[PFS CORE] GM Chadius's The Dalsine Affair 2-21 (Inactive)

Game Master chadius


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Liberty's Edge

(Core) HP 37/37 AC 20 TAC 15 FF 16 | CMD 12 | F +6 R +8 W +5 (+2 vs fear) Res 10 elec | Reroll: 1/1 Er: 8/8 L1: 4/8 L2: 2/4 | Senses +0
Skills:
Acrobatics+6,Bluff+11,Climb-1,Diplomacy+6,Escape+4,Fly+6,HandleAni+6,Inti+9 ,K.Arcana+8,K.History,+8,K.Planes+8,Ling+3,SenseMotive-2,Spelcraft+8,Stealt h+8,Survival-2,Swim -3,UMD+12,Concentration+10
Male Halfling Sorcerer 5 | - (Inactive)

Observing the recklessness of Akkuret, and profiting the lack of cover, Ledt points towards him sending a black ray of necromantic energy to absorb the creature strength.
Ray of enfeblement (touch): 1d20 + 8 ⇒ (7) + 8 = 15
Strength damage: 1d6 + 2 ⇒ (2) + 2 = 4
Fort DC 15 for half; 4 rounds


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Fort Save: 1d20 + 5 ⇒ (2) + 5 = 7
Akkuret feels its strength drain away as Ledt's ray hits it.

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Auri tries once again to bring her massive blade into effective play in the battle.

"In the memory of the true Akkuret !"
power attack: 1d20 + 9 ⇒ (9) + 9 = 18
damage: 2d6 + 15 ⇒ (4, 3) + 15 = 22

The blow is not a good one, though a little better timed than her last few efforts.

Bah, sooner or later I'll hit double digits!


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So close, Auir! Seriously, it has AC 19 right now

Auriferous swings her mighty greatsword. Akkuret barely deflects it off its scimitar and her blade cleaves one of the wooden pews.

Round 3

Akkuret (Combat Expertise, Enfeebled 4 rounds, 21 damage)
Radagast (7 damage)
Ledt
Simon
Will
Auriferous

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

Radagast pulls out a wand, and heals himself.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6.

Sovereign Court

Gnome Enchanter (CORE) 7 | HP 67/51 | AC 17*^ | T 13^ (17 incorporeal)* | FF 15* | CMD 12^ | F +7 | R +7^ | W +7 | +2 vs. illusion | Init +7 | Perc +1 | Sense Motive -1 | Dazing Touch 8/8 | Arcane Bond 1/1 | Reroll 1/1 | Active Conditions: False Life (16 HP), Haste(^), Mage Armor (*)

Standard Action
Simon casts a Flaming Sphere on top of the Faceless Stalker.
Flaming Sphere (DC 16 reflex negates): 3d6 ⇒ (6, 6, 5) = 17 Fire.

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

Will continues to be agressive, but less so as he takes on a more defensive fighting stance to try to keep the creature focused on him.

Fighting defensively to improve AC to 20 for round.
Cutlass: 1d20 + 5 - 4 ⇒ (1) + 5 - 4 = 2
Dagger: 1d20 + 5 - 4 ⇒ (13) + 5 - 4 = 14

Well, bummer - that second likely would have hit!


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Radagast recovers from injury while Will displays his weapons in an effort to distract Akkuret. But it's more concerned about the ball of flame directly overhead. I added an orange ball on the map.

Reflex Save: 1d20 + 6 ⇒ (20) + 6 = 26
It leaps out of the way, then crawls across the pews towards Simon and Ledt.
Acrobatics vs CMD: 1d20 + 7 ⇒ (11) + 7 = 18

"Hmpf. Bothersome pest. I wonder what memories I can extract from the Pathfinder Society when I take your place..."

Scimitar vs Ledt, Combat Expertise, Enfebled: 1d20 + 8 - 2 - 1 ⇒ (2) + 8 - 2 - 1 = 7
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Its words are stronger than its swing.

Round 4

Akkuret (Combat Expertise, Enfeebled 4 rounds, 21 damage)
Radagast (1 damage)
Ledt
Simon
Will
Auriferous

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

Radagast starts moving around to close with the abomination.

Double move.

Meanwhile, with a hoot of delight, Fluffy 5' steps forward, and attacks Akkuret!

