[PFS] GM Lithrac's The Merchant's Wake (#5-21) - PbP Gameday 3 (Inactive)

Game Master Cyril Corbaz


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Silver Crusade

Nodding to Shel Rhydderch continues smiting the mummy.

Attack: 1d20 + 16 ⇒ (5) + 16 = 21, Damage: 1d8 + 8 ⇒ (3) + 8 = 11

Grand Lodge

Zymir, Rhydderch is currently at 17/36. He forgot to update his header, but he got hit earlier.

Zac swings, but misses. Zymir retreats as he can't bear the desert winds anymore. Shel climbs onto the coffin to let Rhydderch gain a tactical advantage. The paladin uses it and damages the mummy once again.

Initiative - round 5 - bold may act!
1. Shel (fatigued), Rhydderch, Zac, Jani (fatigued), Thifmar, Zymir (exhausted)
2. Zarmina

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Jani moves, staying out of the sandstorm, and holds up their wand. "If any of you need healing, come to us!"

Grand Lodge

48 hours without any word from Thifmar, I'll have him delay.

The winds become more and more violent, tormenting Zymir.
Nonlethal damage, Fort DC 22: 2d6 ⇒ (5, 3) = 8

Zarmina extends her dead hands towards the paladin's face, seeking to tear the flesh of his face. It manages to rake Rhydderch's face, and the paladin drops to the floor, unconscious and bleeding! At -1 if I'm not mistaken.
Slam, PA: 1d20 + 14 - 1 ⇒ (17) + 14 - 1 = 301d8 + 10 + 3 ⇒ (5) + 10 + 3 = 18

Initiative - round 6 - bold may act!
1. Shel (fatigued), Rhydderch (stabilization check if not healed this round), Zac, Jani (fatigued), Thifmar, Zymir (exhausted)
2. Zarmina

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Would I take NL damage if I entered the sandstorm, or just when I end my turn in it?

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

"Someone, heal the Paladin, quickly! He's our best hope..."

Shel hops to her left, and attempts to use the enlarged fighter to distract the mummy.

Not sure if jumping down from the coffin to s spot just beside it is a move action or not, but I assume it is. Therefore, I'll only attack once. If I'm wrong, let me know.

Flanking Attack 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18

Damage 1d3 + 2 ⇒ (3) + 2 = 5
2d6 ⇒ (5, 4) = 9 sneak attack, if applicable.

Scarab Sages

Oracle of Lore 5
Defense:
AC 21; Touch 16; Flat-footed 15; CMD 11; hp 33 /33; Fort +2; Ref +7; Will +5
Offense:
Initiative: +0; Spd 20ft; CMB: +1; Quarterstaff +1 (1d6-2/ x2)
Skills:
Diplomacy +12; Heal: +5; Knowledge (Arcane, Religion +13), (Planes +11), ( Dungeon, History, Nature +10); Spellcraft: +12; Use Magic Device: +14

Fort: 1d20 + 2 ⇒ (1) + 2 = 3

Zymir moves back deeper into the storm and lays a hand on Rhydderch. Like the mighty Phoenix Rise again my friend.

CMW: 2d8 + 4 ⇒ (2, 4) + 4 = 10

@Rhydderch don't forget about your Lay on Hands

Grand Lodge

Jani: You'll take the NL damage when it's the mummy's turn to act and if you're within 30 feet of her.

Shel: You're right, I think it's a move action as well. Are you using acrobatics in doing so? Otherwise you'll provoke.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Didn't think about that, DM. Here is my Acrobatics check 1d20 + 13 ⇒ (6) + 13 = 19

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Jani shields their eyes against the storm and hurries forward into it, wand out, and touches the paladin as soon as they are in range.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

Zac getting mad and wished he could rage, but he ain't no barbarian. hit: 7 + 1 + 2 + 1d20 ⇒ 7 + 1 + 2 + (3) = 13 bless and flanking. Really? We can't see to hit the thing
dmg: 1d12 + 4 ⇒ (4) + 4 = 8 slashing with his axe.

Silver Crusade

Rhydderch uses his Lay on Hands ability to heal himself before standing up and attacking. Provoking an AoO that hopefully won't knock him back down again.

Lay on Hands: 2d6 ⇒ (5, 5) = 10

Power Attack: 1d20 + 14 ⇒ (8) + 14 = 22, Damage: 1d8 + 8 ⇒ (3) + 8 = 11

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Rhydderch, are you shorting yourself on damage from your smite? Don't you do double damage on your smite (instead of +4, you do +8 against undead and demons and such?) I might be wrong, but I thought that was how it worked.

Silver Crusade

That's only on the first successful attack...

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

I never realized that! I just went and read the description and you are 100% right...I always thought smite was just supercharged for the whole smite. Wow, my mind is blown, lol.

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Paladins are powerful enough as it is!

Silver Crusade

Unless you're going up against a neutral construct...found that out the hard way once!

Grand Lodge

Shel tumbles through the severe winds to find a more suitable position to strike the mummy, but misses. Zac meets the same fate.

Zymir and Jani focus their effort on the fallen paladin, managing to bring him back to consciousness.

As Rhydderch tries to get up, Zarmina strikes again.
AoO - Slam, PA: 1d20 + 14 - 1 ⇒ (14) + 14 - 1 = 271d8 + 10 + 3 ⇒ (8) + 10 + 3 = 21

Initiative - round 6 - bold may act!
1. Shel (fatigued), Rhydderch , Zac, Jani (fatigued), Thifmar, Zymir (exhausted)
2. Zarmina

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

The dwarf swings his axe, trying to strike down the undead.

Flank and attack with adamantine dwarven waraxe1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21

Damage 1d10 + 4 ⇒ (2) + 4 = 6

Grand Lodge

The dwarf manages to hit Zarmina!
I think that he deals +3 damage thanks to rage, so that's 9 pre-DR.

The mummy keeps her attention on the holy warrior, rending through flesh and bones. Rhydderch falls to the ground once again.
Slam, PA: 1d20 + 14 - 1 ⇒ (18) + 14 - 1 = 311d8 + 10 + 3 ⇒ (3) + 10 + 3 = 16 Ouch... -11.

Initiative - round 6 - bold may act!
1. Shel (fatigued), Rhydderch (stabilization check required if no heals), Zac, Jani (fatigued), Thifmar, Zymir (exhausted)
2. Zarmina

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

If raging, I also left off +2 to hit for Thifmar. I'll add that in this time.

The angry dwarf keeps swinging away at the mummy.

Raging, Flanking Attack 1d20 + 9 + 2 + 2 ⇒ (15) + 9 + 2 + 2 = 28

Damage 1d10 + 4 + 2 ⇒ (10) + 4 + 2 = 16

Meanwhile, Shel uses this opportunity to distract the mummy, making it easier for the gigantic Zac to land a telling blow.

Auto success on Aid Another to Zac's attack. Counting flanking, that means he gets a +4 to his attack this round on the mummy! Go get him...

Grand Lodge

With a brutal swing, Thifmar chops the mummy's head off!

End combat, letting you deal with the healing before moving on.

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

That should get him up and going again.

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

Not believing it is really dead Zac checks for a pulse. though I know for a fact it is dead, because I know the rules of undead, I just wanted my character to do something odd.

Silver Crusade

"My thanks..." Rhydderch offers to Jani before utilizing Lay on Hands.

2d6 ⇒ (6, 4) = 10
2d6 ⇒ (6, 6) = 12
2d6 ⇒ (6, 5) = 11

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Do you have a clw wand? Might be better to save LoH for in battle usage.

-Posted with Wayfinder

Silver Crusade

My Warrior of the Holy Light archetype does not allow me to use such things.

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Jani would be happy to use it on you if you had one, or use their own wand if you don't.

