[PFS] GM Mjolbeard's 'Scions of the Sky Key' Series (Inactive)

Game Master Mjolbeard89

On the Table

Initiative:
[dice=Farshaya]1d20+6[/dice
[dice=Jann]1d20[/dice
[dice=Laiashi]1d20+6[/dice
[dice=Meredith]1d20+2[/dice
[dice=Denair]1d20+1[/dice
[dice=Saritirnen]1d20+4[/dice
[dice=Willem]1d20+2[/dice


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Honorbound Emissaries

The mural depicts a fireball with long, trailing streaks descending from the sky.

Knowledge (history) or Knowledge (geography) DC 18:
The mural depicts a historical event called the Rain of Stars. Before recorded history, a fireball fell from the heavens and crashed into the land now called Numeria. Modern scholars believe the fireball was a vessel of some sort.


Honorbound Emissaries

The mural depicts two dwarves locked in battle. One of them has long, braided hair while the other is bald.

Knowledge (local) or Knowledge (dungeoneering) DC 18:
The bald dwarf in the mural is a duergar. According to legend, an outcast god turned their heads bald and their skin ashen gray. They are infamous slavers who believe that the surface dwarves are traitors of their race and that other creatures are fit only for service and torment.


Honorbound Emissaries

The mural depicts four complex symbols arranged on the four points of a compass rose slanted slightly to the right.

Appraise or Perception DC 18:
The symbol set on the south point of the compass rose is a stylized version of the symbol engraved on the piece of metal that the PCs found inside the dwarven talisman.


Honorbound Emissaries

The mural depicts rolling hills with dark gray, rocky soil, punctuated with veins of gold. A vine covered in lavender flowers crushes a giant lizard like a constricting serpent.

Knowledge (geography) or Knowledge (nature) DC 18:
This mural depicts the westernmost part of the Bandu Hills.


Honorbound Emissaries

The mural depicts a map with many rooms, some crude, others skillfully carved and rich in detail.

Knowledge (engineering) or Survival DC 18:
This mural depicts a stylized version of Ashkurhall, the dwarven settlement whose ruins the PCs are exploring. The map quite accurately shows how the parts that were built later are architecturally more impressive.


Honorbound Emissaries

The mural depicts a dwarf with his eyes cast to the ground and his hand held against his chest.

Heal or Sense Motive DC 18:
The dwarf looks worried and has lost much weight. It is likely that the dwarf depicted has a terminal disease.


Honorbound Emissaries

The mural depicts a demonlike creature with horns and wings.

Knowledge (engineering) or Knowledge (nature) DC 18:
The creature is a monstrous humanoid called a gargoyle. Gargoyles are best known for their ability to freeze in place to look like a statue. They are also ageless beings, and over time, their appearance changes to match the surrounding architecture.


Honorbound Emissaries

The mural depicts a humanoid with bulbous eyes and bowed legs.

Knowledge (geography) or Knowledge (local) DC 18:
The creature is a grippli, a member of the same race of humanoids from whom the Pathfinders gained the dwarven talisman.

Those who completed Scions of the Sky Key, Part 2 get an auto success on this one! Congrats! Go ahead and read this spoiler.


Honorbound Emissaries

The mural depicts a dwarf whose weapons and armor are made of wood and stone rather than metal. His skin bears numerous simple tattoos, and several bright feathers adorn his beard.

Knowledge (geography) or Knowledge (local) DC 18:
The dwarf in the mural is a Taralu. These jungle dwarves practice a version of ancestor worship alongside the worship of totems based on local creatures, particularly dragons and wyverns. These dwarves have a small but notable presence within the city of Kibwe.