Bite: 1d20 + 6 ⇒ (12) + 6 = 18, for 1d4 + 3 ⇒ (3) + 3 = 6 damage.
Claw: 1d20 + 6 ⇒ (12) + 6 = 18, for 1d3 + 3 ⇒ (2) + 3 = 5 damage.
Claw: 1d20 + 6 ⇒ (10) + 6 = 16, for 1d3 + 3 ⇒ (2) + 3 = 5 damage.

Sovereign Court

Gnome Enchanter (CORE) 7 | HP 67/51 | AC 17*^ | T 13^ (17 incorporeal)* | FF 15* | CMD 12^ | F +7 | R +7^ | W +7 | +2 vs. illusion | Init +7 | Perc +1 | Sense Motive -1 | Dazing Touch 8/8 | Arcane Bond 1/1 | Reroll 1/1 | Active Conditions: False Life (16 HP), Haste(^), Mage Armor (*)

You won't take us down!

Move Action
Simon rolls the flaming sphere over to the Faceless Stalker.
Flaming Sphere (DC 16 Reflex Negates): 3d6 ⇒ (6, 4, 2) = 12

Non-Action
Simon 5 foots away from the Stalker. Movement noted on map.

Standard Action
He uses another charge of his magic missile wand.
Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5

Liberty's Edge

(Core) HP 37/37 AC 20 TAC 15 FF 16 | CMD 12 | F +6 R +8 W +5 (+2 vs fear) Res 10 elec | Reroll: 1/1 Er: 8/8 L1: 4/8 L2: 2/4 | Senses +0
Skills:
Acrobatics+6,Bluff+11,Climb-1,Diplomacy+6,Escape+4,Fly+6,HandleAni+6,Inti+9 ,K.Arcana+8,K.History,+8,K.Planes+8,Ling+3,SenseMotive-2,Spelcraft+8,Stealt h+8,Survival-2,Swim -3,UMD+12,Concentration+10
Male Halfling Sorcerer 5 | - (Inactive)

Ledt smiles as Akkuret approaches him "Yammy!"

Stepping back 5-feet to avoid his attacks, the halfling extends his hands and causes a rage of electrical rays to engulf his foe.
Burning hands (electrical, L shape, Ref DC 15 for half): 4d4 ⇒ (4, 1, 3, 2) = 10

Can someone move Ledt 1 square left?

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Auri swipes at the creature as he tries to move
AOO,PA,etc: 1d20 + 9 ⇒ (5) + 9 = 14
damage: 2d6 + 15 ⇒ (2, 5) + 15 = 22

She then follows him, striking again as she closes the distance.
AOO,PA,etc: 1d20 + 9 ⇒ (12) + 9 = 21
damage: 2d6 + 15 ⇒ (5, 5) + 15 = 25

Finally one of her blows connects!

Moved Ledt back 5'

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

Will follows the creature, continuing to fight defensively hoping to distract the creature again.

Attack: 1d20 + 5 - 4 ⇒ (1) + 5 - 4 = 2 Ugh


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Auriferous swipes at Akkuret as it passes by her, but fails to connect. As the creature swipes at Ledt, he steps back and unleashes an arc of electricity.

Reflex Save vs Ledt: 1d20 + 6 ⇒ (5) + 6 = 11

Frying the creature. Fluffy finally gets to bite and claw into it, although Akkuret's defensive training saves it from another assault I wish Combat Expertise were this useful on my PCs

Not to be out magic'd, Simon directs the flaming sphere on top of Akkuret.

Reflex Save vs Simon: 1d20 + 6 ⇒ (2) + 6 = 8

It seems to scream in pain, barely holding together.

Auriferous, meanwhile, has had enough of this and steps up to Akkuret. She easily deflects its scimitar, driving her blade through it. Akkuret slumps to the ground, mumbling "M-master.."

Combat Over

Akkuret wielded a masterwork scimitar as well as a potion and bracers of some kind.

Spellcraft DC 16 (potion):
This is a potion of cure light wounds.

Spellcraft DC 22 (bracers):
These are bracers of armor +1.

The Dawnflowers finally regain their sanity as the creature dies. You hear the many whispers of the Dawnflowers.

"What is that thing?"
"Was that Akkuret, or an impostor? How long was that thing here?"
"How much does Dalsine know about our organization? No where in Taldor is safe!"

Sense Motive DC 10:

One of the Dawnflowers is especially nervous and seems to be keeping quiet.

If you confront her, she begs to not be killed.

