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Round #5: AC 28, T 19 [+4 vs Black]; crane style, haste ☤ Medic’s Report ☤ Marduk: 64/70? hp, Mutahir: 37/44 hp, Nergi: 25/42 hp, Rocky: 59/60 hp, Antonella: 67/68 hp
Antonella takes a glance over at the green-slimed body.
Knowledge (arcana): 1d20 + 3 ⇒ (18) + 3 = 21
Knowledge (religion): 1d20 + 7 ⇒ (9) + 7 = 16
“Kel, can you identify what type of creature the tank-man is?”
She then draws an oil of heart of the adamantine metal and pours it over her hands. (Provokes from Black)
“Rocky, can you flurry with your adamantine weapon? Mutahir, do you still have trusty buddy?”

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Rocky the Oread wrote:Could you please place the unconscious figure onto the map? And to be clear the floor is now covered in green goo?Just the area around the one broken tank. It's the one in the center along the top wall on the map. The figure is just in front of that tank. Is there a reason you want a token for it?
Not all Pathfinders are murder-hobos. Rocky might want to get them out of harms way if some big monster is going to be stomping around. But that isn't between us and whatever is escaping so we should be good.
"Yes. Handle Black, Don't kill him."
Rocky looks at Black. "I think I understand, But it excuses nothing."
He then makes 2 mighty leaps away.

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Kel looks over at the body of the being that fell out of the tank, but it's a long way away, and he's not going to get any closer to the thing in the big tank.
perception: 1d20 + 12 ⇒ (20) + 12 = 32
He turns back to Black and pops a wand from his wrist sheath aiming it at him and firing.
magic missile damage: 1d4 + 1 ⇒ (2) + 1 = 3

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Riddywhipple flies back to Kel and perches on his shoulder.

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Mutahir and Marduk are of one mind here, as the Pure Legion officer strikes hard, aiming to kill not disable. But, hearing Antonelle's shout, jab's his rapier hard to slash at the spell pouch of the mage, even if it does leave him slightly more exposed than he'd care to be.
attack: 1d20 + 14 ⇒ (15) + 14 = 29 Sunder Attempt, Provoke AOO
damage: 1d6 + 13 ⇒ (5) + 13 = 18
Intimidate: 1d20 + 11 ⇒ (7) + 11 = 18
attack: 1d20 + 9 ⇒ (2) + 9 = 11
damage: 1d6 + 13 ⇒ (4) + 13 = 17
Parry: 1d20 + 14 ⇒ (13) + 14 = 27
riposte: 1d20 + 14 ⇒ (2) + 14 = 16
damage: 1d6 + 13 ⇒ (6) + 13 = 19
Crit?: 1d20 + 14 ⇒ (10) + 14 = 24
damage: 1d6 + 8 ⇒ (5) + 8 = 13

GM Rinaldo |

It is possible I may have been unclear about the body that came out of the cylinder -- it is human or human-adjacent (elf, half-elf, etc.), just covered in goo so you can't tell precisely what race. It is on the ground by the cylinder that was broken, and if it is alive it is not currently in any danger. I wasn't representing it on the map because it wasn't intended to be involved in the combat in any way, not because I assumed you were planning to let it die. ;-)
Whatever is in the giant tank is still in there, but trying to get out; all you could see of it before was a bit of the large face. Based on the current visible state of the tank, you don't think it is getting out for at least a few more rounds.
If that changes anyone's actions, feel free to re-post. I'll wait until mid-day or until I've heard from you to say whether you are changing what you are doing.
Also, having just been stunned, Black is currently unarmed, so he won't be taking any attacks of opportunity.

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LoH: 1d6 + 2 ⇒ (6) + 2 = 8
As is tradition, the tentacle struggle continues with no different results. Nergi heals some of her wounds, at least.

