[PFS Core] GM Harker Presents: The Emerald Spire (Inactive)

Game Master Upaynao

The Automaton Forge


601 to 650 of 4,419 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>
Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

wait...we have a GM star re-roll?

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

As far as I know the GM Star Reroll applies to modules as well as scenarios.


Gamemaster | CC Map | S4 Map

If you own a Pathfinder t-shirt, Pathfinder character sheet folio, and/or other merchandise that doesn't come immediately to mind, you can make one reroll per scenario/module/AP with an extra modifier equivalent to your number of GM stars.

Mudk had a great idea about the ranged attackers minimizing cover penalties by going prone and standing back up as necessary, so I'll assume you use it to negate penalties.

Yes, the bugbear is now outside in the sunlight, so the ranged attackers can see him perfectly.

Going with the highest attack bonuses, I'm going to assume Xakon is the second shooter, although he'll take a range penalty for the second shot on his sling since the bugbear on the ground is more than 50 feet away. To speed things up, I'll make both Xakon's rolls and Jirah's second roll.

Neither Xakon nor Truffles have any success capitalizing on their attacks of opportunities.

Quickly advancing down the tunnel, Jirah and Xakon both shoot projectiles twice at the goblinoid as he finds a place to hide on the ground, but unfortunately all attempts miss. Undoubtedly knowing the area well, the goblinoid disappears into the outer ruins.

Jirah's second shot: 1d20 + 5 ⇒ (7) + 5 = 12
Xakon's first shot: 1d20 + 5 ⇒ (11) + 5 = 16
Xakon's second shot: 1d20 + 5 - 2 ⇒ (3) + 5 - 2 = 6

* * *

Although perhaps quite glum about the goblinoid escaping, the group performs a detailed search of the top room. Other than the composite longbow the goblinoid dropped, you find nothing of significant value or interest besides some used archery targets, a table, and a bed.

* * *

With your exploration of the Tower Ruins complete, the party returns to the nearby cabin to sort out the treasure and begin preparing your various reports back to the Grand Lodge. Walda is once again quite relieved you all made it back alive and does her best to cheer you all up with nature stories and dandelion wine.

A few days later, she reports that Hellknights on patrol killed a bugbear in the nearby area who was trying to rouse up some local goblins. Based on your descriptions, Walda is pretty confident that it's the same bugbear that escaped from the tower.

End of The Tower Ruins

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Boooo.

And then....

Wooo.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

[b]"Thank you for the dandelion wine, Walda. I, too, am glad that we made it out alive."[\b]

I've had enough of not hitting things! Coming back as a Ranger. Contemplating Bard1/Ranger1, even though it would mean being short a ranged feat for a whole level.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Lol Freo, I'm going ranger too, and am going to retrain on some feats choices. Probably going to trade out Weapon Focus for either arcane strike or PBS. Really wanna grab precise shot soon. I'm starting to think an archer in this module is a bad idea though.


Gamemaster | CC Map | S4 Map

Level 2: The Cellars

”Walda has been transferred to another assignment,” A dark-haired, no-nonsense male elf begins as the party gathers in the cabin for its next excursion into the Emerald Spire, ”My name is Valandrel, and I'll be acting as your liaison to Venture-Captain Valsin for the time being. The Society was pleased with your work in exploring the ground structures of the Spire and rooting out the goblin menace. Indeed, we are currently capitalizing on that as we begin negotiations with the nearby Hellknights to make our exploration legitimate in regards to local laws. Regardless, you are tasked with the clandestine exploration of the first underground level of the Emerald Spire in the same manner as your previous visit, while continuing to eschew any contact with Fort Inevitable. Are there any questions?”

We'll start the dungeoneering once everyone is ready. I believe Freod said he might make some last minute changes.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

ready to go

-Posted with Wayfinder

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn shakes his head. "No questions, Valandrel."

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

"The first level of exploration was more difficult than expected. We'd better be well paid for our troubles.

He says while sharpening his rapier.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Siv looks up from reading her journal at the elf, "I'm prepared I ever will be." Thank you, Valandrel.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah comes in from outside, where she had been practicing her archery.
I've been practicing shooting into bunches. It seems to be a talent I'll need in this place. I am, however, ready to go.

Her newly purchased mithril shirt peeks out from under her adventuring outfit for a second, the metallic shine a stark contrast to the drab green and brown leather. Her bow, the darkwood masterpiece she named Au' Ehlo 'Naa, sits easily on her back.
Any idea what kind of threats are in this floor, or are we going in blind again?

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

"Well, we have the ever present threat of success and happiness. But I think with a little fortune we can find our way into the delightful despair of the truly blessed."

Mudk brushes his hair back and beams everyone.

"We almost got there last time. Think of how wonderful were those moments when everyone lay on the ground together, blood mingling with tears. I'm sure we can suffer righteously again!"


