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I don't have many options that can do enough damage to overcome this things hardness. I'll do what I can though:
Khamul backs a step away from the pyramid and shoots a firey ray at it!
scorching ray
ranged touch: 1d20 + 3 ⇒ (8) + 3 = 11
fire damage: 4d6 ⇒ (1, 3, 6, 6) = 16

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Ah yeah, forgot about that. Never mind then. I'll just swing and hope for a 20 for that x4 crit action.
Khamul swings his weapon in an arc at the pyramid!
Swift action arcane strike again; in fact you can assume I'm going to do that every round even when I'm not using it. Just in case I need to swing an AoO.
mwk scythe: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 2d4 + 3 + 1 ⇒ (2, 3) + 3 + 1 = 9

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Acid splash to the rescue!
Kelevan frowns as his allies are seemingly unable to damage the thing. Flinging out his hand as he yells an arcane word, he sends a small ball of acid flying toward the pyramid! Step back to M29.
Ranged Touch (vs prone, cover, in melee): 1d20 + 3 - 4 - 4 - 4 ⇒ (1) + 3 - 4 - 4 - 4 = -8
I get this weird feeling that isn't going to cut it...

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Melina throws a tanglegoot bag, hoping to impede it.
1d20 + 5 - 6 ⇒ (18) + 5 - 6 = 17

DM Amazing Red |

Reflex: 1d20 + 1 ⇒ (14) + 1 = 15
The Rolling Pyramid avoids being stuck to the ground and rights itself up! AOO from Leif and Khamul.
It then slams it large body into the ex-necromancer
Entangled: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16
1d8 + 9 ⇒ (4) + 9 = 13
Duration of Entangled: 2d4 ⇒ (2, 4) = 6
Alright, to save time I propose that everyone take multiple turns. Otherwise this will take forever. Let's go with 10 turns.

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Acid Splash: 1d20 + 3 - 4 - 4 ⇒ (8) + 3 - 4 - 4 = 3
Acid Splash: 1d20 + 3 - 4 - 4 ⇒ (19) + 3 - 4 - 4 = 14
Damage?: 1d3 ⇒ 2
Acid Splash: 1d20 + 3 - 4 - 4 ⇒ (17) + 3 - 4 - 4 = 12
Damage?: 1d3 ⇒ 3
Acid Splash: 1d20 + 3 - 4 - 4 ⇒ (3) + 3 - 4 - 4 = -2
Acid Splash: 1d20 + 3 - 4 - 4 ⇒ (8) + 3 - 4 - 4 = 3
Acid Splash: 1d20 + 3 - 4 - 4 ⇒ (10) + 3 - 4 - 4 = 5
Acid Splash: 1d20 + 3 - 4 - 4 ⇒ (4) + 3 - 4 - 4 = -1
Acid Splash: 1d20 + 3 - 4 - 4 ⇒ (3) + 3 - 4 - 4 = -2
Acid Splash: 1d20 + 3 - 4 - 4 ⇒ (4) + 3 - 4 - 4 = -1
Acid Splash: 1d20 + 3 - 4 - 4 ⇒ (13) + 3 - 4 - 4 = 8
Whee, maybe 5 damage!

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AoO scythe: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 2d4 + 3 + 1 ⇒ (1, 4) + 3 + 1 = 9
---
Khamul hacks away at the pyramid!
damage: 2d4 + 3 + 1 ⇒ (2, 3) + 3 + 1 = 9
scythe: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 2d4 + 3 + 1 ⇒ (4, 1) + 3 + 1 = 9
scythe: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 2d4 + 3 + 1 ⇒ (4, 1) + 3 + 1 = 9
scythe: 1d20 + 6 ⇒ (19) + 6 = 25
damage: 2d4 + 3 + 1 ⇒ (3, 3) + 3 + 1 = 10
scythe: 1d20 + 6 ⇒ (1) + 6 = 7
damage: 2d4 + 3 + 1 ⇒ (3, 1) + 3 + 1 = 8
scythe: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 2d4 + 3 + 1 ⇒ (4, 1) + 3 + 1 = 9
scythe: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 2d4 + 3 + 1 ⇒ (2, 1) + 3 + 1 = 7
scythe: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 2d4 + 3 + 1 ⇒ (1, 4) + 3 + 1 = 9
scythe: 1d20 + 6 ⇒ (2) + 6 = 8
damage: 2d4 + 3 + 1 ⇒ (4, 4) + 3 + 1 = 12
scythe: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 2d4 + 3 + 1 ⇒ (1, 4) + 3 + 1 = 9
No 20s :(

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Leif steps away to apply one of the scrolls to Khamul and then focuses on keeping him standing.
1. Bull’s Strength on Khamul.
2. Shield Other on Khamul
3+ Haste Khamul or heal with a channel if he’s low.
Channel: 2d6 ⇒ (3, 4) = 7
Channel: 2d6 ⇒ (4, 6) = 10
Channel: 2d6 ⇒ (5, 2) = 7
Channel: 2d6 ⇒ (6, 5) = 11
Channel: 2d6 ⇒ (1, 5) = 6
Red can retroactively apply the bull’s strength as needed. Khamul make a few haste attacks.

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So I think that's seven haste attacks?
Didn't add bull's strength or the haste attack bonus on these either to keep things consistent with my rolls above. So all attacks should be at +3 and damage at +3 as well I think.
mwk scythe: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 2d4 + 3 + 1 ⇒ (2, 3) + 3 + 1 = 9
mwk scythe: 1d20 + 6 ⇒ (6) + 6 = 12
damage: 2d4 + 3 + 1 ⇒ (3, 1) + 3 + 1 = 8
mwk scythe: 1d20 + 6 ⇒ (19) + 6 = 25
damage: 2d4 + 3 + 1 ⇒ (1, 1) + 3 + 1 = 6
mwk scythe: 1d20 + 6 ⇒ (9) + 6 = 15
damage: 2d4 + 3 + 1 ⇒ (3, 4) + 3 + 1 = 11
mwk scythe: 1d20 + 6 ⇒ (4) + 6 = 10
damage: 2d4 + 3 + 1 ⇒ (4, 4) + 3 + 1 = 12
mwk scythe: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 2d4 + 3 + 1 ⇒ (1, 2) + 3 + 1 = 7
mwk scythe: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 2d4 + 3 + 1 ⇒ (2, 1) + 3 + 1 = 7

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Melina doesn't use her bombs, wishing to avoid injuring her companions. Instead, she pulls a crossbow, hoping for a lucky shot a crit When she sees the stone creature become unentangled, she will toss another tanglefoot bag.
First five rounds:
x-bow: 1d20 + 1 ⇒ (14) + 1 = 15
1d8 + 1 ⇒ (5) + 1 = 6 no damage
x-bow: 1d20 + 1 ⇒ (2) + 1 = 3
x-bow: 1d20 + 1 ⇒ (15) + 1 = 16
1d8 + 1 ⇒ (2) + 1 = 3 no damage
x-bow: 1d20 + 1 ⇒ (1) + 1 = 2
x-bow: 1d20 + 1 ⇒ (8) + 1 = 9
Round 6, when she sees the critter come unentangled:
tanglefoot, touch attack: 1d20 + 1 ⇒ (12) + 1 = 13
2d4 ⇒ (3, 1) = 4 more rounds of stickiness and ickiness
Then she resumes x-bow bolts
x-bow: 1d20 + 1 ⇒ (9) + 1 = 10
x-bow: 1d20 + 1 ⇒ (20) + 1 = 21
1d8 + 1 ⇒ (1) + 1 = 2 no damage
x-bow: 1d20 + 1 ⇒ (8) + 1 = 9
One possible confirmation
x-bow: 1d20 + 1 ⇒ (8) + 1 = 9
1d8 + 1 ⇒ (5) + 1 = 6 no damage

