Thifmar Eneok
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Still raging, Thifmar attempts to knock the assassin unconscious with one of his armored hands.
1d20 + 10 ⇒ (3) + 10 = 13 for non-lethal: 1d3 + 5 ⇒ (3) + 5 = 8
GM Lithrac
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Perception (Rhydderch): 1d20 + 11 ⇒ (1) + 11 = 12
Perception (Shel): 1d20 + 11 ⇒ (8) + 11 = 19
Perception (Thifmar): 1d20 + 9 ⇒ (2) + 9 = 11
Perception (Zac): 1d20 + 7 ⇒ (20) + 7 = 27
Perception (Zymir): 1d20 + 3 ⇒ (1) + 3 = 4
Thanks to Rhydderch's expert blow, the assassin drops, bleeding and unconscious, on the ground. After stabilizing him, you see that the assassin is of keleshite ethnicity, and had coins minted in the Five King's Mountains in his pouch. Zac searches him thoroughly and finds a holy symbol of Sarenrae hidden in his belt.
Zymir can sift through his surface thoughts at his leisure; he detects that he was ordered to kill Temel by a Qadiran man named al-Iwass. Zymir even gets a look at the man's face, but it remains unknown to him. The oracle finds that the assassin belongs to a sect called the Cult of the Dawnflower, who pretend to exercise the goddess's will by chastising the infidels. Nothing more can be found from the assassin, who seems ready to die rather than say anything.
Temel thanks you vigorously of course, for he thought his death was round the corner this time. He ensures you of his continued benevolence in the days to come.
Aaqir takes you aside and speaks with you in private, expressing his bewilderment at the recent events but reaffirming his desire to put an end to this disruption. He observes that the zombies appear to have come from the east—in the direction of the graveyard—and he’s concerned for Umut’s safety, as she has yet to return despite the graveyard only being ten minutes’ walk from the manor. He requests you investigate and ensure that she is safe while he tends to the guests and helps to defend against any further attacks.
Shel Whispertongue PFS
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Shel nods at the request. "What a dinner this has turned out to be!". She leads the others out to the graveyards.
Perception 1d20 + 11 ⇒ (4) + 11 = 15
Jani Lee Two-spirit
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Knowledge(religion): 1d20 + 7 ⇒ (14) + 7 = 21
Jani stares at the holy symbol, and declares, "This man is a Dawnflower Cultist. It is a splinter group of the most holy church of Sarenrae. This symbol, see here, where Her hand is holding a scimitar? In the proper holy symbol of Sarenrae, Her hand is empty. The Cult must be responsible for all this. We must hurry to stop this madness."
After Zymir confirms that the man is a Dawnflower cultist, Jani nods firmly.
Zac Freelan
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religion: 3 + 1d20 ⇒ 3 + (16) = 19 he relays the info speaking of which, do any clerics or any of you divine casters want this?
edit: nevermind, someone beat me to it, but this ensures my ally isn't wrong
Jani Lee Two-spirit
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As they hurry to their destination, Jani asks Zac and Thifmar, "If we end up in a fight again, we can enlarge one of you again. Which one of you would like this?"
I'm not asking Rhydderch since he's not a valid target for Enlarge Person.
GM Lithrac
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The graveyard used by the Bahjari family is one they share with several other wealthy families in Katheer. Small crypts and mausoleums containing the matriarchs and patriarchs dot the fenced-in burial ground, and freestanding gravestones mark where less influential
family members are interred.
Many graves have been disturbed, and the doors of several mausoleums hang open. To the south lies the Bahjari family mausoleum. A woman clad in black robes lies prone near its door-this is Umut, the priestess that conducted the ceremony earlier. She's covered in bruises, has half of her robes torn, and appears to have been mauled by undead. Anyone could tell that her wounds have probably been infected.
"Y... you! Pharasma be praised, someone has come." she says with a desperate voice, yet somehow relieved now. "It all began when I brought the the gifts in the Bahjari crypt. At that moment, one of them released a powerful wave of necromantic energy that animated the bodies of the buried nobles. I battled them as best I could but I was only able to fend off the creatures that tried to shamble out of the crypt, not the ones that rose from the graves outside. Please, I beg you, help me face the creatures that are still sealed inside! The goddess would never forgive me for remaining idle as foul undeads walk this sacred ground."