Scarab Sages

HP 27/27; AC 14, T 10, FF 14; F+4, R+1, W+4; Perc +0, darkvision 60', Init +0; CMD 12

Knowledge 1 (history): 1d20 + 8 ⇒ (15) + 8 = 23
Knowledge 2 (history): 1d20 + 8 ⇒ (4) + 8 = 12
Knowledge 3 - cannot attempt
Perception 4: 1d20 ⇒ 2
Knowledge 5 - cannot attempt
Knowledge 6 - cannot attempt
Sense Motive 7: 1d20 ⇒ 15
Knowledge 8 - cannot attempt
Knowledge 9 auto success
Knowledge 10 cannot attempt!

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

"Fair enough." Meredith stares long and hard at most of the murals.

I'm using Guidance to give myself a +1

Quote:
The mural depicts four complex symbols arranged on the four points of a compass rose slanted slightly to the right.

Perception: 1d20 + 0 + 1 ⇒ (16) + 0 + 1 = 17

Quote:
The mural depicts a map with many rooms, some crude, others skillfully carved and rich in detail.

Survival: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19

Quote:
The mural depicts a dwarf with his eyes cast to the ground and his hand held against his chest.

Heal: 1d20 + 0 + 1 ⇒ (16) + 0 + 1 = 17

"Hey, Denair. Help me with these- especially these nature focused ones." Meredith muses as she focuses on three of the murals.


| 6 HD Female Eidolon Outsider (also counts as fey) | Meredith | Denair's HP 39/39| AC 22 (Mage Armor) T 12 FF 16 | CMD 21 | Saves 5/3/4 (Evasion)| Init 2 | Perception 16 | Invisible

"Oh! I can help!" Denair scoots alongside Meredith and looks at the murals.

I'm using Guidance to give Denair a +1 bonus

Quote:
The mural depicts four complex symbols arranged on the four points of a compass rose slanted slightly to the right.

Perception: 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 16

Quote:
The mural depicts rolling hills with dark gray, rocky soil, punctuated with veins of gold. A vine covered in lavender flowers crushes a giant lizard like a constricting serpent.

Knowledge(Nature): 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15

Quote:
The mural depicts a map with many rooms, some crude, others skillfully carved and rich in detail.

Survival: 1d20 + 0 + 1 ⇒ (19) + 0 + 1 = 20

"Oh, I get it! This is Ashkurhall, that's where we are now. Their uh... architecture improved over time. You chiseled more stone, I guess."

Quote:
The mural depicts a dwarf with his eyes cast to the ground and his hand held against his chest.

Sense Motive: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20

"Oh that poor dwarf! He's so skinny! He got a disease that killed him, he must be in the later stages."

Quote:
The mural depicts a demonlike creature with horns and wings.

Knowledge(Nature): 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25

"Oh hey, another gargoyle! Do you know their appearance changes over time to match their habitat? I mean, the surrounding architecture?"

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

On my phone, and replying sucks in Wayfinder. Sigh.
1.
2.
3. Knowledge (local): 1d20 + 6 ⇒ (18) + 6 = 24
4. Perception: 1d20 + 5 ⇒ (20) + 5 = 25
5.
6. Survival untrained: 1d20 - 1 ⇒ (7) - 1 = 6
7. Sense Motive: 1d20 + 3 ⇒ (16) + 3 = 19
8.
9. Auto-success!
10. Knowledge (local): 1d20 + 6 ⇒ (12) + 6 = 18

-Posted with Wayfinder

Scarab Sages

HP 27/27; AC 14, T 10, FF 14; F+4, R+1, W+4; Perc +0, darkvision 60', Init +0; CMD 12

"See, here is the dwarven quest for sky. See, they seek the world above, even though it will be devoured by the darkness between the stars!"

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision
GM Mjolbeard wrote:

The mural depicts a dwarf in a cave gazing up and shielding her eyes with a hand.

** spoiler omitted **

Knowledge (history): 1d20 + 5 ⇒ (14) + 5 = 19 Success!

Knowledge (religion): 1d20 + 5 ⇒ (4) + 5 = 9

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision
GM Mjolbeard wrote:

The mural depicts a fireball with long, trailing streaks descending from the sky.

