[PFS] GM Lithrac's Destiny of the Sands Trilogy (#5-12, #5-15 and #5-16) (Inactive)

Game Master Cyril Corbaz


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Grand Lodge

Spells Remaining:
1st: 3/5 | 2nd: 2/3 | Judgments: 1/2 | Bane: 4/5 | CLW Wand 46
Inquisitor 5 HP: 40/48 | AC 23 | T 13 | FF 21 | Fort +6 | Ref +3 | Will +6 (+2 vs. illusions)| CMD 18 | Init +4 | Perc +9 | Sense Mot +13

Using a full-round action to move ahead quickly.

Ignatius calls upon his mythic power to ignore the heavy weight of his armor, allowing him to pursue Kafar and Nefti more easily. (Implacable Pursuer)

The inquisitor quickly scans the area, trying to spot the men.

Perception: 1d20 + 9 ⇒ (12) + 9 = 21

"Ha-HA! There they are!" He cries out before trying to get a jump on them.

Initiatve: 1d20 + 9 ⇒ (19) + 9 = 28

He's able to use his sure footing to get an excellent running start down the mountain, closing the distance between himself and the two men they are pursuing.

Sovereign Court

Male Human Wizard (Enchantment Manipulator) 4/Archmage 3 HP: 35/35 | AC: 11 | T: 11 | FF: 10 | CMD: 13 | Fort: +2 | Ref: +2 | Will: +5 | Init: +4 | Perception: +2 | Sense Motive: +3

Initiative: 1d20 + 4 ⇒ (15) + 4 = 19

Ardisen starts to move off quickly in pursuit of their quarry. The enchanter can't help but be impressed when his ally moves off.

I think the three squares for a full round counts the square you start on, so you only move two squares forward. That's how I've always run Chases.

-Posted with Wayfinder

Grand Lodge

Spells Remaining:
1st: 3/5 | 2nd: 2/3 | Judgments: 1/2 | Bane: 4/5 | CLW Wand 46
Inquisitor 5 HP: 40/48 | AC 23 | T 13 | FF 21 | Fort +6 | Ref +3 | Will +6 (+2 vs. illusions)| CMD 18 | Init +4 | Perc +9 | Sense Mot +13

That's why I didn't move my picture. I've only done one other chase and I figured I'd let the GM move me as needed.

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

6/9 mythic left as I use Implacable Pursuer

Chasik, channels the mythic ability bestowed upon him by the Sage. He no longer feels the weight of his armor on his body, it is as if the armor is "floating" on his body giving him more maneuverability.

init 16: 1d20 + 3 ⇒ (18) + 3 = 21

He watches as Ignatius charges ahead, and follows Ardisen, Hey wait for me Ardisen!

Only trying the one check. Turn over

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

Would Unwavering Skill work in a chase situation?
Unwavering Skill (Ex): You can always take 10 or 20 on class skills, even if threatened or in a hazardous situation. You can't use this ability with skill checks that don't normally allow you to take 10 or take 20.

Perception: 1d20 + 10 ⇒ (1) + 10 = 11

If I have to roll that is the roll for the first block. Otherwise I will Take 20 on Perception using Unwavering Skill

Quarr quickly looks about his surroundings for the best route through

Grand Lodge

Provided it's a class skill, I dont' see why it wouldn't work. Counting this as a Take 20, and thus a success.

Scarab Sages

Initiative DC 16: 1d20 + 3 ⇒ (13) + 3 = 16

Amennekht calls upon his mythic powers as he takes off after them. Using Implacable Pursuer

Grand Lodge

GM rolls:
1d20 + 2 ⇒ (5) + 2 = 7
1d20 + 12 ⇒ (10) + 12 = 22

Ignatius can have a better look at the two men you're chasing. It appears years of partnership have turned them into each other's perfect teammate, and they both act as one, helping each other squeezing through a crack in the mountain!

Initiative - round 2 - bold may act!
1. Ignatius, Ardisen, Quarr, Amennekht, Chasik
2. Kafar and Nefti

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

climb 15: 1d20 + 10 ⇒ (3) + 10 = 13

Chasik, tries to simply drop from the slope, but looses his footing and is stuck on the slope.

