(PFS) GM Alice's First Steps Part II: To Delve the Dungeon Deep [Group 1] (Inactive)

Game Master Alice Margatroid

The First Steps series... hurriedly played in reverse before they get retired. This is part 2! [Group 1]

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Silver Crusade

(HP 15/15 | AC 14 | T 13 | FF 12 | CMD 12 | F +2 | R +2 | W +2 | Init +2 | Dark 60' | Per +3) Male Lava Gnome Sorcerer (Draconic [Brass]) 2

Spellcraft vs. DC 16: Take 10 + 6 = 16

Bendaxalon learned his lesson with the potions, and takes it slow examining the pearl. He hands it to Elysia. "Here, I think you'll find this useful." He starts moving on, curious about the strange noise.

Grand Lodge

Male Human(Varisian) Bard 2 Percept +6, Sense Motive +6, Init +2 15 of 15 hp

Trig tags along. He looks at everything as he passes and taps softly on his drumhead.

Grand Lodge

Khale steps to the front, silently hoping his companions allow him to take the most dangerous position. With his glaive in one hand, he reaches for the door.

If everyone is ready, Khale is willing to open the door.


Khale finds that the door opens with little resistance, creaking only ever so slightly as he pushes into the room beyond. The mournful howling you heard from beyond appears to be emanating from a stone well in the room's centre. This large chamber's walls, once painted with vermillion and gilded with gold leaf, are now splotched and crumbling. Unlike the walls, however, the tiles that decorate the well are untouched by the ages and gleam as if recently polished.

Grand Lodge

female Elf
Spoiler:
Wizard 1, PFS #68668-2, AC 11, Per +3, Init +3

Detect Magic, taking my time


Nothing detects as magical in this room.

EDIT: Oops, something I forgot to add.

Perception DC 10:
Mixed amidst the eerie howling from the well, you hear the distinct sound of a person screaming.

Grand Lodge

Male Human (Tian-Shu) Monk 4 (Zen Archer/ Qinggong Monk)/Inquisitor 3 (Sacred Huntsmaster) - HP 55/55 - AC 19 /T: 19/FF: 17 - Perception +15 - F: +9*/ R: +8/ W: +13 - CMB: +8 - CMD: 29, Speed: 40, Init. +6

Perception: 1d20 + 8 ⇒ (4) + 8 = 12

Sense Motive: 1d20 + 8 ⇒ (5) + 8 = 13

Hearing the scream (and assuming nothing suggest to him that the scream is a bluff), Li rushes to the lip of the well and looks in, holding his torch aloft.


GM:

Arithas: 1d20 + 3 ⇒ (10) + 3 = 13
Bendy: 1d20 + 2 ⇒ (7) + 2 = 9
Elysia: 1d20 + 3 ⇒ (12) + 3 = 15
Khale: 1d20 + 1 ⇒ (6) + 1 = 7
Li: 1d20 + 6 ⇒ (19) + 6 = 25
Trig: 1d20 + 2 ⇒ (10) + 2 = 12

Everyone except for Khale and Mr. Morrow can take a single action (move or standard) at this point. Note that nothing has actually happened yet. :)

Li moves to the edge of the well, not detecting any sort of false play going on. Looking over the lip of the well, about twenty feet down the shaft, the flickering lights of the monk's torch dimly illuminate a long-forgotten skeleton at the base of the well.

Li:
Please make a Will save.

Liberty's Edge

Male Elf Alchemist 3 | HP 18/18 |AC 15|T12|FF13|CMD 14|Fort+3|Ref+5|Will+1|Init+4|Perc+8|SM+0|Bombs: 8/8|Extracts: 1: 5/5

sorry for the delay, been a bit busy
Perception: 1d20 + 6 ⇒ (16) + 6 = 22
Arithas in his weakened state will stay toward the rear. He notices the scream, but decides he is in no state to do much about it.