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no change to Kel's or Riddy's actions

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Wibblty-Wobblty Timey-Wimey
Seeing that whatever is trying to get out is not there yet Rocky tries to put Black down for the count so the party can focus on the much bigger threat.
Including: Haste, Shaken, Flank
att#1: 1d20 + 14 + 1 - 2 + 2 ⇒ (11) + 14 + 1 - 2 + 2 = 26 for non-lethal/blugoning/magic dmg: 1d10 + 12 ⇒ (1) + 12 = 13
att#2: 1d20 + 14 + 1 - 2 + 2 ⇒ (2) + 14 + 1 - 2 + 2 = 17 for non-lethal/blugoning/magic dmg: 1d10 + 9 ⇒ (6) + 9 = 15
att Haste: 1d20 + 9 + 1 - 2 + 2 ⇒ (20) + 9 + 1 - 2 + 2 = 30 for non-lethal/blugoning/magic dmg: 1d10 + 9 ⇒ (1) + 9 = 10
att#3: 1d20 + 9 + 1 - 2 + 2 ⇒ (10) + 9 + 1 - 2 + 2 = 20 for blugoning/magic dmg: 1d10 + 9 ⇒ (9) + 9 = 18
If Black is still up then one more attack and this will also be a Stunning Fist attempt Fort DC 18.
swift action ki point attack: 1d20 + 1 + 14 - 2 + 2 ⇒ (2) + 1 + 14 - 2 + 2 = 17 for non-lethal/blugoning/magic dmg: 1d10 + 9 ⇒ (10) + 9 = 19
att Haste crit confirm?: 1d20 + 9 + 1 - 2 + 2 ⇒ (16) + 9 + 1 - 2 + 2 = 26 for non-lethal/blugoning/magic extra dmg: 1d10 + 9 ⇒ (7) + 9 = 16

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Round #5a: AC 28, T 19 [+4 vs Black]; crane style, haste ☤ Medic’s Report ☤ Marduk: 64/70? hp, Mutahir: 37/44 hp, Nergi: 25 - 6 + 8 = 27/42 hp, Rocky: 59/60 hp, Antonella: 67/68 hp
No change to Antonella’s actions
Antonella turns an appalled face from the green-slimed body back to Black.
She takes a breath but keeps her tone level. “Mother, you are about done.”
“Do you want to tell us what’s in the tank? Please! Give us a reason why we shouldn’t destroy it.”
@GM Rinaldo, does Black wear/carry an amulet, ring or wand?

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Slight wibbly wobbily timey wimy, forgot about haste.
attack: 1d20 + 14 ⇒ (1) + 14 = 15
damage: 1d6 + 13 ⇒ (6) + 13 = 19
Not that it apparently mattered.

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☤ Medic’s Report ☤ Marduk: 64/70? hp (...)
As stated in Marduk's Rage stat bar, she's at 77/82 hp. :) She has a DR 1/-

GM Rinaldo |

While Nergi continues in her noble struggle against the oppressive tentacle proletariat, Antonella pours a magical oil on her hands to make them as hard as Black's skin feels. Kel fires off a single magical missile, and Rocky and Mutahir continue their attempts to subdue the golemancer.
Noting that where Black goes for his spell components, Mutahir pokes at the man's belt pouch, causing its contents to spill all over the ground. Rocky manages to connect two blows, one especially strong, but is unable to stun him again.
Black hops off of the stairs (5' step) and tries a spell that requires no components, but once again finds the distractions of combat too much for him. Cast defensively: 1d20 + 14 ⇒ (4) + 14 = 18
DC 19 Spellcraft:
The tentacles continue to do their thing
Maintain grapple: 1d20 + 20 ⇒ (3) + 20 = 23 damage: 1d6 + 4 ⇒ (2) + 4 = 6
1d4 ⇒ 1
1d4 ⇒ 2
The two syringes pivot, one aiming at Mutahir, the other at Antonella.
Touch attack on Mutahir: 1d20 + 7 ⇒ (18) + 7 = 25
Touch attack on Antonella: 1d20 + 7 ⇒ (2) + 7 = 9
Marduk is up!

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Marduk, seeing the wizard too far from a full attack and hearing the call to leave the man alive is frustrated and stops her rage. Feeling fatigued, she pours oil on her double axe in case something tough appears from the tank.
Fatigued round 1/2, pouring the oil of adamantine weapon on hers.

GM Rinaldo |

Marduk prepares herself for whatever is in the tank.
As she does so, the pounding sound continues, but no new damage is visible on the tank.
Everyone else is up!

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Mutahir gasps in pain as the acid splashes on him, his eyes glaze over, and he dashes away full speed back across the room, though he stumbles and slows over the doll pieces. Double move 60 feet
He runs for a bit and stops in front of the banging tank before he shakes his head with confusion and looks around before swearing loudly in Rahadoumi.
I HATE MIND CONTROL!
He grumbles a bit and looks at the tank, taking a stance that clearly says "Well, I'm here anyways..."

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Round #6: AC 36, T 27 ; crane style, crane wing haste ☤ Medic’s Report ☤ THANKS, Marduk! 77/82 hp, Mutahir: 37/44 hp, Nergi: 42 - 29 + 8 = 21/42 hp, Rocky: 59/60 hp, Antonella: 67/68 hp
I HATE MIND CONTROL!
“I’m pleased to hear you possess the prerequisites, brother.”
Antonella *bows* to Mutahir before turning to flex her living adamantine hands at Black.
Defensive Flurry #1 + haste + stunning fist: 1d20 + 13 - 2 + 1 ⇒ (15) + 13 - 2 + 1 = 27
Non-lethal adamantine, magic, bludgeoning, ignores hardness 20 damage: 1d8 + 4 ⇒ (5) + 4 = 9
Stunning Fist DC 18 Fort save
Defensive Flurry #2 + haste: 1d20 + 13 - 2 + 1 ⇒ (7) + 13 - 2 + 1 = 19
Non-lethal adamantine, magic, bludgeoning, ignores hardness 20 damage: 1d8 + 4 ⇒ (5) + 4 = 9
Hasted Attack: 1d20 + 13 - 2 + 1 ⇒ (9) + 13 - 2 + 1 = 21
Non-lethal adamantine, magic, bludgeoning, ignores hardness 20 damage: 1d8 + 4 ⇒ (7) + 4 = 11
[Colossus] “Had enough yet?” [/in Deadpool]

GM Rinaldo |

Antonella, I forgot to tell you last time - amazingly, Black is not evil. Can you tell me those results without the smite bonus?

GM Rinaldo |

Antonella lands two solid punches, and you can tell that Black is starting to feel it.

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Realizing that Antonella meant flurry Black with his Sansetsukon and not the escaping thing Rocky moves off the back of the platform and around to flank while pulling out his adamantium Sansetsukon. (provokes)
"Ah of course. Not a half-breed, Just magic."
Single attack including Haste, Flank, Shaken
adamantium Sansetsukon: 1d20 + 14 + 1 + 2 - 2 ⇒ (4) + 14 + 1 + 2 - 2 = 19
blugoning/adamantium/lethal dmg: 1d10 + 9 ⇒ (1) + 9 = 10

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Kel struggles to use the wand despite the peals of laughter at Mutahir and Antonella's exchange. He manages to just get the command word out and hits Black with another magic missile.
mm dmg: 1d4 + 1 ⇒ (3) + 1 = 4

Riddiwipple |

Riddywhipple flies back over to Black and breathes on him again. dc 12 fort negates, otherwise sickened, staggered and immune to fear for 1d6 ⇒ 3 rounds. can be used again in 1d4 ⇒ 1 rounds

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LoH: 1d6 + 2 ⇒ (3) + 2 = 5
Meanwhile on the hentai front, not much of a change. Nergi successfully deters the tentacles from spreading across the area.
"Curse you, and your abundance of slimy appendages! I will overcome you, eventually!"
Being kept busy, she remains completely oblivious to other developments in the room.