-Posted with Wayfinder

Grand Lodge

In the aftermath of the fight, there is only shock and confusion in the many guests' minds. No one knows what's going on, much less to whom the undead Zarmina’s accusation was directed. Aaqir al’Hakam requests the guests return to their rooms while the household staff cleans up the temple. He pulls you aside and requests you to assist him in checking the manor for any other suspicious activity. In doing so, you receive two letters, brought by servants on behalf of some of the merchants you've encountered earlier.

First letter wrote:

My prospective partners,

I see you have taken to Temel Passad’s charm and wealth as much as I. It is true that I have a contract with the Five Kings Mountains—a very successful one, at that—but my network of contacts would go to waste were I not to pursue other ventures. With additional capital, I could expand my business threefold, selling quality arms from Lake Encarthan all the way to Katapesh! It’s clear that you’re close to Aaqir al’Hakam, and he’s hardly the sort who would want to miss out on an opportunity to invest in such a promising business. He’s been too busy to speak with me during my visit, but perhaps you might convince him to extend an audience and discuss terms.

A pleasure,

Pellius Melkior

Second letter wrote:
I would appreciate your meeting me in the temple at your convenience, though try not to delay too long. Something strange is afoot. – Jakti

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

It took a bit for Shel to compose herself after the attack. She was only too happy to go looking around the house. At the delivery of the letters, she scanned both and handed them to the others. "Which task should be do first? Getting the merchants together or checking on Jakti?"

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

"The second request seems like it may be quicker, and in any case, it is certain that something strange is afoot; it is very rare for a deceased person to attend their own funeral."

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

We should hurry, traveling at fastest possible speed. Try not to delay too long really means rush into things.

Grand Lodge

Choosing to see Jakti first, you all head back to the temple, where you meet the Qadiran merchant and his two ever-watchful bodyguards. The servants have since cleaned up the worst of the mess from the earlier combat, and Jakti is now wearing a scimitar at his side. He regards you with a smile and waves for his guards to stand outside the door to ensure a measure of privacy.

"I was uncertain if you were trustworthy enough to share this information with, but now I see that you are most competent individuals and I believe you can help.

"Some days ago I received information from… a trusted source… that a someone has hired several assassins in Katheer for a job this very night. This manor has one of the greatest gatherings of powerful people in the entire city, so I can only conclude that these assassins are meant to strike here. With that knowledge, I hired a few bodyguards for myself, but it would allay my fears if I to have your protection as well. Of course, you may seek to protect everyone in the manor, and I would applaud you for such commitment to righteousness! I will be satisfied if no harm comes to my person before this night is over, whatever the circumstances. Do this for me, and I would greatly consider dealing with such competent individuals in the near future."

Sense Motive DC 25:
Jakti appears to have other interests beyond his own protection, and he seems to know more than he lets on.

Just as he finishes speaking, a series of loud crashes echoes through the house, followed by screaming. Jakti’s eyes widen in alarm as he rushes to the temple’s doors only to discover that the entry hall teeming with the walking dead!

If you succeeded at the Sense Motive check above:
Whatever Jakti had been planning has changed in light of this development, and he and his guards begin fending off the zombies.

Aaqir al’Hakam emerges from one of the upstairs hallways and calls to you. "Pathfinders, protect the guests at all costs! Unfortunately, Temel’s and Metella’s animosity toward each other led them to take rooms at opposite ends of the manor’s ground floor. You cannot make an attempt to help both, you'll have to choose."

The breaking of glass elsewhere in the manor suggests there are far more zombies than just those in the entry hall. Your future allies's lives are in the balance. What are you going to do?

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Is it OK to assume that Jani healed the rest of their NL damage before continuing?

Jani takes out their pearl of power and uses it to regain their enlarge person spell.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Sense Motive 1d20 + 6 ⇒ (8) + 6 = 14

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

"I say we see to Temel first. Maybe we will have time to grab the dwarf after," Shel suggests waiting to see if the others agree before heading off.

Grand Lodge

Sure Jani, you can roll the cures right now.