Question Lithrac, since I go last in the "turn" and if someone passes my square then uses Clear the Path, can I retry a new square or am I stuck?

Grand Lodge

There's no "going first" or "going last" in the turn, Chasik. Just like initiative for the fights, whoever posts first in a group of initiative is assumed to have higher init than those who post later.

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

Can't blame a guy for trying lol

Scarab Sages

climb 15: 1d20 + 10 ⇒ (15) + 10 = 25

As Amennekht grabs the stones they crumble in his grasp leaving sure footing and easy outcroppings of stone behind him for others to follow.

I'll Clear the Path

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

Seeing as Amennekht cleared the path do we just automatically move to the next square or do we still roll?

Grand Lodge

Spells Remaining:
1st: 3/5 | 2nd: 2/3 | Judgments: 1/2 | Bane: 4/5 | CLW Wand 46
Inquisitor 5 HP: 40/48 | AC 23 | T 13 | FF 21 | Fort +6 | Ref +3 | Will +6 (+2 vs. illusions)| CMD 18 | Init +4 | Perc +9 | Sense Mot +13

Strength: 1d20 + 4 ⇒ (17) + 4 = 21

Upon reaching a narrow pass, Ignatius calls upon tremendous inner strength to clear the rubble. Almost without thought, he hefts stones and boulders over the side of his shoulder, clearing the way for his fellow Pathfinders. The muscles and sinews in his arm grow weary in their strain, yet the inquisitor continues his lifting and heaving, lifting and heaving, until the path is completely clear. This tremendous strength seems to come from some power beyond what Iggy seems capable of, as if he had called upon his mythic ability.

The path, now clear, poses no obstacle for those that follow.

Spending Mythic point to Clear Path.

5 Mythic points remaining.

Grand Lodge

The way I see it, you can use your move action to move to the next square once the obstacle has been cleared, then can attempt to bypass the next obstacle (but you won't be able to move again if you do because it's a move action to get to the next square).

Initiative - round 2 - bold may act!
1. Ignatius, Ardisen, Quarr, Amennekht, Chasik
2. Kafar and Nefti

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

Quarr easily moves forwards through the step slope and the narrow pass as Amennekt and Ignatious have cleared the path for him.

He soon comes upon a patch of quicksand that he easily notices and begins to usher the group quickly around it.

Take 20 on Survival: 20 + 4 = 24
Use 1 Mythic Point to Clear the path

Sovereign Court

Male Human Wizard (Enchantment Manipulator) 4/Archmage 3 HP: 35/35 | AC: 11 | T: 11 | FF: 10 | CMD: 13 | Fort: +2 | Ref: +2 | Will: +5 | Init: +4 | Perception: +2 | Sense Motive: +3

So, if the next two have been cleared can I move straight through them? I'm basically trying to get as far forward as I can without having to make the horrid physical checks :P

Grand Lodge

Yes Ardisen, you can spend two move actions to move through two consecutive cleared obstacles. The point of this chase is being cooperative! ;)

Quarr, it's a move action to move through one cleared square, so it's two move actions to move through two of them. You start in the "Steep Slope" square, move twice to "Quicksand patch" this round. I'll keep your roll for round 3 though, which means you'll clear "Quicksand patch" and move to the next one.

Kafar and Nefti continue working as one, bypassing the obstacles with great ease.

GM rolls:
1d20 + 4 ⇒ (13) + 4 = 17
1d20 + 12 ⇒ (10) + 12 = 22

1d20 + 4 ⇒ (15) + 4 = 19
1d20 + 8 ⇒ (10) + 8 = 18

Then Quarr spots the quicksand and marks a safe path for his companions, allowing them to bypass it entirely.

Initiative - round 3 - bold may act!
1. Quarr, Ignatius, Ardisen, Amennekht, Chasik
2. Kafar and Nefti

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

So, since I am starting at "steep slope", I could spend two move actions to end up at "quicksand patch, correct?

Chasik, seeing a clear hand and foot holds, he drops down the slope of the hill. The narrow pass, not so narrow now thanks to his fellow team members, Chasik easily navigates the pass. He approaches the quicksand, but runs out of momentum after the previous exertion of energy.

Grand Lodge

Exactly, Chasik.

Grand Lodge

Spells Remaining:
1st: 3/5 | 2nd: 2/3 | Judgments: 1/2 | Bane: 4/5 | CLW Wand 46
Inquisitor 5 HP: 40/48 | AC 23 | T 13 | FF 21 | Fort +6 | Ref +3 | Will +6 (+2 vs. illusions)| CMD 18 | Init +4 | Perc +9 | Sense Mot +13

GM: Since Quarr cleared part of the path, could I attempt a full-round action to move ahead 3 cards, but only have to beat the one obstacle that hasn't been cleared?

Scarab Sages

Male Human Fighter (Dervish) 4 HP: 38/38 | AC 17 | T 11 | FF 16 | Fort +6| Ref +2 | Will +3 (+1 vs. Fear)| CMD 19 (+2 vs. Trip)| Init +1 | Perc +4

Kinda wondering the same thing back here.

Sovereign Court

Male Human Wizard (Enchantment Manipulator) 4/Archmage 3 HP: 35/35 | AC: 11 | T: 11 | FF: 10 | CMD: 13 | Fort: +2 | Ref: +2 | Will: +5 | Init: +4 | Perception: +2 | Sense Motive: +3

Following in his allies wake, Ardisen is able to clamber up the walk and slip through the crack.

Little more outside the box thinking here before I take my action. Can we at any point see the goal? I'm asking because I have a scroll of Dimension Door I could use. I know it's not the most cinematic method, but we're losing ground.

-Posted with Wayfinder

Scarab Sages

Male Human Fighter (Dervish) 4 HP: 38/38 | AC 17 | T 11 | FF 16 | Fort +6| Ref +2 | Will +3 (+1 vs. Fear)| CMD 19 (+2 vs. Trip)| Init +1 | Perc +4

Evade: 1d20 + 2 ⇒ (17) + 2 = 19 Assuming since the other one is cleared I can move ahead three spaces I'll take the full round action.

Grand Lodge

The maximum you can run is two squares (either by succeeding both checks on your starting square, or moving through two cleared squares). As for dimension door, the rules about spell visibility applies: you can't see further than two squares ahead of you.

Amennekht slips through the narrow pass and finds a shortcut to catch up with Quarr.

Initiative - round 3 - bold may act!
1. Quarr, Ignatius, Ardisen, Amennekht, Chasik
2. Kafar and Nefti

Grand Lodge

Spells Remaining:
1st: 3/5 | 2nd: 2/3 | Judgments: 1/2 | Bane: 4/5 | CLW Wand 46
Inquisitor 5 HP: 40/48 | AC 23 | T 13 | FF 21 | Fort +6 | Ref +3 | Will +6 (+2 vs. illusions)| CMD 18 | Init +4 | Perc +9 | Sense Mot +13

Ignatius struggles to try and gain ground on the two fleeing men.

Full-Round action to speed ahead.

Swim: 1d20 + 5 ⇒ (4) + 5 = 9

Survival: 1d20 + 8 ⇒ (19) + 8 = 27

Character Folio Re-roll for that Swim check: 1d20 + 5 ⇒ (7) + 5 = 12
Using Mythic Surge.

Surge 1: 1d6 + 1 ⇒ (6) + 1 = 7
Surge 2: 1d6 + 1 ⇒ (6) + 1 = 7

Woohoo! Add 7 to the second swim check for a 19.

4 Mythic points left.

Grand Lodge

Thanks to the Ruby Sage's legacy, Ignatius manages to gain ground!

Initiative - round 3 - bold may act!
1. Quarr, Ignatius, Ardisen, Amennekht, Chasik
2. Kafar and Nefti

Sovereign Court

Male Human Wizard (Enchantment Manipulator) 4/Archmage 3 HP: 35/35 | AC: 11 | T: 11 | FF: 10 | CMD: 13 | Fort: +2 | Ref: +2 | Will: +5 | Init: +4 | Perception: +2 | Sense Motive: +3

Ardisen skirts around the quicksand patch towards the crack in the cliff to join the others.