** spoiler omitted **

Knowledge (history): 1d20 + 5 ⇒ (5) + 5 = 10

Knowledge (geography): 1d20 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision
GM Mjolbeard wrote:

The mural depicts four complex symbols arranged on the four points of a compass rose slanted slightly to the right.

** spoiler omitted **

Perception: 1d20 + 10 ⇒ (5) + 10 = 15

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision
GM Mjolbeard wrote:

The mural depicts a dwarf with his eyes cast to the ground and his hand held against his chest.

** spoiler omitted **

Heal: 1d20 + 9 ⇒ (2) + 9 = 11

Sense Motive: 1d20 + 13 ⇒ (14) + 13 = 27 Success!

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Ugh. Apparently the rest of my post got eaten.

The first several murals are beyond Laiashi's knowledge, so she follows the lead of her allies. However, she recognizes what's happening in the third. "That's a duergar, a deep dwarf. Their goal is to enslave all the normal dwarves."

"That southern symbol," she says when they approach the fourth mural. "It looks the same as the one on the talisman, or close enough."

She doesn't recognize the next two, but she notices something in the seventh. "He's got some kind of disease. Fatal, from the look of it. See how much weight he's lost?"

The ninth mural is immediately recognizable to all of them. "A gillman! We've been dealing with a local tribe of them. Not surprising they'd be involved here."

"I've heard of those dwarves," she says of the final painted figure. "They're called the Taralu. They worship totems of dragons and their own ancestors. There aren't that many of them."

-Posted with Wayfinder

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)
GM Mjolbeard wrote:

The mural depicts a dwarf with his eyes cast to the ground and his hand held against his chest.

** spoiler omitted **

Sense Motive: 1d20 + 9 ⇒ (4) + 9 = 13

Willem looks around at the images, each one as odd as the next. He could read a man's face up close and in person, but ancient drawings eluded him. What does it matter? He thinks. We have the talisman and none of these are true nobles.

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)
GM Mjolbeard wrote:

The mural depicts a humanoid with bulbous eyes and bowed legs.

** spoiler omitted **
Those who completed Scions of the Sky Key, Part 2 get an auto success on this one! Congrats! Go ahead and read this spoiler.

Willem listened to the others explain what they could figure out. He recognized the gillmen, especially since the drawing looked like the one that gave him attitude earlier. "I've heard of the Quest for Sky, but alas my knowledge of Dwarven history is not as keen as others."


Honorbound Emissaries

Was giving Saritirnen some time to get his post up last night, but you guys already passed enough checks to succeed here, so we'll move on.

The Golden Guardian nods approvingly. “You truly are the worthy bearers of the talisman, so I shall tell you a story that Sigrin of Ashkurhall, the founder of this place, once told me.

“Long ago, when Sigrin’s father ruled as king, the dwarves rose from the depths and built a citadel so mighty that even a titan would gaze upon it in awe. Centuries later, a shower of stars rained upon a land not far from the dwarven hold. The dwarves marched to investigate. They found many wonderful things, the greatest of which was the mysterious artifact they named the Sky Key.

“But dark times soon followed, for their cousins from the underworld fell upon the dwarven citadel. Caught unprepared, the dwarves knew they could not hold off against the siege. The king ordered all but his most trusted guards to leave, and stayed behind to buy his people time to escape. Before Sigrin and her three siblings left to lead the dwarves to safety, the king gave each of them a piece of the Sky Key, and kept one for himself. The dwarves traveled far and wide, but the dangerous journey across the unknown land caused rifts in their clan. One by one, the king’s children went their separate ways, each taking a piece of the key and a part of the clan. Sigrin’s dwarves made their way to this continent, and though they found it quite inhospitable, they pressed on. After much searching, they found gold and started building this place. Their prosperity grew with each passing decade.”

Grinning, the Guardian continues, “That’s when I entered the picture. We didn’t get along at first, but I came to realize they were decent people, who appreciated stone and gold as much as I did.