Finally, Piria gets everyone's attention. "We must leave, now. I know a ship captain who does not ask questions, and will get us out of Taldor tonight. Everyone get your stuff. While we will abandon this building, Saranae will never abandon our hearts." This speech and order finally rouses the Dawnflowers into packing their goods.

Piria turns to the party. "And all of you. Thank you so much for exposing this...treachery." She shakes her head and glances at the form lying on the ground. "I don't know who this Dalsine person is, but Muesello mentioned he lived in the Senate's Hill district."

Where to, Pathfinders?

Liberty's Edge

(Core) HP 37/37 AC 20 TAC 15 FF 16 | CMD 12 | F +6 R +8 W +5 (+2 vs fear) Res 10 elec | Reroll: 1/1 Er: 8/8 L1: 4/8 L2: 2/4 | Senses +0
Skills:
Acrobatics+6,Bluff+11,Climb-1,Diplomacy+6,Escape+4,Fly+6,HandleAni+6,Inti+9 ,K.Arcana+8,K.History,+8,K.Planes+8,Ling+3,SenseMotive-2,Spelcraft+8,Stealt h+8,Survival-2,Swim -3,UMD+12,Concentration+10
Male Halfling Sorcerer 5 | - (Inactive)

Ledt keeps serious as the tricker falls "Yes, we should move on "

Then collecting the items in the body, he uses detect magic to identify them.
Spellcraft: 1d20 + 7 ⇒ (9) + 7 = 16
Spellcraft: 1d20 + 7 ⇒ (4) + 7 = 11
"A cure light potion"

Sense Motives: 1d20 - 2 ⇒ (19) - 2 = 17
"What is troubling you friend? " the halfling addresses one of the Dawn flowers.
Diplomacy: 1d20 + 5 ⇒ (3) + 5 = 8

"Let's fix this from the root. I vote to meet this Dalssine without delay"

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

Radagast nods.

"Agreed. We should keep moving as fast as possible."

Sovereign Court

Gnome Enchanter (CORE) 7 | HP 67/51 | AC 17*^ | T 13^ (17 incorporeal)* | FF 15* | CMD 12^ | F +7 | R +7^ | W +7 | +2 vs. illusion | Init +7 | Perc +1 | Sense Motive -1 | Dazing Touch 8/8 | Arcane Bond 1/1 | Reroll 1/1 | Active Conditions: False Life (16 HP), Haste(^), Mage Armor (*)

Spellcraft (Bracers): 1d20 + 10 ⇒ (9) + 10 = 19

After Ledt finishes talking to the Dawnflowers...

Let's vamoose! Just to say it now, when we get close to his place, Simon will re-up mage armor from his wand.

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Sense motive: 1d20 - 1 ⇒ (1) - 1 = 0
Auri notices nothing except the dead creature in front of her

She does check to see if it really is dead.

"This place is definitely compromised. And I find it difficult to believe that a lawful authority of the land would have adopted these tactics." she looks in distaste at the creature.

"We should try to recover the goods that were stolen, and have a word with his minor noble."

She does look hard at her fellows.

"But he is a local noble and we don't want to get the society off hand. Try to avoid killing him or his people. We should use words first, and fists only if necessary."


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I haven't heard from Will, so let's move on.

Piria nods. "She has much better directions to Dalsine's mansion than we do. Perhaps the goddess put her here to give her a chance at redemption. We will take her with us, rest assured. Thank you for all for your concern."

You all gather your goods and wish the Dawnflowers goodbye as they leave the refuge.

Thanks to the woman's instructions, you are able to reach the front gate of the Dalsine mansion without incident. You hear a commotion as you approach the front gates.

Two sets of guards seem to be in an argument. One group you recognize as Dalsine's guards, dressed in Taldor attire, blocking all from entering. The other group, dressed in Qadrian armor are demanding their mistress is permitted entry. You notice two carriages (one Qadrian, the other local) stopped right outside the front gates.

There are a couple of ways past this group. You may try talking to the guards (3 DC 15 checks, mix and match Diplomacy, Intimidate and Bluff), Bribery (100 gp per side for 200 gp total), and Stealth (First, one of you must make a DC 25 Climb check, then everyone makes a DC 15 Stealth check.)

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Auriferous walks up to the guards.

"What is going on here? This kind of racket is not good for either the sleep of the locals or the reputation of Dalsine. Perhaps we might all go inside and discuss things in a peaceful manner?"

