Irizati Grunyar |
I'm all for saving time.
Nagani
Drops yellow
Double moves next to green on the wall.
Take 10 on Climb for a 30.
Irizati
If Red clearly indicates friendlyness then move to *yellow and cast CLW
CLW: 1d8 + 5 ⇒ (2) + 5 = 7
If not...
5ft step to red
Including: Greater Magic Fang, Aid, Haste, Inspire +2
Talon: 1d20 + 10 + 1 + 1 + 1 + 2 ⇒ (12) + 10 + 1 + 1 + 1 + 2 = 27 for dmg: 1d8 + 6 + 1 + 2 ⇒ (4) + 6 + 1 + 2 = 13
Talon: 1d20 + 10 + 1 + 1 + 1 + 2 ⇒ (3) + 10 + 1 + 1 + 1 + 2 = 18 for dmg: 1d8 + 6 + 1 + 2 ⇒ (4) + 6 + 1 + 2 = 13
Talon: 1d20 + 10 + 1 + 1 + 1 + 2 ⇒ (2) + 10 + 1 + 1 + 1 + 2 = 17 for dmg: 1d8 + 6 + 1 + 2 ⇒ (3) + 6 + 1 + 2 = 12
Bite: 1d20 + 10 + 1 + 1 + 1 + 2 ⇒ (8) + 10 + 1 + 1 + 1 + 2 = 23 for dmg: 1d6 + 6 + 1 + 2 ⇒ (4) + 6 + 1 + 2 = 13
Foreclaws: 1d20 + 5 + 1 + 1 + 1 + 2 ⇒ (12) + 5 + 1 + 1 + 1 + 2 = 22 for dmg: 1d4 + 3 + 1 + 2 ⇒ (1) + 3 + 1 + 2 = 7
Edit: Yellow not blue.
GM Zoomba |
Forlorn Caster level check: 1d20 + 7 ⇒ (9) + 7 = 16
Red Will: 1d20 + 6 ⇒ (3) + 6 = 9
Unlike his other small friend, Forlorn's magic seems to have an effect on the pech in the party's face. He looks confusedly at you, head turning to really look at Jötunn's dropped blade and the oddly signing goblin.
He seems charmed for now. Of course, Forlorn, you don't speak any of his languages. How's your pantomime skills?
As the red pech pauses, Irizati heals the other fallen fey, bringing him back to consicousness. Seeing a raptor looming above him, he cowers. Meanwhile Simon's second sphere aslo fails to so much as tickle its target as his companion slithers up towards it.
Initiative, Round 2
All are hasted
Inspire Courage +2
Simon (60 SS left)
Yellow pech, cowering
Blue pech
Irizati & Nagani (38/51 hp, 60 SS left)
Numair
Green pech
Jötunn
Red pech
Forlorn
Irizati Grunyar |
So on round 2 Irizati heals yellow and Nagani double moved. If neither of the enemies attack, Irizati will call back Nagani and go on delay.
GM Zoomba |
The remaining fighting pech yells out at his fellows as Numair holds off.
A blade make out of sharp stone forms in his hand as he lashes out twice at the snake before him before stepping back behind the flame.
Attack: 1d20 + 15 + 1 ⇒ (20) + 15 + 1 = 36 for damage: 3d6 + 6 ⇒ (2, 2, 5) + 6 = 15
Attack: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31 for damage: 3d6 + 6 ⇒ (4, 4, 1) + 6 = 15
Confirm 1: 1d20 + 15 + 1 ⇒ (1) + 15 + 1 = 17 for another: 3d6 + 6 ⇒ (1, 3, 2) + 6 = 12
Confirm 1: 1d20 + 15 + 1 ⇒ (7) + 15 + 1 = 23 for another: 3d6 + 6 ⇒ (5, 2, 6) + 6 = 19
The other pech continues to look at you
Initiative, Round 2
All are hasted
Inspire Courage +2
Simon (60 SS left)
Yellow pech, cowering
Blue pech
Irizati & Nagani (28/51 hp, 40 SS left)
Numair (delaying)
Green pech
Jötunn (delaying)
Red pech (delaying)
Forlorn
Forlorn Zamoros |
Bluff is generally used for conveying secret messages and pantomiming. Linguistics might also be useful, but only for figuring out what language is being spoken, not to understand it.