DM Amazing Red |

Complex Maths: 1 + 5 + 4 + 4 + 4 + 4 + 5 + 4 + 2 + 4 + 4 + 4 + 3 + 1 + 6 + 2 + 2 = 59
Flex: 1d20 + 1 ⇒ (8) + 1 = 9
The Rolling Pyramid will trample the party. And end up back where it was to save time.
ReflexDC18: 1d8 + 9 ⇒ (4) + 9 = 13
It then attacks the person actually able to hurt it.
VS Khamul: 1d20 + 7 ⇒ (11) + 7 = 18
1d8 + 9 ⇒ (2) + 9 = 11
VS Khamul: 1d20 + 7 ⇒ (7) + 7 = 14
1d8 + 9 ⇒ (3) + 9 = 12
VS Khamul: 1d20 + 7 ⇒ (7) + 7 = 14
1d8 + 9 ⇒ (3) + 9 = 12
VS Khamul: 1d20 + 7 ⇒ (10) + 7 = 17
1d8 + 9 ⇒ (1) + 9 = 10
VS Khamul: 1d20 + 7 ⇒ (20) + 7 = 27
Confirming VS Khamul: 1d20 + 7 ⇒ (18) + 7 = 25
2d8 + 18 ⇒ (3, 3) + 18 = 24
VS Khamul: 1d20 + 7 ⇒ (8) + 7 = 15
1d8 + 9 ⇒ (8) + 9 = 17
VS Khamul: 1d20 + 7 ⇒ (17) + 7 = 24
1d8 + 9 ⇒ (1) + 9 = 10
Of course if any of these drop you, the next attacks go on Leif, then Melina, then Kel.
It takes 48 seconds of furious fighting, but finally the party slays the guardian construct.

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I do believe, unless Leif took an unusual archetype, that channeling only affects living creatures. Which a moving piece of stone usually (but not always) is not.
reflex: 1d20 + 6 ⇒ (16) + 6 = 22

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The crit takes Khamul down to negatives so those last two hits go against Leif. And can someone please wake me up? I've got a wand:
clw: 1d8 + 1 ⇒ (5) + 1 = 6
Khamul will then use four taps of his infernal healing wand to make himself feel back to normal.

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Turn One: Bull's Strength on Khamul
Leif: 13 | Khamul 26
Turn Two: Shield Other on Khamul
Leif: 19 | Khamul 31
Turn Three: Channel for 7
Leif: 12 | Khamul 24
Turn Four: Channel for 10
Leif: 2 | Khamul 14
Turn Five: Haste
Leif: 7 | Khamul 19
Turn Six: Haste
Leif: 19 | Khamul 31
Turn Seven: Channel for 7
Leif: 12 | Khamul 24
Turn Eight: Channel for 11
Leif: 6 | Khamul 18
So it looks like the pyramid needs to take a couple more turns before it died.

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Final tally.
Leif: 12 | Khamul 24
Leif channels more of Gorum's sacred might.
Channel: 2d6 ⇒ (1, 2) = 3
Channel: 2d6 ⇒ (6, 3) = 9
And their produces a wand.
CLW for Khamul: 1d8 + 1 ⇒ (6) + 1 = 7
CLW for Khamul: 1d8 + 1 ⇒ (8) + 1 = 9
That should top Khamul off.
"We should press on while that scrolls magics persist", the old ulfen mutters before stowing his wand and picking up his dagger again.

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Leif tucks his weapons away and puts his back into the door.
Strength: 1d20 + 3 ⇒ (12) + 3 = 15
Strength: 1d20 + 3 ⇒ (3) + 3 = 6
Strength: 1d20 + 3 ⇒ (7) + 3 = 10
Strength: 1d20 + 3 ⇒ (5) + 3 = 8
Strength: 1d20 + 3 ⇒ (11) + 3 = 14
Strength: 1d20 + 3 ⇒ (14) + 3 = 17
Strength: 1d20 + 3 ⇒ (4) + 3 = 7
Strength: 1d20 + 3 ⇒ (9) + 3 = 12

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"Thank you, Leif. You are a worthy companion in such a tough place."
aid: 1d20 + 2 ⇒ (19) + 2 = 21
aid: 1d20 + 2 ⇒ (20) + 2 = 22
aid: 1d20 + 2 ⇒ (4) + 2 = 6
aid: 1d20 + 2 ⇒ (14) + 2 = 16
aid: 1d20 + 2 ⇒ (10) + 2 = 12
aid: 1d20 + 2 ⇒ (3) + 2 = 5
aid: 1d20 + 2 ⇒ (13) + 2 = 15
aid: 1d20 + 2 ⇒ (19) + 2 = 21

DM Amazing Red |

After Leif heals himself and the Ex-Gebbite, the rest of the party climbs down and then up the pit and into the room proper. Tall, pink granite columns, carved and painted to resemble palm trees, stand around the perimeter of this chamber, supporting the barrel vault of the ceiling. Slabs of the same pink granite line the walls. A stone sarcophagus stands alone on the limestone floor in the center of the room. Beyond, a dark doorway leads deeper into the pyramid to the west.

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"There is some evocation magic over there. That's usually magic that deals with elemental forces, so I'd expect a fire or lightning trap. Can anyone deal with that?"