Elf

Saritirnen's page

142 posts. Organized Play character for Karmic Knight.


Full Name

Saritirnen

Race

| AC 17 (T 13/Fl 14) | hp 13/13 | Init +4 | Fort +1 Ref +3 Will +4 | Perception +3 | Conditions: None | Spells: L1 (DC13): 5/5 | CLW wand: 50/50

Classes/Levels

Expendables:
Wands:CLW: 10/12 charges | Lesser Restore: 5/5

Gender

Neutral | Elf Male | Oracle 2

Languages

Elven, Common, Sylvan, Goblin

Strength 12
Dexterity 16
Constitution 10
Intelligence 14
Wisdom 12
Charisma 15

About Saritirnen

Male Elf Oracle (Dual Cursed) 2
XP: 3
Fame: 6
Prestige: 4
N Medium humanoid (elf)
Init +4; Senses Lower light vision; Perception +3
FC Oracle(1) +1 SP (L1-2)
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 13
Fort +1 Ref +3 Will +4
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Offense
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Speed 20 ft.
Melee Long Spear +2 '2-handed' (1d8+2/×3)
Melee Long sword +2 (1d8+1/19-20×2)
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Statistics
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Str 12, Dex 16, Con 10, Int 14, Wis 12, Cha 15
Base Atk +1; CMB +2; CMD 15
Feats Combat Expertise
Traits Veteran of battle - You gain a +1 trait bonus on Initiative checks, and if you are able to act during a surprise round, you may a draw a weapon (but not a potion or magic item) as a free action during that round.
Resilient +1 trait bonus Fort saves
Skills +8 Diplomacy; +6 Heal; +7 Knowledge (Religion); +6 Knowledge (History); +7 Knowledge (Planes); +6 Sense Motive; +7 Spellcraft;
Languages Elven, Common, Sylvan, Goblin
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Equipment
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Magic Items Wand of cure light wounds 50/50,
Other Gear long spear, long sword, short bow, arrows (20), hide, oracle's kit ( includes a backpack, a bedroll, a belt pouch, candles (10), a flint and steel, an iron pot, mess kit, rope 50ft, soap, torches (10), trail rations (5 days), and a waterskin.), alchemist fire x2, sunrod x2, 45 gp

botting instructions:

Saritirnen thinks of himself as a warrior first he will generally try to be tactful using his long spear to reach and attack when possible. In combat, he will use his command spell to benefit the party whether making an opponent approach, drop, etc. For healing he will use his cure light wounds wand first especially in combat.

combat macros:

TBD

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Special Abilities
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Oracle Curses (Ex)
Haunted Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known. At 5th level, add levitate and minor image to your list of spells known. At 10th level, add telekinesis to your list of spells known. At 15th level, add reverse gravity to your list of spells known.

Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance.

Mystery: Ancestor(Ex)

Class Skills
A dual-cursed oracle gains no additional class skills from her mystery.

Bonus Spells
Ill Omen (2nd),

Revelations
(1) Sacred Council – As a move action, you can call upon your ancestors to provide council. This advice grants you a +2 bonus on any one d20 roll. This effect lasts for 1 round. You can use this ability a number of times per day equal to your Charisma bonus.
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Spells
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Daily (1) 4 (2)

Known
(0) DC12 Detect Magic, Detect Poison, Stabilize, Guidance, Read Magic
(1) DC13 Cure Light Wounds, Command, Ill Omen
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Racial Traits
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Elven Immunities Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Elven Magic Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Keen Senses Elves receive a +2 racial bonus on Perception skill checks.
Weapon Familiarity Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon.
Low Light Vision Elves can see twice as far as humans in conditions of dim light.
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Appearance
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Age: 158 Height: 6'3" Weight: 148 lbs.
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Backstory
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Coming soon
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Special
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n/a

Scenario:
1. Wounded Wisp 6-10 1XP/2PP/2F 430 gp
2. Scions of the Sky Pt1 6-12 1XP/2PP/2F 515 gp
3.

Purchases:

wand of clw 2pp
healer's kit 100 gp
antitoxin 50 gp
Remaining Funds from Scenarios: 0 gp

Boons:

Explore, Report, Cooperate As a free or immediate action you may consider whether a particular action you name (e.g. subduing but not killing an enemy, befriending an NPC, or recovering a particular item) would help realize the goals of the Pathfinder society. GM then informs you whether action's impact would be positive (contributes to meeting secondary success in scenario) negative or negligible. If none of these accurately reflect the action's impact GM may respond with 5 words or less. Cross off after use.
Prized Find Earn 1 PP if at the end of a scenario you would fail to gain a PP due to failing success condition. Must gain at least 1 XP for completing scenario. Cross off after use.

Faction Card season 8: