[PFS/CtP] #6–12: Scions of the Sky Key, Part 1: On Sharrowsmith's Trail (Inactive)

Game Master Carla the Profane

Maps and Handouts


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The Exchange

F Kitsune Unchained Rogue/3 (HP 24/24 | AC:19 [+1 vs. Traps*] | T:15 [+1*] | FF:14 | CMB:+2 [9 vs. Grapple/Pin] | CMD:17 | Fort:+2 | Ref:+8 [+1*] | Will:+1 | Init:+5 | Perc:+4 [+1*; +1 to avoid surprise by foe] | Speed:30) PFS#: 115025-10

Thank you, Gunther! :)

Lilia moves up to the enemy while drawing two of her swords and attacks the undead with one of them.

Cold Iron Short Sword: 1d20 + 6 ⇒ (19) + 6 = 25 Damage: 1d6 ⇒ 5
Confirm crit: 1d20 + 6 ⇒ (14) + 6 = 20 Damage: 1d6 ⇒ 6

Grand Lodge

Male Mwangi Bard 6

Shadow holds his driftwood staff high. "Get you off the face of this world filth!"

Channel: 1d6 ⇒ 6

DC 14 for half.

Grand Lodge

Male elf swashbuckler(inspired blade)2, HP 18/18, F +1, R +7, W +2, AC 19, T 14, FF 15, Init +6, perception +11, lowlight

forgive me if I am out of line, but I am assuming the critters are dead...just doing a search to speed things up...if they arent dead, just ignore this post

Sharimus looks around for clues that might point out where Sharrowsmith might be...

perception: 1d20 + 10 ⇒ (5) + 10 = 15

Sharimus looks at Gunther

I appreciate your concern for my safety, but I was told to strike first and hard. I saw an opportunity to take one down before we were beset upon. No telling if there would be more coming from behind us.

Grand Lodge

Female Kitsune Bard 4 /Gunslinger 1[ HP 32/32 (0 LN) | AC 18, Tch 13, FF 15 | Fort +4 Ref +9 Will +5 | CMD 14 | Init +5 | Perc +6 | Effects: none ]
tracked:
Bardic Performance 11/11, Dancing lights 3/3 1st:4/4 2nd:2/2 Wand:clw 17/50

also to help move things along and still follow turn order should we be in it. Assuming religion cause you said zombie. If combat is over she'd end her song, but otherwise continue it.

Lynn would examine the creatures to determine exactly what they were.

Knowledge(religion): 1d20 + 3 ⇒ (10) + 3 = 13

Silver Crusade

After Shadow's channel reduces the undead to dust, you are once again beset by the hordes of flies and strange noises of the jungle.

A Festrog and a normal human zombie.

Amongst the ruined mining equipment and bodies are two masterwork heavy picks and a masterwork heavy wooden shield. You also find a bloodied logbook. After the sounds of combat subsede, cries for help emerge from the collapsed tent:

Help! Help us, Dawnflower have mercy!

After you remove some of the debris covering the tent, you find three dwarves, obviously miners, severely injured (each with 1 hit point remaining out of 9) and suffering from both starvation and dehydration.

Lilia:
You know that inside contacts such as these poor folks of the Golden Crown Mining Company could be of great value to the faction. You also know that on the other hand, this logbook probably contains valuable information that could be sold to the Deeptreasure Mining Company (a much more powerful, albeit less scrupulous operation).

Grand Lodge

Female Kitsune Bard 4 /Gunslinger 1[ HP 32/32 (0 LN) | AC 18, Tch 13, FF 15 | Fort +4 Ref +9 Will +5 | CMD 14 | Init +5 | Perc +6 | Effects: none ]
tracked:
Bardic Performance 11/11, Dancing lights 3/3 1st:4/4 2nd:2/2 Wand:clw 17/50

Once the debris is removed Lynn rushes over to the dwarves, seeing their intense wounds she digs into her pack for her wand.

"It will be okay, this should heal you." Pointing the wand at the first of three dwarves she spoke the word 'fiddlewarp' She would continue this until their visible injuries were gone.

