[PFS] CORE GM Zoomba's Captive in Crystal (Inactive)

Game Master Zoomba

Map and handouts

Recent events have left the Master of Spells Aram Zey unable to fulfill his duties, and without his expertise, the Pathfinder Society struggles to resolve pressing arcane matters. The Decemvirate has reopened the decade-old case of the most qualified replacement: Aram Zey's predecessor and former Master of Spells Sorrina Westyr, who disappeared while handling a powerful wayfinder that the Society has since kept closely guarded. It is up to the PCs to track down Sorrina Westyr — and bring back whatever remains.


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An Enkindled Carnival

Discussion thread


An Enkindled Carnival

Also, please let me know whether you have or have not played this scenario in 'Classic' mode. I certainly don't mind per se if it ends up everyone has, but I'll just put up the general caveat of asking not to metagame hard and try to keep foreknowledge separate from what your characters know/would do.

Thanks! Looking forward to playing with you!

The Exchange

Baloo:
Animal Tiger 9 | AC 28 (35)| T 14 (17)| FF 23 (28)| HP: 31/68 | CMD 29 | Fort +9 | Ref +10 | Will +6* | Perception +6 scent|
Male Human Druid 9 | AC 24 (29)| T 12 (13)| FF 23 (27)| HP: 73/83 | CMD 24 | Fort +12 | Ref +8 | Will +13 | Init +7 | Perception +15

I have played it in classic. Will you be wanting Nagani to go on my initiative or on his own?

Also smurf test.

The Exchange

Nagani here if you want to see his stats. The link on my profile is not obvious.

Sovereign Court

Gnome Enchanter (CORE) 7 | HP 67/51 | AC 17*^ | T 13^ (17 incorporeal)* | FF 15* | CMD 12^ | F +7 | R +7^ | W +7 | +2 vs. illusion | Init +7 | Perc +1 | Sense Motive -1 | Dazing Touch 8/8 | Arcane Bond 1/1 | Reroll 1/1 | Active Conditions: False Life (16 HP), Haste(^), Mage Armor (*)

Have played.

The Exchange

Halfling Bard 7 | AC 20/13/17 | HP 59/59 | F +8, R +10, W +10 (+4 vs. well-versed, +2 vs. fear, Imp. Iron Will) | CMD 15 | Init +4 | Perc +12 | BP 13/21

Have played. Fortunately I don't remember any specifics. Forlorn probably won't make the most rational decisions anyway.

Silver Crusade

[retired]

Have played and GMed.

Jötunn is Paladin-4/Draconic Sorcerer-1. He has Magical Knack (Sorcerer).

He wields a large-sized Adamantine Bastard Sword. I have a Convention Boon that halves the penalty for wielding an inappropriately sized weapon.

He buffs with a wand of Shield, giving him an AC of 24, and he has Blind Fighting.

He has Step Up.

Other than that, nothing too special. I can't recall whether he has any Chronicle Boons but I'll check tonight.

Happy gaming!!

The Exchange

Baloo:
Animal Tiger 9 | AC 28 (35)| T 14 (17)| FF 23 (28)| HP: 31/68 | CMD 29 | Fort +9 | Ref +10 | Will +6* | Perception +6 scent|
Male Human Druid 9 | AC 24 (29)| T 12 (13)| FF 23 (27)| HP: 73/83 | CMD 24 | Fort +12 | Ref +8 | Will +13 | Init +7 | Perception +15

Since this is core the big drawback of disrupting other ioun stones shouldn't matter to us. So who do we have hold the stone? If it can be handed off easily we could pass it around for buffs and let anyone who uses level based spells in combat (Fireball?) hang on to it. In theory the regeneration would save on wand charges but I don't want to walk around wounded for hours in hopes that we are left alone while I heal.

There is another possible consideration. What happens to the stone if I have it and shape-shift? Would I still get the effects? It would be an effective way to protect it But the +1 caster level wouldn't help me much in combat.


