GM Lithrac
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Zymir, Rhydderch is currently at 17/36. He forgot to update his header, but he got hit earlier.
Zac swings, but misses. Zymir retreats as he can't bear the desert winds anymore. Shel climbs onto the coffin to let Rhydderch gain a tactical advantage. The paladin uses it and damages the mummy once again.
Initiative - round 5 - bold may act!
1. Shel (fatigued), Rhydderch, Zac, Jani (fatigued), Thifmar, Zymir (exhausted)
2. Zarmina
GM Lithrac
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48 hours without any word from Thifmar, I'll have him delay.
The winds become more and more violent, tormenting Zymir.
Nonlethal damage, Fort DC 22: 2d6 ⇒ (5, 3) = 8
Zarmina extends her dead hands towards the paladin's face, seeking to tear the flesh of his face. It manages to rake Rhydderch's face, and the paladin drops to the floor, unconscious and bleeding! At -1 if I'm not mistaken.
Slam, PA: 1d20 + 14 - 1 ⇒ (17) + 14 - 1 = 301d8 + 10 + 3 ⇒ (5) + 10 + 3 = 18
Initiative - round 6 - bold may act!
1. Shel (fatigued), Rhydderch (stabilization check if not healed this round), Zac, Jani (fatigued), Thifmar, Zymir (exhausted)
2. Zarmina
Shel Whispertongue PFS
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"Someone, heal the Paladin, quickly! He's our best hope..."
Shel hops to her left, and attempts to use the enlarged fighter to distract the mummy.
Not sure if jumping down from the coffin to s spot just beside it is a move action or not, but I assume it is. Therefore, I'll only attack once. If I'm wrong, let me know.
Flanking Attack 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18
Damage 1d3 + 2 ⇒ (3) + 2 = 5
2d6 ⇒ (5, 4) = 9 sneak attack, if applicable.
Zymir al-Qa'im
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Fort: 1d20 + 2 ⇒ (1) + 2 = 3
Zymir moves back deeper into the storm and lays a hand on Rhydderch. Like the mighty Phoenix Rise again my friend.
CMW: 2d8 + 4 ⇒ (2, 4) + 4 = 10
@Rhydderch don't forget about your Lay on Hands
Shel Whispertongue PFS
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Didn't think about that, DM. Here is my Acrobatics check 1d20 + 13 ⇒ (6) + 13 = 19
Zac Freelan
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Zac getting mad and wished he could rage, but he ain't no barbarian. hit: 7 + 1 + 2 + 1d20 ⇒ 7 + 1 + 2 + (3) = 13 bless and flanking. Really? We can't see to hit the thing
dmg: 1d12 + 4 ⇒ (4) + 4 = 8 slashing with his axe.
Shel Whispertongue PFS
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Rhydderch, are you shorting yourself on damage from your smite? Don't you do double damage on your smite (instead of +4, you do +8 against undead and demons and such?) I might be wrong, but I thought that was how it worked.
Shel Whispertongue PFS
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I never realized that! I just went and read the description and you are 100% right...I always thought smite was just supercharged for the whole smite. Wow, my mind is blown, lol.
GM Lithrac
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Shel tumbles through the severe winds to find a more suitable position to strike the mummy, but misses. Zac meets the same fate.
Zymir and Jani focus their effort on the fallen paladin, managing to bring him back to consciousness.
As Rhydderch tries to get up, Zarmina strikes again.
AoO - Slam, PA: 1d20 + 14 - 1 ⇒ (14) + 14 - 1 = 271d8 + 10 + 3 ⇒ (8) + 10 + 3 = 21
Initiative - round 6 - bold may act!
1. Shel (fatigued), Rhydderch , Zac, Jani (fatigued), Thifmar, Zymir (exhausted)
2. Zarmina
Shel Whispertongue PFS
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The dwarf swings his axe, trying to strike down the undead.
Flank and attack with adamantine dwarven waraxe1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
Damage 1d10 + 4 ⇒ (2) + 4 = 6
GM Lithrac
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The dwarf manages to hit Zarmina!
I think that he deals +3 damage thanks to rage, so that's 9 pre-DR.
The mummy keeps her attention on the holy warrior, rending through flesh and bones. Rhydderch falls to the ground once again.
Slam, PA: 1d20 + 14 - 1 ⇒ (18) + 14 - 1 = 311d8 + 10 + 3 ⇒ (3) + 10 + 3 = 16 Ouch... -11.
Initiative - round 6 - bold may act!
1. Shel (fatigued), Rhydderch (stabilization check required if no heals), Zac, Jani (fatigued), Thifmar, Zymir (exhausted)
2. Zarmina
Shel Whispertongue PFS
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If raging, I also left off +2 to hit for Thifmar. I'll add that in this time.
The angry dwarf keeps swinging away at the mummy.
Raging, Flanking Attack 1d20 + 9 + 2 + 2 ⇒ (15) + 9 + 2 + 2 = 28
Damage 1d10 + 4 + 2 ⇒ (10) + 4 + 2 = 16
Meanwhile, Shel uses this opportunity to distract the mummy, making it easier for the gigantic Zac to land a telling blow.
Auto success on Aid Another to Zac's attack. Counting flanking, that means he gets a +4 to his attack this round on the mummy! Go get him...
Zac Freelan
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Not believing it is really dead Zac checks for a pulse. though I know for a fact it is dead, because I know the rules of undead, I just wanted my character to do something odd.
Jani Lee Two-spirit
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Do you have a clw wand? Might be better to save LoH for in battle usage.