1d8 + 1 ⇒ (1) + 1 = 2
1d8 + 1 ⇒ (7) + 1 = 8
second
1d8 + 1 ⇒ (4) + 1 = 5
1d8 + 1 ⇒ (7) + 1 = 8
third
1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (4) + 1 = 5

Bardic 6/7 wand 44/50

Grand Lodge

Male elf swashbuckler(inspired blade)2, HP 18/18, F +1, R +7, W +2, AC 19, T 14, FF 15, Init +6, perception +11, lowlight

Sharimus gets out his extra waterskins and hands them out.

Here...drink slow

Silver Crusade

HP: 11/19 || AC: 15, T: 12, FF 13, CMD: 15 || F: +6 R: +4, W: +5 || Init +2, Perception: +8, Sense Motive: +7 || LG Male Shoanti Human Cleric/Ranger of Eristal 2 || Longspear +4, 1d8+3 (2d6+4) 20/x3, CMB +2 (+4)
Sharimus Dallanos wrote:


Sharimus looks at Gunther

I appreciate your concern for my safety, but I was told to strike first and hard. I saw an opportunity to take one down before we were beset upon. No telling if there would be more coming from behind us.

No worries. It's all in character, I'm not angry OOC. I'm trying to play this guy as a proud warrior, but also one that's not used to working with a team outside of his people.

"You did well, but also left yourselves and the others open. We must force foes to come to us, on our terms when we can."

Later

Helping to clear the debris, "If you prefer, Lynn-Kuro, I can call on the spirits to heal some of their wounds as well." (If you want I can Channel energy to heal and save a few charges.) Looking on the dwarves, "Tell us friends, what happened here? Have a seat and rest. Let me look for some food and water."

Survival: 1d20 + 4 ⇒ (10) + 4 = 14 A little hunting and foraging.
Assuming I can find something. . .

"Here, take this. It should help. You are safe now. Tell me, have you seen a man around these parts? Sharrowsmith."

Diplomacy: 1d20 + 5 ⇒ (20) + 5 = 25

Grand Lodge

Male elf swashbuckler(inspired blade)2, HP 18/18, F +1, R +7, W +2, AC 19, T 14, FF 15, Init +6, perception +11, lowlight

its cool man..i know you arent mad...i figured you were rping your guy...

The Exchange

F Kitsune Unchained Rogue/3 (HP 24/24 | AC:19 [+1 vs. Traps*] | T:15 [+1*] | FF:14 | CMB:+2 [9 vs. Grapple/Pin] | CMD:17 | Fort:+2 | Ref:+8 [+1*] | Will:+1 | Init:+5 | Perc:+4 [+1*; +1 to avoid surprise by foe] | Speed:30) PFS#: 115025-10

After the combat Lilia sheaths her swords. While her allies heal the dwarves, Lilia takes a peek in the bloodied logbook. She realizes the value and quickly pockets it now everyone else is otherwise occupied.

Sleight of Hand, +2 to steal; +2 to hide a small object on my person: 1d20 + 9 + 2 + 2 ⇒ (12) + 9 + 2 + 2 = 25
Not sure if the logbook counts as a "small object."

Lilia walks up to the dwarves and looks at them.

Aid Gunther; Diplomacy: 1d20 + 3 ⇒ (6) + 3 = 9

"Hel- *cough cough COUGH*"

She hits her chest a couple of times before speaking with a hoarse voice, "Almost choked..."

Grand Lodge

Female Kitsune Bard 4 /Gunslinger 1[ HP 32/32 (0 LN) | AC 18, Tch 13, FF 15 | Fort +4 Ref +9 Will +5 | CMD 14 | Init +5 | Perc +6 | Effects: none ]
tracked:
Bardic Performance 11/11, Dancing lights 3/3 1st:4/4 2nd:2/2 Wand:clw 17/50

Lynn looked to the larger man, "No it is alright friend. Wands aren't really good for quick combat fixes like your abilities I'm sure. Besides it wouldn't have been worth it if I didn't use it."

Lynn brushed herself off as she helpped one of the dwarves into a sitting position. "Maybe we should move these corpses."