GM Rinaldo |

Rocky switches weapons, and lands a hit with a satisfying *thunk*. Black gasps as he takes the hit, then coughs to avoid inhaling Riddywhipple's intoxicating breath just as Kel's magic missile hits him.
Fort: 1d20 + 5 ⇒ (10) + 5 = 15
Nergi bravely continues to stand in the sea of tentacles, refusing to allow them to bother her friends.
With Mutahir gone, Black finally has an opening and he steps away from Rocky and Antonella; with a single word, he disappears.
The two syringes spin both to point at Antonella and fire their beams of green liquid. She successfully dodges one, but takes the other full in the chest.
Touch attack: 1d20 + 7 ⇒ (18) + 7 = 25
Touch attack: 1d20 + 7 ⇒ (8) + 7 = 15
You take 4d6 ⇒ (2, 1, 5, 2) = 10 acid damage, and on your next turn must flee as per the command spell.
The tentacles, pinned down by Nergi's relentless fury, continue their assault on the halfling.
Maintain grapple: 1d20 + 20 ⇒ (2) + 20 = 22 damage: 1d6 + 4 ⇒ (5) + 4 = 9
Marduk is up! Black is nowhere to be seen, but the syringes and the tentacles are still attacking, and the creature in the tank is still trying to escape.

GM Rinaldo |

I totally missed Antonella's Stunning Fist ...
Fort save: 1d20 + 5 ⇒ (4) + 5 = 9
...BAM! Black is still in play!

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Because her AC is so *ahem* fluid from round to round because of Crane style feats, I have been recording her AC, Touch there, rather than updating her main header every round.
Would you prefer I keep the main tagline updated at well as her Round #n: header?
“Perhaps there's another reason, brother.”
Antonella performs a lateral near-splits, thrusting her left arm out for balance and dropping her right palm to the grotty floor, in an attempt to dodge the dual-spouts of slime.
“Frankly, your lack of imagination pertaining to a possible alternative DOESN’T surprise me.”
The paladin risks an upside-down glance between her legs in the halfling Bluejacket’s direction.
“Nergi, is it possible you’re actually enjoying yourself in there?”

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I prefer to take it on faith that you actually have some skill rather than being a mere puppet for your master.
Mutahir snickers at her comment to Nergi as he carefully watches the tank.
Are you envious of her sister? Last I checked, your god didn't object to having flexibility, as you love to demonstrate.
He winks as he gets the last of the acid from himself.

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The halfling is preoccupied with keeping the writhing mass off her (and thus does not respond to questions), but fails to do so. Clearly, she is -not- enjoying herself.
Nat 20 required here. Well, a Nat20 from me or Nat1 from Rinaldo. Perks of being small and not having Agile Maneuvers yet.

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Marduk unleashes a mighty roar against Black! Antonella, Riddywipple and Rocky begin to feel her anger growl in their own stomachs!
Using Hunter's Bond with her companions! You have +2 at / +2 dmg against Black!
A wand pops in her hand and she taps lightly her double axe.
Swift to make the wand of Lead Blades pop, standard to use it on her axe.
Sorry for the delay! Round fatigued 2/2.

GM Rinaldo |

Marduk roars and her allies feel inspired to do the same, and bring the pain to Black!
In response, the thing in the tank also roars and pounds on its cell. Once again you see a bolt fly loose, this one grazing Mutahir's ear as it shoots past.
Everyone else is up! Black is reeling and the think in the tank is getting angry!