Gamemaster | CC Map | S4 Map

”You are our primary expeditionary force, so we are relying on you to tell us what to expect.” Valandrel answers Jirah's question about threats.

* * *

Once everyone signals that they are ready, the party begins the mile long hike and arrives without incident once again to the Emerald Spire. Perhaps to your chagrin, the darkness effect appears to still be as potent as ever in the Tower Ruins as you follow the spiral stairs down around the green core and open the doors the zombie goblins were formerly guarding. After two more rotations around the core, the darkness finally lifts, replaced now by dim light provided by irregular, luminescent patches of greenish-white, furry mold that partially covers some of the floors and walls. Also at this point, the stairs stop circling the core and just lead straight down.

The steep stair descends through solid bedrock for fifty feet before ending in a stone-lined room. A large stone door stands directly south of the stair, a small alcove lies to the east, and another door to the southeast is slightly ajar. An extinguished torch rests on the floor of the alcove.

Link to new map

The directional orientation is top = north as with a regular map

Without light sources, there is dim illumination in all the following rooms from the fungi.

In regards to the SOP, you cannot head left/west in the room, so I'm not sure exactly which alternate direction you want to travel in. The door to the southeast in this case is ajar anyway, which may alter exactly how you want to proceed.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn readies his longbow. "Why is that door open?" he whispers.

not casting light yet. Unless someone else in the party is already lit like a candle, then Frēodwēn will add his shirt to the cacophony. What are the penalties for dim lighting?

-Posted with Wayfinder

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Perception: 1d20 + 8 ⇒ (10) + 8 = 18

Jirah looks around the room, her bow drawn.
No telling how long it's been open. Stay on your guard everyone.

She maintains her spot in the back, but looks around the room for anything out of place.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Will someone hold my gem in exchange for a light spell on my shield? I can't hit what I can't see.

New light source arrangements need to be determined.


Gamemaster | CC Map | S4 Map

Dim Light pg. 172 in Core:

In an area of dim light, a character can see somewhat. Creatures within this area have concealment (20% miss chance in combat) from those without darkvision or the ability to see in darkness. A creature within an area of dim light can make a Stealth check to conceal itself.

Jirah spots nothing else out of the ordinary.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn murmurs a spell and his chain shirt begins to glow. "You wanna check it out Xak?"

-Posted with Wayfinder

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Sure.

Staying close to walls, corners and other obstacles for cover, Xakon scouts stealthily ahead and inspects the door.

Stealth, T10: 10 + 13 = 23
Trapfinding, T10: 10 + 10 = 20
Disable Device, T10: 10 + 12 = 22


Gamemaster | CC Map | S4 Map

Xakon finds no traps or other dangers on the door. Peeking his head on the other side of it, he finds a long hallway with a door to the north and a door to the east.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

He whispers, All clear.

Xakon scouts stealthily down the eastern hallway and inspects the northern door while scouring the area for traps.

Stealth, T10: 10 + 13 = 23
Trapfinding, T10: 10 + 10 = 20
Disable Device, T10: 10 + 12 = 22

I'm picking up the Message spell next level unless the bard or wizard does.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Upon hearing the whisper Mudk moves up and inside the hallway.

please put me 10' into the hallway. North side.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn moves forward to cover the hallway with his bow.

Edit: Moved you, Mudk. If you get the Google Slides app, you should be able to move yourself from your phone or other mobile device.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
Xakon wrote:

Will someone hold my gem in exchange for a light spell on my shield? I can't hit what I can't see.

New light source arrangements need to be determined.

Sugar is more than happy to hold Xakon's gem. she felt honored that he would let her carry it.

Thank's for trusting me with this gem, I mean, I have been a little clumsy before, like there was this time when I found this rabbit hole all filled with mud and stuff, and I tried to get all the rabbits out, but how was I to know that rabbit had soooooo many babies,

she pauses a moment to realize Xakon has already walked off, Oh yeah, quiet, shhhhh she looks to Truffles, shhhhhh

she quietly advances some and truffles stays nearby. his little hooves clip-clop across the stone floor.

stealth to be shhhhh: 1d20 + 7 ⇒ (2) + 7 = 9
perception to notice anything unusual that others may have missed: 1d20 + 10 ⇒ (5) + 10 = 15

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah casts her light spell on a rock from the first level, and brings it with her downstairs. She stays in the back of the group, her now nocked. She lets Xakon make the decisions about which doors to go through following silently.


Gamemaster | CC Map | S4 Map

Xakon finds no traps or locks on the north stone door in the hallway, nor does he hear anything on the other side of the door. He does, however, spot what appears to be a pit trap of some sort cleverly hidden near the east door. The square on the map indicates the position of the trap.