An Enkindled Carnival

Feel free to decide amongst yourselves how you want to carry (or try not to) that stone.

If you shapeshift, the stone itself would still orbit your head in cat or bat or dog etc form. If slotted in a wayfinder, it would function just like any other magic item.

Silver Crusade

[retired]
Irizati Grunyar wrote:
I'm one of those oddballs who track encumbrance so my current light load is 87 out of 153.

Tracking encumbrance is required anyways. It's an especially important statistic for low strength characters.

I've encountered a few players in the past who never tracked it, because their GMs never enforced it, but it really is a player responsibility anyways.

Silver Crusade

[retired]
Simon~ wrote:
False Life: 1d8 + 7 ⇒ (5) + 7 = 12

False Life is a d10.

Sovereign Court

Gnome Enchanter (CORE) 7 | HP 67/51 | AC 17*^ | T 13^ (17 incorporeal)* | FF 15* | CMD 12^ | F +7 | R +7^ | W +7 | +2 vs. illusion | Init +7 | Perc +1 | Sense Motive -1 | Dazing Touch 8/8 | Arcane Bond 1/1 | Reroll 1/1 | Active Conditions: False Life (16 HP), Haste(^), Mage Armor (*)

That's what I get for posting late at night after frying my brain with GMing. ;)

False Life: 1d10 + 7 ⇒ (4) + 7 = 11

Silver Crusade

[retired]

Doh! Made you lose a point =(

Sovereign Court

Gnome Enchanter (CORE) 7 | HP 67/51 | AC 17*^ | T 13^ (17 incorporeal)* | FF 15* | CMD 12^ | F +7 | R +7^ | W +7 | +2 vs. illusion | Init +7 | Perc +1 | Sense Motive -1 | Dazing Touch 8/8 | Arcane Bond 1/1 | Reroll 1/1 | Active Conditions: False Life (16 HP), Haste(^), Mage Armor (*)

No worries on that. I'd rather it be correct. ;)

The Exchange

Baloo:
Animal Tiger 9 | AC 28 (35)| T 14 (17)| FF 23 (28)| HP: 31/68 | CMD 29 | Fort +9 | Ref +10 | Will +6* | Perception +6 scent|
Male Human Druid 9 | AC 24 (29)| T 12 (13)| FF 23 (27)| HP: 73/83 | CMD 24 | Fort +12 | Ref +8 | Will +13 | Init +7 | Perception +15

Anyone object to Irizati being in the front of the marching order? Pounce doesn't work otherwise. Nagani only gets one attack so he is fine behind me unless someone else wants to be nearer to the front.

Silver Crusade

[retired]

With a 20ft speed I prefer to be up front as well. Perhaps you and I adjacent?

If we must be single file, then you up front is best.

The Exchange

Baloo:
Animal Tiger 9 | AC 28 (35)| T 14 (17)| FF 23 (28)| HP: 31/68 | CMD 29 | Fort +9 | Ref +10 | Will +6* | Perception +6 scent|
Male Human Druid 9 | AC 24 (29)| T 12 (13)| FF 23 (27)| HP: 73/83 | CMD 24 | Fort +12 | Ref +8 | Will +13 | Init +7 | Perception +15

I actually unhooked Nagani after we got through the portal. I didn't think we would get far dragging a cart. If there is some obvious path that would accommodate a cart then sure we can bring it. I'll need to know what is involved in Nagani getting away from the cart if combat starts.


An Enkindled Carnival

By the point ahead where combat may occur, the path will have become unsuitable for a cart. We can unhook it now if you like.

The Exchange

Baloo:
Animal Tiger 9 | AC 28 (35)| T 14 (17)| FF 23 (28)| HP: 31/68 | CMD 29 | Fort +9 | Ref +10 | Will +6* | Perception +6 scent|
Male Human Druid 9 | AC 24 (29)| T 12 (13)| FF 23 (27)| HP: 73/83 | CMD 24 | Fort +12 | Ref +8 | Will +13 | Init +7 | Perception +15

Yea unhook it. We can come back for it later.