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Kel aims another magic missile at Black... "Fall down already!"
mm dmg: 1d4 + 1 ⇒ (2) + 1 = 3

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Round #7: AC 36, T 27 ; crane style, crane wing haste ☤ Medic’s Report ☤ Marduk: 77/82 hp, Mutahir: 37/44 hp, Nergi: 42 - 29 + 8 - 9 + 5 = 17/42 hp, Rocky: 59/60 hp, Antonella: 67/68 hp
Antonella rises back to her full height, the delay giving the others the chance to knock Black out.
(In which case, I’d like to re-do my actions please, GM)
“Of Nergi’s abundant charm and wit, Mutahir?”
The paladin smiles. “Irorans don’t do envy, brother. One thing we DO do is …”
Defensive Flurry #1 + haste + flank + hunter’s bond + stunning fist: 1d20 + 13 - 2 + 1 + 2 + 2 ⇒ (10) + 13 - 2 + 1 + 2 + 2 = 26
Non-lethal adamantine, magic, bludgeoning, ignores hardness 20 damage + hunter’s bond: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7
(Final) Stunning Fist DC 18 Fort save
Defensive Flurry #2 + haste + flank + hunter’s bond: 1d20 + 13 - 2 + 1 + 2 + 2 ⇒ (2) + 13 - 2 + 1 + 2 + 2 = 18
Non-lethal adamantine, magic, bludgeoning, ignores hardness 20 damage + hunter’s bond: 1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Defensive hasted attack + flank + hunter’s bond: 1d20 + 13 - 2 + 1 + 2 + 2 ⇒ (4) + 13 - 2 + 1 + 2 + 2 = 20
Non-lethal adamantine, magic, bludgeoning, ignores hardness 20 damage + hunter’s bond: 1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11

GM Rinaldo |

Kel sends off another magical missile as Antonella continues to fight. Only one of her punches connects, but it once again proves enough to keep the poor befuddled and disturbed man off his guard.
Fort: 1d20 + 5 ⇒ (6) + 5 = 11
Black is still conscious, but once again stunned. Rocky, Nergi, and Mutahir are still up.

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"Enough of this. Nergi needs help and that thing will be free soon."
Rocky goes all out on Black.
Including: Haste, Shaken, Flank
att#1: 1d20 + 14 + 1 - 2 + 2 ⇒ (14) + 14 + 1 - 2 + 2 = 29 for blugoning/adamantium dmg: 1d10 + 9 ⇒ (1) + 9 = 10
att#2: 1d20 + 14 + 1 - 2 + 2 ⇒ (12) + 14 + 1 - 2 + 2 = 27 for blugoning/adamantium dmg: 1d10 + 9 ⇒ (10) + 9 = 19
att Haste: 1d20 + 9 + 1 - 2 + 2 ⇒ (2) + 9 + 1 - 2 + 2 = 12 for blugoning/adamantium dmg: 1d10 + 9 ⇒ (8) + 9 = 17
att#3: 1d20 + 9 + 1 - 2 + 2 ⇒ (10) + 9 + 1 - 2 + 2 = 20 for blugoning/adamantium dmg: 1d10 + 9 ⇒ (8) + 9 = 17
If Black is still up then one more attack.
swift action ki point attack: 1d20 + 1 + 14 - 2 + 2 ⇒ (16) + 1 + 14 - 2 + 2 = 31 for blugoning/adamantium dmg: 1d10 + 9 ⇒ (7) + 9 = 16
If Black drops at any point during that Rocky will stop attacking and step over his limp form.

GM Rinaldo |

Rocky prepares for one more furious, all-out assault on Black ... and the first punch drops the man cold.
Since it only took one attack, you didn't spend the ki point, and you have a move action available if you want to go somewhere.

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Mutahir grins as Antonella takes down black.
Well done Brother and Sister, well done!
He sees Nergi's struggle and jumps up to catch the edge of the tank Do I need a acrobatics for that?Acrobatics: 1d20 + 14 ⇒ (4) + 14 = 18 and pull himself up before dashing across the top of the tank before hopping down and reaching out to grab Nergi's hand.
I'm here Sister Nergi, let me help.
CMB to aid?: 1d20 + 6 ⇒ (19) + 6 = 25

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Kel mutters under his breath... "yeah, I had nothing to do with it... didn't help at all... no respect for the wizard." He turns and watches the big tank, readying to identify the creature and cast fireball if he deems it something that isn't immune to fire.

