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Mutahir moves along to the right, his sword held at the ready as he glances at the creepy doll face. The swordsman steps lightly through the broken doll parts, not allowing the shifting ground to slow him as he moves...
acrobatics: 1d20 + 14 ⇒ (20) + 14 = 34Expend 1 move action.
He keeps his guard up as he moves, anticipating an attack...
Ready action to attack the first enemy that threatens, also parry and ripost
Readied attack
attack: 1d20 + 14 ⇒ (18) + 14 = 32
damage: 1d6 + 13 ⇒ (2) + 13 = 15
Intimidate: 1d20 + 11 ⇒ (13) + 11 = 24
Parry: 1d20 + 14 ⇒ (8) + 14 = 22
riposte: 1d20 + 14 ⇒ (8) + 14 = 22
damage: 1d6 + 13 ⇒ (3) + 13 = 16

GM Rinaldo |

What ability do you have that lets you ignore difficult terrain? That is not normally something you can do with just an acrobatics roll.

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Oh? Sorry, around my local that'd be considered "uneven ground" and you could use the acrobatics check to move across it. If that's not the way you rule it, no worries, I'll just double move instead and use my readied attack roll for my riposte attack roll instead if needed.

GM Rinaldo |

I've never seen "difficult terrain" equated to "uneven ground" ... though I'm not sure exactly what that does mean. At any rate, in this case it is because the ground is literally covered in shards and discarded pieces of doll, not even good balance helps you here.
I've revealed what Mutahir can see from his new location.

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Round #1: AC 23, T 18 ☤ Medic’s Report ☤ Mutahir: 43/44 hp, Rocky: 59/60 hp
“Kel, is it worthwhile getting haste up?”
Antonella delays until after her wizard friend, rising up on one leg to assess the battlefield. (crane style, swift)
“The giant doll face screams trap or alarm to me. As for the Floaty in the metal tank …”
The priestess scrunches up her face in disgust. “I suspect Mother Black is about to give birth.”
Delaying until after Kel, before determining Antonella's move + standard actions, GM Rinaldo.
Only buff up is mage armor & soothe syrup.

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OK, having not heard from Kel, I'll go ahead and bot him.
Seeing the difficult terrain, Kel decides this is a good time to give everyone a burst of speed. Then moves in to examine the cylinders more closely. To his horror, once he gets close, he realizes that there is a human man floating in the translucent green goo!
Haste for everyone! Mutahir, you were technically after Kel anyway, so your move was at double speed, and you can take another action. Nergi and Antonella are up!

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Nergi walks past the face. Seeing Antonella mentioning that it was screaming, she draws her blade once more and goes to investigate the room.
"What is this place? The building looked so unassuming..."
She walks towards one of the corners of the tank, checking to see anything of relevance beyond.

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Round #1a: AC 28, T 19; crane style, haste ☤ Medic’s Report ☤ Mutahir: 43/44 hp, Rocky: 59/60 hp
“Normal is an illusion, Nergi.”
“What is normal for the spider is chaos for the fly.”
Antonella ✨casts shield from her ioun stone and tip-toes through the doll debris the equivalent of 40'. (single move = 80'/2)

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Headed to bed. I will post Rocky's turn under the assumption there is no clear threat yet. If a threat reveals itself disregard this and I'll post his turn after I wake up.
Seeing all manner of weirdness Rocky decides to get a better vantage point of the room and takes a mighty leap to the top of the contraption.
"Ally-oop!"
Rocky pulls a wire-fu stunt and jumps 50 feet forward and about 10 feet up.
He will then take a look around.
active perception check: 1d20 + 20 - 2 ⇒ (6) + 20 - 2 = 24