-Posted with Wayfinder

Grand Lodge

Ignatius sees that Kafar and Nefti are almost at the gates of the Sanctum of the Sages! All that stands between them and their goal is a huge wall of rock and stone.
Will: 1d20 + 5 ⇒ (8) + 5 = 13
Will: 1d20 + 9 ⇒ (20) + 9 = 29
Suddenly, they're gone! The last thing Ignatius saw is the two men going through the wall, probably thanks to some magic they used...

Initiative - round 4 - bold may act!
1. Quarr, Ignatius, Ardisen, Amennekht, Chasik
2. Kafar and Nefti

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

did anyone clear the path on "mountain crack"

Grand Lodge

No, not yet. The cleared squares are crossed out with a red line.

Grand Lodge

Spells Remaining:
1st: 3/5 | 2nd: 2/3 | Judgments: 1/2 | Bane: 4/5 | CLW Wand 46
Inquisitor 5 HP: 40/48 | AC 23 | T 13 | FF 21 | Fort +6 | Ref +3 | Will +6 (+2 vs. illusions)| CMD 18 | Init +4 | Perc +9 | Sense Mot +13

At the cliff's edge, Ignatius spits into his palms and rubs them together while searching for natural handholds. He finds a spot that seems like it will do the trick and decides to go for broke, rushing along the cliff's edge as quickly as possible to try and catch up with the two men that disappeared.

Time to get stupid and try and quickly move ahead.

Acrobatics: 1d20 - 1 ⇒ (20) - 1 = 19
Spending Mythic point on Mythic Surge.
Surge 1: 1d6 + 1 ⇒ (6) + 1 = 7
Surge 2: 1d6 + 1 ⇒ (5) + 1 = 6

Climb: 1d20 + 5 ⇒ (15) + 5 = 20

Oh dang, that Mythic Surge wasn't even needed. Oh well. Got some lucky rolls.

Ignatius deftly leaps along the edge of the cliff, making use of the most precarious hand-holds. He wastes no time at all trying to catch up.

Scarab Sages

Male Human Fighter (Dervish) 4 HP: 38/38 | AC 17 | T 11 | FF 16 | Fort +6| Ref +2 | Will +3 (+1 vs. Fear)| CMD 19 (+2 vs. Trip)| Init +1 | Perc +4

Brute force: 1d20 + 5 ⇒ (9) + 5 = 14Plus Mythic surge: 1d6 ⇒ 6

As he forces his way through the crack inexplicably widens as if he actually pushed the two great stone farther apart.

Clear the way

Grand Lodge

Spells Remaining:
1st: 3/5 | 2nd: 2/3 | Judgments: 1/2 | Bane: 4/5 | CLW Wand 46
Inquisitor 5 HP: 40/48 | AC 23 | T 13 | FF 21 | Fort +6 | Ref +3 | Will +6 (+2 vs. illusions)| CMD 18 | Init +4 | Perc +9 | Sense Mot +13

Oooh, can we use more than one mythic power in a round? The rules for the chase state that we can only use one power/round, but I don't know if they are referring specifically to the three powers listed in the rules, or all mythic powers. If I can, I will clear one of the paths from the cliff's edge.

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

will wait on a ruling before I take my turn :)

Grand Lodge

There's no ruling to make, since the rules specifically say one MP per round. If you're asking if you can, the answer is no.

Ignatius slips down the cliff's edge unharmed, finding another shortcut to catch up with Kafar and Nefti. Yet he finds himself in front of the same wall that blocks the path...

Amennekht manages to lift a mightily heavy rock to find a crack in the mountain to pass through, yet his mythic power isn't enough to throw the rock away for others to follow him.

Initiative - round 4 - bold may act!
1. Ignatius, Amennekht, Quarr, Ardisen, Chasik
2. Kafar and Nefti

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

No worries :) Just didn't want to get ahead of myself without knowing all the details :)

Since my current square is clear; am I able at all to move past this then attempt both on "mountain crack" to skip ahead an extra square? Or Do I simply move to the "mountain crack" then standard action to attempt a single check?

Grand Lodge

You can move to Mountain Crack using your move action, then you can use your standard either to ready a move if an obstacle gets cleared, or make a check (but you won't be able to move until next round).