“Their luck did not last, however. A sickness came over the dwarves, and the survivors were too few in number to continue their lineage. Rather than slowly die out here, they chose to leave. However, they wanted someone to watch over this place. They chose me. Sigrin went to her grippli allies and gave them her piece of the key. Where the dwarves were going, they couldn’t hold onto their memories and traditions. I think Sigrin made up a monstrous story about me—I probably deserved it,” the Guardian says with a grin, “but the story was to protect this place and the piece of the key.”

The Guardian stares at the last mural for a long time. “The dwarves left to join their cousins who lived in the jungle to the east. They never came back.”

Scarab Sages

HP 27/27; AC 14, T 10, FF 14; F+4, R+1, W+4; Perc +0, darkvision 60', Init +0; CMD 12

Jann smiles widely. "They tell many monstrous stories about me, too." He scratches at a cancerous sore on his face, which begins to ooze with pus.

Grand Lodge

Neutral | Elf Male | Oracle 2 | AC 17 (T 13/Fl 14) | hp 13/13 | Init +4 | Fort +1 Ref +3 Will +4 | Perception +3 | Conditions: None | Spells: L1 (DC13): 5/5 | CLW wand: 50/50
Expendables:
Wands:CLW: 10/12 charges | Lesser Restore: 5/5

Apologies GM. Got home too late from class

"They journeyed further to the east and left all this treasure here? Since the dwarves how many times have you been visited by those other than kobolds which revere you?"


| 6 HD Female Eidolon Outsider (also counts as fey) | Meredith | Denair's HP 39/39| AC 22 (Mage Armor) T 12 FF 16 | CMD 21 | Saves 5/3/4 (Evasion)| Init 2 | Perception 16 | Invisible

"Oh no..." Denair seems lost. "That's terrible."

"Raiders enjoyed defiling my forest. They would pour all sorts of weird potions and stuff into the ponds, they would hunt more than they needed to- they would even start fires. Plus they weren't kind at all to the people who were nice- like the Boss here." She gives a sideways glance to Meredith.

"When they poisoned my home tree and razed the Boss's home, she gave me a chance to see the world and a chance to be free. I guess they wanted you to be a gargoyle to scare people off? You must get lonely out here, the kobolds worship you but they don't really converse with you, huh?" Denair scuttles up the guardian and looks at it in the eye.

"What can I-we do to help you? I know we have to get the Sharrowsmith guy here out but you need help, too!"

Diplomacy: 1d20 ⇒ 19
Phew, glad I didn't roll a 1 there.

Meredith is surprised with Denair's initiative, but ultimately agrees with her sincerity. Besides, it just felt right.

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

"That's so... sad." Laiashi looks from the Guardian to the last mural. "I'm sure there are dwarves in the Society who would be very interested in repopulating this place. If you like."

-Posted with Wayfinder

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

How did you go from working with the might and noble dwarves to protecting these creatures? Dolomite asks, indicating the kobolds.

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

"It is a very interesting story.", Willem agrees. "It seems the dwarves have no interest in returning, but these kobolds, if led properly, could live in harmony with the gillmen and the settlers in these parts. I would gladly put forth word to have sent an envoy to make such a thing happen."

Aid Diplomacy: 1d20 + 12 ⇒ (10) + 12 = 22


Honorbound Emissaries

The Guardian nods solemnly at your kind offers of alliance and aid, and begins to respond, but he is suddenly cut off as one of the kobolds from before bursts through the large doors leading into the temple, staggering and bloody from numerous wounds across his body. The kobold collapses wordlessly, but is soon followed by more of its fellows, a couple of which pick up their fallen comrade and carry him toward the northeast corner of the temple. As they move through the tunnel, they shout up to the Guardian, "More intruders! They attacked us!" Though you can see that the kobolds are badly injured, they also shout excitedly about how their traps slowed the enemies and how Stinkeye, your basilisk buddy, chewed on one man's legs while he turned another to stone!

With all the excitement, the Golden Guardian turns to you and pleads, "Friends of Ashkurhall, prove your friendship now and defend this place from these violent intruders. Redeem the violence you have done against these kobolds. I shall also join the fray!"