Silver Crusade

The miners assert that they can return to Fort Bandu on their own. They also inform you that kobold raiders kidnapped 10 or more members of their crew and marched them off deeper into the Bandu Hills —likely to what the miners believe is a major kobold settlement in a forested valley about 15 miles away. They’re able to provide you basic directions to the settlement.

Lilia:
The logbook indicates that the Gold Crown Company has discovered an abundant silver vein in this gorge and have worked tirelessly to keep it a secret from their competitors.

The fifteen-mile journey from the Gold Crown mining camp takes you on a long and treacherous route through the wilds of the Bandu Hills. The sun sets behind the hills and a full moon lights your paths through the jungle. It’s now dark and cool enough that there is no further danger from heat.

Survival check to avoid becoming lost and a perception check from you all please.

Silver Crusade

HP: 11/19 || AC: 15, T: 12, FF 13, CMD: 15 || F: +6 R: +4, W: +5 || Init +2, Perception: +8, Sense Motive: +7 || LG Male Shoanti Human Cleric/Ranger of Eristal 2 || Longspear +4, 1d8+3 (2d6+4) 20/x3, CMB +2 (+4)

Perception: 1d20 + 2 ⇒ (4) + 2 = 6
Survival: 1d20 + 4 ⇒ (8) + 4 = 12

Grand Lodge

Male elf swashbuckler(inspired blade)2, HP 18/18, F +1, R +7, W +2, AC 19, T 14, FF 15, Init +6, perception +11, lowlight

survival: 1d20 + 2 ⇒ (15) + 2 = 17

perception: 1d20 + 10 ⇒ (12) + 10 = 22

The Exchange

F Kitsune Unchained Rogue/3 (HP 24/24 | AC:19 [+1 vs. Traps*] | T:15 [+1*] | FF:14 | CMB:+2 [9 vs. Grapple/Pin] | CMD:17 | Fort:+2 | Ref:+8 [+1*] | Will:+1 | Init:+5 | Perc:+4 [+1*; +1 to avoid surprise by foe] | Speed:30) PFS#: 115025-10

@GM:
Before the dwarves go on their way, Lilia approaches each of them separately. "Hi, my name's Lilia. I'm a member of the Exchange faction of the Pathfinder Society, which specializes in financial matters. I believe having you as a contact within the Golden Crown Mining Company would be mutually beneficial to you and my faction. What say you?"

Diplomacy, Dwarf 1: 1d20 + 3 ⇒ (6) + 3 = 9
Diplomacy, Dwarf 2: 1d20 + 3 ⇒ (12) + 3 = 15
Diplomacy, Dwarf 3: 1d20 + 3 ⇒ (11) + 3 = 14

Hmm... maybe one :/

Survival: 1d20 + 0 ⇒ (14) + 0 = 14
Perception: 1d20 + 4 ⇒ (2) + 4 = 6 +1 to locate traps

Grand Lodge

Female Kitsune Bard 4 /Gunslinger 1[ HP 32/32 (0 LN) | AC 18, Tch 13, FF 15 | Fort +4 Ref +9 Will +5 | CMD 14 | Init +5 | Perc +6 | Effects: none ]
tracked:
Bardic Performance 11/11, Dancing lights 3/3 1st:4/4 2nd:2/2 Wand:clw 17/50

survival: 1d20 + 1 ⇒ (20) + 1 = 21
perception: 1d20 + 5 ⇒ (13) + 5 = 18 Low-light Vision
Lynn was really excited to experience the area at night, she wondered what kind of insects and fauna would present itself.

"Such deadly beauty, a wondrous mistress is she, the bountiful unexplored expanse. Sad to think that we may never explore her all, even worse to think what she will become if we do."

Grand Lodge

Male Mwangi Bard 6

Survival: 1d20 + 3 ⇒ (19) + 3 = 22
Perception: 1d20 + 3 ⇒ (19) + 3 = 22

"Nature be beautiful but she be deadly too. Be careful where you're steppin'."

Sczarni

Half-orc Savage Skald 16

You avoid becoming lost on the trail, some of you even spot a feline creature stalking you from behind... it seems to wait for an opportunity to strike, disappearing into the thicket as soon as it notices you being aware of it. After a further uneventful night, you arrive atop the edge of a valley.

Knowledge (Nature) to identify.

This ancient valley nestled in the Bandu Hills is well hidden, being almost impossible to spot from more than a mile away. Ancient megalithic stones—most of which are toppled and partly buried—ring the border of this deep valley. These stones, long since weathered by time and encrusted with vegetation, serve as the only indication that humanoids may have at one time settled this region. The thick forest canopy of the valley below hides any sign of civilization—ancient or otherwise— from outside observers.

If you investigate any of the stone megaliths that border the ridge you can take rubbings of the engravings on the stone.

A linguistics check determines the meaning of the engravings.

From the edge of the valley, it seems you have to navigate treacherous terrain to descend 300 feet into the dense jungle below, a feat that requires a challenging Climb check.

Grand Lodge

Female Kitsune Bard 4 /Gunslinger 1[ HP 32/32 (0 LN) | AC 18, Tch 13, FF 15 | Fort +4 Ref +9 Will +5 | CMD 14 | Init +5 | Perc +6 | Effects: none ]
tracked:
Bardic Performance 11/11, Dancing lights 3/3 1st:4/4 2nd:2/2 Wand:clw 17/50

Nature: 1d20 + 3 ⇒ (14) + 3 = 17
ling(UnTrained): 1d20 + 2 ⇒ (8) + 2 = 10

Peering over the daunting edge she looked to the party. "Does anyone happen to have any rope? Or potentially see a better way down, it would be difficult for kobolds to drag so many off a sheer cliff."

Grand Lodge

Male Mwangi Bard 6

Nature: 1d20 + 6 ⇒ (18) + 6 = 24

Shadow clicks his tongue at the sight of the steep surface.

"These old bones don't be likin' the look of that cliff. We'll need to take our time if we want to get down without no broken bones."

Shadow's a frail old man but he can hit whoever's the weakest climber among us with blessings of the faithful for +2 each round.

The Exchange

F Kitsune Unchained Rogue/3 (HP 24/24 | AC:19 [+1 vs. Traps*] | T:15 [+1*] | FF:14 | CMB:+2 [9 vs. Grapple/Pin] | CMD:17 | Fort:+2 | Ref:+8 [+1*] | Will:+1 | Init:+5 | Perc:+4 [+1*; +1 to avoid surprise by foe] | Speed:30) PFS#: 115025-10

Linguistics: 1d20 + 5 ⇒ (19) + 5 = 24

"I have rope with me," Lilia says and retrieves the rope from her backpack.

"That feline bothers me... It'll likely attack the last of us who tries to get across..."

Grand Lodge

Male elf swashbuckler(inspired blade)2, HP 18/18, F +1, R +7, W +2, AC 19, T 14, FF 15, Init +6, perception +11, lowlight

I will stay...if it attacks me, it will be its last. I have rope also...

Silver Crusade

The creature seems to be a Cheetah, a very quick catlike predator hunting for weakness in a herd of animals.

Grand Lodge

Male elf swashbuckler(inspired blade)2, HP 18/18, F +1, R +7, W +2, AC 19, T 14, FF 15, Init +6, perception +11, lowlight

Sharimus flicks his blade about, and yells at the cat.

Run, cat! I don't have time for your nonsense.

trying to Intimidate the cat

intimidate: 1d20 + 5 ⇒ (20) + 5 = 25

Silver Crusade

What do you do? Do you try to climb down? Or try to find a way around it, risking a delay? (Survival)

The Exchange

F Kitsune Unchained Rogue/3 (HP 24/24 | AC:19 [+1 vs. Traps*] | T:15 [+1*] | FF:14 | CMB:+2 [9 vs. Grapple/Pin] | CMD:17 | Fort:+2 | Ref:+8 [+1*] | Will:+1 | Init:+5 | Perc:+4 [+1*; +1 to avoid surprise by foe] | Speed:30) PFS#: 115025-10

Did my Linguistics roll give me any clues on the text?

"Two ropes won't be enough to descend 300 feet. Does anyone see another way down?"

Aid whoever's best at Survival: 1d20 + 0 ⇒ (3) + 0 = 3

Lilia tries to help find an alternative way down, but is completely clueless.

