[PFS CORE] Emerald Spire "Campaign" (Inactive)

Game Master Nohwear


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Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

I don't have a paypal account.. had issues in the past with them and stolen credit card info.

if he adds it to his wishlist then I think anyone can buy it for him.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23
Lady Sugarsnap wrote:

I don't have a paypal account.. had issues in the past with them and stolen credit card info.

if he adds it to his wishlist then I think anyone can buy it for him.

I will Paypal $5 to whomever purchases or gifts it.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Hm. Do you have Google Wallet or something similar?

-Posted with Wayfinder

Liberty's Edge

Male Human Pathfinder Society GM

I'm actually going to bring another concept to the table.

A gnome ranger who goes into arcane archer, and is obsessive compulsive. I've had the idea ever since paizo said that spell like abilities count for prestige class reqs, allowing a level six gnome ranger into arcane archer with the right alternate racial trait.

Soooo... Yeah.

Here comes Mushleck Degiridoo.

Gimme a couple of days for the crunch.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
Steven_Evil wrote:

I'm actually going to bring another concept to the table.

A gnome ranger who goes into arcane archer, and is obsessive compulsive. I've had the idea ever since paizo said that spell like abilities count for prestige class reqs, allowing a level six gnome ranger into arcane archer with the right alternate racial trait.

Soooo... Yeah.

Here comes Mushleck Degiridoo.

Gimme a couple of days for the crunch.

no Halfling ?

Liberty's Edge

Male Human Pathfinder Society GM

Nah, but a ranger should make Sugarsnap happy, no?

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Sugarsnap is almost always happy.

unless you make bacon or ham or pork jokes... then she gets rather upset.

Liberty's Edge

Male Human Pathfinder Society GM

So... According to my core rule book (print), arcane archers have to be elf or half elf, but the SRD doesn't have that pre req. Was there some kind of FAQ removing that pre req or does the SRD just have a typo? I can't find anything on it, so I'm guessing typo.

:(

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Interesting. The .pdf I have lists the Race restriction, but the hardback I have does *not* list the Race restriction.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Yeah, the restriction was lifted.

James Jacobs saying it should be lifted

Discussion board commenter sharing that it was lifted

Pdf listing (see erratas below). The 4.1 errata lists the change.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

However, you will want at least one level of Bard, Sorceror, or Wizard. I'm pretty sure the Arcane Archer only advances Arcane spellcasting levels. Unless you don't care about the spellcasting progression and just want to use the arrow abilities, I guess.

Liberty's Edge

Male Human Pathfinder Society GM

If I remember right, if you can cast a first level arcane spell, then when you take the prestige class, you pick your arcane class then and you advance the spells of that class even though you technically have no levels in the class. It's been a while. I could be wrong.

Hell, I may go back to another idea of a gnome sorcerer/dragon desciple.


Gamemaster | CC Map | S4 Map

My thanks to whoever gifted me the module. I'm going to be busy tonight, but I will start a new thread later when I have time. Assuming you just want to start over, it's easier for me to create another thread than to have this one transferred to me. I'll post the thread links via PM's.

Just to give you all a heads up, I'll need time to read through the relevant sections, so we probably won't get gameplay started until the middle of next week.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8
Steven_Evil wrote:

If I remember right, if you can cast a first level arcane spell, then when you take the prestige class, you pick your arcane class then and you advance the spells of that class even though you technically have no levels in the class. It's been a while. I could be wrong.

Hell, I may go back to another idea of a gnome sorcerer/dragon desciple.

Unfortunately for you (and my Aasimar Mystic Theurge I was going to build :() the FAQ allowing spell-like abilities to count as spells for the purposes of prerequisites and requirements was reversed.

GM Harker wrote:

My thanks to whoever gifted me the module. I'm going to be busy tonight, but I will start a new thread later when I have time. Assuming you just want to start over, it's easier for me to create another thread than to have this one transferred to me. I'll post the thread links via PM's.

Just to give you all a heads up, I'll need time to read through the relevant sections, so we probably won't get gameplay started until the middle of next week.

New thread starting next week is fine with me.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

fine with me as well

Liberty's Edge

Male Human Pathfinder Society GM
Frēodwēn wrote:
Steven_Evil wrote:

If I remember right, if you can cast a first level arcane spell, then when you take the prestige class, you pick your arcane class then and you advance the spells of that class even though you technically have no levels in the class. It's been a while. I could be wrong.

Hell, I may go back to another idea of a gnome sorcerer/dragon desciple.

Unfortunately for you (and my Aasimar Mystic Theurge I was going to build :() the [url=http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9qow]FAQ allowing spell-like abilities to count as spells for the purposes of prerequisites and requirements was reversed.

