[PFS] GM Lithrac's The Merchant's Wake (#5-21) - PbP Gameday 3 (Inactive)

Game Master Cyril Corbaz


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Grand Lodge

Jani misses the assassin, though the spell remains charged in the witch's hand.

Silver Crusade

Rhydderch moves forward 10 feet and attempts to finish off the assassin.

Attack: 1d20 + 9 ⇒ (14) + 9 = 23, Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Liberty's Edge

male dwarf barbarian - HP: 55/55, - AC 21/14T/18FF, -F:+7 (+9 vs poison, spells and SLA) R:+3 (+4 vs traps, +5 vs p, s, and SLA) W: +2 (+4 vs p, s, SLA)

Still raging, Thifmar attempts to knock the assassin unconscious with one of his armored hands.

1d20 + 10 ⇒ (3) + 10 = 13 for non-lethal: 1d3 + 5 ⇒ (3) + 5 = 8

Grand Lodge

GM rolls:
Perception (Jani): 1d20 + 4 ⇒ (1) + 4 = 5
Perception (Rhydderch): 1d20 + 11 ⇒ (1) + 11 = 12
Perception (Shel): 1d20 + 11 ⇒ (8) + 11 = 19
Perception (Thifmar): 1d20 + 9 ⇒ (2) + 9 = 11
Perception (Zac): 1d20 + 7 ⇒ (20) + 7 = 27
Perception (Zymir): 1d20 + 3 ⇒ (1) + 3 = 4

Thanks to Rhydderch's expert blow, the assassin drops, bleeding and unconscious, on the ground. After stabilizing him, you see that the assassin is of keleshite ethnicity, and had coins minted in the Five King's Mountains in his pouch. Zac searches him thoroughly and finds a holy symbol of Sarenrae hidden in his belt.

Knowledge (religion) DC 18:
This holy symbol is a bit different that the regular symbol for Sarenrae though, and this variation is used by a sect of fanatics who call themselves the "Cult of the Dawnflower".

Zymir can sift through his surface thoughts at his leisure; he detects that he was ordered to kill Temel by a Qadiran man named al-Iwass. Zymir even gets a look at the man's face, but it remains unknown to him. The oracle finds that the assassin belongs to a sect called the Cult of the Dawnflower, who pretend to exercise the goddess's will by chastising the infidels. Nothing more can be found from the assassin, who seems ready to die rather than say anything.

Temel thanks you vigorously of course, for he thought his death was round the corner this time. He ensures you of his continued benevolence in the days to come.

Aaqir takes you aside and speaks with you in private, expressing his bewilderment at the recent events but reaffirming his desire to put an end to this disruption. He observes that the zombies appear to have come from the east—in the direction of the graveyard—and he’s concerned for Umut’s safety, as she has yet to return despite the graveyard only being ten minutes’ walk from the manor. He requests you investigate and ensure that she is safe while he tends to the guests and helps to defend against any further attacks.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel nods at the request. "What a dinner this has turned out to be!". She leads the others out to the graveyards.

Perception 1d20 + 11 ⇒ (4) + 11 = 15

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Knowledge(religion): 1d20 + 7 ⇒ (14) + 7 = 21

Jani stares at the holy symbol, and declares, "This man is a Dawnflower Cultist. It is a splinter group of the most holy church of Sarenrae. This symbol, see here, where Her hand is holding a scimitar? In the proper holy symbol of Sarenrae, Her hand is empty. The Cult must be responsible for all this. We must hurry to stop this madness."

After Zymir confirms that the man is a Dawnflower cultist, Jani nods firmly.

Silver Crusade

"No time to waste...let's be off."

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

I don't think anyone got hurt during that except the assassin, right?

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

religion: 3 + 1d20 ⇒ 3 + (16) = 19 he relays the info speaking of which, do any clerics or any of you divine casters want this?

edit: nevermind, someone beat me to it, but this ensures my ally isn't wrong

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

As they hurry to their destination, Jani asks Zac and Thifmar, "If we end up in a fight again, we can enlarge one of you again. Which one of you would like this?"

I'm not asking Rhydderch since he's not a valid target for Enlarge Person.

Grand Lodge

The graveyard used by the Bahjari family is one they share with several other wealthy families in Katheer. Small crypts and mausoleums containing the matriarchs and patriarchs dot the fenced-in burial ground, and freestanding gravestones mark where less influential
family members are interred.

Many graves have been disturbed, and the doors of several mausoleums hang open. To the south lies the Bahjari family mausoleum. A woman clad in black robes lies prone near its door-this is Umut, the priestess that conducted the ceremony earlier. She's covered in bruises, has half of her robes torn, and appears to have been mauled by undead. Anyone could tell that her wounds have probably been infected.