Grand Lodge

Male elf swashbuckler(inspired blade)2, HP 18/18, F +1, R +7, W +2, AC 19, T 14, FF 15, Init +6, perception +11, lowlight

survival, untrained: 1d20 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Male Mwangi Bard 6

Shadow seeks out a safer path down the steep cliffs.

Survival: 1d20 + 3 ⇒ (19) + 3 = 22

Silver Crusade

You find a safer path around the cliff, Sharimus making sure you are not tailed by the cheetah.

Posting update tonight

Silver Crusade

Post got eaten not once but twice.. see if I can musted the energy to do it again today.

Silver Crusade

Lilia finds out that this must the Valley of Broken Blood, and a city that was once named Askurhall. While Shadow finds a safe path around the cliff Sharimus boos away the cheetah.

Once you have descended into the valley you find yourselves beneath a dense canopy of tall jungle trees. Due to the limited sunlight that comes through the canopy, the jungle floor is largely devoid of undergrowth, save for extremely small and sparse vegetation. The majority of the jungle floor is made of massive root structures from the ancient trees and moss-covered rocks.

You can easily follow the trail of the kobolds and miners, who did not work to conceal their tracks once they got this far. The tracks leads you through the jungle to a flowered clearing 2 miles from the ridge.

The dense forestation of the valley jungle thins here, opening up enough to reveal the sky through the canopy. Beneath this opening, an ancient ruin consumed by the jungle is barely visible. Vines and leafy foliage encrust toppled blocks of quarried stone, tall grass grows up between derelict paving stones, and squat statues depicting dwarves in heavy armor stand crooked or fractured entirely from the infiltration of twisting roots. Among the more notable features here are the exotic flowers—tall, pitcher-shaped, golden blooms with seven petals, the interior of each a deep red. The soothing fragrance of the flowers fills the valley, and motes of pollen drift lazily in the air.

Map updated. What do you do?

Grand Lodge

Female Kitsune Bard 4 /Gunslinger 1[ HP 32/32 (0 LN) | AC 18, Tch 13, FF 15 | Fort +4 Ref +9 Will +5 | CMD 14 | Init +5 | Perc +6 | Effects: none ]
tracked:
Bardic Performance 11/11, Dancing lights 3/3 1st:4/4 2nd:2/2 Wand:clw 17/50

Lynn would pull out her journal and start taking notes on the flowers while also trying to identify them. She smelled the air delicately as she did so, "These smell absolutely divine." She got closer but only just so that she could draw a more accurate picture of the plant and get a more descriptive feel for the scent.

Nature: 1d20 + 3 ⇒ (13) + 3 = 16

Silver Crusade

Lynn knows these are Xtabays, plant-like creatures known for their potent—and ultimately deadly—scent. Xtabays are a floral hazard to the unwary. As fast-spreading as ivy, a xtabay's vines are sturdy and adaptive, making the plant a potential threat nearly everywhere—from gardens to wells to forest groves. They have the ability to spread a 10-ft radius burst cloud of sleep-inducing pollen and devour those they intoxicate.

Right now the plants seem dormant, waiting for something to come near.

Silver Crusade

HP: 11/19 || AC: 15, T: 12, FF 13, CMD: 15 || F: +6 R: +4, W: +5 || Init +2, Perception: +8, Sense Motive: +7 || LG Male Shoanti Human Cleric/Ranger of Eristal 2 || Longspear +4, 1d8+3 (2d6+4) 20/x3, CMB +2 (+4)

I'll advance slowly, keeping in spear range of the two killer plants. If they do not react, I'll signal back to the others to cross along my steps.

Silver Crusade

As Gunther walks closer, the plants react. A purple cloud of sweet-smelling perfume washes over his from two sides, assaulting his mind.

Will save 1, Gunther: 1d20 + 4 ⇒ (8) + 4 = 12
Will save 2, Gunther: 1d20 + 4 ⇒ (18) + 4 = 22

Gunther is asleep for 1d3 ⇒ 1 minute.