Perception (Rhydderch): 1d20 + 11 ⇒ (8) + 11 = 19
Perception (Shel): 1d20 + 11 ⇒ (7) + 11 = 18
Perception (Thifmar): 1d20 + 9 ⇒ (11) + 9 = 20
Perception (Zac): 1d20 + 7 ⇒ (20) + 7 = 27
Perception (Zymir): 1d20 + 3 ⇒ (15) + 3 = 18
Shel Whispertongue PFS
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"She needs healing. Tell us more, lady. Why are you here? What exactly were you attempting to do? The more you tell us, the more we will be able to help."
Zac Freelan
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Zac points out the flaws to everyone, but does so quietly. read my last spoiler
bluff: -2 + 1d20 ⇒ -2 + (20) = 18 because I'm trying not to make it obvious to the NPC that I know.
Zymir al-Qa'im
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Before leaving for the cemetery Zymir will ask Aaqir if he had ever meet Umut before and if he noticed the priest acting strange in anyway. On the way Zymire the tells the group how the priest seems suspicious to him. Her performance of the burial rights before, while accurate, were sloppy and definitely not up to par with someone of her position within the church. I believe she might be an imposer.
Thifmar Eneok
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Thifmar slowly releases his rage. (he is now fatigued for the number of rounds he raged.)
Looking at Jani, Thifmar says "I won't mind being enlarged. I won't be able to call upon the anger of my tribe for awhile so the increase in size would help with any up coming battles."
GM Lithrac
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"I guess my devotion in Urgathoa was too great for me to impersonate that priestess... die now and serve my Mistress for all eternity!"
Drawing a scythe, she seems about to mow your lives down.
Initiative (Jani): 1d20 + 7 ⇒ (19) + 7 = 26
Initiative (Rhydderch): 1d20 + 4 ⇒ (20) + 4 = 24
Initiative (Shel): 1d20 + 8 ⇒ (12) + 8 = 20
Initiative (Thifmar): 1d20 + 2 ⇒ (18) + 2 = 20
Initiative (Zac): 1d20 + 9 ⇒ (8) + 9 = 17
Initiative (Zymir): 1d20 ⇒ 18
Initiative (Shirin): 1d20 - 1 ⇒ (3) - 1 = 2
Initiative - round 1
1. Jani, Rhydderch, Shel, Thifmar, Zymir, Zac
2. Shirin the impostor
Shel Whispertongue PFS
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Shel moves forward into an empty square and slices her magical kukri at the priestess.
Attack 1d20 + 2 + 11 ⇒ (18) + 2 + 11 = 31
Damage 1d3 + 2 + 3 ⇒ (1) + 2 + 3 = 6
Possible crit 1d20 + 2 + 11 ⇒ (11) + 2 + 11 = 24
Damage 1d3 + 2 + 3 ⇒ (3) + 2 + 3 = 8
Zymir al-Qa'im
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BE STILL! Zymir command pointing at the priestess
Command DC 17
Halt: The subject stands in place for 1 round. It may not take any actions but is not considered helpless.
Jani Lee Two-spirit
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Jani was adjacent, using a CLW on the bad guy like a chump.
concentration to cast defensively: 1d20 + 7 ⇒ (16) + 7 = 23
Jani casts Chill touch and attacks the priestess with it.
touch attack: 1d20 ⇒ 19
damage: 1d6 ⇒ 1
DC 16 Fort save or take 1 STR damage.
Jani then steps back to give the fighters room.
-Posted with Wayfinder
GM Lithrac
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Rolling Sneak attack damage for you Shel, since you forgot it (the impostor is still FF).
Sneak Attack: 2d6 ⇒ (1, 3) = 4
Will: 1d20 + 9 ⇒ (2) + 9 = 11
Fort: 1d20 + 7 ⇒ (17) + 7 = 24
The priestess of Urgathoa is slain thrice over by the joint efforts of the Pathfinders! After their combined attacks, nothing remains but a bloody mess.
End combat.
Wait... what was that sound coming from the crypt?!
Jani Lee Two-spirit
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"We will start casting the enlargement spell to make Thifmar more formidable. When it is done, open the door!" Casting as described. 1 round casting time.