GM Rinaldo |

Antonella, how are you getting 80' speed? Haste doesn't stack with Monk speed bonus, so you should be at 60' unless you have something unusual added in that I'm not seeing.
As Nergi and Antonella move in along the side of the tank, Rocky makes a mighty leap up and onto it. Once there, he notices three things:
First, the top of the tank has a round window near' 10' in diameter. Peering at it, he can just make out the form of a massive face slightly submerged in the green liquid, nearly filling the space.
Second, at the far end of the room suspended from the ceiling, he sees two gigantic syringes, apparently filled with the same green liquid.
Finally, standing on a raised platform over yet another vat of the green stuff, he sees a man who resembles the snowman Black, but wearing a frumpy housedress, a white wig, and standing with a slight stoop. Picture added to the slideshow for your enjoyment.
"Mother" Black looks at Rocky and says, "You will not stop my son's work! He is finally going to make something of himself!"
With that, he raises his hands and casts a spell. Immediately a forest of black tentacles reach up from the ground near the entrance.
Not able to see anyone but Rocky, he simply aims the spell for the center of the entrance. Antonella, Nergi, and Mutahir are subject to the grapple.
Black Tentacles: 1d20 + 15 ⇒ (14) + 15 = 29
damage: 1d6 + 4 ⇒ (2) + 4 = 6
If the attack beats your CMD, you are grappled and take the damage. The escape DC is 25.
21 Antonella
19 Nergi
18 Kelidrian
16 Riddywhipple
14 Mutahir
08 Rocky
Haste: Round 1 of 6
---
"Mother" Black
Black Tentacles (round 1 of 10)
GM 3
---
04 Marduk
---
03 GM 2
Black had delayed until he saw someone; Marduk is now up!

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Marduk double moves forward, double axe in hands.

GM Rinaldo |

Marduk, you just ran straight into the Black Tentacles, which means they will attempt to grapple you. Did you do that on purpose? If so, if your CMD is less than 29, you are grappled and take 6 damage. (You may not have another option, but I wanted to confirm you did that intentionally.)
As Rocky takes in the scene around him, he notices the giant face behind the glass suddenly open its eyes!
21 Antonella
19 Nergi
18 Kelidrian
16 Riddywhipple
14 Mutahir
08 Rocky
Haste: Round 1 of 6
---
"Mother" Black
Black Tentacles (round 1 of 10)
GM 3
---
04 Marduk
---
03 The Thing in the Tank
Marduk, if you didn't realize you were moving into the tentacles, you can post a new action instead. Everyone else is up! Those of you in the Black Tentacles can attempt a DC 25 Combat Maneuver or Escape Artist check to break free as a standard action. If you succeed, you can then move out. If not, you are still grappled.

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Made a mistake and Rocky is actually 10 feet back. He is still on top of the thing. Is the green circle a tank that is level with Rocky or is it below him?

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Mutahir growls as the tentacles whip at him. He creatively swears in Rahadoumi as he attempts to twist and leap free, putting every ounce of his Derring-Do into it!
Escape Artist: 1d20 + 9 + 1d6 ⇒ (15) + 9 + (5) = 29
WHEW!
After a few moments of struggle and slicing, he frees himself from the slick black tentacles and hits the doll laced floor. With his newfound hasty speed, he flies forward as best he can, trying to close distance with black, nowish.

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Round #2: AC 28, T 19; crane style, haste ☤ Medic’s Report ☤ Marduk: ??/70? hp, Mutahir: 37/44 hp, Nergi: 36/42 hp, Rocky: 59/60 hp, Antonella: 67/68 hp
[dice=CMB + alchemical grease] d20+12+5 [/dice]
Pathfinder Hardcopy Folio re-roll + GM star: 1d20 + 12 + 5 + 1 ⇒ (7) + 12 + 5 + 1 = 25 thank-you, GM ✰ !
“Hey, Infidel! Race you to the finish line!”
The monk announces the event, like a promoter at the Irorium. “Antonella versus Mutahir. Heroine versus Heathen.”
“Who will win the amazing race to Mother Black’s embrace?”
Antonella moves hastily out of the black tentacles and then tags herself with lay on hands. (swift)
LoH on Antonella: 1d6 ⇒ 5

GM Rinaldo |

Made a mistake and Rocky is actually 10 feet back. He is still on top of the thing. Is the green circle a tank that is level with Rocky or is it below him?
The green circle in front of you is a viewport into the tank you are standing on; that is where you see the giant face. It is flush with the surface of the tank. The circles on the edges of the room are the cylindrical tanks; their tops are roughly at the same height as the top of the tank you are on. They appear to be made of glass.

GM Rinaldo |

As Mutahir and Antonella free themselves from the embrace of the magic tentacles, they each run past more of the cylinders. On both cases, they see evidence of a humanoid figure floating in the liquid.