-Posted with Wayfinder
Jani Lee Two-spirit
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Jani would be happy to use it on you if you had one, or use their own wand if you don't.
-Posted with Wayfinder
GM Lithrac
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In the aftermath of the fight, there is only shock and confusion in the many guests' minds. No one knows what's going on, much less to whom the undead Zarmina’s accusation was directed. Aaqir al’Hakam requests the guests return to their rooms while the household staff cleans up the temple. He pulls you aside and requests you to assist him in checking the manor for any other suspicious activity. In doing so, you receive two letters, brought by servants on behalf of some of the merchants you've encountered earlier.
My prospective partners,
I see you have taken to Temel Passad’s charm and wealth as much as I. It is true that I have a contract with the Five Kings Mountains—a very successful one, at that—but my network of contacts would go to waste were I not to pursue other ventures. With additional capital, I could expand my business threefold, selling quality arms from Lake Encarthan all the way to Katapesh! It’s clear that you’re close to Aaqir al’Hakam, and he’s hardly the sort who would want to miss out on an opportunity to invest in such a promising business. He’s been too busy to speak with me during my visit, but perhaps you might convince him to extend an audience and discuss terms.A pleasure,
Pellius Melkior
I would appreciate your meeting me in the temple at your convenience, though try not to delay too long. Something strange is afoot. – Jakti
Shel Whispertongue PFS
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It took a bit for Shel to compose herself after the attack. She was only too happy to go looking around the house. At the delivery of the letters, she scanned both and handed them to the others. "Which task should be do first? Getting the merchants together or checking on Jakti?"
GM Lithrac
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Choosing to see Jakti first, you all head back to the temple, where you meet the Qadiran merchant and his two ever-watchful bodyguards. The servants have since cleaned up the worst of the mess from the earlier combat, and Jakti is now wearing a scimitar at his side. He regards you with a smile and waves for his guards to stand outside the door to ensure a measure of privacy.
"I was uncertain if you were trustworthy enough to share this information with, but now I see that you are most competent individuals and I believe you can help.
"Some days ago I received information from… a trusted source… that a someone has hired several assassins in Katheer for a job this very night. This manor has one of the greatest gatherings of powerful people in the entire city, so I can only conclude that these assassins are meant to strike here. With that knowledge, I hired a few bodyguards for myself, but it would allay my fears if I to have your protection as well. Of course, you may seek to protect everyone in the manor, and I would applaud you for such commitment to righteousness! I will be satisfied if no harm comes to my person before this night is over, whatever the circumstances. Do this for me, and I would greatly consider dealing with such competent individuals in the near future."
Just as he finishes speaking, a series of loud crashes echoes through the house, followed by screaming. Jakti’s eyes widen in alarm as he rushes to the temple’s doors only to discover that the entry hall teeming with the walking dead!
Aaqir al’Hakam emerges from one of the upstairs hallways and calls to you. "Pathfinders, protect the guests at all costs! Unfortunately, Temel’s and Metella’s animosity toward each other led them to take rooms at opposite ends of the manor’s ground floor. You cannot make an attempt to help both, you'll have to choose."
The breaking of glass elsewhere in the manor suggests there are far more zombies than just those in the entry hall. Your future allies's lives are in the balance. What are you going to do?
Shel Whispertongue PFS
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"I say we see to Temel first. Maybe we will have time to grab the dwarf after," Shel suggests waiting to see if the others agree before heading off.
Thifmar Eneok
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"More of the undead!?! I say we protect Metella! Thifmar only says this because of his self perceived racial loyalty. Thanks for taking care of Thif while I was away..sick and in the hospital..home and feeling better now. Nasty pneumonia.
Zymir al-Qa'im
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Zymir uses his own wand to heal himself of the nl
18 nl
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (8) + 1 = 9[
You always roll the highest on the last one...
We first need to get Jakti and his men to safety! Then we should go to protect Temel. I get the feeling that Metella will be able to handle herself, Dwarves tend to be a hearty race, well versed in combat.
Zac Freelan
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to be clear the zombies are coming from downstairs and we are upstairs. Or are the zombies both upstairs and downstairs? I have a plan dealing with the stairs.
GM Lithrac
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Good to see you back, Thifmar. Get well soon!
"I will be fine, Zymir, but thanks for your concern." Hacking away at zombies with his scimitar, Jakti proves to be a skilled warrior.
I'm counting two votes for Temel, one for Metella. The other didn't voice their opinions, so the majority wants to go and save the kalistocrat.
Chase scene! We'll be using the chase rules for that part of the scenario, with a few changes. Unlike a typical chase, you aren't chasing a target so much as you are tracking how long it takes to reach the NPC in danger. What’s more, you'll overcome obstacles as a group and not individually. Each one of you rolls one of the two checks to overcome the obstacle, taking the highest result. Any other PCs’ checks that result in a 10 or higher are treated as having used the aid another action for the higher result (with one exception I'll mention later). In place of attempting an aid another action, you may cast a spell or use a class ability that deals damage to multiple targets to destroy some of the zombies; damage dealt by the spell or ability reduces that obstacle’s check DCs. Failure does not hamper your progression, but it simply means you take more time reaching Temel, which of course could be detrimental to his health. Good luck!
Chase scene - 1st round! Everyone pick one of the two possible rolls and make that check, please. CMD DC 25 or Acrobatics DC 23.
Zymir al-Qa'im
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I'm guessing you meant CMB
Taking position behind Rhydderch, Zymir feebly tires to help the Paladin push though the hoard.
CMB: 1d20 + 1 ⇒ (9) + 1 = 10