[PFS] GM Mjolbeard's 'Scions of the Sky Key' Series (Inactive)

Game Master Mjolbeard89

On the Table

Initiative:
[dice=Farshaya]1d20+6[/dice
[dice=Jann]1d20[/dice
[dice=Laiashi]1d20+6[/dice
[dice=Meredith]1d20+2[/dice
[dice=Denair]1d20+1[/dice
[dice=Saritirnen]1d20+4[/dice
[dice=Willem]1d20+2[/dice


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Grand Lodge

Neutral | Elf Male | Oracle 2 | AC 17 (T 13/Fl 14) | hp 13/13 | Init +4 | Fort +1 Ref +3 Will +4 | Perception +3 | Conditions: None | Spells: L1 (DC13): 5/5 | CLW wand: 50/50
Expendables:
Wands:CLW: 10/12 charges | Lesser Restore: 5/5

Saritirnen far from the others closes the gap and draws out his bow

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

"Denair, watch it!" Meredith drinks her potion of Spider Climb. "I can take the lead, just back me up."

Meredith crawls along the overpass and down to the ground level, drawing her heavy mace along the way. She grins. "Well Aspis. You picked the wrong temple to raid!"


Honorbound Emissaries

"We'll see about that, girl," shouts the Huntress as she brings her enormous axe down toward Dolamite.

Greataxe: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16 Damage: 1d12 + 7 ⇒ (2) + 7 = 9 Miss!

She then turns her gaze toward Willem, a cruel smile spreading across her face. "You're next, blondie!"

Intimidating Glare: 1d20 + 14 - 2 ⇒ (1) + 14 - 2 = 13 Fail!

As the Huntress attacks, one of the poachers draws yet another hand axe from his belt and brandishes it. "I've got your back, Kamektah!"

INITIATIVE
The Aspis Attacks - Round 2
Bold may go!
Laiashi
Meredith
Kamektah the Huntress (-20)
Aspis merc 2
Ser Willem
Aspis merc 1
Dolomite (-9)
Saritirnen
Denair
Jann

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

"Just when I thought this might get interesting!", Willem fakes a yawn as he takes advantage of her miss and comes in swinging a heavy strike to her neck.

Challenge Sword Strike: 1d20 + 7 ⇒ (20) + 7 = 271d8 + 7 ⇒ (8) + 7 = 15
Critical!: 1d20 + 7 ⇒ (14) + 7 = 211d8 + 7 ⇒ (8) + 7 = 15

Challenge on the Huntress, -2 AC to other attackers.


Honorbound Emissaries

Save your Challenge, Willem, you just decapitated her!!!

Willem's blade sings as it slices cleanly across and through the Huntress's neck, sending her head tumbling down the stairs behind her!

As he watches Kamektah fall, Willem notices something strange. A fierce red glow comes from the magical sword he had found earlier and tucked into his belt. Suddenly, a thought occurs to him, though he is not entirely sure the thought is his own, Use the sword! It will drink the blood of these Aspis scum and make you a hero among Pathfinders, just as it did for its former master!

As Willem contemplates the meaning of this strange thought, the remaining mercenary rushes up the stairs past his fellow poacher, drawing a second hand axe as he does so. As he reaches Dolomite, he swings one of the axes at the Iroran priest.

Hand axe, favored enemy: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14 Damage, favored enemy: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10

INITIATIVE
The Aspis Attacks - Round 2
Bold may go!
Laiashi
Meredith
Aspis merc 2
Ser Willem
Aspis merc 1
Dolamite (-9)
Saritirnen
Denair
Jann

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Unsure if the cat is out, out or just stunned. If only stunned, Dolomite will hit it again, but for non-lethal with non-lethal damage and try to trip it..

Striking again with a flurry of blows Dolomite attacks the enemy. As he does so he uses a swift action to close part of the wound from the bite.