Sugarsnap doesn't notice anything else unusual or interesting in the first room either.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn grins at Sugarsnap. "We must be quiet m'lady. Your delightful stories must wait for another time."

-Posted with Wayfinder

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

He whispers again, Watch yer step.

Xakon calmly attempts to disable the pit trap. If successful, he listens at the eastern door.

Stealth, T10: 10 + 13 = 23
Disable Device @pit trap, T10: 10 + 12 = 22
Perception-listen @eastern door, T10: 10 + 9 = 19

@Sugar, we can retro that Xakon gave you the gem before he scurried off. The gem counters magical darkness up to 3rd level (deeper darkness).


Gamemaster | CC Map | S4 Map

As Xakon begins work wedging the pit trap doors closed, he quickly discovers that it's being held open by large amounts of webbing. Shortly after this realization, the other side of the pit swings open for a moment and a pale spider the size of a giant dog emerges and chitters at him threateningly.

Knowledge (arcana) to identify the spider.

The pit trap hasn't been disarmed yet, so standing on it will trigger it. The spider is currently climbing the wall and avoiding the trap.

PC Initiative
Frēodwēn Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Jirah's Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Lady Sugarsnap's Initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Mudk's Initiative: 1d20 ⇒ 9
Sivantanpisil Initiative: 1d20 + 4 ⇒ (10) + 4 = 14
Xakon's Initiative: 1d20 + 3 ⇒ (9) + 3 = 12

GM Screen:

1d20 + 6 ⇒ (11) + 6 = 17

Initiative (Round 1)
Frēodwēn <= Up
Jirah <= Up
Sugarsnap/Truffles <= Up
Spider
Sivantanpisil
Xakon
Mudk

Freod, Jirah, and Sugar are up.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

"Xakon, get back!" Frēodwēn whispers harshly at the halfling as he advances down the hallway and takes aim at the spider.

Crunch:
Notes:
EDIT: I just realized that Xakon can't act before the spider, so I changed my readied action to be a regular attack

Round X action:
move to within point-blank-shot range
attack the spider

Rolls:
longbow, attack, point blank shot: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20 for piercing: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Active Status effects:
(None)

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Knowledge Arcane: 1d20 + 8 ⇒ (1) + 8 = 9

Jirah draws and fires!
Attack, Point Blank Shot: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Truffles and Sugar make thier way into the hallway as this spider thing emerges.

know arcane spiders: 1d20 + 2 ⇒ (12) + 2 = 14

Truffles quickly maneuvers around the party and takes up a defensive stance beside Xakon.

Sugar is not as fast as Truffles and only gets a little ways into the hallway (behind Freo) Truffle you be careful, I bet that spider is not very friendly

Truffles moves up (40' movement rate) and ready an action to attack if spider gets close to him. (can Truffles ready an action?)

With Fro in front of Sugar, she decides if she cant be with Truffles, her best bet is to help those that can. she gives Freo a pat on the butt shoot that sucker and Freo feels some divine guidance for his next shot

Sugar move 20' and cast guidance on Freo (+1 next attack roll)

truffle ready attack rolls:

attack: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d6 + 1 ⇒ (4) + 1 = 5


Gamemaster | CC Map | S4 Map

The 'defend' trick gives an animal companion the ability to ready an action to defend a person. I'm not sure if they are combat savvy enough to ready an attack action otherwise. I'm going to say to ready an attack action you'll need to make a Handle Animal check DC 25 to 'push' him, unless he's defending you which fall under the defend trick.

Lady Sugarsnap recognizes this creature as a moon spider, indigenous to the Echo Wood and surrounding areas. She remembers reading that they are poisonous and can create magical mists that obscures everything around them.

Frēodwēn moves forward for a clear shot at the arachnid and strikes true with his arrow. Jirah also hits the creature despite having to shoot past Xakon. Sugarsnap and Truffles quickly make their way into the room, with the druid giving Frēodwēn a slight magical boost, while Truffles looks excited at the prospect of goring some spiders.

Misty vapor then erupts from the moon spider, filling the hall and obscuring the creature from everyone's sight. Those caught in the mist hear a slight grinding sound like a stone door being pushed open to the east.

The gray box indicates the radius of the Obscuring Mist the spider just created. Visibility within the box is limited to 5 ft., and everyone inside has concealment (20% miss chance on attacks).

Initiative (Rounds 1-2)
Frēodwēn <= Up
Jirah <= Up
Sugarsnap/Truffles <= Up
Moon Spider
Sivantanpisil <= Up
Xakon <= Up
Mudk <= Up

Everyone is up if you want to try to find/pursue the moon spider. If you don't, please let me know.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

It must be outside that door still. Frēodwēn closes his eyes for a moment and takes a deep breath, then he quickly nocks another arrow. "Stay down Xakon." he says, as he thinks to himself, thank goodness they have such small profiles. Then he releases the arrow and sends it flying through the mist at the place he thinks the spider might be.