Takes ten for a 21 diplomacy


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I will need you to roll these Diplomacy checks.
Diplomacy: 1d20 + 11 ⇒ (5) + 11 = 16
And I guess it's better you roll them than me!

"Who in blazes are you?" One of Dalsine's guardsmen steps up. You'd guess he's the leader.

"Hold. Maybe she has some common sense, unlike you." One of the Qadiran guards smiles and nods at Auriferous, clearly appreciative of her arrival.

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

"I am Auriferous. Chair of the Golden Eyed Import and Export company."

True, Auriferous has Chair of the Board faction journal card benefit

"Strife is poor for commerce. There has to be a better way. Now if you will excuse me, I have some work to do."

Anyone want to help with aid-anothers?

Liberty's Edge

(Core) HP 37/37 AC 20 TAC 15 FF 16 | CMD 12 | F +6 R +8 W +5 (+2 vs fear) Res 10 elec | Reroll: 1/1 Er: 8/8 L1: 4/8 L2: 2/4 | Senses +0
Skills:
Acrobatics+6,Bluff+11,Climb-1,Diplomacy+6,Escape+4,Fly+6,HandleAni+6,Inti+9 ,K.Arcana+8,K.History,+8,K.Planes+8,Ling+3,SenseMotive-2,Spelcraft+8,Stealt h+8,Survival-2,Swim -3,UMD+12,Concentration+10
Male Halfling Sorcerer 5 | - (Inactive)

"We have business at hand with Dalsine. He will get angry if we make late" states Ledt with serious expression.
Bluff: 1d20 + 9 ⇒ (11) + 9 = 20

"Besides, why are you discussing? "


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"You're meeting Dalsine? But you Qadrians said you were meeting Dalsine?" The guards seem confused by Ledt, but it seems like they believe him and think the Qadrians are lying.

One more Bluff, Diplomacy or Intimidate check and you're in.

Sovereign Court

Gnome Enchanter (CORE) 7 | HP 67/51 | AC 17*^ | T 13^ (17 incorporeal)* | FF 15* | CMD 12^ | F +7 | R +7^ | W +7 | +2 vs. illusion | Init +7 | Perc +1 | Sense Motive -1 | Dazing Touch 8/8 | Arcane Bond 1/1 | Reroll 1/1 | Active Conditions: False Life (16 HP), Haste(^), Mage Armor (*)

The issue we are talking with Dalsine about is of utmost importance. Simon makes sure to prance around and showcase the expensive Taldan garb he is wearing.

Diplomacy: 1d20 + 11 ⇒ (19) + 11 = 30


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That'll do it.

"Yes, I see. Sorry about that. Please proceed." The Dalsine guards stand aside and let you all pass.

When you reach the foyer, you see nothing peaceful. Quite the contrary, you see Pasha Muhlia al-Jakri spit on Baron Jacquo Dalsine’s beheaded corpse, her twin kukiri fresh with his blood. "I'm done. Done with this whole ‘shadow war for Absalom,’ Pathfinders. If you want to continue your stupid treasure hunts, go ahead and waste your life. My sister's death is avenged."

The woman clicks on her heels and disappears into the night. You're not sure where she went, but you have a more important target: Dalsine Chalfon is atop a flight of stairs, laughing uproariously.

"Pathfinders, now in open war. Beautiful!" He laughs. "Ah yes. A group of Pathfinders broke into my mansion and killed my dear cousin right in front of my eyes. I valiantly fought them all off and executed them in the name of Taldor. Perfect!"


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Init:

Simon: 1d20 + 7 ⇒ (2) + 7 = 9
Will: 1d20 + 3 ⇒ (2) + 3 = 5
Auriferous: 1d20 + 1 ⇒ (15) + 1 = 16
Ledt: 1d20 + 4 ⇒ (16) + 4 = 20
Radagast: 1d20 + 3 ⇒ (14) + 3 = 17
Dalsine: 1d20 + 4 ⇒ (12) + 4 = 16

Round 1

Ledt
Radagast
Auriferous
Dalsine
Simon
Will

Please make a Will Save and Perception check as you approach.

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

Will: 1d20 + 6 ⇒ (12) + 6 = 18.
Perception: 1d20 + 14 ⇒ (10) + 14 = 24.

"Well, we can't have that - it's bad enough that we get blamed for what we do do, let alone what we don't actually do!"