Init rolls:
init, Lilia: 1d20 + 5 ⇒ (16) + 5 = 21
init, Shadow: 1d20 ⇒ 14
init, Sharimus: 1d20 + 6 ⇒ (19) + 6 = 25
init, Gunther: 1d20 + 3 ⇒ (10) + 3 = 13
init, Lynn: 1d20 + 5 ⇒ (17) + 5 = 22
init, Xtabays: 1d20 + 1 ⇒ (10) + 1 = 11
init, ??: 1d20 + 3 ⇒ (1) + 3 = 4

Keep in mind your character doesn't know where in initiative he or she is and that these plants can release pollen at will; getting closer would seem very dangerous.

Sharimus
Lynn
Lilia
Shadow
Gunther (Asleep)
Xtabays
??

The Exchange

F Kitsune Unchained Rogue/3 (HP 24/24 | AC:19 [+1 vs. Traps*] | T:15 [+1*] | FF:14 | CMB:+2 [9 vs. Grapple/Pin] | CMD:17 | Fort:+2 | Ref:+8 [+1*] | Will:+1 | Init:+5 | Perc:+4 [+1*; +1 to avoid surprise by foe] | Speed:30) PFS#: 115025-10

"Darn it, Gunther. We could've just walked around them..."

Lilia moves forward and takes her rope from her backpack.

"I'll make a loop and try to pull him back to us."

Grand Lodge

Male elf swashbuckler(inspired blade)2, HP 18/18, F +1, R +7, W +2, AC 19, T 14, FF 15, Init +6, perception +11, lowlight

Sharimus draws his crossbow and prepares to load it.

anyone have alchemist fire? I forgot to get some....

Grand Lodge

Female Kitsune Bard 4 /Gunslinger 1[ HP 32/32 (0 LN) | AC 18, Tch 13, FF 15 | Fort +4 Ref +9 Will +5 | CMD 14 | Init +5 | Perc +6 | Effects: none ]
tracked:
Bardic Performance 11/11, Dancing lights 3/3 1st:4/4 2nd:2/2 Wand:clw 17/50

Lynn watched as Gunther moved towards the plants before she realized what they were, "Gunther you should stay away from" *she watched him get gassed "them.. Quickly someone pull him away before the creep vines get to him."

Lynn would wait till someone tossed an end of rope to Gunther her weapons probably wouldn't be very effective here. "If we get a rope near him i can get the rope around him so we can drag him back."

The Exchange

F Kitsune Unchained Rogue/3 (HP 24/24 | AC:19 [+1 vs. Traps*] | T:15 [+1*] | FF:14 | CMB:+2 [9 vs. Grapple/Pin] | CMD:17 | Fort:+2 | Ref:+8 [+1*] | Will:+1 | Init:+5 | Perc:+4 [+1*; +1 to avoid surprise by foe] | Speed:30) PFS#: 115025-10

"That's what I'm doing Lynn. You're welcome to move up to me and help me reel him in once I've got the rope around him."

Will need a move action to tie a loop and a standard action to throw the rope at Gunther. If someone's next to me, he/she can reel Gunther in during the same round I throw the rope at him.

@Sharimus: I have 2.

Grand Lodge

Male Mwangi Bard 6

Shadow advances on the rescue team and raps the butt of his staff on the ground. "Shimye-Magalla show this man mercy..."

Blessings of the Faithful on Gunther. He gets a +2 sacred bonus to AC for a turn.

Grand Lodge

Male elf swashbuckler(inspired blade)2, HP 18/18, F +1, R +7, W +2, AC 19, T 14, FF 15, Init +6, perception +11, lowlight

I will pull the rope....jyst have to load first...just in case. Keep that vial of alchemist fire handy...

Silver Crusade

AC 5 to hit Gunther's leg with a lasso (10ft range so keep in mind range penalties). DC 5 strength check to pull him 5ft, every +2 means another 5ft. Please state your actions for the turn so we can try and emulate the fact that we're in initiative. ;)

Grand Lodge

Female Kitsune Bard 4 /Gunslinger 1[ HP 32/32 (0 LN) | AC 18, Tch 13, FF 15 | Fort +4 Ref +9 Will +5 | CMD 14 | Init +5 | Perc +6 | Effects: none ]
tracked:
Bardic Performance 11/11, Dancing lights 3/3 1st:4/4 2nd:2/2 Wand:clw 17/50

Lynn would assist in pulling Gunther back once the rope was thrown.
Str(aid): 1d20 - 1 ⇒ (8) - 1 = 7

"Let's hope the Kobolds don't have some kind of watch on these plants and their activity."