Forlorn points to various weapons around the battlefield, as well as the fighting snake and pech. He then shakes his head vigorously at the charmed one, trying to indicate nonviolence. Hoping he has had some effect, he points his rod at the pech still fighting and pulls a strange face at it.
Casting Hideous Laughter at the green pech, using my Lesser Versatile Metamagic Rod from the scenario Serpent's Rise to increase the range to medium. For that I'll need a DC 13 Will save, I've already included the +4 it gets for being a different creature type.
Bluff, pantomime: 1d20 + 18 ⇒ (16) + 18 = 34
Caster Level Check: 1d20 + 7 ⇒ (13) + 7 = 20
Jötunn Dragonborn |
Jötunn steps over the fallen body of [blue]...
I have shown them grace.
...strides confidently past [yellow]...
I have shown them restraint.
...moves to just 10 feet behind Nagani...
Now I shall show them wrath.
...and lets out a mighty roar, like some fearsome dragon defending its lair.
"End this NOW!! We are not your enemies!!"
Intimidate to Demoralize [green]; I'll add +4 for being larger.
DC=10+HD+Wis: 1d20 + 10 + 4 ⇒ (7) + 10 + 4 = 21
Simon~ |
Move Action
Simon rushes in with his hasty speed.
Standard Action
If the Green pech isn't laughing, Simon tries to cast Hideous Laughter at it. DC 15 with +4 already included in DC
SR Check: 1d20 + 6 ⇒ (9) + 6 = 15
GM Zoomba |
Green Will v Forlorn: 1d20 + 10 ⇒ (6) + 10 = 16
Green Will v Simon: 1d20 + 10 ⇒ (4) + 10 = 14
falling damage: 1d6 ⇒ 5
The bard's joke falls flat, and despite his size the pech seems unshaken by Jötunn's roars. However, perhaps primed by the other cries, Simon seems to find a path to the guardian's funny bone, as he falls down and begins a high-pitched laughter.
Now up close, Jötunn notices the this stubborn pech seems to have light bruises splayed over his body despite not being hit by any of you yet (likely a bit of non-lethal damage)
Initiative, Round 2
All are hasted
Inspire Courage +2
Simon (60 SS left)
Yellow pech, cowering
Blue pech
Irizati & Nagani (28/51 hp, 40 SS left)
Numair (delaying)
Green pech, prone
Jötunn (delaying)
Red pech (delaying)
Forlorn
Irizati Grunyar |
Irizati pounces on Red
Including: Greater Magic Fang, Aid, Haste, Inspire +2
Talon: 1d20 + 10 + 1 + 1 + 1 + 2 ⇒ (1) + 10 + 1 + 1 + 1 + 2 = 16 for dmg: 1d8 + 6 + 1 + 2 ⇒ (3) + 6 + 1 + 2 = 12
Talon: 1d20 + 10 + 1 + 1 + 1 + 2 ⇒ (14) + 10 + 1 + 1 + 1 + 2 = 29 for dmg: 1d8 + 6 + 1 + 2 ⇒ (2) + 6 + 1 + 2 = 11
Talon: 1d20 + 10 + 1 + 1 + 1 + 2 ⇒ (5) + 10 + 1 + 1 + 1 + 2 = 20 for dmg: 1d8 + 6 + 1 + 2 ⇒ (8) + 6 + 1 + 2 = 17
Bite: 1d20 + 10 + 1 + 1 + 1 + 2 ⇒ (13) + 10 + 1 + 1 + 1 + 2 = 28 for dmg: 1d6 + 6 + 1 + 2 ⇒ (1) + 6 + 1 + 2 = 10
Foreclaws: 1d20 + 5 + 1 + 1 + 1 + 2 ⇒ (3) + 5 + 1 + 1 + 1 + 2 = 13 for dmg: 1d4 + 3 + 1 + 2 ⇒ (2) + 3 + 1 + 2 = 8
Nagani 5ft to green and attacks
Including: Greater Magic Fang, Haste, Inspire +2
Bite: 1d20 + 12 + 1 + 1 + 2 ⇒ (5) + 12 + 1 + 1 + 2 = 21 for dmg: 1d4 + 12 + 1 + 2 ⇒ (1) + 12 + 1 + 2 = 16
Grab: 1d20 + 17 + 1 + 1 + 2 ⇒ (1) + 17 + 1 + 1 + 2 = 22 Then Constrict: 1d4 + 12 + 1 + 2 ⇒ (1) + 12 + 1 + 2 = 16
Since 1 missed the grab he will take his haste attack.