Ferver: 1d6 ⇒ 4

Unarmed Strike, Flurry of Blows on cat: 1d20 + 7 + 1 + 2 ⇒ (7) + 7 + 1 + 2 = 171d8 + 6 + 2 ⇒ (2) + 6 + 2 = 10

Free Trip from Pummeling Bully IF that hit: 1d20 + 7 + 1 + 2 ⇒ (3) + 7 + 1 + 2 = 13

Unarmed Strike, Flurry of Blows And Stunning Fist on remaining mere.: 1d20 + 7 + 1 + 2 ⇒ (17) + 7 + 1 + 2 = 271d8 + 6 + 2 ⇒ (8) + 6 + 2 = 16 DC 16 Fort or be stunned for a round.


| 6 HD Female Eidolon Outsider (also counts as fey) | Meredith | Denair's HP 39/39| AC 22 (Mage Armor) T 12 FF 16 | CMD 21 | Saves 5/3/4 (Evasion)| Init 2 | Perception 16 | Invisible

Denair double moves to the base of the stairs. "Wow, this ended quickly, huh?"

Scarab Sages

HP 27/27; AC 14, T 10, FF 14; F+4, R+1, W+4; Perc +0, darkvision 60', Init +0; CMD 12

Jann moves closer to the intruders. He points at the nearest merc and speaks a COMMAND of DROP, again. Will DC 15!

Grand Lodge

Neutral | Elf Male | Oracle 2 | AC 17 (T 13/Fl 14) | hp 13/13 | Init +4 | Fort +1 Ref +3 Will +4 | Perception +3 | Conditions: None | Spells: L1 (DC13): 5/5 | CLW wand: 50/50
Expendables:
Wands:CLW: 10/12 charges | Lesser Restore: 5/5

long bow: 1d20 + 2 ⇒ (14) + 2 = 16
damage: 1d6 ⇒ 6

Lets loose an arrow!


Honorbound Emissaries

Dolamite: the leopard is no longer on the map or the initiative tracker, so it’s down down. I’ll redirect your attacks at the merc.

With two swift strikes, Dolamite knocks one of the remaining mercenaries unconscious, while Jann commands the other to fall. Denair makes her way around the the base of the stairs, trapping the sole remaining mercenary on the steps, and Saritirnen puts an arrow into the man’s shoulder.

Will save: 1d20 + 2 ⇒ (12) + 2 = 14

INITIATIVE
The Aspis Attacks - Round 3
Bold may go!
Laiashi
Meredith

Aspis merc 2 (-6)
Ser Willem
Dolamite (-9)
Saritirnen
Denair
Jann

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

Meredith rounds the corner and swings once at the remaining mercenary. "Like I was saying."

Masterwork Heavy Mace: 1d20 + 5 ⇒ (18) + 5 = 23
Arcane Strike, Damage: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12

"You Aspis scum picked the wrong temple to raid."

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Almost wishing her allies weren't so darn good at things-- I never even got to use my knives!-- Laiashi reloads her crossbow, expecting the last agent won't survive long enough for her to get in close.

Baddie gets soft cover against this.
Hand crossbow: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d4 ⇒ 4


Honorbound Emissaries

Meredith cracks the poacher in the ribs with her mace, and, as he doubles over with pain, Laiashi’s bolt whizzes over his head. Overcome by Jann’s magical command, he drops to the ground, awkwardly laying on the steps at the Pathfinders’ feet!

INITIATIVE
The Aspis Attacks - Round 3
Bold may go!
Laiashi
Meredith
Aspis merc 2 (-18, prone)
Ser Willem
Dolamite (-9)
Saritirnen
Denair
Jann


| 6 HD Female Eidolon Outsider (also counts as fey) | Meredith | Denair's HP 39/39| AC 22 (Mage Armor) T 12 FF 16 | CMD 21 | Saves 5/3/4 (Evasion)| Init 2 | Perception 16 | Invisible

"Uh, I'll be gentle."

Taking a -4 penalty for nonlethal, which counters the +4 for attacking someone prone.

Slam, Nonlethal, Prone: 1d20 + 5 - 4 + 4 ⇒ (6) + 5 - 4 + 4 = 11
Nonlethal Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Denair is a bit too gentle as she pulls back her fist.

AoO if he stands up:

Slam, Nonlethal, Prone: 1d20 + 5 - 4 + 4 ⇒ (1) + 5 - 4 + 4 = 6
Nonlethal Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Grand Lodge

Neutral | Elf Male | Oracle 2 | AC 17 (T 13/Fl 14) | hp 13/13 | Init +4 | Fort +1 Ref +3 Will +4 | Perception +3 | Conditions: None | Spells: L1 (DC13): 5/5 | CLW wand: 50/50
Expendables:
Wands:CLW: 10/12 charges | Lesser Restore: 5/5

Saritirnen nocks another arrow and waits before shooting at the last remaining Aspis member

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Dolamite pummeling charges yellow using nonlethal damage. I guess he is Prone? Map does not show that he is.