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I don't see any other options for Marduk.

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Nergi strtuggles with the tentacles, but doesn't achieve much. For now.
CMB: 1d20 + 5 ⇒ (15) + 5 = 20

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Rocky is more concerned about the immediate threat of casters and makes his way towards Black in 2 great leaps.

GM Rinaldo |

Rocky, in all the times I have run this, I have only had one other person reach him this quickly, and never by going over the top. Well done! :)
I have a confession to make ... I failed to include a rather important part of his description ... I don't think it would change anyone's actions, but tell me if you think it would have. Before the door opened, Black had cast Mirror Image. There are a total of six copies of that lovely figure on the platform. I apologize for that oversight.
Rocky makes two epic leaps and almost completely closes the distance between himself and Black. Nergi does her best to escape the tentacles, but remains caught firmly in their grasp.
Botting Kel.
Kel moves forward through the shards on the ground. Once he has Black in sight, he prepares a spell. Readying an action to cast Magic Missile on Black to interrupt spellcasting.
Seeing Rocky close the distance so quickly, Black moves to the side and points through Rocky toward Kel and Mutahir. He begins to cast a spell.
Quickly Kel recites the words to a spell every wizard learns in his first year, one which can't be fooled by illusions...
Magic Missile: 3d4 + 3 ⇒ (4, 1, 3) + 3 = 11
Black's concentration check: 1d20 + 14 ⇒ (1) + 14 = 15 Oof ...
... and as the three magical darts unerringly find their target, they surprise him so much he is unable to complete the spell.
Meanwhile, the tentacles continue to squirm and grab at Nergi and Marduk.
Maintain Grapple: 1d20 + 19 ⇒ (2) + 19 = 21 damage: 1d6 + 4 ⇒ (1) + 4 = 5
If that beats your CMD, you are still grappled and take the damage. If it does not, then you are free on your next round.
Botting Marduk. The tentacles were not able to maintain their grapple on her.
Marduk manages to wriggle free and darts out of the forest of rubbery limbs, running through the mess on the floor with magically enhanced speed. Hasted double move through difficult terrain.
*BOOM!* *BOOM!* *BOOM!*
Suddenly, a sound reverberates throughout the room. Rocky's attention is on Black, but everyone else is able see the giant tank vibrate as if something massive inside is pounding on the walls that confine it.
Everyone except Marduk is up!

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Rocky adopts the style of the Dragon as a swift action and leaps as close to Black as he can. Landing next to Black (provoking if he is armed, AC 33 inc Mobility) he then punches him hoping to stun him.
Acrobatics to jump: 1d20 + 13 + 7 + 4 - 2 ⇒ (10) + 13 + 7 + 4 - 2 = 32
Including: Haste, Shaken
Unarmed strike inc Stunning Fist DC 18 Fort: 1d20 + 14 + 1 - 2 ⇒ (14) + 14 + 1 - 2 = 27
non lethal/blugoning/magic/cold iron/silver dmg: 1d10 + 12 ⇒ (10) + 12 = 22

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Round #3: AC 28, T 19 [+4 vs Black]; crane style, haste ☤ Medic’s Report ☤ Marduk: 64/70? hp, Mutahir: 37/44 hp, Nergi: 31/42 hp, Rocky: 59/60 hp, Antonella: 67/68 hp
“And the winner is …”
Antonella shadow boxes (double-move) towards the dais her oread friend conquered and calls down a swift smite evil on Mother.
♪ Dun … nun … nah.
Dun … nun … nah.
Dun-a-dun … a dun-nun
Dun-da-dah … dun-da-dah … da-dahhhh …. ♪
“ROCKY!”
जादू मिसाइल के साथ तट के जादूगर, अच्छा काम! क्या आप इसे फिर से कर सकते हैं? मैं टैंक में बात करने के लिए अपने आग का गोला बचाने का सुझाव दूंगा
"I would suggest saving your fireball for that thing in the tank."

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Mutahir also runs forward Double move keeping pace. He calls out to black as he dodges between doll parts...
BLACK! You are in violation of multiple breaches of civic code! You stand accused of several counts of murder, attempted assassination, multiple counts of desecration of a body, multiple counts of conspiracy and Racketeering, multiple accounts of tampering with goods, at least one count of breach of contract for faulty golems, and mail fraud. Stand down and surrender immediately and you shall be tried by a court of law!
Invoking Justicar, on intimidate against a target who has ignored my proclamation I can choose to sicken instead of demoralize on intimidate with same duration.