COMBAT IS COMING!
You have one round worth of time to do any preparations/buffs you'd like to do to prepare for the coming assault. No initiative order yet. Go!

Grand Lodge

Neutral | Elf Male | Oracle 2 | AC 17 (T 13/Fl 14) | hp 13/13 | Init +4 | Fort +1 Ref +3 Will +4 | Perception +3 | Conditions: None | Spells: L1 (DC13): 5/5 | CLW wand: 50/50
Expendables:
Wands:CLW: 10/12 charges | Lesser Restore: 5/5

Saritirnen calls upon his divine energy and imbues Sir Willem with guidance.

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

Meredith uses the wand of Bear's Endurance and enhances Dolamite's vigor with it. "You and Willem take the lead. It's kind of cramped in there, so Denair and I will try to flank."

Scarab Sages

HP 27/27; AC 14, T 10, FF 14; F+4, R+1, W+4; Perc +0, darkvision 60', Init +0; CMD 12

Jann nods and offers to cast a Cure Light Wounds prayer on anyone who requires it. CLW: 1d8 + 3 ⇒ (1) + 3 = 4

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Laiashi bites back the urge to point out that the kobolds attacked first, and nods. She pulls out her hand crossbow and loads the weapon.

-Posted with Wayfinder

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Accepting the buff Domlamite nods agreement and moves to block the door. As he does so he pulls a wand and use it to Bless the party, he includes the guardian and as many kobolds as he can in the bless. Irori guide you in perfection. He intones.

I am unsure where we all are but I have moves based on being up near the altar. Buffs include Bless, Protection from Evil, Mage Armor and Bear's endurance.

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Willem nods as he moves to the front once he receives his blessings. He had a feeling he would need them, even if this creature joined them in the fray. Drawing his sword, he stands next to Dolamite, ready for what might be coming for them.


Honorbound Emissaries

Dolomite, you're fine at the spot you moved to. I put everyone up on the altar so you could all see the murals on the walls. You or Willem may have moved a little more than you strictly had the move speed, but I'm not gonna fuss about it.
Alrighty, folks, let's do this thing!

Just as the Pathfinders finish preparing for the oncoming fight, a large jungle cat comes rushing into the room, followed by a half-orc woman carrying a deadly-looking axe and two men dressed largely in crudely stitched animal hides. The half-orc woman looks around the room as she enters, spots Willem and Dolomite on the stairs, and shouts to the leopard, "Sic 'em, girl!"

Initiative:
Dolamite: 1d20 + 1 ⇒ (5) + 1 = 6
Jann: 1d20 ⇒ 3
Laiashi: 1d20 + 6 ⇒ (20) + 6 = 26
Meredith: 1d20 + 2 ⇒ (18) + 2 = 20
Denair: 1d20 + 1 ⇒ (2) + 1 = 3
Saritirnen: 1d20 + 4 ⇒ (1) + 4 = 5
Willem: 1d20 + 2 ⇒ (12) + 2 = 14
Wave 1
Kamektah the Huntress: 1d20 + 1 ⇒ (19) + 1 = 20
Aspis merc 1: 1d20 + 1 ⇒ (13) + 1 = 14
Aspis merc 2: 1d20 + 1 ⇒ (14) + 1 = 15
Leopard: 1d20 + 6 ⇒ (19) + 6 = 25
Wave 2
Aspis merc 3: 1d20 + 1 ⇒ (6) + 1 = 7
Aspis merc 4: 1d20 + 1 ⇒ (11) + 1 = 12
Zaril Namoth: 1d20 + 4 ⇒ (9) + 4 = 13

INITIATIVE
The Aspis Attacks - Round 1
Bold may go!
Laiashi
Leopard
Meredith
Kamektah the Huntress
Aspis merc 2
Ser Willem
Aspis merc 1
Dolomite
Saritirnen
Denair
Jann

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Even if that stone barrier provides cover, I think I can safely shoot from here.