He then moves, purposefully, towards Chalfon, with Fluffy trailing in his wake.

Double move; this will provoke from Chalfon, if he has combat reflexes.

Buffs currently active: Endure Elements, Longstrider, Barkskin.

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Auri listens to his speach.

"Why did you kill him?" she shouts, before charging up the stairs - her own sword out to defend herself.

"What really happened here?"

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

Done travelling and back now.

Will Save: 1d20 + 1 ⇒ (19) + 1 = 20
Perception: 1d20 + 9 ⇒ (19) + 9 = 28

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Oopse, missed will and perception

will: 1d20 + 7 ⇒ (9) + 7 = 16
perception: 1d20 + 1 ⇒ (12) + 1 = 13

Liberty's Edge

(Core) HP 37/37 AC 20 TAC 15 FF 16 | CMD 12 | F +6 R +8 W +5 (+2 vs fear) Res 10 elec | Reroll: 1/1 Er: 8/8 L1: 4/8 L2: 2/4 | Senses +0
Skills:
Acrobatics+6,Bluff+11,Climb-1,Diplomacy+6,Escape+4,Fly+6,HandleAni+6,Inti+9 ,K.Arcana+8,K.History,+8,K.Planes+8,Ling+3,SenseMotive-2,Spelcraft+8,Stealt h+8,Survival-2,Swim -3,UMD+12,Concentration+10
Male Halfling Sorcerer 5 | - (Inactive)

Will (+2 vs fear): 1d20 + 4 ⇒ (11) + 4 = 15 Will use a reroll if fails
Perception: 1d20 + 0 ⇒ (8) + 0 = 8

Ledt only 5-foot steps while he starts casting enlarge person.

Sovereign Court

Gnome Enchanter (CORE) 7 | HP 67/51 | AC 17*^ | T 13^ (17 incorporeal)* | FF 15* | CMD 12^ | F +7 | R +7^ | W +7 | +2 vs. illusion | Init +7 | Perc +1 | Sense Motive -1 | Dazing Touch 8/8 | Arcane Bond 1/1 | Reroll 1/1 | Active Conditions: False Life (16 HP), Haste(^), Mage Armor (*)

Will Save (+2 vs. illusion): 1d20 + 3 ⇒ (13) + 3 = 16
Perception: 1d20 + 1 ⇒ (4) + 1 = 5


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Radagast & Fluffy:

As Fluffy reaches the bottom of the stairs, he smells someone else is in the room. He guesses its location as the Blue square.

Radagast, you hear spellcasting from the bottom of the stairs.

Radagast & Auriferous:

As you close in with Dalsine, you notice it flicker slighty. It's an illusion!

The party hears arcane words in Dalsine's voice. It's clear he's casting a spell, but from where?

Will:

You hear Dalsine's voice near the bottom of the stairs (Blue square)

Round 1

Simon
Will

Sovereign Court

Gnome Enchanter (CORE) 7 | HP 67/51 | AC 17*^ | T 13^ (17 incorporeal)* | FF 15* | CMD 12^ | F +7 | R +7^ | W +7 | +2 vs. illusion | Init +7 | Perc +1 | Sense Motive -1 | Dazing Touch 8/8 | Arcane Bond 1/1 | Reroll 1/1 | Active Conditions: False Life (16 HP), Haste(^), Mage Armor (*)

Hey, we didn't wanna fight! We just wanted to talk What's the big idea?

Move Action
Simon gets closer so Dalsine is in range of his spell.

Standard Action
Simon casts Charm Person at Dalsine. DC 17 Will Save (He gets +5 since we are already in combat)

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

Radagast pulls up short, part-way up the stairs.

"It's an illusion!"

His attention is then drawn to Fluffy, who is snapping angrily at empty air next to the bottom of the stairs.

"Guys - I think there might be someone invisible in the room with us..."

Specifically, in the Blue square.

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

Sadly, not soon enough to stop Simon losing a spell on an illusion :-/

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

"And I think I found him here under the stairs!"

Will moves forward, and thrusts under the stairs with his cutlass.

Attack: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
Damage: 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10

50% miss chance: 1d100 ⇒ 15


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Remember that until you interact with Dalsine on top of the stairs, it still seems like he's there. If you interact with the yellow image, make a DC 13 Will Save to disbelieve.

