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Looking confused, Marra moves forward to get a better look at the flesh tree trying to see if she knows anything about it, meanwhile she ready to attack if any undead approach her
knowledge nature/religion/...: 1d20 + 6 ⇒ (7) + 6 = 13
scimatar: 1d20 + 7 + 1 + 1 ⇒ (3) + 7 + 1 + 1 = 12
damage: 1d4 + 5 + 1 ⇒ (3) + 5 + 1 = 9

DM Kludde |

The undead slowly start to look up, perhaps making a first, shambling move. One of the ghouls lets out an icy screaming gurgle.
---
Adrianna
Marra
Ouro
Maeglin + Gorazio
Castien
Svetlana
---
Undead
---

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This is round 1, right? It's the round I start summoning. I indicated actions for both the surprise round and the first round in the first post to hasten things up.

DM Kludde |

It's round 2, the undead didn't act, too obsessed with the meat tree

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Alright, I'll post my actions this evening when I'm back home.
-Posted with Wayfinder

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Maeglin moved in room to be closer to Gorazio. He used his magic armor wand to give him protection, entwining arcane words with his oratory performance.
Use wand of magic armor to cast MA on Gorazio and get free round of Inspire because of Harmonic Spell
As soon as Gorazio received magic protection, he charged forward attacking strange nasty creatures.
Charge (+haste, +inspire): 1d20 + 6 + 2 + 1 + 1 ⇒ (20) + 6 + 2 + 1 + 1 = 30 DMG: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Confirm (+haste, +inspire): 1d20 + 6 + 2 + 1 + 1 ⇒ (14) + 6 + 2 + 1 + 1 = 24 DMG: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Svetlana's presence was inspiring and Gorazio performed at best of his capacity, nailing cold-iron spear through festvoy's head.

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AC = 21.
R2.
Svetlana decides to press the advantage, stepping in to keep attacking!
Power Attack+Arcane Strike+Haste
[attack vs orange]
Attack 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
Damage 1d10 + 15 + 1 ⇒ (2) + 15 + 1 = 18
[attack vs yellow]
Haste Attack 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
Damage 1d10 + 15 + 1 ⇒ (6) + 15 + 1 = 22
Still hoping for some sweet sweet AOO's from her reach weapon and combat reflexes

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Ouroboreia calls forth several earth elementals that surge from the ground to hit the undead! Conjuring 1d3 + 1 ⇒ (1) + 1 = 2 augmented small earth elementals, thanks to superior summoning.
Each of them is called so that they create a chokepoint at each side of the room. They ruthlessly seek to crush the undeads' skulls!
Slam, PA: 1d20 + 7 ⇒ (7) + 7 = 141d6 + 10 ⇒ (2) + 10 = 12
Slam, PA: 1d20 + 7 ⇒ (7) + 7 = 141d6 + 10 ⇒ (6) + 10 = 16
N Small outsider (earth, elemental, extraplanar)
Init -1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4
--------------------
Defense
--------------------
AC 17, touch 10, flat-footed 17 (-1 dexterity, +7 natural, +1 size)
hp 17 (2d10+6)
Fort +6, Ref -1, Will +3
Immune bleeds, critical hits, flanking, paralysis, poison, precision damage, sleep, stunning
--------------------
Offense
--------------------
Speed 20 ft., burrow 20 ft., earth glide
Melee slam +8 (1d6+7) / Power Attack: slam +7 (1d6+10)
Special Attacks earth mastery
--------------------
Statistics
--------------------
Str 20, Dex 8, Con 17, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +5 (+7 bull rush); CMD 15 (17 vs. bull rush, 15 vs. overrun)
Feats Improved Bull Rush, Power Attack
Skills Appraise +1, Climb +9, Knowledge (dungeoneering) +1, Knowledge (planes) +1, Perception +4, Stealth +7
--------------------
Special Abilities
--------------------
Earth Glide Burrow through any earth or stone (except metal) as a fish through water.
Earth Mastery +1 to hit, dam, bull rush, and overrun if both self and foe are on ground, -4 otherwise.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Tremorsense (60 feet) Sense things and creatures without seeing them.
Ouroboreia grasps her trusty wand and shoots an arcane missile at the most wounded undead on the battlefield.
Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4