Unarmed Strike, Flurry of Blows: 1d20 + 5 + 1 + 2 + 2 ⇒ (13) + 5 + 1 + 2 + 2 = 231d8 + 6 + 2 ⇒ (3) + 6 + 2 = 11

Unarmed Strike, Flurry of Blows: 1d20 + 5 + 1 + 2 + 2 ⇒ (12) + 5 + 1 + 2 + 2 = 221d8 + 6 + 2 ⇒ (4) + 6 + 2 = 12

Scarab Sages

HP 27/27; AC 14, T 10, FF 14; F+4, R+1, W+4; Perc +0, darkvision 60', Init +0; CMD 12

Jann nods as the others beat the Aspis agent. "I always enjoy a good walk in the wilds with my fellow Pathfinders. It always ends in a good time."


Honorbound Emissaries

Dolamite non-lethally beats the living tar out of the remaining Aspis mercenary, and things settle for the moment. Even as the Pathfinders take a well-deserved breather, however, the kobolds continue shouting about more intruders. It would seem the fight is not yet over!

That’s right! The fight’s not over! You do have some more time to get ready, though, so take some time to position yourselves where you think you’d like to be, throw on any buffs you want, etc. You have 2 rounds worth of actions! Ready...GO!

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Least now I can get in close. Laiashi retrieved her daggers and moves to the door.

Spending two move actions to switch weapons (daggers out now), and two more move actions to get to Denair.

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

"Great. Good job, everyone. We'll keep one of them alive to answer our quest- what are they yapping about now?"

Meredith hears the kobolds and turns to Denair. She drops her mace, then pulls out the wand of Bear's Endurance. Denair picks up the mace and stows it on Meredith's back. That's round 1

She applies the wand to Denair and the fae shudders in response. "Wow, what a rush."

Meredith pulls out her longspear. "That's all I have time for. Hold onto my cure wand, will ya?" Denair grabs her wand of Cure Light Wounds.

Grand Lodge

Neutral | Elf Male | Oracle 2 | AC 17 (T 13/Fl 14) | hp 13/13 | Init +4 | Fort +1 Ref +3 Will +4 | Perception +3 | Conditions: None | Spells: L1 (DC13): 5/5 | CLW wand: 50/50
Expendables:
Wands:CLW: 10/12 charges | Lesser Restore: 5/5

Saritirnen moves behind Dolomite and Ser Willem and pulls out the wand they had found.

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Round one - Dolamite pulls a wand as he moves up beside the door. He uses the wand to close his cat bite.

Cure Light: 1d8 + 1 ⇒ (4) + 1 = 5 Fully healed.

Round two - Dolamite swift casts Shield of Faith, puts the wand away, and readies an attack at the first enemy to move to where he can attack them.

Buffs include Bless, Divine Favor, Shield of Faith, Protection from Evil, Mage Armor and Bear's endurance. Current AC is 25/27 vs evil.

Readied Action:

Unarmed Strike: 1d20 + 7 + 1 + 2 ⇒ (15) + 7 + 1 + 2 = 251d8 + 6 + 2 ⇒ (7) + 6 + 2 = 15

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Ser Willem takes a deep breath, ready for the next phase, his sword twirling in his hand. "We got these ones, we can take the next group!"

No actions other than to be ready for the next fight.


Honorbound Emissaries

Any actions for Jann?

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision
Ser Willem Dargerion wrote:

Ser Willem takes a deep breath, ready for the next phase, his sword twirling in his hand. "We got these ones, we can take the next group!"

No actions other than to be ready for the next fight.

Did you not where Dolamite moved to?


Honorbound Emissaries

GM Rolls:
Green Entry position threaten<50: 1d100 ⇒ 29
Pink Entry position threaten<50: 1d100 ⇒ 65
Initiative (Green): 1d20 + 1 ⇒ (3) + 1 = 4
Initiative (Pink): 1d20 + 1 ⇒ (18) + 1 = 19
Initiative (Zaril): 1d20 + 4 ⇒ (2) + 4 = 6
Zaril Entry position threaten<50: 1d100 ⇒ 83

Moving Saritirnen up to where he stated. Moving Jann up with him with no further actions.