Miss Chance, high is a miss: 1d100 ⇒ 34
Will, confident in his allies information, lunges forward, only to feel his blades deflected off of some invisible force.

Round 2

Ledt Casts Enlarge Person
Radagast
Auriferous
Dalsine
Simon
Will

Liberty's Edge

(Core) HP 37/37 AC 20 TAC 15 FF 16 | CMD 12 | F +6 R +8 W +5 (+2 vs fear) Res 10 elec | Reroll: 1/1 Er: 8/8 L1: 4/8 L2: 2/4 | Senses +0
Skills:
Acrobatics+6,Bluff+11,Climb-1,Diplomacy+6,Escape+4,Fly+6,HandleAni+6,Inti+9 ,K.Arcana+8,K.History,+8,K.Planes+8,Ling+3,SenseMotive-2,Spelcraft+8,Stealt h+8,Survival-2,Swim -3,UMD+12,Concentration+10
Male Halfling Sorcerer 5 | - (Inactive)

As Ledt finishes his enlarge person spell Auriferous starts becoming big, occupying all the stairs.
The size increase means: +2 Str, +2 Dex, -1 to hit (for total +0), -1 AC (for total -2), gets 10' natural reach and the Greatsword becomes 3d6 damage +2 due to the Strength increase

"What do you mean?!" shouts Ledt confused as he observes Will fighting with the air "Dalsine is over there!" the halfling points at the top of the stairs and observes how strangely the image reacts to his companions, not attacking them and basically ignoring their menacing presence.
Will: 1d20 + 4 ⇒ (9) + 4 = 13

Understanding Will is fighting against something invisible, being Dalsine or other creature, Ledt draws his faerie fire wand and points in the direction Will is fighting.
UMD DC 20: 1d20 + 10 ⇒ (19) + 10 = 29
Faerie fire centered on Will, towards the general direction he is fighting with (due to the wall restriction, and he is clearly not fighting towards my direction I assumed the position marked in the map for the spell's area)

The halfling steps towards the table as a pale glow starts surrounding and outlining all objects and creatures in the area, that start shedding light as candles but with a dark blue tone.

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Auriferous stomps down the stairs, her bulk causing them to groan in dismay as her considerable weight is more than they are generally accustomed to.

And assuming she can see something, she strikes
perception: 1d20 + 1 ⇒ (1) + 1 = 2
miss chance if no faerie fire outline; 1 is a miss: 1d2 ⇒ 2
attack: 1d20 + 11 ⇒ (14) + 11 = 25<- no power attack this time
damage: 3d6 + 9 + 2 ⇒ (5, 6, 5) + 9 + 2 = 27<- no power attack this time.


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Remember that until you interact with Dalsine on top of the stairs, it still seems like he's there. If you interact with the yellow image, make a DC 13 Will Save to disbelieve.

Ledt trusts his allies and releases a spray of blue particles lights the area, including that of a humanoid underneath the stairs.

Auriferous takes advantage of the situation and runs downstairs, slicing her oversized weapon through the human outline. A cry of pain indicates this thing is real.

Round 2

Ledt
Radagast
Auriferous (Enlarged)
Dalsine (27 damage)
Simon
Will

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

Radagast walks through the illusion, and hustles back down the stairs, taking a swing at the 'invisible' humanoid.

MW Cold Iron Scythe: 1d20 + 6 + 1 + 2 ⇒ (7) + 6 + 1 + 2 = 16, for 2d4 + 9 ⇒ (2, 2) + 9 = 13 damage.


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Remember that until you interact with Dalsine on top of the stairs, it still seems like he's there. If you interact with the yellow image, make a DC 13 Will Save to disbelieve.

Radagast runs downstairs and tries to hack away at Dalsine, but is unable to get past his armor.

Noticing a big, half-elven target in metal armor, Dalsine begins a complicated motion of magic and finesse.

Concentration Check DC 17: 1d20 + 10 ⇒ (8) + 10 = 18
Spellstrike, Spell Combat rapier +2: 1d20 + 12 - 2 ⇒ (18) + 12 - 2 = 28
Piercing Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Shocking Grasp Damage: 5d6 ⇒ (4, 3, 3, 2, 4) = 16

Crit Threat: 1d20 + 12 - 2 ⇒ (16) + 12 - 2 = 26
Crit Piercing Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Crit Shocking Grasp Damage: 5d6 ⇒ (2, 3, 4, 5, 1) = 15

His rapier is electrically charged and thrusts like lightning. He channels an especially potent burst into Auriferous, knocking her unconscious in a single strike.