DM Kludde |

Svetalana chops up another two undead as two earth elementals appear. One of them makes short work of a ghoul, as the other slams a second ghoul, only to see it finished off by Ouroboreia's magic missile
The undead only manage a staggered movement. A ghoul and a festrog manage to reach the elementals, while the rest of the horde slowly follows.
Bite, elemental: 1d20 + 3 ⇒ (18) + 3 = 211d6 + 1 ⇒ (1) + 1 = 2
Bite, elemental: 1d20 + 4 ⇒ (18) + 4 = 221d6 + 3 ⇒ (2) + 3 = 5
---
Adrianna
Marra
Ouro
Maeglin + Gorazio
Castien
Svetlana
Elemental (2)
Elemental (5)
---
Festrog
Festrog
Festrog
Ghoul
Ghoul
---

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Looks like they noticed something
Maeglin dropped his magic armor wand and took another one. He started waiving it, whispering words and could not make it work. But he still was citing some old Chronicles issue about Kyra smiting through the horde of undeads, inspiring his friends for a better fight.
UMD: 1d20 + 8 ⇒ (2) + 8 = 10
Last round of bardic performance
Gorazio charged forward, stepping over killed undead
Charge (+haste, +inspire): 1d20 + 6 + 2 + 1 + 1 ⇒ (9) + 6 + 2 + 1 + 1 = 19 DMG (+inspire): 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8

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Both elementals continue pounding on the ones that hurt them...
Slam, PA: 1d20 + 7 ⇒ (1) + 7 = 81d6 + 10 ⇒ (2) + 10 = 12
Slam, PA: 1d20 + 7 ⇒ (10) + 7 = 171d6 + 10 ⇒ (1) + 10 = 11
... while Ouroboreia shoots the most wounded of all undeads again.
Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3

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Castien moves into a better position, then fires an arrow at a nearby festrog. Unfortunately, it flies wide.
Move action: As indicated on map
Standard action: Attack yellow festrog
Attack (Composite Longbow (+2 Str), Point Blank Shot, Inspire Courage): 1d20 + 7 + 1 + 1 ⇒ (5) + 7 + 1 + 1 = 14
Damage (Composite Longbow (+2 Str), Gravity Bow, Point Blank Shot, Inspire Courage): 2d6 + 2 + 1 + 1 ⇒ (6, 4) + 2 + 1 + 1 = 14

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Shrugging at the odd encounter, Marra charges her weapon with arcane energy and moves up to the right side to attacks the yellow undead from around the edge of the column.
scimitar haste, bard, -partial cover: 1d20 + 7 + 1 + 1 - 2 ⇒ (14) + 7 + 1 + 1 - 2 = 21
damage if hit: 1d4 + 5 + 1 ⇒ (1) + 5 + 1 = 7

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Adrianna moves forward, staying behind one of the earth elementals, grabbing a javelin and tossing it at one of the creatures. (red dot)
Ranged attack: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d6 + 2 ⇒ (5) + 2 = 7

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AC = 21.
Svetlana moves up, stabbing past the elemental at the creature beyond.
"Outta the way Lumpy, I got some Chelish Ale to spill! she jests at the elemental.
Power Attack+Arcane Strike+Haste+OHC+Bard
[attack vs yellow]
Attack 1d20 + 10 + 1 + 1 - 4 ⇒ (1) + 10 + 1 + 1 - 4 = 9
Damage 1d10 + 15 + 2 + 1 ⇒ (7) + 15 + 2 + 1 = 25
But the jocularity keeps her off point.

DM Kludde |

Gorazio charges in and hacks at the next ghoul, hacking off putrid flesh. Next to him, the elemental slams a stony fist in, but misses. His partner, on the other end of the room, fares much better and knocks out a festrog in a single slam.
Marra then comes in with her small scimitars, and hacks at the next ghoul, scoring a solid hit to the arm and shearing off some ancient, rotten meat.
Ouroboreia's missile slams into the ghoul that Gorazio is fighting.
Castien is searching for a target, but the enemies fall faster than he can keep up with. Finally, he manages to spot a festrog, and manages to hit it right between the eyes!
Adrianna throws her javelin at a festrog, but he manages to evade the missile.
Coming to full speed now, the ghoul near marra tries to take a bit to of her. The creature snaps wildly, then swing its claws in to capture its prey. As the second claws connect, Marra feels an icy drain coursing through her, slowing her down...
Bite, Marra: 1d20 + 3 ⇒ (4) + 3 = 7
Claw, Marra: 1d20 + 3 ⇒ (3) + 3 = 6
Claw, Marra: 1d20 + 3 ⇒ (16) + 3 = 191d6 + 1 ⇒ (1) + 1 = 2 DC 13 Fort or be paralysed
Bite, Elemental: 1d20 + 3 ⇒ (19) + 3 = 221d6 + 1 ⇒ (5) + 1 = 6
Claw, Elemental: 1d20 + 3 ⇒ (10) + 3 = 13
Claw, Elemental: 1d20 + 3 ⇒ (14) + 3 = 171d6 + 1 ⇒ (5) + 1 = 6
What is the AC on the elementals?
---
[b]Adrianna
Marra
Ouro
Maeglin + Gorazio
Castien
Svetlana
Elemental (13)
Elemental (5)
---
Festrog
Ghoul (11)
Ghoul (7)
---