Well, that's a hefty bummer.

Liberty's Edge

Male Human Pathfinder Society GM

Well crabs.

With society only going up to level 12, it's looking like no prestige classes are worth the investment, and that makes me sad. I was going to try and do something different for a change.

I'm still considering a dragon disciple, but I'm not entirely set on it anymore.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Emerald Spire goes up to 13, I *think*. There are some modules to go beyond 13.

You could argue most prestige classes are not worth the investment. However, the build you posted (the Ranger Arcane Archer) only needs 1 Arcane level to get into Arcane Archer. That just means going AA at level 8 instead of level 7. If you go Bard you get some nice utilities and Inspire Courage, if you go with one of the other Arcane classes you get a bloodline ability and some useful spells. If it were me doing that, though, I'd probably pick up the solo Arcane level fairly early on where it can be more useful/effective than it will be at, say, level 7.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Well... I was inspired by my 15-year old daughter to rework Sivantanpisil from a snobby, condescending arcane sorcerer focused on power summoning into a sweet-talking, daddy's-girl teenaged princess. She's now an infernal sorceroress with a focus on enchantments and charms.

Elvis said it best... "She walks like angel. Talks like an angel. BUt she's the devil in disguise"

This will be fun rp'ing her. I'm not sure how well the concept will work out, but its totally unlike anything I've ever played.

May I present... LinaLou Sivantanpisil.. the debutante.

Liberty's Edge

Male Human Pathfinder Society GM
Frēodwēn wrote:

Emerald Spire goes up to 13, I *think*. There are some modules to go beyond 13.

You could argue most prestige classes are not worth the investment. However, the build you posted (the Ranger Arcane Archer) only needs 1 Arcane level to get into Arcane Archer. That just means going AA at level 8 instead of level 7. If you go Bard you get some nice utilities and Inspire Courage, if you go with one of the other Arcane classes you get a bloodline ability and some useful spells. If it were me doing that, though, I'd probably pick up the solo Arcane level fairly early on where it can be more useful/effective than it will be at, say, level 7.

I was considering starting off with a level of bard, and arcane strike, and then going ranger until AA, but with this being core I'm wondering if it is just easier to make a build that works right out of the box as opposed to one that takes multiple classes and bookkeeping to keep organized.

I'm still on the fence. The only thing I know for sure is that it's probably going to be a gnome.

Liberty's Edge

Male Human Pathfinder Society GM

Alright. I'm cooking up the arcane archer build. First level wizard, six levels of ranger, the rest into arcane archer. My question is this:

I can find no decisive ruling on what your arcane bond's maximum cost can be. Therefore, as RAW, I could start off with a Masterwork Composite Longbow (Str +2) AT NO COST.

That seems broken to me. If any of you have better Search-Fu than I, please help me out. All I've been able to find is squabbling amongst other players, nothing in the form of an FAQ or rules errata.


I do believe that you are correct..

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Hmm, I would just go with the conservative approach. You're already getting a MWK weapon for free. You can pay to have it STR enhanced after your first chronicle sheet.


Gamemaster | CC Map | S4 Map

Emerald Spire provide enough experience to raise you up to level 13 at the end, although that is also with taking the suggested slow XP track with a number of floors to avoid out-leveling some of them.

As for Wizard bonded Composite Longbow, I can find nothing definitely on the matter one way or another either, I'm afraid. My interpretation is you just get the default masterwork composite longbow without the strength bonus. Although, I believe you could then upgrade it to the strength bonus with gold later as Freodwen suggests.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23
Steven_Evil wrote:

Alright. I'm cooking up the arcane archer build. First level wizard, six levels of ranger, the rest into arcane archer. My question is this:

I can find no decisive ruling on what your arcane bond's maximum cost can be. Therefore, as RAW, I could start off with a Masterwork Composite Longbow (Str +2) AT NO COST.

That seems broken to me. If any of you have better Search-Fu than I, please help me out. All I've been able to find is squabbling amongst other players, nothing in the form of an FAQ or rules errata.

You can get the same item with 2 PP. Getting a Quickened metamagic rod at half cost is broken.

Liberty's Edge

Male Human Pathfinder Society GM

The only issue is that to make the new bow a bonded item, I would pretty much be useless for an entire floor or two, because of the time sink.

As far as spells go, anyway. But I agree, the conservative approach feels the best, considering it's a masterwork weapon, at no cost.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Now that we have started a new thread, anyone know how to remove myself from this campaign?

Liberty's Edge

Male Human Pathfinder Society GM

I was wondering the same thing.

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