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An Enkindled Carnival

Just a quick note on how I run my combats:

I'll roll and post the initiative order, but within each 'block' (as in if several of you are all going before the next enemy or thing) I don't care the order unless it matters or you choose to specify. Players currently acting are in bold

For example, if the Initiative looks like this:

Irizati
Jotunn

The biggest dragon ever
Simon
Forlorn
Numair
Grandmaster Torch

then Irizati and Jotunn can all post an action, with Jotunn not neccessarily having to wait for Irizati. I find this helps keep combat moving in PbP as everyone tends to log on and post at different hours.

If you have any questions, please let me know!

The Exchange

Baloo:
Animal Tiger 9 | AC 28 (35)| T 14 (17)| FF 23 (28)| HP: 31/68 | CMD 29 | Fort +9 | Ref +10 | Will +6* | Perception +6 scent|
Male Human Druid 9 | AC 24 (29)| T 12 (13)| FF 23 (27)| HP: 73/83 | CMD 24 | Fort +12 | Ref +8 | Will +13 | Init +7 | Perception +15

A creature with a climb speed has a +8 racial bonus on all Climb checks. The creature must make a Climb check to climb any wall or slope with a DC higher than 0, but it can always choose to take 10, even if rushed or threatened while climbing.

Silver Crusade

[retired]

While we're on the topic, there's no need for Nagani to suffer a –5 penalty.

Accelerated Climbing wrote:
You try to climb more quickly than normal. By accepting a –5 penalty, you can move half your speed (instead of one-quarter your speed).

It's a rule that applies to creatures without a Climb Speed.

The Exchange

Baloo:
Animal Tiger 9 | AC 28 (35)| T 14 (17)| FF 23 (28)| HP: 31/68 | CMD 29 | Fort +9 | Ref +10 | Will +6* | Perception +6 scent|
Male Human Druid 9 | AC 24 (29)| T 12 (13)| FF 23 (27)| HP: 73/83 | CMD 24 | Fort +12 | Ref +8 | Will +13 | Init +7 | Perception +15

Here is where I got confused.

If a creature with a climb speed chooses an accelerated climb (see above), it moves at double its climb speed (or at its land speed, whichever is slower) and makes a single Climb check at a –5 penalty.

So Nagani could take the -5 and move at his current land speed of 30. So he could have attacked the blue chrysmal. But my mistake.


An Enkindled Carnival

Nagano can attack the blue Crysmal if you would like. We're this IRL I could have revealed their presence quicker and smoother.

Also, now I learned something today (re Climb speed allowing take-10)

Silver Crusade

[retired]

And double Climb Speed for me, too!

Silver Crusade

[retired]

Just a heads up, I have finals on Monday and Wednesday this next week. Between studying for those, and work, I can't guarantee I'll be posting much these next several days. Though I'll try to maintain one post a day.

The Exchange

Baloo:
Animal Tiger 9 | AC 28 (35)| T 14 (17)| FF 23 (28)| HP: 31/68 | CMD 29 | Fort +9 | Ref +10 | Will +6* | Perception +6 scent|
Male Human Druid 9 | AC 24 (29)| T 12 (13)| FF 23 (27)| HP: 73/83 | CMD 24 | Fort +12 | Ref +8 | Will +13 | Init +7 | Perception +15

When I played this my 7 Charisma Inquisitor was the party face just because he had a few ranks in diplomacy. I'm expecting a better result this time.
Btw while Irizati has his reasons for not turning back into Human the Wild Shape technically counts as a disguise.
Assuming my host has a reason to think I am not what I seem he would need a DC 18 Perception check to see through my "disguise" assuming I take 10.