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Nergi continues to be 'useful' by distracting the giant mass of tentacles near the western edge of the room. "Ow! Let go of me, you slime!"
She shouts in the pathfinders' direction: "I got this one pinned, folks! Well - almost, anyway. Deal with the cross-dresser!"

GM Rinaldo |

Mirror Image, hit on 1: 1d6 ⇒ 5
Rocky makes one more incredible leap, landing right next to the half-dozen copies of Black. He reaches out to club Black with his massive fist, but connects only with air as one of the images disappears.
Mutahir and Antonella continue racing their way across the filthy floor, while Nergi keeps an entire 20' radius area safe single-handedly.
Going to give Kel more time to post for himself before botting and moving on.

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Kel moves forward and casts spiked pit under Black, so it doesn't include any allies. reflex dc 17 or fall in; 40' deep, if fails, falling dmg plus 2d6

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Riddywhipple flies forward a ways, staying back from Black a distance... Kel tries to warn him to stay close, not go too close to the caster.

GM Rinaldo |

Kel, I don't see Spiked Pit on your prepared spells list. You'll need to pick something else.

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sorry was looking at his spellbook, not his spell list... hang on a sec.

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Kel readies to cast another magic missile if Black tries casting again.

GM Rinaldo |

Black winces involuntarily as Rocky destroys one of his images, but his eyes are on Kel. "Who's the faster caster, elf?"
Black casts defensively to avoid Rocky's attack of opportunity, but is too timid on his arm motions and loses the spell. Concentration: 1d20 + 14 ⇒ (8) + 14 = 22
His spell foiled, he takes a step down the stairs to try to get away from Rocky.
Back in the Black Forest, the tentacles continue to harass the brave halfling.
Maintain grapple: 1d20 + 20 ⇒ (4) + 20 = 24 damage: 1d6 + 4 ⇒ (2) + 4 = 6
Marduk is up!

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Marduk continues her run towards Black and her hasted speed allows her to reach the caster!

GM Rinaldo |

Marduk runs up to join Rocky on the platform.
*BOOM!* *BOOM!* *BOOM!*
The entire room seems to vibrate as the creature in the tank struggles to get out.
21 Antonella
19 Nergi (Grappled)
18 Kelidrian
16 Riddywhipple
14 Mutahir
08 Rocky
Haste (Round 3 of 6)
---
"Mother" Black
Black Tentacles (round 3 of 10)
GM 3
---
04 Marduk
---
03 The Thing in the Tank
Everyone else is up!

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Time to buckle some swash!
Mutahir glances back at the tank and frowns.
We need to finish this, quickly! I don't like the sound of that!
He takes a step forward and then hops up onto the tank in front of him, carefully balancing on the edge as he runs forward at full speed Derring-Do activate...
Acrobatics: 1d20 + 11 + 1d6 ⇒ (8) + 11 + (1) = 20
Just eyeballing the map, I think I can assume the tank's edge is more than 2 inches wide so that will be a success. If you think it's smaller somehow, let me know what happens instead of the following.
Mutahir runs across the edge and banks on the turn at the opposite end before hopping down behind Black opposite to Rocky.
You will pay for your crimes. Now die Black.
attack: 1d20 + 14 ⇒ (20) + 14 = 34
damage: 1d6 + 13 ⇒ (2) + 13 = 15
Intimidate: 1d20 + 11 ⇒ (8) + 11 = 19 Sicken instead of shaken if it hits.
Parry: 1d20 + 14 ⇒ (12) + 14 = 26
riposte: 1d20 + 14 ⇒ (8) + 14 = 22
damage: 1d6 + 13 ⇒ (6) + 13 = 19
Crit?: 1d20 + 14 ⇒ (19) + 14 = 33
damage: 1d6 + 8 ⇒ (4) + 8 = 12

