elemental forces, so I'd expect a fire or lightning trap. Can anyone deal with that?"

Grand Lodge

M Elven Sorcerer 2 [ HP 16/16 (0 NL) | AC 16 Tch 16 FF 10 | Fort +1 Ref +2 Will +3 | CMD 12 | Init +2 Perc +3 | Effects: none ]

"Not I," replies the tall elf, shaking his head in an oddly human gesture.

Dark Archive

Tiefling Alchemist 6 (hp 17/39) | F +8 R +10 W +5 | AC 19 (23) T 14 FF 15 CMD 16 | Perception +15 (Darkvision) | Bombs 11/14

"Only traps of a mundane nature. Perhaps we should avoid opening the thing for now and return to it later."


Male Human(Amazing)

So are you going to ignore the chest and move on?

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