"Oh I don't think you want to do that," Laiashi says, flash-heating her bolt as she moves forward.

Hand crossbow vs cat (flat-footed): 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d4 + 2d6 ⇒ (2) + (4, 2) = 8 +1 fire

-Posted with Wayfinder


| 6 HD Female Eidolon Outsider (also counts as fey) | Meredith | Denair's HP 39/39| AC 22 (Mage Armor) T 12 FF 16 | CMD 21 | Saves 5/3/4 (Evasion)| Init 2 | Perception 16 | Invisible

Knowledge(Nature): 1d20 + 5 ⇒ (17) + 5 = 22
"Oh look, another kitty. Leopard? Jaguar?...bobcat?"


Honorbound Emissaries

Denair recognizes the cat as a leopard, and a particularly ferocious one at that, though the kobolds’ defenses did their part to wear the animal down a bit. Laiashi does her part too, as her bolt pierced the cat’s haunches.

The leopard is quick to respond, however, and it rushes up the steps to claw at Dolamite.

Bite: 1d20 + 8 ⇒ (18) + 8 = 26 Damage: 1d6 + 5 ⇒ (4) + 5 = 9

INITIATIVE
The Aspis Attacks - Round 1
Bold may go!
Laiashi
Leopard -(9)
Meredith
Kamektah the Huntress
Aspis merc 2
Ser Willem
Aspis merc 1
Dolomite (-9)
Saritirnen
Denair
Jann

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

Meredith uses the last of her strong magic to cast Shield on Denair. "Hop down there and flank 'em! I'll need some more time..." Meredith begins running across the platform. She draws a potion of Spider Climb along the way...


Honorbound Emissaries

Meredith casts a spell to add to Denair's defenses and prepares to make her own approach into combat.

Meanwhile, the half-orc warrior charges up to join the fray, and one of the poachers moves further into the room to fire at Meredith as she stands open on the walkway. As the attackers spread throughout the temple, they shout and jeer at you all, "Die, Pathfinders! Haha! Long live the Aspis Consortium!"

Heavy crossbow, favored enemy (human): 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9 Damage, favored enemy (human): 1d10 + 2 ⇒ (2) + 2 = 4

After firing his shot at Meredith, he drops the crossbow and draws a hand axe, brandishing the blade at the Pathfinders.

INITIATIVE
The Aspis Attacks - Round 1
Bold may go!
Laiashi
Leopard -(9)
Meredith
Kamektah the Huntress
Aspis merc 2
Ser Willem
Aspis merc 1
Dolomite (-9)
Saritirnen
Denair
Jann


| 6 HD Female Eidolon Outsider (also counts as fey) | Meredith | Denair's HP 39/39| AC 22 (Mage Armor) T 12 FF 16 | CMD 21 | Saves 5/3/4 (Evasion)| Init 2 | Perception 16 | Invisible

"Miss!" Denair yelps as Meredith runs past the bolt.

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Seeing one of the mercenaries charge right at him, Willem decides to quickly drop him to move towards their obvious leader. She was the one he wanted.

Sword Strike at nearest Mercenary: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 251d8 + 3 ⇒ (2) + 3 = 5

If that drops him, he will move towards the Huntress and issue a challenge, else he will stay put until this guy is down.


Honorbound Emissaries

Willem, the half-orc that charged up in your face looks like she is the leader of this group.

Willem's blade bites into the half-orc warrior's shoulder, but she sneers at him as her blood begins to flow from this fresh wound. "Please, boy, you call that a cut? I, Kamektah the Huntress, will show you what a true wound looks like!"

While Willem waits in anticipation of that attack, the final poacher follows his companion's lead and moves further into the room. He raises his crossbow as he clears the stone ledge bordering the stairs up to the walkway and fires at Laiashi.

Heavy crossbow: 1d20 + 5 ⇒ (8) + 5 = 13 Damage: 1d10 ⇒ 5

The bolt flies wide of its target and skitters off of the far wall. Cursing, the poacher drops the crossbow and draws and hand axe from his belt as well.