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Rocky will do his best to remove some images.
Including: Haste, Shaken, Flank
att#1: 1d20 + 14 + 1 - 2 + 2 ⇒ (15) + 14 + 1 - 2 + 2 = 30 for blugoning/magic dmg: 1d10 + 12 ⇒ (10) + 12 = 22
att#2: 1d20 + 14 + 1 - 2 + 2 ⇒ (8) + 14 + 1 - 2 + 2 = 23 for blugoning/magic dmg: 1d10 + 9 ⇒ (5) + 9 = 14
att Haste: 1d20 + 14 + 1 - 2 + 2 ⇒ (17) + 14 + 1 - 2 + 2 = 32 for blugoning/magic dmg: 1d10 + 9 ⇒ (4) + 9 = 13
att#3: 1d20 + 9 + 1 - 2 + 2 ⇒ (18) + 9 + 1 - 2 + 2 = 28 for blugoning/magic dmg: 1d10 + 9 ⇒ (9) + 9 = 18
This will also be a Stunning Fist attempt Fort DC 18.
swift action ki point attack: 1d20 + 1 + 14 - 2 + 2 ⇒ (6) + 1 + 14 - 2 + 2 = 21 for blugoning/magic dmg: 1d10 + 9 ⇒ (6) + 9 = 15

GM Rinaldo |

It's cinematic and cool. I'll allow it. ;-)
Mutahir leaps upward, running along the length of the open vat filled with green goo. He flips off the other end and lands behind the Black sisters. He jabs his rapier in, skewering another image.
Mirror Image, hit on 1: 1d5 ⇒ 2
Rocky takes a breath and starts punching images until nothing remains but the real Black.
Att#1 Mirror Image, hit on 1: 1d4 ⇒ 4 Image
Att#2 Mirror Image, hit on 1: 1d3 ⇒ 2 Image
Att#3 Mirror Image, hit on 1: 1d2 ⇒ 2 Image
Haste attack and Ki Point attack both hit.
Fort Save: 1d20 + 5 ⇒ (7) + 5 = 12
The images are gone, Black is stunned and bruised, and Antonella, Nergi, and Kel still have actions!

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Round #4: AC 28, T 19 [+4 vs Black]; crane style, haste ☤ Medic’s Report ☤ Marduk: 64/70? hp, Mutahir: 37/44 hp, Nergi: 25/42 hp, Rocky: 59/60 hp, Antonella: 67/68 hp
Antonella single moves to block Black’s retreat. (movement provokes)
As she passes the trough, she notices a wooden gang-plank?? sticking out of it leading up to Rocky’s dais …
Hmm … that doesn’t look good.
Have I got that right, GM? Or is the plank more like a diving board? How high are the walls of the open vat?
She then attempts to add a few more bruises to the Aspis lunatic.
IUS + smite evil: 1d20 + 12 + 4 ⇒ (8) + 12 + 4 = 24
Non-lethal magic bludgeoning + smite: 1d8 + 4 + 3 ⇒ (7) + 4 + 3 = 14

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Kel moves forward and readies to cast fireball at the thing in the tank if it gets out, assuming no allies have moved into a position where he cannot cast without hitting one or more of them.
concentration if needed to cast defensively, dc 21: 1d20 + 10 ⇒ (18) + 10 = 28
fireball damage, dc 17 reflex for half: 6d6 ⇒ (1, 2, 2, 5, 5, 5) = 20

Riddiwipple |

Riddywhipple flies up to Black and breathes a cloud of euphoria gas on him. dc 12 fort negates, Creatures affected by euphoria are staggered, sickened, and immune to fear effects for the duration.
he can use this breath weapon again in 1d4 ⇒ 1 rounds.

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Unsurprisingly, the small-sized Nergi remains stalwart in defending her colleagues from the tentacles. And we're not even in Tian! She solely suffers wounds to her frame and dignity just to keep the others safe.
Speaking of which, roll the damage dice for me, please. Sure wish I had a Liberating Command ready right now.