-Posted with Wayfinder
GM Lithrac
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Initiative (Rhydderch): 1d20 + 4 ⇒ (12) + 4 = 16
Initiative (Shel): 1d20 + 8 ⇒ (16) + 8 = 24
Initiative (Thifmar): 1d20 + 2 ⇒ (16) + 2 = 18
Initiative (Zac): 1d20 + 9 ⇒ (14) + 9 = 23
Initiative (Zymir): 1d20 ⇒ 5
Initiative (Bahjari scion): 1d20 + 7 ⇒ (14) + 7 = 21
Initiative (Skeletons): 1d20 + 8 ⇒ (4) + 8 = 12
Thifmar is grown to an overly large size, which makes it very impractical for him to enter the cramped crypt. He squeezes through, though, and manages to descen the stairs leading to the tomb itself. The walls of this crypt are lined with interred bodies of many generations of the Bahjari family. A dying torch dimly illuminates the room, allowing you to discern four skeletal figures in the darkness-one of them is even wearing the ring you chose as a gift for Zarmina!
Initiative - round 1 - bold may act
1. Shel, Zac
2. Bahjari scion (ring)
3. Thifmar, Jani, Rhydderch
4. Skeletons
5. Zymir
Shel Whispertongue PFS
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Shel moves down to the crypt as well, making sure both blades are in hand as she does so.
At 20' movement, it would probably take Shel a double move to get down there.
Zac Freelan
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zac moves not sure where the entrance is to the other building, or where we are entering from.
and either double moves to melee or attacks depending the answer hit: 7 + 1d20 ⇒ 7 + (17) = 24
dmg: 1d12 + 3 ⇒ (12) + 3 = 15
religion: 3 + 1d20 ⇒ 3 + (1) = 4
Shel Whispertongue PFS
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I can't move token, DM. I'm on my phone and iPad until next week at the earliest.
Shel Whispertongue PFS
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I can read the map about 70% of the time, DM. If you don't mind, just move to next to the closest opponent.
Attack 1d20 + 11 ⇒ (12) + 11 = 23
Damage 1d3 + 3 ⇒ (1) + 3 = 4
Thifmar Eneok
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Thifmar lumbers towards a skeleton and hacks at it with his axe!
1d20 + 6 ⇒ (20) + 6 = 26 for possible 2d8 + 10 ⇒ (8, 3) + 10 = 21
confirm crit!: 1d20 + 6 ⇒ (6) + 6 = 12
GM Lithrac
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The Bahjari scion closes on Thifmar and swings at the giant dwarf with his sword. His strike is well-aimed, and opens a large wound in Thifmar's chest.
Longsword, PA vs Thifmar FF: 1d20 + 9 - 1 ⇒ (17) + 9 - 1 = 251d8 + 5 + 2 ⇒ (5) + 5 + 2 = 12
The dwarf immediately retaliates with another well-aimed strike that almost shatters the scion to pieces!
Initiative - round 1 - bold may act
1. Shel, Zac
2. Bahjari scion (ring)
3. Thifmar, Jani, Rhydderch
4. Skeletons
5. Zymir
Jani Lee Two-spirit
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Jani focuses their will on the remaining skeleton, to make sure it will fail at any attacks. Misfortune, DC 16 Will.
-Posted with Wayfinder
GM Lithrac
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There are two skeletons left, assuming left one then.
Will: 1d20 + 4 ⇒ (18) + 4 = 22
The skeleton resists the curse!
Both skeletons seem not to notice that the tide of the battle has turned and they're on the losing side. They rake relentlessly with their claws, but miss you.
#1 vs Shel
Claw: 1d20 + 4 ⇒ (4) + 4 = 8
Claw: 1d20 + 4 ⇒ (2) + 4 = 6
#2 vs Thifmar
Claw: 1d20 + 4 ⇒ (9) + 4 = 13
Claw: 1d20 + 4 ⇒ (3) + 4 = 7
Initiative - round 2 - bold may act
1. Zymir, Shel, Zac, Thifmar, Jani, Rhydderch
2. Skeletons
Jani Lee Two-spirit
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Ok, Misfortune on the other one then.
-Posted with Wayfinder
Zac Freelan
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zac move and swings hit: 7 + 1d20 ⇒ 7 + (2) = 9
dmg: 1d12 + 3 ⇒ (5) + 3 = 8
by the way rhydderch, that was a 19 total, not a natural 19, so you should not confirm crit on a 10 die roll
Shel Whispertongue PFS
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Shel attacks the closest skelly .
Attack 1d20 + 9 ⇒ (10) + 9 = 19
Damage 1d3 + 3 ⇒ (3) + 3 = 6
Attack 1d20 + 9 ⇒ (20) + 9 = 29
Damage 1d3 + 1 ⇒ (1) + 1 = 2
Possible Crit 1d20 + 9 ⇒ (2) + 9 = 11
Damage 1d3 + 1 ⇒ (1) + 1 = 2