After arraying themselves ready for battle, the Pathfinders wait for their enemies to appear. They do not have to wait long, however, as two more poachers come barging into the room, one of them having the poor luck of positioning himself right in line for a kick from Dolomite!

INITIATIVE
The Aspis Attacks - Round 6
Bold may go!
Laiashi
Meredith

Aspic Merc 3 (Pink)
Ser Willem
Eerie Presence?
Dolamite (-9)
Saritirnen
Aspis Merc 4 (Green) (-15)
Denair
Jann

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

Gold Crown Longspear (TM) goes in...

Masterwork Longspear: 1d20 + 5 ⇒ (16) + 5 = 21
Arcane Strike, Damage: 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9

Aspis poacher comes out.


Honorbound Emissaries

Just for clarity, are you stabbing Green or Pink?

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

The one 10 feet to the left, not engaged with Dolomite.

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Laiashi steps forward and strikes with both daggers at the nearest agent.

Dagger 1 vs green, flat-footed: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d4 + 2d6 + 4 ⇒ (4) + (2, 2) + 4 = 12 +1 fire

Dagger 2 vs green, flat-footed: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d4 + 2d6 + 4 ⇒ (1) + (2, 4) + 4 = 11 +1 fire

Confirm crit 2: 1d20 + 5 ⇒ (10) + 5 = 15
Extra damage: 1d4 + 4 ⇒ (4) + 4 = 8


Honorbound Emissaries

Meredith deeply wounds the poacher who had avoided Dolamite's mighty kick, though he manages to keep his feet and stay in the fight. The other poacher, however, is not so lucky, as Laiashi steps forward and eviscerates him with her daggers! He falls with a scream of pain as she jabs her red-hot knife into his chest.

With his partner dispatched, the remaining mercenary steps away from Meredith's spear, drawing his hand axes with a flash of steel, and attacks the summoner!

Hand axe 1: 1d20 + 6 ⇒ (10) + 6 = 16 Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Hand axe 2: 1d20 + 6 ⇒ (8) + 6 = 14 Damage: 1d6 + 3 ⇒ (5) + 3 = 8

He catches Meredith with one of his axes, but she is able to raise her spear to block the second attack.

INITIATIVE
The Aspis Attacks - Round 6
Bold may go!
Laiashi
Meredith (-5)
Aspic Merc 3 (Pink) (-9)
Ser Willem
Eerie Presence?
Dolamite
Saritirnen
Denair
Jann

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Yay! Boards are back. Presuming he can do this, I measured out what I think to be a straight line, unless the stairs prevent Charging, if so, he will simply move to engage the Pink Ranger.. teehee..

Willem watches as the new opponents come into range of his companions' assault and then sees one of them on the outside. Gripping his sword tight, he surges forward, blade held high for a mighty downward swing.

Sword Charge (-2AC for 1 round): 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 141d8 + 3 ⇒ (1) + 3 = 4


Honorbound Emissaries

Willem brings his fire-forged blade down upon the poacher, who cries out in pain yet again as the knight strikes him and pierces through the thick furs and hide he wears for armor.

Suddenly a cruel, disembodied laugh erupts from behind the Pathfinders at the base of the stairs, and a voice cries out, "Die, Pathfinders! Die in the name of Angazhan!!!"

Longspear vs Willem Flat-footed, Flank, Bane: 1d20 + 8 + 2 + 2 ⇒ (3) + 8 + 2 + 2 = 15 Damage, Bane: 1d8 + 5 + 2d6 ⇒ (3) + 5 + (3, 2) = 13

Willem feels the point of a spear slam through a weak point in his thick armor, and suddenly, the spear is revealed as it becomes visible. As if a light is gradually revealing something hidden in darkness, the rest of the spear comes into view, followed by the arms holding it, and finally the rest of body of the person who attacked Ser Willem can be see by all! Before you have a chance to react, however, he pulls the spear from Willem's back and disappears behind the wall. Spring attack, along with ridiculous amounts of movement speed in case you're wondering.

INITIATIVE
The Aspis Attacks - Round 6
Bold may go!
Laiashi
Meredith (-5)
Aspic Merc 3 (Pink) (-9)
Ser Willem (-13)
Zaria Namoth
Dolamite
Saritirnen
Denair
Jann

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Dolomite pounces up and attacks the remaining poached with both stony fists. I have this one. Focus on the newcomer.