Bite: 1d20 + 12 + 1 + 1 + 2 ⇒ (9) + 12 + 1 + 1 + 2 = 25 for dmg: 1d4 + 12 + 1 + 2 ⇒ (4) + 12 + 1 + 2 = 19
Grab: 1d20 + 17 + 1 + 1 + 2 ⇒ (8) + 17 + 1 + 1 + 2 = 29 Then Constrict: 1d4 + 12 + 1 + 2 ⇒ (3) + 12 + 1 + 2 = 18
GM Zoomba |
Irizati's lunge surprises the red pech, who is hurt by the assault but still stands as the raptor's talons and bite fail to pierce through all of its skin (and the foreclaws just miss).
The snake easily bites the fallen, laughing fey, though it slips out of its mouth on the first attmept to latch onto it.
Initiative, Round 2
All are hasted
Inspire Courage +2
Simon (60 SS left)
Yellow pech, cowering
Blue pech, unconsicous
Irizati & Nagani (28/51 hp, 40 SS left)
Numair
Green pech, prone, grappled, -38 hp
Jötunn (delaying)
Red pech, -23 hp
Forlorn
Numair Salmalin |
Trusting that the snake has the green pech covered, and that the Charm will have been broken by the attack, Numair moves his Flaming Sphere over onto the red pech.
Flaming Sphere: 3d6 + 3 ⇒ (2, 5, 2) + 3 = 12 Fire damage. DC 20 Reflex negates.
CL: 1d20 + 5 ⇒ (17) + 5 = 22.
Irizati Grunyar |
Don't forget SR check. And you can ask Irizati why he does what he does next time he's human. Well, you can ask him now but you won't get an answer yet.
Jötunn Dragonborn |
IC's fine. I'm just confused OOC because in your last post it seemed like you were fine with not attacking [red].
GM Zoomba |
Green Ref: 1d20 + 14 ⇒ (12) + 14 = 26
Green Will: 1d20 + 10 ⇒ (20) + 10 = 30
Green Ref at end of his turn cause he's still there: 1d20 + 14 ⇒ (9) + 14 = 23
The laughing pech manages to roll away from the fire. He even composes himself as the gravity of the situation hits him, but he still is on his back and caught in the snake's mouth.
Initiative, Round 3
All are hasted
Inspire Courage +2
Simon (60 SS left)
Yellow pech, cowering
Blue pech, unconsicous
Irizati & Nagani (28/51 hp, 40 SS left)
Numair
Green pech, prone, grappled, -38 hp
Jötunn
Red pech, -23 hp
Forlorn
GM Zoomba |
Whoops, misread that.
Red Ref: 1d20 + 6 ⇒ (17) + 6 = 23
Red will still dodge the fire. Jötunn is up
GM Zoomba |
The red pech, thrown out of his hesitancy, hacks at Irizati with his pickaxe.
Attack: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17 for damage: 1d4 + 6 + 1 ⇒ (3) + 6 + 1 = 10
All are up
And hasted, and potentially still inspired
Irizati Grunyar |
1 person marked this as a favorite. |
Nagani is 10 feet up the wall but since he is large you should still be able to touch him.
GM Zoomba |
Jötunn rushes forward to repair much of the snake's wounds, in the spirit of charity. As he gets further and further into the blue-tinged room, the warrior hears a strange faint dissonant humming sound that seems to grow somewhat louder as he nears the southern door.
Initiative, Round 4
All are hasted
Inspire Courage +2
Jötunn
Forlorn
Simon (60 SS left)
Irizati & Nagani (40/51 hp, 40 SS left)
Numair
Green pech, prone, grappled, -38 hp
Red pech, -23 hp
Yellow pech, cowering
Blue pech, unconsicous
Also, a Merry Christmas (or Happy Holidays if you'd prefer) to everyone!