INITIATIVE
The Aspis Attacks - Round 1
Bold may go!
Laiashi
Leopard -(9)
Meredith
Kamektah the Huntress (-5)
Aspis merc 2
Ser Willem
Aspis merc 1
Dolomite (-9)
Saritirnen
Denair
Jann

Scarab Sages

HP 27/27; AC 14, T 10, FF 14; F+4, R+1, W+4; Perc +0, darkvision 60', Init +0; CMD 12

Jann looks without surprise at the Aspis. "I thought I smelled cowardice and failure!" he exclaims. He walks toward them as he reaches toward the leader woman and says "DROP!" Casting command, Will DC 15


| 6 HD Female Eidolon Outsider (also counts as fey) | Meredith | Denair's HP 39/39| AC 22 (Mage Armor) T 12 FF 16 | CMD 21 | Saves 5/3/4 (Evasion)| Init 2 | Perception 16 | Invisible

Denair crawls to the edge of the platform and jumps off, trying to keep her balance.
Acrobatics: 1d20 + 6 ⇒ (1) + 6 = 7
Denair faceplants.
Falling Damage: 2d6 ⇒ (6, 4) = 10
"Ow." She stands up, cracked bark falling off of her. "That didn't go right...really wish I could climb."

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Round 2 action

Laiashi steps toward the barrier as she reloads her crossbow.

Hand crossbow vs red: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d4 ⇒ 1

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Everyone, please remember you are Blessed for +1 to hit and against fear saves.

Bitten by the cat, Dolomite focuses on taking down that threat. He swift casts divine favor and flurries. His first attack is a stunning blow. If the cat drops he turns his attacks on another target.

Unarmed Strike, Flurry of Blows: 1d20 + 7 + 1 + 2 ⇒ (7) + 7 + 1 + 2 = 171d8 + 6 + 2 ⇒ (7) + 6 + 2 = 15

Unarmed Strike, Flurry of Blows with Stunning fist: 1d20 + 1 + 2 ⇒ (20) + 1 + 2 = 231d8 + 6 + 2 ⇒ (2) + 6 + 2 = 10

Free Trip from Pummeling Bully: 1d20 + 7 + 1 + 2 ⇒ (2) + 7 + 1 + 2 = 12

Confirm Threat?: 1d20 + 7 + 1 + 2 ⇒ (13) + 7 + 1 + 2 = 231d8 + 6 + 2 ⇒ (3) + 6 + 2 = 11

Ki point for Extra Attack: 1d20 + 7 + 1 + 2 ⇒ (9) + 7 + 1 + 2 = 191d8 + 6 + 2 ⇒ (7) + 6 + 2 = 15

Buffs include Bless, Divine Favor, Protection from Evil, Mage Armor and Bear's endurance.

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Thanks Dolamite! So my 12 becomes a 13. Though I doubt it'll matter.


Honorbound Emissaries

Dolomite strikes twice at the leopard, and, though his first attack doesn't hit the mark, he manages to make contact with the second punch, and knocks the cat unconscious. Calling upon his reserves of energy and will, he makes yet another attack, this time directed at Kamektah, and he hits the barbarian, injuring her badly.

To make matters worse for Kamektah, Jann strides forward and issues a magically empowered command.

Will save: 1d20 + 3 ⇒ (11) + 3 = 14

She freezes in place, and looks as if she will fall flat on her face as soon as she is able to act. She'll drop on her turn! Well done!

Laiashi's bolt, though guided to its target with the help of Irori's blessing, does not quite pierce the target Aspis mercenary's hide armor.

INITIATIVE
The Aspis Attacks - Round 1
Bold may go!
Saritirnen
-------------------------
The Aspis Attacks - Round 2
Laiashi
Meredith
Kamektah the Huntress (-20)
Aspis merc 2
Ser Willem
Aspis merc 1
Dolomite (-9)
Saritirnen
Denair
Jann

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