"Y... you! Pharasma be praised, someone has come." she says with a desperate voice, yet somehow relieved now. "It all began when I brought the the gifts in the Bahjari crypt. At that moment, one of them released a powerful wave of necromantic energy that animated the bodies of the buried nobles. I battled them as best I could but I was only able to fend off the creatures that tried to shamble out of the crypt, not the ones that rose from the graves outside. Please, I beg you, help me face the creatures that are still sealed inside! The goddess would never forgive me for remaining idle as foul undeads walk this sacred ground."

GM rolls:
Perception (Jani): 1d20 + 4 ⇒ (17) + 4 = 21
Perception (Rhydderch): 1d20 + 11 ⇒ (8) + 11 = 19
Perception (Shel): 1d20 + 11 ⇒ (7) + 11 = 18
Perception (Thifmar): 1d20 + 9 ⇒ (11) + 9 = 20
Perception (Zac): 1d20 + 7 ⇒ (20) + 7 = 27
Perception (Zymir): 1d20 + 3 ⇒ (15) + 3 = 18

Zac:
In your opinion, some of the injuries were faked.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Sense Motive 1d20 + 6 ⇒ (13) + 6 = 19

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Jani withdraws their wand of CLW from their belt and prepares to heal the cleric.

Grand Lodge

Shel:
You think she's telling the truth, her pain and distress are sincere.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

"She needs healing. Tell us more, lady. Why are you here? What exactly were you attempting to do? The more you tell us, the more we will be able to help."

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

Zac points out the flaws to everyone, but does so quietly. read my last spoiler

bluff: -2 + 1d20 ⇒ -2 + (20) = 18 because I'm trying not to make it obvious to the NPC that I know.

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

CLW to heal the cleric: 1d8 + 1 ⇒ (3) + 1 = 4

Silver Crusade

"Miss...it appears as though your level of injury is inconsistent with your story. Is there something you're not telling us?"

Scarab Sages

Oracle of Lore 5
Defense:
AC 21; Touch 16; Flat-footed 15; CMD 11; hp 33 /33; Fort +2; Ref +7; Will +5
Offense:
Initiative: +0; Spd 20ft; CMB: +1; Quarterstaff +1 (1d6-2/ x2)
Skills:
Diplomacy +12; Heal: +5; Knowledge (Arcane, Religion +13), (Planes +11), ( Dungeon, History, Nature +10); Spellcraft: +12; Use Magic Device: +14

Before leaving for the cemetery Zymir will ask Aaqir if he had ever meet Umut before and if he noticed the priest acting strange in anyway. On the way Zymire the tells the group how the priest seems suspicious to him. Her performance of the burial rights before, while accurate, were sloppy and definitely not up to par with someone of her position within the church. I believe she might be an imposer.

Liberty's Edge

male dwarf barbarian - HP: 55/55, - AC 21/14T/18FF, -F:+7 (+9 vs poison, spells and SLA) R:+3 (+4 vs traps, +5 vs p, s, and SLA) W: +2 (+4 vs p, s, SLA)

Thifmar slowly releases his rage. (he is now fatigued for the number of rounds he raged.)

Looking at Jani, Thifmar says "I won't mind being enlarged. I won't be able to call upon the anger of my tribe for awhile so the increase in size would help with any up coming battles."

Grand Lodge

"I guess my devotion in Urgathoa was too great for me to impersonate that priestess... die now and serve my Mistress for all eternity!"
Drawing a scythe, she seems about to mow your lives down.

Initiative rolls:

Initiative (Jani): 1d20 + 7 ⇒ (19) + 7 = 26
Initiative (Rhydderch): 1d20 + 4 ⇒ (20) + 4 = 24
Initiative (Shel): 1d20 + 8 ⇒ (12) + 8 = 20
Initiative (Thifmar): 1d20 + 2 ⇒ (18) + 2 = 20
Initiative (Zac): 1d20 + 9 ⇒ (8) + 9 = 17
Initiative (Zymir): 1d20 ⇒ 18
Initiative (Shirin): 1d20 - 1 ⇒ (3) - 1 = 2

Initiative - round 1
1. Jani, Rhydderch, Shel, Thifmar, Zymir, Zac
2. Shirin the impostor

Desecrated Crypt map

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel moves forward into an empty square and slices her magical kukri at the priestess.

Attack 1d20 + 2 + 11 ⇒ (18) + 2 + 11 = 31

Damage 1d3 + 2 + 3 ⇒ (1) + 2 + 3 = 6

Possible crit 1d20 + 2 + 11 ⇒ (11) + 2 + 11 = 24

Damage 1d3 + 2 + 3 ⇒ (3) + 2 + 3 = 8

Scarab Sages

Oracle of Lore 5
Defense:
AC 21; Touch 16; Flat-footed 15; CMD 11; hp 33 /33; Fort +2; Ref +7; Will +5
Offense:
Initiative: +0; Spd 20ft; CMB: +1; Quarterstaff +1 (1d6-2/ x2)
Skills:
Diplomacy +12; Heal: +5; Knowledge (Arcane, Religion +13), (Planes +11), ( Dungeon, History, Nature +10); Spellcraft: +12; Use Magic Device: +14

BE STILL! Zymir command pointing at the priestess
Command DC 17
Halt: The subject stands in place for 1 round. It may not take any actions but is not considered helpless.