Grand Lodge

Male elf swashbuckler(inspired blade)2, HP 18/18, F +1, R +7, W +2, AC 19, T 14, FF 15, Init +6, perception +11, lowlight

Sharimus pulls the rope, trying to pull Gunther clear.

strength: 1d20 ⇒ 1

ahh phooey!

whoops...rope slipped....

The Exchange

F Kitsune Unchained Rogue/3 (HP 24/24 | AC:19 [+1 vs. Traps*] | T:15 [+1*] | FF:14 | CMB:+2 [9 vs. Grapple/Pin] | CMD:17 | Fort:+2 | Ref:+8 [+1*] | Will:+1 | Init:+5 | Perc:+4 [+1*; +1 to avoid surprise by foe] | Speed:30) PFS#: 115025-10

I stated my actions for this round here. I used 1 move action to move closer to Gunther, and 1 move action to take the rope from my backpack.

I have to wait for my 2nd turn to tie a lasso (move action) and throw the rope (standard action).

Silver Crusade

The Xtabays draw ever closer, almost in pollen range. Suddenly, a creature shaped like a thick leaf swoops down from the canopy, attacking the closest target with its stinger before moving further.

This does provoke. Lynn recognizes this creature as a Leaf Ray. Knowledge (Nature) to identify.

Attack, Lynn, Stinger: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Fort save vs poison, Lynn: 1d20 + 1 ⇒ (7) + 1 = 8

Lynn takes 1d2 ⇒ 2 dexterity damage and is poisoned... My dice are hot : \

Sharimus
Lynn
Lilia
Shadow
Gunther (Asleep)
Xtabays
Leaf Ray

Kind reminder: waking up Gunther is a standard action.

Grand Lodge

Female Kitsune Bard 4 /Gunslinger 1[ HP 32/32 (0 LN) | AC 18, Tch 13, FF 15 | Fort +4 Ref +9 Will +5 | CMD 14 | Init +5 | Perc +6 | Effects: none ]
tracked:
Bardic Performance 11/11, Dancing lights 3/3 1st:4/4 2nd:2/2 Wand:clw 17/50

Lynn tries to duck but is rather unsuccessful as the leaf-like creature swooped down and stung her. She gasped and ducked down clutching at the wound. She ran opposite of the Leaf Ray hopping over Gunther before turning and giving him a swift kick to wake him.

"Get up get up!"

Nature: 1d20 + 3 ⇒ (9) + 3 = 12

Silver Crusade

A leaf ray is a plant creature that plants its seeds into helpless creatures, turning them into new leaf rays. This one seems mainly predisposed into making you helpless first, however. They also have a poisonous stinger. Don't forget your attack of opportunity!

Lynn gives Gunther a kick in the sides while he's on the floor, giving him a rude awakening.

Grand Lodge

Female Kitsune Bard 4 /Gunslinger 1[ HP 32/32 (0 LN) | AC 18, Tch 13, FF 15 | Fort +4 Ref +9 Will +5 | CMD 14 | Init +5 | Perc +6 | Effects: none ]
tracked:
Bardic Performance 11/11, Dancing lights 3/3 1st:4/4 2nd:2/2 Wand:clw 17/50

Lynn didn't have any weapons out so i can't really take my aoo against the leaf ray. Weapons are my next action however.

Grand Lodge

Male elf swashbuckler(inspired blade)2, HP 18/18, F +1, R +7, W +2, AC 19, T 14, FF 15, Init +6, perception +11, lowlight

Sharimus fires his crossbow at the creature closest to Gunther. He then drops his bow and whips out his blade as he advances 5ft.

attack: 1d20 + 5 ⇒ (19) + 5 = 241d8 ⇒ 2

crit: 1d20 + 5 ⇒ (16) + 5 = 211d8 ⇒ 3

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