That's 47 damage total. Your profile is listed at 36 HP, is that still accurate? Either way I'll need a Stabilization Check.

Spell Combat Rapier +2: 1d20 + 12 - 2 ⇒ (19) + 12 - 2 = 29
Piercing Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Crit Threat: 1d20 + 12 - 2 ⇒ (13) + 12 - 2 = 23
Crit Damage: 1d6 + 3 ⇒ (5) + 3 = 8

With his initial target defeated, he turns his attention to Radagast and hits him with another well aimed thrust.

Round 2

Ledt
Radagast (13 Damage)
Auriferous (Enlarged, 47 Damage, unconscious, dying)
Dalsine (27 damage)
Simon
Will

Round 3

Ledt
Radagast
Auriferous (Enlarged, 47 Damage, unconscious, dying)

Your turn. Somebody save Auri, quick!

Sovereign Court

Gnome Enchanter (CORE) 7 | HP 67/51 | AC 17*^ | T 13^ (17 incorporeal)* | FF 15* | CMD 12^ | F +7 | R +7^ | W +7 | +2 vs. illusion | Init +7 | Perc +1 | Sense Motive -1 | Dazing Touch 8/8 | Arcane Bond 1/1 | Reroll 1/1 | Active Conditions: False Life (16 HP), Haste(^), Mage Armor (*)

Assuming that casting a spell on him was interaction since I had to target?
Will Save vs. Illusion: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Reroll (+5): Will Save vs. Illusion: 1d20 + 3 + 2 + 5 ⇒ (14) + 3 + 2 + 5 = 24

Simon winces. Whoa there, are you a madman or something?

Standard Action
You Chalf-honor your fate, Chalfon.
Simon tries to put him out quickly by casting Hideous Laughter. DC 18 Will save at blue.


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Will Save: 1d20 + 6 ⇒ (13) + 6 = 19
"Oh, that pun was terrible." Dalsine frowns.

Liberty's Edge

(Core) HP 37/37 AC 20 TAC 15 FF 16 | CMD 12 | F +6 R +8 W +5 (+2 vs fear) Res 10 elec | Reroll: 1/1 Er: 8/8 L1: 4/8 L2: 2/4 | Senses +0
Skills:
Acrobatics+6,Bluff+11,Climb-1,Diplomacy+6,Escape+4,Fly+6,HandleAni+6,Inti+9 ,K.Arcana+8,K.History,+8,K.Planes+8,Ling+3,SenseMotive-2,Spelcraft+8,Stealt h+8,Survival-2,Swim -3,UMD+12,Concentration+10
Male Halfling Sorcerer 5 | - (Inactive)

Ledt waves his free hand with arcane movements "Take his sword, he is nothing without it!" and casts grease on the electrically sparkling sword that just sent Auriferous to the ground unconscious.
Ref DC 15, no SR

The halfling stores back the wand to his belt.


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Reflex Save: 1d20 + 6 ⇒ (2) + 6 = 8
Dalsine's rapier is now covered in some kind of slick, gray substance. He can't keep a hold on it and it drops, leaving him without an immediate weapon.


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Round 2

Ledt
Radagast (13 Damage)
Auriferous (Enlarged, 47 Damage, unconscious, dying)
Dalsine (27 damage)
Simon
Will

Round 3

Ledt
Radagast
Auriferous (Enlarged, 47 Damage, unconscious, dying)

Liberty's Edge

(Core) HP 37/37 AC 20 TAC 15 FF 16 | CMD 12 | F +6 R +8 W +5 (+2 vs fear) Res 10 elec | Reroll: 1/1 Er: 8/8 L1: 4/8 L2: 2/4 | Senses +0
Skills:
Acrobatics+6,Bluff+11,Climb-1,Diplomacy+6,Escape+4,Fly+6,HandleAni+6,Inti+9 ,K.Arcana+8,K.History,+8,K.Planes+8,Ling+3,SenseMotive-2,Spelcraft+8,Stealt h+8,Survival-2,Swim -3,UMD+12,Concentration+10
Male Halfling Sorcerer 5 | - (Inactive)

With the sword now on the floor, Ledt takes the freedom to 5-foot step around the table closing to the real Dalsine. No sign of joy can be seen in his face.

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