Grand Lodge

female Elf
Spoiler:
Wizard 1, PFS #68668-2, AC 11, Per +3, Init +3

Perception 1d20 + 3 ⇒ (5) + 3 = 8

Elysia looks at the walls, trying to ignore the noise and see if there is a pattern or anything written.

Grand Lodge

Male Human(Varisian) Bard 2 Percept +6, Sense Motive +6, Init +2 15 of 15 hp

Trig follows Li to the well and looks down.

Alice:
I suppose I'll need a will save too?

1d20 + 3 ⇒ (18) + 3 = 21 +1 more if this is an enchantment

Grand Lodge

Male Human (Tian-Shu) Monk 4 (Zen Archer/ Qinggong Monk)/Inquisitor 3 (Sacred Huntsmaster) - HP 55/55 - AC 19 /T: 19/FF: 17 - Perception +15 - F: +9*/ R: +8/ W: +13 - CMB: +8 - CMD: 29, Speed: 40, Init. +6

Alice:
Will Save: 1d20 + 6 ⇒ (11) + 6 = 17


Elysia can't determine if there was any writing on the walls, but it certainly seems like there was once a pattern, although only a decorative one.

Li and Trig:
You hear a whispering amidst the screams and howls from the well... a desperate, fevered whispering, filled with overtones of despair and hatred.

"Join me... leap into the well... embrace your inevitable fate... suffer in the subterranean darkness for eternity with me..."

For a scant moment, the words are surprisingly compelling. And then you blink. Why on earth would you want to do that?

Everyone can act more or less normally from here, but if you go to the edge of the well (or leave it and go back, in the case of Li and Trig), make a Will save.

Grand Lodge

female Elf
Spoiler:
Wizard 1, PFS #68668-2, AC 11, Per +3, Init +3

Elysia ambles over to the well and looks down. She is no rugged indivdualist. If that is what her companions are doing, she will do that as well.

Will 1d20 + 2 ⇒ (16) + 2 = 18 If this is an enchantment, then there's another +2 as well


You get the same spoiler as Li and Trig did. :P

Grand Lodge

Does the screaming seem to emanate from the well?

Khale stands at the door, "Perhaps this is the well Maurit mentioned? If so, we should be on guard."


Yes, yes it does.

Silver Crusade

(HP 15/15 | AC 14 | T 13 | FF 12 | CMD 12 | F +2 | R +2 | W +2 | Init +2 | Dark 60' | Per +3) Male Lava Gnome Sorcerer (Draconic [Brass]) 2

Perception: 1d20 + 3 ⇒ (19) + 3 = 22

Bendaxalon, who had been about to investigate the interesting screams, suddenly decides not to at Khale's reminder of what Maurit said about wells. "Ah, yes. Do you suppose this is the one that hungry creatures come out of, or the haunted one?"

Liberty's Edge

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Male Elf Alchemist 3 | HP 18/18 |AC 15|T12|FF13|CMD 14|Fort+3|Ref+5|Will+1|Init+4|Perc+8|SM+0|Bombs: 8/8|Extracts: 1: 5/5

Arithas walks over to the well, preparing a bomb on his way. Once he is within arms reach he drops the bomb down the well, before walking to the back of the room again.

Grand Lodge

Male Human(Varisian) Bard 2 Percept +6, Sense Motive +6, Init +2 15 of 15 hp
Bendaxalon Brillamorrow wrote:
"Ah, yes. Do you suppose this is the one that hungry creatures come out of, or the haunted one?"

Trig walks a few steps back from the edge. "I'd guess the haunted one. Something was telling me to jump. And the only creature down there is a long dead skeleton."

He looks around. "Let's get out of here before it comes up with a better argument than 'spend an eternity of torment with me.'"

Nice, Arithas. Very Han Solo.

Grand Lodge

lol, that was nice Arithas.

Khale watches as Arithas tosses a bomb down the well.

"I don't know, Trig, perhaps whatever is down there would like to come up here? I'm loathe to just leave something behind us that might be dangerous."

Khale won't start a fight without support from his comrades, but he thinks it's a good idea to make sure we aren't followed and ambushed by something as we continue to explore the ruins.