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Jani was adjacent, using a CLW on the bad guy like a chump.

concentration to cast defensively: 1d20 + 7 ⇒ (16) + 7 = 23

Jani casts Chill touch and attacks the priestess with it.

touch attack: 1d20 ⇒ 19

damage: 1d6 ⇒ 1

DC 16 Fort save or take 1 STR damage.

Jani then steps back to give the fighters room.
-Posted with Wayfinder

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

zac will shift with his axe and swing. hit: 7 + 1d20 ⇒ 7 + (11) = 18
dmg: 1d12 + 3 ⇒ (9) + 3 = 12

Silver Crusade

Rhydderch takes a five foot step forward and attacks; saddened that yet another encounter has turned violent.

Power Attack: 1d20 + 7 ⇒ (19) + 7 = 26, Damage: 1d8 + 8 ⇒ (8) + 8 = 16
Confirm: 1d20 + 7 ⇒ (11) + 7 = 18, Damage: 1d8 + 8 ⇒ (1) + 8 = 9

Grand Lodge

Rolling Sneak attack damage for you Shel, since you forgot it (the impostor is still FF).
Sneak Attack: 2d6 ⇒ (1, 3) = 4

Will: 1d20 + 9 ⇒ (2) + 9 = 11
Fort: 1d20 + 7 ⇒ (17) + 7 = 24

The priestess of Urgathoa is slain thrice over by the joint efforts of the Pathfinders! After their combined attacks, nothing remains but a bloody mess.

End combat.

Wait... what was that sound coming from the crypt?!

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

"We will start casting the enlargement spell to make Thifmar more formidable. When it is done, open the door!" Casting as described. 1 round casting time.

-Posted with Wayfinder

Grand Lodge

Initiative rolls:
Initiative (Jani): 1d20 + 7 ⇒ (10) + 7 = 17
Initiative (Rhydderch): 1d20 + 4 ⇒ (12) + 4 = 16
Initiative (Shel): 1d20 + 8 ⇒ (16) + 8 = 24
Initiative (Thifmar): 1d20 + 2 ⇒ (16) + 2 = 18
Initiative (Zac): 1d20 + 9 ⇒ (14) + 9 = 23
Initiative (Zymir): 1d20 ⇒ 5
Initiative (Bahjari scion): 1d20 + 7 ⇒ (14) + 7 = 21
Initiative (Skeletons): 1d20 + 8 ⇒ (4) + 8 = 12

Thifmar is grown to an overly large size, which makes it very impractical for him to enter the cramped crypt. He squeezes through, though, and manages to descen the stairs leading to the tomb itself. The walls of this crypt are lined with interred bodies of many generations of the Bahjari family. A dying torch dimly illuminates the room, allowing you to discern four skeletal figures in the darkness-one of them is even wearing the ring you chose as a gift for Zarmina!

Initiative - round 1 - bold may act
1. Shel, Zac
2. Bahjari scion (ring)
3. Thifmar, Jani, Rhydderch
4. Skeletons
5. Zymir

Identify creature: Knowledge (religion) DC 13:
The Bahjari scion wearing the ring is a skeletal champion. One question, plus one for every 5 above the check's DC.

Silver Crusade

"My mind is clouded amidst all this evil…"

K: Religion: 1d20 + 5 ⇒ (3) + 5 = 8

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel moves down to the crypt as well, making sure both blades are in hand as she does so.

At 20' movement, it would probably take Shel a double move to get down there.

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

zac moves not sure where the entrance is to the other building, or where we are entering from.

and either double moves to melee or attacks depending the answer hit: 7 + 1d20 ⇒ 7 + (17) = 24
dmg: 1d12 + 3 ⇒ (12) + 3 = 15

religion: 3 + 1d20 ⇒ 3 + (1) = 4

Grand Lodge

With a single move (20 feet), Shel manages to arrive where I put her, so you can make an attack against the skeleton. By the way, please move your own token!

Zac moves in and smashes one of the skeletons, breaking its bones to pieces!

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

I can't move token, DM. I'm on my phone and iPad until next week at the earliest.

Grand Lodge

Thanks for letting me know. Can you read the maps? Also as I said, you're entitled to one attack if you want.