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17 AC
-Posted with Wayfinder

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The young monk pulls out another javelin, takes a steadying breath, and launches it at the same creatures. (red dot)
Ranged attack: 1d20 + 3 ⇒ (14) + 3 = 17
damage: 1d6 + 2 ⇒ (5) + 2 = 7

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dice fort : 1d20 + 4 ⇒ (4) + 4 = 8
Unfortunately, Marra's muscles lockup on her in response to the ghoul's touch.
-Posted with Wayfinder

DM Kludde |

Adrianna has some trouble getting her javelin through to the backmost festrog, the elemental and the ghoul being in the way, while Marra just stops in her tracks..
rounds: 1d4 + 1 ⇒ (2) + 1 = 3
---
Adrianna
Marra
Ouro
Maeglin + Gorazio
Castien
Svetlana
Elemental (13)
Elemental (5)
---
Festrog
Ghoul (11)
Ghoul (7)
---

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Castien lets his arrows fly at the ghoul in front of Marra.
Full-round action: Attack ghoul (Rapid Shot w/Haste)
Attack (Composite Longbow (+2 Str), Point Blank Shot, Inspire Courage, Haste): 1d20 + 7 + 1 + 1 + 1 ⇒ (15) + 7 + 1 + 1 + 1 = 25
Damage (Composite Longbow (+2 Str), Gravity Bow, Point Blank Shot, Inspire Courage): 2d6 + 2 + 1 + 1 ⇒ (1, 6) + 2 + 1 + 1 = 11
Attack (Composite Longbow (+2 Str), Point Blank Shot, Inspire Courage, Haste): 1d20 + 7 + 1 + 1 + 1 ⇒ (10) + 7 + 1 + 1 + 1 = 20
Damage (Composite Longbow (+2 Str), Gravity Bow, Point Blank Shot, Inspire Courage): 2d6 + 2 + 1 + 1 ⇒ (6, 2) + 2 + 1 + 1 = 12
Attack (Composite Longbow (+2 Str), Point Blank Shot, Inspire Courage, Haste): 1d20 + 7 + 1 + 1 + 1 ⇒ (19) + 7 + 1 + 1 + 1 = 29
Damage (Composite Longbow (+2 Str), Gravity Bow, Point Blank Shot, Inspire Courage): 2d6 + 2 + 1 + 1 ⇒ (5, 5) + 2 + 1 + 1 = 14

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The elementals continue their foray forward.
Slam, PA: 1d20 + 7 ⇒ (10) + 7 = 171d6 + 10 ⇒ (2) + 10 = 12
Slam, PA: 1d20 + 7 ⇒ (18) + 7 = 251d6 + 10 ⇒ (4) + 10 = 14
The one on the right moves into melee first, and provokes an AoO.
Meanwhile, another arcane missile is aimed at a wounded target.
Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3

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Maeglin was waiving around his head with magic wand, hoping to include some magic words in his performance.
UMD vs DC20: 1d20 + 8 ⇒ (4) + 8 = 12
But he could not do both: his performance stopped and he looked at wand surprisedly.
"Never can make this thing work!"
Meanwhile, Gorazio made another hit:
Attack (+haste): 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21 DMG: 1d8 + 4 ⇒ (8) + 4 = 12

DM Kludde |

The elementals move up to crush the remaining undead, but before annoys that can happen, Castien fires off his arrow with otherworldly speed and precision, skewering one undead abomination after the other. >Twack< >Twack< >Twack<, the arrow pierce the hungry meat-eaters, and when he is done, all of them have stopped moving.
A few seconds later, Marra feels the numbness recede from her body, and she's able to move again.
Combat over

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Nodding at the elementals in gratefulness for their services rendered, the wizardess inspects the room without touching anything.
Perception: 1d20 + 11 ⇒ (19) + 11 = 30

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Svetlana looks at Marra, smiling with a slight wickedness - "Don't get ahead of your shield".
"Now, what is this thing?"
She looks at the mess in the middle of the room.