Unarmed Strike, Flurry of Blows: 1d20 + 5 + 1 + 2 ⇒ (15) + 5 + 1 + 2 = 231d8 + 6 + 2 ⇒ (6) + 6 + 2 = 14

Unarmed Strike, Flurry of Blows: 1d20 + 5 + 1 + 2 ⇒ (17) + 5 + 1 + 2 = 251d8 + 6 + 2 ⇒ (3) + 6 + 2 = 11


| 6 HD Female Eidolon Outsider (also counts as fey) | Meredith | Denair's HP 39/39| AC 22 (Mage Armor) T 12 FF 16 | CMD 21 | Saves 5/3/4 (Evasion)| Init 2 | Perception 16 | Invisible

"Eee! What was that?" Denair scampers after the new assailant, trying to punch him.

Power Attack Slam: 1d20 + 5 - 1 ⇒ (7) + 5 - 1 = 11
Power Attack Damage: 1d8 + 4 + 3 ⇒ (5) + 4 + 3 = 12

But it's not close enough.

Scarab Sages

HP 27/27; AC 14, T 10, FF 14; F+4, R+1, W+4; Perc +0, darkvision 60', Init +0; CMD 12

"Well, that was unexpected." Jann claps appreciatively. "Bravo, spearman. You made an otherwise uneventful day of waiting for the end of all things a little less expected. I grant you the gift of madness." Jann reaches toward him and makes a sign of benediction.

Will Save DC 15 or confused for 1 round. Confusion effect: 1d100 ⇒ 31 Does nothing but babble incoherently.

Grand Lodge

Neutral | Elf Male | Oracle 2 | AC 17 (T 13/Fl 14) | hp 13/13 | Init +4 | Fort +1 Ref +3 Will +4 | Perception +3 | Conditions: None | Spells: L1 (DC13): 5/5 | CLW wand: 50/50
Expendables:
Wands:CLW: 10/12 charges | Lesser Restore: 5/5

Unaware of what has transpired with the newest opponent Saritirnen heads for the wounded Willem.

double move


Honorbound Emissaries

Dolamite puts a swift end to yet another Aspis mercenary, while Denair gives chase to the newly visible spearman. Saritirnen positions himself to aid Willem, and Jann tries to share his gift of madness.

Will be confusion: 1d20 + 6 ⇒ (7) + 6 = 13

And indeed, though might not have really wanted it, the spearman accepts the gift and his mind becomes clouded with images of mighty elder deities arising from the sea and putting one intelligent species against another in bloody chaos and hysteria until none are left and the world falls silent.

INITIATIVE
The Aspis Attacks - Round 7
Bold may go!
Laiashi
Meredith (-5)
Ser Willem (-13)

Zaria Namoth
Dolamite
Saritirnen
Denair
Jann

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

Meredith moves up to Denair, grabs the wand and tries to use it on her.

UMD: 1d20 + 6 ⇒ (17) + 6 = 23
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

The wand activates, and Denair's ears twitch happily as some of her health is restored. "I'll chase this guy from above, I can climb quickly."

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

A new player. Laiashi decides to leave him for later when he dances out of reach with astonishing speed. She moves to the remaining agent nearby, trying to duck away from his weapon as she does so.

Acrobatics vs AoO: 1d20 + 8 ⇒ (7) + 8 = 15
Dagger: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
Damage: 1d4 + 2d6 + 4 ⇒ (1) + (6, 4) + 4 = 15 +1 fire


Honorbound Emissaries

Sorry, Laiashi, that guy was already down. I just didn't get a chance to pull him off the map. Feel free to redo your turn. If you're able to get into range to attack Zaril, you can roll over those rolls.

INITIATIVE
The Aspis Attacks - Round 7
Bold may go!
Laiashi (re-do this turn)
Meredith (-5)
Ser Willem (-13)
Zaria Namoth
Dolamite
Saritirnen
Denair
Jann

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Oh, whoops. I can't reach him this turn and attack, so I'll just make a single move action to hide behind the barrier.

Stealth: 1d20 + 9 ⇒ (13) + 9 = 22


Honorbound Emissaries

Botting Willem.