An Enkindled Carnival

Well, all types out like that that is a quite long post in text form (the booming voice admittedly does not help)

The Exchange

1 person marked this as a favorite.
Halfling Bard 7 | AC 20/13/17 | HP 59/59 | F +8, R +10, W +10 (+4 vs. well-versed, +2 vs. fear, Imp. Iron Will) | CMD 15 | Init +4 | Perc +12 | BP 13/21

I play a fair few 7 Charisma Inquisitors, but they almost always have the Conversion Inquisition or some such ability.

The Exchange

Baloo:
Animal Tiger 9 | AC 28 (35)| T 14 (17)| FF 23 (28)| HP: 31/68 | CMD 29 | Fort +9 | Ref +10 | Will +6* | Perception +6 scent|
Male Human Druid 9 | AC 24 (29)| T 12 (13)| FF 23 (27)| HP: 73/83 | CMD 24 | Fort +12 | Ref +8 | Will +13 | Init +7 | Perception +15

I had max ranks in some social skills, the Sanctified Slayer archetype, And some spell that gave big bonuses to social skills. But I rolled low.

The Exchange

Baloo:
Animal Tiger 9 | AC 28 (35)| T 14 (17)| FF 23 (28)| HP: 31/68 | CMD 29 | Fort +9 | Ref +10 | Will +6* | Perception +6 scent|
Male Human Druid 9 | AC 24 (29)| T 12 (13)| FF 23 (27)| HP: 73/83 | CMD 24 | Fort +12 | Ref +8 | Will +13 | Init +7 | Perception +15

Irizati negotiates contracts between groups that profit from the land and people who own the land so that profit can be made while still maintaining a healthy ecosystem.

I'm pretty sure Simon plans to try for a Wish and we'll help but is it really possible to walk away from this with a free valuable item?


An Enkindled Carnival

With those results, don't be surprised if you're all approached by Guaril for negotiating assistance after this :)

And the item is not permanent on the chronicle, but you can use it now and it can help offset other potential things if needed

The Exchange

Baloo:
Animal Tiger 9 | AC 28 (35)| T 14 (17)| FF 23 (28)| HP: 31/68 | CMD 29 | Fort +9 | Ref +10 | Will +6* | Perception +6 scent|
Male Human Druid 9 | AC 24 (29)| T 12 (13)| FF 23 (27)| HP: 73/83 | CMD 24 | Fort +12 | Ref +8 | Will +13 | Init +7 | Perception +15

Items for consideration.

Necklace of Fireballs VI

First Aid Gloves

Staff of Minor Arcana

Wand of (Heroism, Stoneskin, Greater Invisibility, Summon Monster 4, Stone Shape)

Sovereign Court

Gnome Enchanter (CORE) 7 | HP 67/51 | AC 17*^ | T 13^ (17 incorporeal)* | FF 15* | CMD 12^ | F +7 | R +7^ | W +7 | +2 vs. illusion | Init +7 | Perc +1 | Sense Motive -1 | Dazing Touch 8/8 | Arcane Bond 1/1 | Reroll 1/1 | Active Conditions: False Life (16 HP), Haste(^), Mage Armor (*)

I'm for the Wand of Heroism (50 charges) or Wand of Stoneskin (12 charges) honestly.

Leaning towards Stoneskin. Besides, he may appreciate the Stone flavor of it, being an earth genie and all.

The Exchange

Halfling Bard 7 | AC 20/13/17 | HP 59/59 | F +8, R +10, W +10 (+4 vs. well-versed, +2 vs. fear, Imp. Iron Will) | CMD 15 | Init +4 | Perc +12 | BP 13/21

I like the idea and the potential flavor of Stoneskin. I have a good UMD, I can carry it around because I honestly don't have much to do in combat.