Liberty's Edge

Male Elf Alchemist 3 | HP 18/18 |AC 15|T12|FF13|CMD 14|Fort+3|Ref+5|Will+1|Init+4|Perc+8|SM+0|Bombs: 8/8|Extracts: 1: 5/5

Obviously, Arithas agrees with Khale :p I just couldn't resist the oppurtunity :p


The bomb drops down to the bottom of the well with a thunk and then a dull explosion. That just seems to cause the howling to get even louder... it seems angered, in fact.

Knowledge (Religion) DC 15:
Having seen the effects of the well for a little while now, you believe you recognise what this is--a haunt. Haunts are the formed by the residual energy of someone's death, such as that from murder, suicide, or other more gruesome form of torture. It's like a lesser form of a ghost, in some senses.

Haunts can be destroyed using positive energy, or else deactivated by various means--different haunts are susceptible to different things. Haunts can also usually be put to rest by soothing the angered soul haunting that place.

Btw, there's nothing stopping you from moving on if you just want to skirt the edge of the room and avoid the well.

Silver Crusade

(HP 15/15 | AC 14 | T 13 | FF 12 | CMD 12 | F +2 | R +2 | W +2 | Init +2 | Dark 60' | Per +3) Male Lava Gnome Sorcerer (Draconic [Brass]) 2

You know it's bad when a situation is too interesting for a gnome. "Good effort, Arithas!" Bendaxalon scoots along the wall toward the door on the other side of the room, scrupulously avoiding the well.


GM:
1d6 ⇒ 1

The door here appears to have become stuck, and will probably take some effort to dislodge. It looks like water has seeped into it from some crack in the ceiling and caused the wood to swell and bulge. (DC 15 Strength check to open.)

If one should listen at the door...

Perception DC 15:
The howling of the well makes it hard to make out, but you can hear a number of yappy, high-pitched voices coming from the room beyond. It sounds like they are involved in a heated discussion.

Perception DC 15 and know Draconic:
"It is so not fair!"
"I agree!"
"Tarka was here way before the Fire Speaker."
"Right I have! And you've been here with me the entire time!"
"Lurtil didn't. He came after his tribe got chopped up by angry Pathfinders the other month."
"Well, whatever. But you agree with me, right?"
"Right! Gogot never believe Fire Speaker!"

The conversation seems to be a more or less self-indulgent rant about "the Fire Speaker" who appears to not be treating the speakers very well at all. They seem to be trying to convince one another to rebel against them, although it's probably mostly braggado.

Grand Lodge

female Elf
Spoiler:
Wizard 1, PFS #68668-2, AC 11, Per +3, Init +3

Perception check 1d20 + 3 ⇒ (16) + 3 = 19 And I know Draconic! Go me! :)

Elysia listens at the door.

She steps back and says quietly "Whoever is beyond this door is having a rather lame, if heated, argument. They apparently do not approve of one called the 'Fire Speaker'"

She pauses, then resumes "They sound rather yappy, and one is possibly named Gogot and another Tarka and yet another Lurtil? It is almost a certainty that other Pathfinders went through here about a month ago. As they are speaking in draconic, you need to brace yourselves, it is probable they are, and I do not say this lightly..." Elysia pauses for a few seconds "kobolds." She giggles.

Grand Lodge

"Then this is likely the very group we seek! If they are having a disagreement, then perhaps we could take advantage of the situation?"

Grand Lodge

Male Human (Tian-Shu) Monk 4 (Zen Archer/ Qinggong Monk)/Inquisitor 3 (Sacred Huntsmaster) - HP 55/55 - AC 19 /T: 19/FF: 17 - Perception +15 - F: +9*/ R: +8/ W: +13 - CMB: +8 - CMD: 29, Speed: 40, Init. +6

Li shifts slightly to have a good view of the door, drawing an arrow and loosely nocking it to his bow. He waits patiently for someone to open the door.