Ser Willem (double) moves to line up a charge lane and issues a challenge against this new opponent, who seems to be the real leader of the Aspis invaders.

Perception: 1d20 + 8 ⇒ (10) + 8 = 18
Confusion effect: 1d100 ⇒ 35

Overcome with Jann's spell, Zaril babbles incoherently as his enemies begin to surround him. Somehow, however, Jann seems to understand the nonsense speak.

INITIATIVE
The Aspis Attacks - Round 7
Bold may go!
Laiashi
Meredith (-5)
Ser Willem (-13, challenge vs. Zaril)
Zaril Namath (confused - beware the babble!)
Dolamite
Saritirnen
Denair
Jann

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Dolomite will double move to be behind the spearman. Note that he is below Jann.


| 6 HD Female Eidolon Outsider (also counts as fey) | Meredith | Denair's HP 39/39| AC 22 (Mage Armor) T 12 FF 16 | CMD 21 | Saves 5/3/4 (Evasion)| Init 2 | Perception 16 | Invisible

Now flanking with Dolamite, Denair tries to smash the interloper again.

Power Attack Slam, flanking: 1d20 + 5 - 1 + 2 ⇒ (20) + 5 - 1 + 2 = 26
Power Attack Damage: 1d8 + 4 + 3 ⇒ (6) + 4 + 3 = 13

Power Attack Slam, flanking: 1d20 + 5 - 1 + 2 ⇒ (13) + 5 - 1 + 2 = 19
Power Attack Damage: 1d8 + 4 + 3 ⇒ (3) + 4 + 3 = 10

"Oh my gosh! Did I hit him too hard?"

Scarab Sages

HP 27/27; AC 14, T 10, FF 14; F+4, R+1, W+4; Perc +0, darkvision 60', Init +0; CMD 12

Jann nods as the man. "Now we will need you to DROP your weapon." Jann commands. Will Save DC 15 or he drops anything held.

Grand Lodge

Neutral | Elf Male | Oracle 2 | AC 17 (T 13/Fl 14) | hp 13/13 | Init +4 | Fort +1 Ref +3 Will +4 | Perception +3 | Conditions: None | Spells: L1 (DC13): 5/5 | CLW wand: 50/50
Expendables:
Wands:CLW: 10/12 charges | Lesser Restore: 5/5

Saritirnen moves towards the babbling spearman. His head fills with the chorus of one combined voice and you hear him whisper"Rilanon. Come forth."

Rilanon now in control of Saritirnen's body points spreads his arms open and calls out one word. Almost instantaneously a wave of energy blasts the spearman.

Casting Ill Omen. No Save, but can be resisted by Spell Resistance.

ill omen:
You afflict the target with bad luck. On the next d20 roll the target makes, it must roll twice and take the less favorable result. For every five caster levels you have, the target must roll twice on an additional d20 roll (to a maximum of five rolls at 20th level).
A target who can speak and has at least one free hand and who is aware of the spell and its effects (such as from a Spellcraft check to identify the spell as it is cast) can negate one reroll by spending a move action to utter a brief prayer or good luck charm to appease the spirits of ill fortune.

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Sorry guys, been a rough week, but thanks for botting me GM. I meant to get something in last night after work...

"I don't know what you did, Jann, but keep it up. This guy is has to go." The wound in his back was bleeding, and he knew it, but the fight wasn't over yet.


Honorbound Emissaries

Will save vs command: 1d20 + 6 ⇒ (8) + 6 = 14
Ill Omen reroll: 1d20 + 6 ⇒ (2) + 6 = 8

The spearman, still uttering nonsense, begins to feel a compulsion to drop his weapon, and, just as he is trying to fight the urge, gets a massive slam to the chest from a fist like a tree branch.

INITIATIVE
The Aspis Attacks - Round 8
Bold may go!
Laiashi
Meredith (-5)
Ser Willem (-13, challenge vs. Zaril)

Zaril Namath (-23, Confused - beware the babble! Drops weapon on his turn :( )
Dolamite
Saritirnen
Denair
Jann

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

"Don't worry Denair, hit him as hard as you want to." Meredith casts some magic to slow him down even more.

Casting Daze. Will Save DC 12 or he loses his next action.

With the Spider Climb potion active, Meredith drops her longspear and climbs up the wall over above him.

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