Sovereign Court

Gnome Enchanter (CORE) 7 | HP 67/51 | AC 17*^ | T 13^ (17 incorporeal)* | FF 15* | CMD 12^ | F +7 | R +7^ | W +7 | +2 vs. illusion | Init +7 | Perc +1 | Sense Motive -1 | Dazing Touch 8/8 | Arcane Bond 1/1 | Reroll 1/1 | Active Conditions: False Life (16 HP), Haste(^), Mage Armor (*)

We could use it before a combat if we think it's going to happen. The spell lasts 70 minutes. ;)


An Enkindled Carnival

Will have post when I get home (~6pm Est)

The Exchange

Baloo:
Animal Tiger 9 | AC 28 (35)| T 14 (17)| FF 23 (28)| HP: 31/68 | CMD 29 | Fort +9 | Ref +10 | Will +6* | Perception +6 scent|
Male Human Druid 9 | AC 24 (29)| T 12 (13)| FF 23 (27)| HP: 73/83 | CMD 24 | Fort +12 | Ref +8 | Will +13 | Init +7 | Perception +15

Right now Irizati has a regular speed of 60. Thanks to Spider Climb he has a climb speed of 20. Because of the pillars the best route I can take to green uses 55 movement. Am I able to take those last 5 feet up the wall and attack? Since Spider Climb requires no climb check and only specifies I can't use the Run action does that mean I could Charge and therefore Pounce up a wall? Not this round because I don't have a straight path but in general?


An Enkindled Carnival

In general, I would say no. While you could move 55 (or however many) feet to get to the wall and then the rest to move up and on it, the transition is not so seamless that it wouldn't prevent and disrupt a charge (since you're now moving at a 90 degree different angle. If you start on the same plane of course (as in you're already on the wall), then you can charge.

Also note that spider climb specifies your hands need to be free in order to climb. Based on that and the way it awkwardly maps onto the form of a dinosaur, I would say you can easily bite, and also use your foreclaws while climbing, but not your talons without falling.

Does that make sense?

The Exchange

Baloo:
Animal Tiger 9 | AC 28 (35)| T 14 (17)| FF 23 (28)| HP: 31/68 | CMD 29 | Fort +9 | Ref +10 | Will +6* | Perception +6 scent|
Male Human Druid 9 | AC 24 (29)| T 12 (13)| FF 23 (27)| HP: 73/83 | CMD 24 | Fort +12 | Ref +8 | Will +13 | Init +7 | Perception +15

I don't plan to pounce this round. I don't have a direct charge. I'm asking if I can go that last 5 feet up the wall as part of my move action then get a standard action. And as a separate question if I start the turn on the same surface as the target such as the wall or ceiling could I pounce? Minus the foreclaws attack.


An Enkindled Carnival

Yes I'm fine with the move, go slightly up wall, Standard

As for Pounce, yes on wall (eight walls with octagon but each angle is low), no on wall->ceiling (for similar reasons as above)

The Exchange

Baloo:
Animal Tiger 9 | AC 28 (35)| T 14 (17)| FF 23 (28)| HP: 31/68 | CMD 29 | Fort +9 | Ref +10 | Will +6* | Perception +6 scent|
Male Human Druid 9 | AC 24 (29)| T 12 (13)| FF 23 (27)| HP: 73/83 | CMD 24 | Fort +12 | Ref +8 | Will +13 | Init +7 | Perception +15

Barring narrow cases like the Tongue ability a Grab creates the Grappled condition for the grabber and the target of the grab. Being grappled has a few effects.

Can't take attacks of opportunity.
-4 to Dexterity and thus -2 to AC.
-2 to attack rolls.

Normally the -4 to Dex and -2 to attack cancel each other out so when grappled enemies are fighting each other you don't have to make any adjustments. The most common exception is if one of them is using Dexterity to attack. In that case they have -2 to attack and another -2 due to the -4 to Dexterity. Nagani is using his 26 Strength to attack.

I assume Haste will be gone by the time we enter the next room. If so I'll drop Nagani's AC back to 27.


An Enkindled Carnival

I understand that. In this case, as different people are used to it being factored in differently, I was factoring in the pech's -2 to attacks into his rolls even though he was attacking the grappler. I then saw that the 27 would have hit the snake after the grappling condition lowered its AC.