Grand Lodge

Male Human(Varisian) Bard 2 Percept +6, Sense Motive +6, Init +2 15 of 15 hp

Map link handy to this page.

Trig moves up to within 15' of the door and readies his bow.


The map link's also at the top of the page!

Remember that the door is stuck and will need a Strength check to open (DC 15)

Grand Lodge

Male Human(Varisian) Bard 2 Percept +6, Sense Motive +6, Init +2 15 of 15 hp

ahh. there it is. ********** I'm thinking Khale's the man here.

Liberty's Edge

Male Elf Alchemist 3 | HP 18/18 |AC 15|T12|FF13|CMD 14|Fort+3|Ref+5|Will+1|Init+4|Perc+8|SM+0|Bombs: 8/8|Extracts: 1: 5/5

yeah there is no way Arithas is going to open the door right nowlol I could really use a restoration spell right about now!
Arithas moves to stand by Li at the rear of the group.

Grand Lodge

Seeing people moving into position, Khale applies himself and forces the door open and yells, "Surrender or face our wrath!"

Strength check: 1d20 + 4 ⇒ (13) + 4 = 17

Cannot access map at work, please feel free to move Khale in front of the door

Grand Lodge

Male Human(Varisian) Bard 2 Percept +6, Sense Motive +6, Init +2 15 of 15 hp

Classic!

Sorry Arithas, restoration is a little beyond us.

Trig raises his bow and sights along the shaft of the arrow.

Liberty's Edge

Male Elf Alchemist 3 | HP 18/18 |AC 15|T12|FF13|CMD 14|Fort+3|Ref+5|Will+1|Init+4|Perc+8|SM+0|Bombs: 8/8|Extracts: 1: 5/5

[/ooc]I know, but it would still be nice! [/ooc]


Khale busts the door open with a powerful kick and shouts threateningly into the room beyond. The room appears to have once been a gallery, although it is now aged and refurbished, in a sense. Its once-decorated walls have been stripped of the original mosaics and its decorations replaced with Draconic graffiti, crudely etched into the walls. Other than the scrawl on the walls, the chamber is noticably cleaner and less dusty than the dungeon's other rooms.

Draconic:
The graffiti is nothing more than a group of names in Draconic (Tarka, Gogot, Rexus, and Lurtil among a few others that are hard to read) interspersed with short phrases such as "All hail the fire speaker!" and "The flame lives!".

Apparently taken completely unawares by the sudden break-in from behind, the kobolds screech in alarm, abruptly cutting off their discussion and arranging themselves in a relatively defensive position. Three of them hold their spears up warily, while the fourth hides behind them, grabbing for a sling bullet. They don't seem particularly pleased by your presence, but nor do they seem to be hostile, either.

"W-Who you?!" The kobold at the back with the sling shouts out in broken common. Those with some familiarity with the draconic language can tell from her voice that this one is a female.

Grand Lodge

female Elf
Spoiler:
Wizard 1, PFS #68668-2, AC 11, Per +3, Init +3

"It seems introductions are in order." Elysia says to the rest of the party.

Draconic:
"Pathfinders. Who you?"

Liberty's Edge

Male Elf Alchemist 3 | HP 18/18 |AC 15|T12|FF13|CMD 14|Fort+3|Ref+5|Will+1|Init+4|Perc+8|SM+0|Bombs: 8/8|Extracts: 1: 5/5

"Kobolds... again...." Arithas mutters quietly.

Grand Lodge

Male Human(Varisian) Bard 2 Percept +6, Sense Motive +6, Init +2 15 of 15 hp

"Kobalds, why'd it have to be kobalds." Trig mutters to himself.

Hang back bow ready, and let Khale do the talking.

Silver Crusade

(HP 15/15 | AC 14 | T 13 | FF 12 | CMD 12 | F +2 | R +2 | W +2 | Init +2 | Dark 60' | Per +3) Male Lava Gnome Sorcerer (Draconic [Brass]) 2

Perception vs. DC 15: 1d20 + 3 ⇒ (10) + 3 = 13 Failure
Diplomacy: 1d20 + 4 ⇒ (9) + 4 = 13

Bendy is delighted to meet kobolds who don't just attack on sight. The colorful gnome bounds forward, bowing respectfully while using Elysia's interpretation to his advantage.