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

Thanks for the clarification :)

Chasik, sees the path marked by those that traversed the quicksand before him, so he easily bypasses it thanks to their help. He comes up to the next obstacle, a crack in the mountain. He does his best to force himself through the visible crack he sees.

strength 15: 1d20 + 2 ⇒ (2) + 2 = 4

Unfortunately, he is able to force himself and his tin ass through the crack, and he is stuck trying to recover from the miserable outcome.

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

Quarr attempts to squeeze through the crack in the mountain but gets stuck partway through.

Escape Artist: 1d20 + 3 ⇒ (7) + 3 = 10

Grand Lodge

Unfortunately, neither Quarr nor Chasik are able to bypass the mountain.

Ardisen!

Sovereign Court

Male Human Wizard (Enchantment Manipulator) 4/Archmage 3 HP: 35/35 | AC: 11 | T: 11 | FF: 10 | CMD: 13 | Fort: +2 | Ref: +2 | Will: +5 | Init: +4 | Perception: +2 | Sense Motive: +3

Ardisen stares at the crack in the face of the mountain, painfully aware of how futile his attempts to progress may be.

Strength: 1d20 ⇒ 9

Unsurprisingly, the enchanters efforts to push through the gap are unsuccessful.

Grand Lodge

GM tracking:
1 round

Initiative - round 5 - bold may act!
1. Ignatius, Amennekht, Quarr, Ardisen, Chasik
2. Kafar and Nefti

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

strength 15: 1d20 + 2 ⇒ (13) + 2 = 15

5 mythic left after I clear the path

Chasik, comes to the crack in the mountain he calls upon the power granted to him, and pushes through the crack. As he pushes the mountain aside, he pushes so hard that Chasik literally moved mountains...something he had only heard of in stories as a child.

Grand Lodge

Thanks to Chasik's mythic might, the way is clear for Ardisen and Quarr!

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

Quarr moves through the crack after it was enlarged by Chasik as he quickly comes upon a Cliff's edge. His stubby legs screech to a halt before he tumbles over. Quarr begins to climb down the narrow cliff as quickly as possible. His stubbly hands leaves narrow handholds that allow easier access down the cliff face.

Climb: 1d20 + 3 ⇒ (19) + 3 = 22

1 mythic point for clear the path

Sovereign Court

Male Human Wizard (Enchantment Manipulator) 4/Archmage 3 HP: 35/35 | AC: 11 | T: 11 | FF: 10 | CMD: 13 | Fort: +2 | Ref: +2 | Will: +5 | Init: +4 | Perception: +2 | Sense Motive: +3

Taking advantage of the paths cleared by his allies, Ardisen dashes through the now wider crack and clambers down the cliff using Quarr's narrow handholds.

"We need to be quick!"

Grand Lodge

Thanks to your excellent teamwork skills, you're able to make great progress!

Initiative - round 5 - bold may act!
1. Ignatius, Amennekht, Quarr, Ardisen, Chasik
2. Kafar and Nefti

Scarab Sages

Male Human Fighter (Dervish) 4 HP: 38/38 | AC 17 | T 11 | FF 16 | Fort +6| Ref +2 | Will +3 (+1 vs. Fear)| CMD 19 (+2 vs. Trip)| Init +1 | Perc +4

Amennekht move as quickly as he can. Will: 1d20 + 3 ⇒ (12) + 3 = 15 But fails the penetrate the enchantment.

Grand Lodge

Spells Remaining:
1st: 3/5 | 2nd: 2/3 | Judgments: 1/2 | Bane: 4/5 | CLW Wand 46
Inquisitor 5 HP: 40/48 | AC 23 | T 13 | FF 21 | Fort +6 | Ref +3 | Will +6 (+2 vs. illusions)| CMD 18 | Init +4 | Perc +9 | Sense Mot +13

As Ignatius reaches a seeming dead-end, he notices the tracks in the sand, and does his best to follow where they might lead.

Survival: 1d20 + 8 ⇒ (10) + 8 = 18

Mythic Surge.

Surge 1: 1d6 + 1 ⇒ (6) + 1 = 7
Surge 2: 1d6 + 1 ⇒ (6) + 1 = 7

The inquisitor is just able to make out the tracks that he needed to follow.

2 mythic points left.

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