The reason I chose this way was to have all of the various modifiers clear and visibly factored in. In PbPs, where time and medium makes it harder to immediately point out things, I have found that 'putting it all on the post' is useful to allow for looking back and resolving questions or missed factors. This also allowed for the chance that, while I didn't notice anything in Nagani's stats, if the snake had one of the abilities that allowed it to ignore the 'grappled' condition while controlling the grapple, that could be called out.

The Exchange

Baloo:
Animal Tiger 9 | AC 28 (35)| T 14 (17)| FF 23 (28)| HP: 31/68 | CMD 29 | Fort +9 | Ref +10 | Will +6* | Perception +6 scent|
Male Human Druid 9 | AC 24 (29)| T 12 (13)| FF 23 (27)| HP: 73/83 | CMD 24 | Fort +12 | Ref +8 | Will +13 | Init +7 | Perception +15

Fair enough. Didn't realize you has taken the attack penalty into account. 4 dmg it is.


An Enkindled Carnival

There will be another wrap-up post or two, but we are pretty much done with this scenario. Congratulations all: you've personally rescued 1/3rd of the Pathfinder leadership body who might talk to you!

I will likely get the chronicles together and linked up here tomorrow or possibly Thursday if life intervenes. In the meantime, that means it's time for Day Jobs! Roll 'em if you've got 'em (or Faction specific downtime activities instead if relevant).

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)

No Day Job for me - Sorcerors don't exactly have a lot of spare skill points...

The Exchange

Baloo:
Animal Tiger 9 | AC 28 (35)| T 14 (17)| FF 23 (28)| HP: 31/68 | CMD 29 | Fort +9 | Ref +10 | Will +6* | Perception +6 scent|
Male Human Druid 9 | AC 24 (29)| T 12 (13)| FF 23 (27)| HP: 73/83 | CMD 24 | Fort +12 | Ref +8 | Will +13 | Init +7 | Perception +15

I'm going to use one of my boons.
Golden Crown Advantage. I can cross it off to roll a 35 for day job. Since earn 100+ gp is one of the 2 season 6 goals I have left I'll use the boon to do it.

The Exchange

Halfling Bard 7 | AC 20/13/17 | HP 59/59 | F +8, R +10, W +10 (+4 vs. well-versed, +2 vs. fear, Imp. Iron Will) | CMD 15 | Init +4 | Perc +12 | BP 13/21

Day Job (Perform: String): 1d20 + 18 ⇒ (18) + 18 = 36

Thanks for the game, I had plenty of fun! Time to start rolling up a Coread...

Sovereign Court

Gnome Enchanter (CORE) 7 | HP 67/51 | AC 17*^ | T 13^ (17 incorporeal)* | FF 15* | CMD 12^ | F +7 | R +7^ | W +7 | +2 vs. illusion | Init +7 | Perc +1 | Sense Motive -1 | Dazing Touch 8/8 | Arcane Bond 1/1 | Reroll 1/1 | Active Conditions: False Life (16 HP), Haste(^), Mage Armor (*)

Player Name: Andrew
PC Name: Simon
PFS#: 43439-51
Faction: Sovereign Court
Day Job: Craft (Clothing): 1d20 + 11 ⇒ (4) + 11 = 15
Craft (Clothing REROLL +5): 1d20 + 11 + 5 ⇒ (4) + 11 + 5 = 20
Normal/Slow Track: Normal

Remember to write "GM Replay" at the top of the chronicle for me.

Thanks for GMing!

Silver Crusade

[retired]

Player: Eric Bennett
Character: Jötunn
PFS ID#: 66548-28
Faction: Silver Crusade
Day Job: Checking one of my Faction Journal boxes
Normal/Slow Track: Normal

Thanks for GMing! You're one of the best I've had for PbP. I loved the conversations especially.

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