Male Human Husband 7 /Father 6/ H.D.S.S. 2/Programmer 2/ QC tech 3

My Cleric of Asmodeous would beg to differ :)

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

I can read the map about 70% of the time, DM. If you don't mind, just move to next to the closest opponent.

Attack 1d20 + 11 ⇒ (12) + 11 = 23

Damage 1d3 + 3 ⇒ (1) + 3 = 4

Grand Lodge

That's what I did.

Shel slashes at a nearby skeleton, but the blade finds only the void space between its ribs.

Liberty's Edge

male dwarf barbarian - HP: 55/55, - AC 21/14T/18FF, -F:+7 (+9 vs poison, spells and SLA) R:+3 (+4 vs traps, +5 vs p, s, and SLA) W: +2 (+4 vs p, s, SLA)

Thifmar lumbers towards a skeleton and hacks at it with his axe!

1d20 + 6 ⇒ (20) + 6 = 26 for possible 2d8 + 10 ⇒ (8, 3) + 10 = 21

confirm crit!: 1d20 + 6 ⇒ (6) + 6 = 12

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Got a little ahead of myself, since we seem to be waiting for the Bahjari scion to act.

Grand Lodge

The Bahjari scion closes on Thifmar and swings at the giant dwarf with his sword. His strike is well-aimed, and opens a large wound in Thifmar's chest.
Longsword, PA vs Thifmar FF: 1d20 + 9 - 1 ⇒ (17) + 9 - 1 = 251d8 + 5 + 2 ⇒ (5) + 5 + 2 = 12

The dwarf immediately retaliates with another well-aimed strike that almost shatters the scion to pieces!

Initiative - round 1 - bold may act
1. Shel, Zac
2. Bahjari scion (ring)
3. Thifmar, Jani, Rhydderch
4. Skeletons
5. Zymir

Silver Crusade

Rhyddech moves 15 feet north and attacks Bahjari. Away from home & posting from phone...will update map later tonight.

Power Attack: 1d20 + 7 ⇒ (20) + 7 = 27, Damage: 1d8 + 8 ⇒ (7) + 8 = 15
Confirm: 1d20 + 7 ⇒ (19) + 7 = 26, Damage: 1d8 + 8 ⇒ (5) + 8 = 13

Grand Lodge

Rhydderch sunders through bone and mail, and leaves nothing standing! The Bahjari scion crumbles like a house of cards.

Initiative - round 1 - bold may act
1. Shel, Zac, Thifmar, Jani, Rhydderch
2. Skeletons
3. Zymir

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Jani focuses their will on the remaining skeleton, to make sure it will fail at any attacks. Misfortune, DC 16 Will.

-Posted with Wayfinder

Grand Lodge

There are two skeletons left, assuming left one then.
Will: 1d20 + 4 ⇒ (18) + 4 = 22
The skeleton resists the curse!

Both skeletons seem not to notice that the tide of the battle has turned and they're on the losing side. They rake relentlessly with their claws, but miss you.

#1 vs Shel
Claw: 1d20 + 4 ⇒ (4) + 4 = 8
Claw: 1d20 + 4 ⇒ (2) + 4 = 6

#2 vs Thifmar
Claw: 1d20 + 4 ⇒ (9) + 4 = 13
Claw: 1d20 + 4 ⇒ (3) + 4 = 7

Initiative - round 2 - bold may act
1. Zymir, Shel, Zac, Thifmar, Jani, Rhydderch
2. Skeletons

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Ok, Misfortune on the other one then.

-Posted with Wayfinder

Silver Crusade

Rhydderch takes a five foot step and attacks the western skeleton.

Power Attack: 1d20 + 9 ⇒ (10) + 9 = 19, Damage: 1d8 + 8 ⇒ (3) + 8 = 11
Confirm: 1d20 + 9 ⇒ (17) + 9 = 26, Damage: 1d8 + 8 ⇒ (5) + 8 = 13

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

zac move and swings hit: 7 + 1d20 ⇒ 7 + (2) = 9
dmg: 1d12 + 3 ⇒ (5) + 3 = 8

by the way rhydderch, that was a 19 total, not a natural 19, so you should not confirm crit on a 10 die roll

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel attacks the closest skelly .

Attack 1d20 + 9 ⇒ (10) + 9 = 19
Damage 1d3 + 3 ⇒ (3) + 3 = 6

Attack 1d20 + 9 ⇒ (20) + 9 = 29
Damage 1d3 + 1 ⇒ (1) + 1 = 2

Possible Crit 1d20 + 9 ⇒ (2) + 9 = 11
Damage 1d3 + 1 ⇒ (1) + 1 = 2

Silver Crusade

Zac Freelan wrote:

zac move and swings [dice=hit]7+1d20

[dice=dmg]1d12+3

by the way rhydderch, that was a 19 total, not a natural 19, so you should not confirm crit on a 10 die roll

How embarrassing....too much wine & turkey!

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