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After dropping Black Rocky will leap closer to the tank.
acrobatics to jump: 1d20 + 12 + 7 + 4 - 2 ⇒ (12) + 12 + 7 + 4 - 2 = 33
Though not as far as he had hoped.

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Seeing the Pathfinders that came to her aid with the corner of her eye, the halfling reaches for the helping hand, hoping to finally free herself from the floor's slithery embrace.
One more aid should do it. Much appreciated.

GM Rinaldo |

He sees Nergi's struggle and jumps up to catch the edge of the tank Do I need a acrobatics for that?[dice=Acrobatics]1d20+14 and pull himself up before dashing across the top of the tank before hopping down and reaching out to grab Nergi's hand.
The tank is 8-10 feet high, so you'd at least 30 Acrobatics to jump onto it as part of movement; that said, since you're ending up back on the ground to aid Nergi, it's all theatrical so fluff it up how you like ;-)
Also, your CMB check was enough to get Nergi out, so I'm going to say you pull her free rather than just aiding.
Mutahir deftly runs along the edge of the tank to where the forest of tentacles begins. Reaching in, he grasps her hand in his, and manages to pull her away from its grasp.
*BOOM* *BOOM* *BOOM*
The lid of the tank flies open, and a giant creature, apparently stitched together from multiple bodies of different humanoids rises up ... as it reaches its full height ...
... it gasps as its lungs can't provide enough air to support the workings of such a huge body, and it collapses back into its tank where it ceases moving.
The room goes quiet as the syringes stop firing.
Combat is over. Black is unconscious and the creature in the tank is unmoving. What do you do now?

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Mutahir blinks a few times.
Well... that was anti-climatic. How you feeling Nergi?
After checking the halfling friend over real quick, he goes to the body that fell out earlier and kneels down to check a pulse and see who it is and what is going on.
Take 10 on heal check to see if the person is alive.

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With her hair and armour soaked in a sticky fluid, the halfling looks at Mutahir: "Violated. Thank you! Despite my recent trip to Tian, I hate tentacles. They're smooth, and soft, but irritating... they get everywhere. Disgusting. I feel like I need a drink. And a bath."
She proceeds to clear any slime off herself (any that she can, that is), then reaches for a wand.
CLW: 1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8
CLW: 1d8 + 1 + 2 ⇒ (2) + 1 + 2 = 5
CLW: 1d8 + 1 + 2 ⇒ (2) + 1 + 2 = 5
"You folks okay? What became of Black?"
When the tanks breaks and the body falls out, she looks at whatever that thing was.
"What just happened?", she asks, and immediately runs over to the body.

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Kel blinks in surprise and almost sets off his fireball, just managing to withhold it. it WAS a readied action for when the creature emerged... lol He walks over to Mutahir to see if the person needs healing... "Is he alive? I can apply some healing if he is."

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Antonella rushes towards Rocky.
“I’m not sure I’ll be able to climb up into the tank without help, Rocky. Can you please drop a rope so I can get inside to check on the health of the big humanoid?”
Once she is certain Black is not in range, the priestess channels a few times, aiming the burst effect through the tank orifice to include the creature inside, as well as those Pathfinders who desire it.
channel healing: 3d6 ⇒ (5, 4, 1) = 10
“Black is unconscious but should be stable, Nergi. He’s slumped over behind that raised platform covered in goo if you want to take a peek.”
Climb attempt while waiting: 1d20 + 1 ⇒ (5) + 1 = 6

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Marduk sees the end of the big thing in the tank with great disappointment.
"Me wanted big fight. Thingy not goodenough!" she shouts.
What were we looking for? Proofs of the scientist's madness?

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"Antonella, you're not seriously trying to heal that... thing, are you?" Kel watches Antonella spread healing to inlude what he assumes is a golem and scratches his head in confusion.