Draconic:
"Bendaxalon Brillamorrow, at your service! I'm pleased to make your acquaintance, as long as you don't have a Bogmother. No? Excellent! We don't like Bogmothers, or Fire Speakers either. Nothing but trouble, and what are they good for anyway?"

He smiles, eyes glittering.


The kobolds seem rather surprised that you are talking to them now, and in draconic to boot. They eye you warily, shooting each other confused and nervous glances. Finally, the female kobold at the back waves the spear-wielders aside so that she may step forward to speak. She nonetheless remains rather guarded, however. One of the other kobolds seems especially scared at the mention of Pathfinders, however, its knees visibly trembling.

Draconic:
"I'm Tarka. You Pathfinders are not going to kill us, right?" She pauses. "... Do you have some issue with the Fire Speaker too?"

Would anyone like to aid another on Bendy's Diplomacy check? She understands Common so that everyone can certainly try and add their part if they wish.

Liberty's Edge

Male Elf Alchemist 3 | HP 18/18 |AC 15|T12|FF13|CMD 14|Fort+3|Ref+5|Will+1|Init+4|Perc+8|SM+0|Bombs: 8/8|Extracts: 1: 5/5

Arithas speaks up. "If you do not harm us, we will not harm you."
Aid Another: 1d20 ⇒ 9 no bonus from me

Grand Lodge

Male Human(Varisian) Bard 2 Percept +6, Sense Motive +6, Init +2 15 of 15 hp

Comfortable that Elysia and the others are making their case, Trig settles for easing his string and lowering his bow. (But he leaves the arrow on the nock.)

Diplomacy, aid another 1d20 + 5 ⇒ (2) + 5 = 7

Grand Lodge

Khale rotates his glaive into the guarded position, blade down and away from the kobolds. He listens to the others, then adds in common, "We return peace with peace."

Diplomacy (aid): 1d20 + 6 ⇒ (9) + 6 = 15


The kobolds stare at you warily for another few moments, but eventually they lower their spears and seem to relax somewhat. Tarka, the leader, addresses you again, this time making the effort to speak in Common.

"You hate Fire Speaker? Tarka hate Fire Speaker! He liar! Tricksy tricksy us!" She gestures to the door on the far side of the room. "Fire Speaker there. Other kobold four there, but they not think Tarka right. They fight if you fight."

Tarka struggles with the next part for some while, before deciding to switch back to her much stronger Draconic.

Draconic:
"I know what it is!" she says proudly. "You don't have to tell me. You're seeking revenge. The Fire Speaker did something really bad, right? So you'll kill him! And then I can take over the tribe, and--er..." She shakes her head. "Never mind! Anyway, you'll go kill the Fire Speaker, right? Right?"

Grand Lodge

female Elf
Spoiler:
Wizard 1, PFS #68668-2, AC 11, Per +3, Init +3

Elysia smiles at the excited little beast.

What a sad remnant of a noble race. Their ancestors would have all committed suicide if they only could have known what happened.

"She wants us to kill Fire Speaker for the greater good of herself and her companions."

Liberty's Edge

Male Elf Alchemist 3 | HP 18/18 |AC 15|T12|FF13|CMD 14|Fort+3|Ref+5|Will+1|Init+4|Perc+8|SM+0|Bombs: 8/8|Extracts: 1: 5/5

Elven:
"Elysia, do you know what the Fire Speaker is? If it is something evil then let's destroy it. But if it isn't..."

Grand Lodge

Male Human(Varisian) Bard 2 Percept +6, Sense Motive +6, Init +2 15 of 15 hp

"Well, who is Firespeaker?"

Grand Lodge

Khale grimaces as Elysia explains what the kobolds want.

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