GM Rinaldo |

Speaking of which, roll the damage dice for me, please. Sure wish I had a Liberating Command ready right now.
You take the damage on Black's turn when the tentacles maintain their grapple. You have so far been in for 3 rounds, total of 17 damage.
The dangers of editing from copy/paste. All of those attacks were intended to be non lethal.
No worries, I have updated his damage total with that in mind.
Antonella joins the fray and lands another solid punch, giving Black another small bruise, while Nergi continues her solo struggle against the tentacles. Kel turns his attention to the tank, ready to blast whatever comes out, and Riddywhipple flies over to the melee and tries to no avail to give Black a contact high.
Fort save: 1d20 + 5 ⇒ (14) + 5 = 19
Once more the tentacles squirm and grasp at Nergi, slowly squeezing the life out of the stalwart halfling.
Maintain Grapple: 1d20 + 20 ⇒ (10) + 20 = 30 damage: 1d6 + 4 ⇒ (2) + 4 = 6
Stunned by Rocky's assault, Black does nothing ...
Rocky and Antonella can make a perception check:
Suddenly, the two large syringes suspended from the ceiling begin to pivot, pointing their tips directly at Rocky. You hear the sound of gears moving, and suddenly a blast of viscous green liquid flies out of each.
North syringe TOUCH attack: 1d20 + 7 ⇒ (5) + 7 = 12
South syringe TOUCH attack: 1d20 + 7 ⇒ (12) + 7 = 19
Rocky, does your AC on your header include the shaken condition from the meat locker? Let me know if that second one hit you so I can give you the effect.
21 Antonella
19 Nergi (Grappled)
18 Kelidrian
16 Riddywhipple
14 Mutahir
08 Rocky
Haste (Round 4 of 6)
---
"Mother" Black
Black Tentacles (round 4 of 10)
Syringes
---
04 Marduk
---
03 The Thing in the Tank
Marduk is up!

GM Rinaldo |

“Can someone sunder his spell component pouch?” assuming he has one, GM?
He does, in fact.

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"ÜÜÜÜüürrrrh!" shouts Marduk as foam slips down from her maw!
She rages and attacks Black with all her might!
+1 Orc Double Axe, Rage, Reckless, FE: 1d20 + 12 + 1 + 2 ⇒ (16) + 12 + 1 + 2 = 31
for Slashing: 1d8 + 7 + 2 ⇒ (6) + 7 + 2 = 15
+1 Orc Double Axe (second end), Rage, Reckless, FE: 1d20 + 12 + 1 + 2 ⇒ (1) + 12 + 1 + 2 = 16
for Slashing: 1d8 + 7 + 2 ⇒ (8) + 7 + 2 = 17
+1 Orc Double Axe (iterative), Reckless, FE: 1d20 + 7 + 1 + 2 ⇒ (16) + 7 + 1 + 2 = 26
for Slashing: 1d8 + 7 + 2 ⇒ (7) + 7 + 2 = 16
+1 Orc Double Axe (hasted), Rage, Reckless, FE: 1d20 + 12 + 1 + 2 ⇒ (18) + 12 + 1 + 2 = 33
for Slashing: 1d8 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Bite, Rage, Reckless: 1d20 + 6 + 1 + 2 ⇒ (9) + 6 + 1 + 2 = 18
for B/P/S: 1d4 + 3 + 2 ⇒ (3) + 3 + 2 = 8
If Black isn't human, please substract the favored enemy bonus.
RAGE/RECKLESS STAT BAR| HP: 77/82; AC: 17/10/14 ; CMD: 25 ; Fort save +13 ; Will save +8 ; 3/9 rounds

GM Rinaldo |

Marduk swings the two ends of her double axe, giving the stunned wizard three large gashes across the chest. She even tries to bite him, but in her fury doesn't quite get close enough.
*BOOM!* *BOOM!* *BOOM!*
The tank visibly shakes as the creature within pounds on the lid. Suddenly a bolt flies loose, shooting at high speed into one of the tanks. The glass shatters, and the liquid spills across the floor ... as does a human figure that is either unconscious or dead.
21 Antonella
19 Nergi (Grappled)
18 Kelidrian
16 Riddywhipple
14 Mutahir
08 Rocky
Haste (Round 4 of 6)
---
"Mother" Black
Black Tentacles (round 4 of 10)
Syringes
---
04 Marduk
---
03 The Thing in the Tank
Everyone else is up!"

GM Rinaldo |

Could you please place the unconscious figure onto the map? And to be clear the floor is now covered in green goo?
Just the area around the one broken tank. It's the one in the center along the top wall on the map. The figure is just in front of that tank. Is there a reason you want a token for it?