"Pull back, friends, we can't cover you if we can't see what else might be coming." He says as he pulls back outside of the hallway. "Come on, m'lady"

Crunch:
Notes:
(None)

Round 2 action:
attack spider, guessing it is on north side of hallway on square outside the door
Withdraw

Rolls:
longbow, attack, point blank, guidance: 1d20 + 5 + 1 + 1 ⇒ (18) + 5 + 1 + 1 = 25 for piercing: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7
1-5 is a concealment miss: 1d10 ⇒ 8

Active Status effects:
guidance, +1 on one roll

-Posted with Wayfinder

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Spiders! I hate spiders!

Xakon pulls out a vial of antitoxin and drinks it. Hearing arrows whistle by he drops prone on the stone floor.


Gamemaster | CC Map | S4 Map

Frēodwēn's arrow clanks against something, but whether it's the far wall or the spider's carapace isn't quite clear in the swirling mists. Xakon downs his vial of antitoxin and drops to the group to avoid being hit as arrows begin flying past him.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Mudk scowls happily and wades into the mist feeling it out with his polearm as he moves.

"Ware my blade! "

None of his thrusts are dangerous just testing taps with the flat, painful perhaps but not strikes.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

handle animal DC 25: 1d20 + 6 + 4 ⇒ (19) + 6 + 4 = 29 she sent Truffles up to guard Xakon.

Once Sugar get a good look at the spider, she remembers that book, the one she took from Alton back home.

hey that's a moon spider, they have this ability to make a mist to obscure the vision of their intended prey.

but as she finishes her sentence the area is covered in the mist yeah, just like that. wow, never see one up close before, but I guess with this mist I still may not.

Truffles simply remembers his last command to protect Xakon, He starts to sniff the air hoping to catch a wiff of something.

truffles survival with scent: 1d20 + 3 ⇒ (17) + 3 = 20
truffles perception with scent: 1d20 + 5 ⇒ (9) + 5 = 14

Truffles! don't let Xakon fall, stay by his side she tries to command Truffles as she backs up some.

she touches Freo once more hoping she can magically guide his next shot.

since Mudk went forward, she casts guidance on Freo once more


Gamemaster | CC Map | S4 Map

Mudk steps into the mist and tries to feel around with his polearm, nearly hitting the prone Xakon in the head.

Sugarsnap orders Truffles ahead to guard Xakon. The boar dutifully obliges and taps his hoofs lightly on the ground to indicate he smells something else nearby.

After the halfling druid explains what she remembers about moon spiders, she casts another Guidance spell on Frēodwēn.

There is no obvious actions from the enemy next round, so everyone can take another set of actions. Those of you who haven't acted yet can take two sets of actions.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah nocks an arrow but stays where she is, waiting for the spider to reappear.
Delay

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Xakon stands up and steps out of the mist north to the door while drawing his blade. He readies an attack for an adjacent enemy.

readied attack:
1d20 + 7 ⇒ (15) + 7 = 22
1d4 + 2 ⇒ (4) + 2 = 6


Gamemaster | CC Map | S4 Map

Anyone else wish to take actions? If I don't receive a response by Sunday, I'll assume you're delaying. I'll act for Siv by Sunday if she's still busy by then.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

I'm hoping, foolishly, that someone else will shout a location for me to shoot at. Readied attack, I suppose, triggered when an ally locates a spider or a spider becomes otherwise visible.

"Can any of you see it? Where should I aim?"

-Posted with Wayfinder

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Mudk continues to move forward. Avoiding his allies as he sees them, trying to acid the trap he briefly saw.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

avoid....not acid


Gamemaster | CC Map | S4 Map

Sivantanpisil moves to join Frēodwēn and Sugarsnap near the door the room.

Xakon stands up and moves out of the mists, readying his dagger for any enemy that might appear, while Mudk moves slightly forward before stopping to avoid the trap in the floor. The rest of the party waits for the spider to reappear.

Although no one can see it, Truffles and Mudk get a sense that it is still there when a cord of webbing shoots out of the mists and nearly hits the boar. Truffles and Mudk have an idea of which square the spider is in, so I placed the icon back on the map.

GM Screen:

1 Mudk 2 Truff: 1d2 ⇒ 2
1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16

The PC's are up.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Shout it out, guys.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

"the spider is just ahead of us across that down door that xakon found. We could jump. I'm goin to try and force open the doors again to see how deep it is.. "

Mudk tries to push the doors down with his weapon.

str check? : 1d20 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Xakon holds his readied action.

601 to 650 of 4,419 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PFS Core] GM Harker Presents: The Emerald Spire Gameplay All Messageboards

Want to post a reply? Sign in.