Full Name |
Elain Swiftbreeze arcane archer wannabe |
Race |
AC 18*, T14, FF14 (+4 Dex,+4 mage armour) Fort +4, Ref +5*, Will +3, *+1for haste so 19AC etc |
Classes/Levels |
Lore warden Fighter 5 foresight wizard 1 |
Gender |
Male Sylph Prescience 3/5 Hp 16/38 |
Size |
Medium |
Deity |
Gozreh |
Strength |
14 |
Dexterity |
18 |
Constitution |
10 |
Intelligence |
15 |
Wisdom |
10 |
Charisma |
13 |
About Elain Swiftbreeze
Elain Swiftbreeze Sorceror
Male sylph fighter (lore warden) 5/wizard 1 (Pathfinder Campaign Setting: Pathfinder Society Field Guide, Pathfinder RPG Bestiary 2 258)
N Medium outsider (native)
Init +5; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 38 (6 HD; 1d6+5d10)
Fort +4, Ref +5, Will +3
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Offense
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Speed 35 ft.
Melee club +7 (1d6+2) or
dagger +7 (1d4+2/19-20) or
mwk cold iron elven curve blade +4 (1d10+3/18-20) or
mwk cold iron trident +8 (1d8+2)
Ranged +1 adaptive composite longbow +12 (1d8+6/×3)
Special Attacks weapon training (bows +1)
Spell-Like Abilities (CL 6th; concentration +7)
1/day—feather fall
Wizard Spells Prepared (CL 1st; concentration +3)
1st—gravity bow[APG], true strike, windy escape[ARG]
0 (at will)—detect magic, light, read magic
Opposition Schools Abjuration, Enchantment
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Statistics
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Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 13
Base Atk +5; CMB +9; CMD 23
Feats Combat Expertise, Point-Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Spell Focus (illusion), Weapon Focus (longbow), Weapon Specialization (longbow)
Traits ancient historian, following breeze
Skills Acrobatics +7 (+9 on jump checks made with a running start.), Bluff +2, Climb +6, Disable Device +7, Handle Animal +5, Knowledge (arcana) +11, Knowledge (dungeoneering) +6, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (planes) +7, Knowledge (religion) +6, Perception +6, Spellcraft +8, Survival +6 (+8 to avoid becoming lost), Use Magic Device +3
Languages Auran, Azlanti, Common, Elven, Gnome
SQ arcane bond (arcane familiar, hawk), forewarned, prescience
Combat Gear cold iron arrows (83)(77), cold iron blunt arrows[APG] (41), oil of bless weapon, scroll of flurry of snowballs, flurry of snowballs, glitterdust, glitterdust, slipstream, wand of burning hands (CL 3rd, 4 charges), wand of cure light wounds (37), wand of mage armor (44), raining arrow (7); Other Gear mithral shirt, +1 adaptive composite longbow (+2 Str), club, dagger, mwk cold iron elven curve blade, mwk cold iron trident, handy haversack, wayfinder[ISWG], bedroll, belt pouch, fishhook (2), flint and steel,, holy symbol with flask of pharasma[UE], masterwork backpack[APG], masterwork thieves' tools, mug/tankard, sewing needle, signal whistle, smoked goggles[APG], string or twine[APG], thread (50 ft.), trail rations (7), waterskin, wizard starting spellbook, alexandrite gem affected by heightened continual flame lvl3 (wounded wisp) (worth 750 gp), 2,743 gp
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Special Abilities
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Abjuration You must spend 2 slots to cast spells from the Abjuration school.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Familiar Bonus: +3 to sight-based Perception checks in bright light You gain the Alertness feat while your familiar is within arm's reach.
Foresight Associated School: Divination
Forewarned 1 (Su) Can always act in surprise rounds.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Prescience (5/day) (Su) Roll a d20 at the beginning of the round, and use that result as the result of any other d20 roll before the next turn.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC.
Weapon Training (Bows) +1 (Ex) +1 Attack, Damage, CMB, CMD with Bows
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