Irizati Grunyar |
Irizati vs Red
Including: Greater Magic Fang, Aid, Haste, Inspire +2
Talon: 1d20 + 10 + 1 + 1 + 1 + 2 ⇒ (16) + 10 + 1 + 1 + 1 + 2 = 31 for dmg: 1d8 + 6 + 1 + 2 ⇒ (6) + 6 + 1 + 2 = 15
Talon: 1d20 + 10 + 1 + 1 + 1 + 2 ⇒ (2) + 10 + 1 + 1 + 1 + 2 = 17 for dmg: 1d8 + 6 + 1 + 2 ⇒ (2) + 6 + 1 + 2 = 11
Talon: 1d20 + 10 + 1 + 1 + 1 + 2 ⇒ (9) + 10 + 1 + 1 + 1 + 2 = 24 for dmg: 1d8 + 6 + 1 + 2 ⇒ (6) + 6 + 1 + 2 = 15
Bite: 1d20 + 10 + 1 + 1 + 1 + 2 ⇒ (17) + 10 + 1 + 1 + 1 + 2 = 32 for dmg: 1d6 + 6 + 1 + 2 ⇒ (4) + 6 + 1 + 2 = 13
Foreclaws: 1d20 + 5 + 1 + 1 + 1 + 2 ⇒ (4) + 5 + 1 + 1 + 1 + 2 = 14 for dmg: 1d4 + 3 + 1 + 2 ⇒ (3) + 3 + 1 + 2 = 9
If red drops after any of these attacks Irizati will not continue attacking.
Convince Nagani to Fetch Green. I have no clue how a raptor uses Handle Animal but per RAW it works fine.
Nagani
Including: Greater Magic Fang, Haste, Inspire +2, Control of Grapple
maintain Grab: 1d20 + 17 + 1 + 1 + 2 + 5 ⇒ (20) + 17 + 1 + 1 + 2 + 5 = 46
Move 10ft to ground.
GM Zoomba |
The Red pech falls after the first strike.
Nagani manages to keep a firm grip on the last fey as it slithers to the ground.
Simon, Forlorn, and Numair are up
Simon~ |
Standard Action
Simon lazily fires Magic Missiles at the remaining one.
SR: 1d20 + 6 ⇒ (4) + 6 = 10
Magic Missiles: 3d4 + 3 ⇒ (2, 4, 2) + 3 = 11
GM Zoomba |
Stablize: 1d20 + 1 ⇒ (15) + 1 = 16
Simon's missiles fail to break through the fey's magical resistance as it continues to struggle and stab at Nagani, even while prone, with blades it forms from the earth. Both strikes land, but barely chip past the serpent's skin.
Attack: 1d20 + 15 - 4 - 2 + 1 ⇒ (19) + 15 - 4 - 2 + 1 = 29 for damage: 3d6 + 6 + 1 ⇒ (1, 2, 1) + 6 + 1 = 11
Attack 2: 1d20 + 10 - 4 - 2 + 1 ⇒ (20) + 10 - 4 - 2 + 1 = 25 for damage: 3d6 + 6 + 1 ⇒ (3, 1, 1) + 6 + 1 = 12
Confirm: 1d20 + 10 - 4 - 2 + 1 ⇒ (17) + 10 - 4 - 2 + 1 = 22 for more: 3d6 + 6 + 1 ⇒ (3, 5, 1) + 6 + 1 = 16
The other pech seems to stabilize itself.
Initiative
All are up
And hasted, and potentially still inspired
Green pech 38 hp, prone, grappled
Red pech -33 hp, stable
Jötunn Dragonborn |
Stepping away from the coils of death, Jötunn makes haste to the next set of doors and leans against them.
40 foot speed with Haste means that I just barely need to double move to get there.
"Friend Goblin! Come lend me your knowledge. Perhaps the Guardians have another challenge in store for us. I hear something strange..."
Then, reaching for something behind his back, he curses.
"...and if one of you could bring me my sword I will personally sing you the praises of Iomedae..."
Irizati Grunyar |
Nagaini doesn't appreciate it when the fetched object hurts.