DM Kludde |

As the noise of battle subsides, the sound of flesh growing back on the necrotic flesh mass causes a disturbing sound. Ouroboreia examines room, and find a hidden passage on the western wall, just between the collapsed hallway and the door further up north. Hellion looks at the mess of dead undead flesh eaters, and feels a distinct aura of evil coming from the fleshy mass.

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"I hope they won't stand back" said Maeglin looking at dead undead creatures, "might be they are sailors, that caught a curse or something or we will meet their creator behind that door"

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"Right, through the secret door then... we can torch that pile pf disgusting flesh on the way out"
Svetlana checks, then (after ensuring no one is within 10' of a potential blast) opens the passage.

DM Kludde |

Beyond the secret door is a narrow set of steep stairs descending into darkness. After several dozen feet, the stairs end in a solid stone door carved to resemble an immense scowling face.
The door is locked by arcane means, and quite clearly beyond the skill of any of the adventurers to open.

DM Kludde |

The northern opens to quite a different view. A large chamber with a relatively low ceiling. The far southwest wall is set at an angle, and against the center of the wall sits a heap of bones and skulls resembling a large makeshift throne. To the left of the throne sits an oak and brass sea chest, carved with images of sea serpents chasing their own tails.
Sitting on the throne is another undead, looking much like the ghouls huddled around the tree, but more powerful. Kneeling in front of him are several ghouls and festrogs. More visitors. he says It has been a while. Though the lordly figure is far back in the room, the stench is already pretty unbearable from the entrance. What brings you wandering to these halls? Who seeks an audience with Rajhan-Vol?

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Ouroboreia moves into the room with her companions, and addresses the lord of the ghouls.
"Greetings, highness. We are here to see what is the truth behind these cannibals, and we were hoping you could enlighten us. Are you somehow related to Sevenfingers?"
Diplomacy (improve attitude): 1d20 + 11 ⇒ (18) + 11 = 29

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Marra shivers at the though of fighting more ghouls, and aids Ouroboreia's diplomacy while trying to recall anything about Rajhan-Vol. "Yes, you could say we are searching for Sevenfingers legacy."
diplomacy Aid: 1d20 + 7 ⇒ (10) + 7 = 17
kn History or Noble: 1d20 + 6 ⇒ (13) + 6 = 19
sense motive: 1d20 + 7 ⇒ (15) + 7 = 22

DM Kludde |

Sevenfingers? Do not speak that ill name! A traitor he was. He grew the great polyp of flesh - any soul that dies within these halls or above likely rises to be as us, hungry cravers of flesh. It was a particularly lucrative raid, who exactly we stole from is long forgotten in the wind, but the treasure was good. Too good. The crew stages a mutiny, choosing me, his bosun, as leader. But alas, the captain was to shrewd and has us all put in irons. All of the crew in the plot perished from hunger, but I was to have no such fate. Seven finger the ghast spits on the floor dragged me down here, and drove his blade through my chest in the next hall he points outside which is where my reign began. Ever since have had this form, ever since I roam these halls.
Are you like that previous explorer? He tried to raid these rooms. Did we feast upon his party members! Hah, but you look nothing like him. I'll give you this: leave one of your lot behind, and you are free to roam the halls.

DM Kludde |

Eternal prison it is, indeed: all that fall shall rise again under the necrotic polyp. There is no defeating us.
I know of no orb in these premises. Tell me, what powers does it harbor?

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"No idea yet" Svetlana offers, but she is obviously distracted by other thoughts (of hacking them all to pieces) and starts heading back out.
What was that opening to the south again?

DM Kludde |

The passage on the south end of the wall is blocked by rubble.
You cannot leave before you have made a sacrifice! The lordly undead exclaims.

DM Kludde |

It's the kind of rubble you can clear - it would take and hour or so of concerted effort.

DM Kludde |

You're going in for the Ale?