Liberty's Edge

male dwarf barbarian - HP: 55/55, - AC 21/14T/18FF, -F:+7 (+9 vs poison, spells and SLA) R:+3 (+4 vs traps, +5 vs p, s, and SLA) W: +2 (+4 vs p, s, SLA)

"More of the undead!?! I say we protect Metella! Thifmar only says this because of his self perceived racial loyalty. Thanks for taking care of Thif while I was away..sick and in the hospital..home and feeling better now. Nasty pneumonia.

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

clw: 1d8 + 1 ⇒ (2) + 1 = 3 That takes care of Jani's damage. Anyone else need any healing?

Scarab Sages

Oracle of Lore 5
Defense:
AC 21; Touch 16; Flat-footed 15; CMD 11; hp 33 /33; Fort +2; Ref +7; Will +5
Offense:
Initiative: +0; Spd 20ft; CMB: +1; Quarterstaff +1 (1d6-2/ x2)
Skills:
Diplomacy +12; Heal: +5; Knowledge (Arcane, Religion +13), (Planes +11), ( Dungeon, History, Nature +10); Spellcraft: +12; Use Magic Device: +14

Zymir uses his own wand to heal himself of the nl
18 nl
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (8) + 1 = 9[
You always roll the highest on the last one...

We first need to get Jakti and his men to safety! Then we should go to protect Temel. I get the feeling that Metella will be able to handle herself, Dwarves tend to be a hearty race, well versed in combat.

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

to be clear the zombies are coming from downstairs and we are upstairs. Or are the zombies both upstairs and downstairs? I have a plan dealing with the stairs.

Grand Lodge

Good to see you back, Thifmar. Get well soon!

"I will be fine, Zymir, but thanks for your concern." Hacking away at zombies with his scimitar, Jakti proves to be a skilled warrior.

I'm counting two votes for Temel, one for Metella. The other didn't voice their opinions, so the majority wants to go and save the kalistocrat.

Chase scene! We'll be using the chase rules for that part of the scenario, with a few changes. Unlike a typical chase, you aren't chasing a target so much as you are tracking how long it takes to reach the NPC in danger. What’s more, you'll overcome obstacles as a group and not individually. Each one of you rolls one of the two checks to overcome the obstacle, taking the highest result. Any other PCs’ checks that result in a 10 or higher are treated as having used the aid another action for the higher result (with one exception I'll mention later). In place of attempting an aid another action, you may cast a spell or use a class ability that deals damage to multiple targets to destroy some of the zombies; damage dealt by the spell or ability reduces that obstacle’s check DCs. Failure does not hamper your progression, but it simply means you take more time reaching Temel, which of course could be detrimental to his health. Good luck!

Chase scene - 1st round! Everyone pick one of the two possible rolls and make that check, please. CMD DC 25 or Acrobatics DC 23.

Scarab Sages

Oracle of Lore 5
Defense:
AC 21; Touch 16; Flat-footed 15; CMD 11; hp 33 /33; Fort +2; Ref +7; Will +5
Offense:
Initiative: +0; Spd 20ft; CMB: +1; Quarterstaff +1 (1d6-2/ x2)
Skills:
Diplomacy +12; Heal: +5; Knowledge (Arcane, Religion +13), (Planes +11), ( Dungeon, History, Nature +10); Spellcraft: +12; Use Magic Device: +14

I'm guessing you meant CMB
Taking position behind Rhydderch, Zymir feebly tires to help the Paladin push though the hoard.
CMB: 1d20 + 1 ⇒ (9) + 1 = 10

Grand Lodge

You indeed need to roll CMB, but the DC = CMD, technically. At least that's what they put on the chart.

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Acrobatics (Aid another if allowed?): 1d20 + 3 ⇒ (9) + 3 = 12

Silver Crusade

CMB: 1d20 + 7 ⇒ (2) + 7 = 9

Rhydderch stumbles along clumsily in his heavy armor.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Acrobatics 1d20 + 13 ⇒ (17) + 13 = 30

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