Including: Greater Magic Fang, Haste, Inspire +2
Bite: 1d20 + 12 + 1 + 1 + 2 ⇒ (14) + 12 + 1 + 1 + 2 = 30 for dmg: 1d4 + 12 + 1 + 2 ⇒ (4) + 12 + 1 + 2 = 19 B/S/P/M
Grab: 1d20 + 17 + 1 + 1 + 2 ⇒ (9) + 17 + 1 + 1 + 2 = 30 Then Constrict: 1d4 + 12 + 1 + 2 ⇒ (1) + 12 + 1 + 2 = 16 B/M
Irizati will single move to the other doors and look for traps while he waits for everyone else.
Perception: 1d20 + 12 ⇒ (17) + 12 = 29
GM Zoomba |
Is Nagani letting go of the pech, then biting and grabbing it again? If she is just maintianing the grapple and then attacking each turn, you don't need the bite attack roll, just the damage (assuming it maintains). Either way:
Nagani continues to bite and squeeze the squirming pech guard. It seems further injured, but continues to struggle.
Irizati sprints over to the door by Jötunn. Before the pair lie another double-set of doors, these made of a light red-tinted glass surrounded by a silver frame. The large doors have no obvious handle but seem cabable of being swung open or closed. The druid detects no trap or mechanical ward on them.
Initiative
Numair, Simon, and Forlorn are up
And hasted, and potentially still inspired
Green pech 63 hp, prone, grappled
Irizati Grunyar |
Sorry posted in a rush. Action was to maintain for bite dmg then squeeze. I can reroll to maintain or we can keep the grab roll which adjusts to a 35.
Simon~ |
Move Action
Simon moves over to Nagani, taking out the Wand of Stoneskin on the way.
Standard Action
Simon gives Nagani a Cure Moderate Wounds from his Imbue with Spell-Like Ability spell.
Cure Moderate Wounds (On Nagani): 2d8 + 10 ⇒ (5, 8) + 10 = 23
GM Zoomba |
The injured pech strikes back twice more with a new set of earthen blades...
Attack: 1d20 + 15 - 4 - 2 + 1 ⇒ (17) + 15 - 4 - 2 + 1 = 27 for damage: 3d6 + 6 + 1 ⇒ (2, 3, 2) + 6 + 1 = 14
Attack 2: 1d20 + 10 - 4 - 2 + 1 ⇒ (9) + 10 - 4 - 2 + 1 = 14 for damage: 3d6 + 6 + 1 ⇒ (4, 2, 5) + 6 + 1 = 18
Before Nagani Don't roll a 1: 1d20 ⇒ 8 continues to squeeze and the pech passes out.
COMBAT OVER!!!
Simon (60 SS left)
Irizati & Nagani (33/51 hp, 30 SS left)
As most of the party gathers by the far door, the one still conscious pech continues to cower but calls out to you.
The pech places both hands firmly against the crystal ground and starts chanting something against the ground. It yells out in sad anger one more time.
Irizati Grunyar |
Simon healed Nagani. And Nagani is at 20/70 for Stoneskin. Once the Perch passes out Nagani continues to follow the last command and moves towards Irizati and dumps the body next to him.
GM Zoomba |
Simon healed Nagani. And Nagani is at 20/70 for Stoneskin. Once the Perch passes out Nagani continues to follow the last command and moves towards Irizati and dumps the body next to him.
I did miss Simon's CMW. Nagani will still have a minor scratch from that last strike, but will be at 47/51.
Simon~ |
"That was fun..." Simon uncharacteristically jumps up and down in glee at the turn of events. He stops jumping and looks at Jötunn, his facial expression instantly changing to one of concern. "Oh uh... Maybe we can be more considerate next time?"
Simon assesses Nagani. "Almost used up all that stone on your skin there. Perhaps another will help." He uses the Wand of Stoneskin on Nagani again. 5 charges remaining.
Simon~ |
Simon nods in agreement. "Yes, they were just doing what they know."
Simon tries to hold back a laugh a little, hoping none of it slipped during his statement.
Bluff: 1d20 + 12 ⇒ (14) + 12 = 26
They were just some dumb guardians... so uptight! And it's not like we killed most of them or hit them while they were down.
My gnomes always seem to get more "gnomish" the further along the scenario goes... ;)