[PFS_CORE_Aerondor] 06-04 Beacon Below (Inactive)

Game Master Aerondor

Map

init:

[dice=Pyra]1d20+1[/dice]
[dice=Irizati]1d20+7[/dice]
[dice=Numair]1d20+6[/dice]
[dice=Jair]1d20+1[/dice]
[dice=Lem]1d20+2[/dice]
[dice=Doubtful]1d20+5[/dice]
[dice=baddies]1d20+[/dice]

Chronicles


251 to 300 of 458 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)

Perception: 1d20 + 20 ⇒ (1) + 20 = 21.

Numair remains oblivious.


Male Halfling Bard 1 | AC 15 | T 13 | FF 13| HP:11/11 | CMD 10 | Fort +3 | Ref +5 | Will +3, +2 vs. fear, | Init +2 | Perception +2

Can't make that perception, but...

With Doubtful's warning Lem casts Detect magic and studies the aura of the trap for a few rounds.

Sovereign Court

LN Dwarf Monk 10 *Core*

Perhaps a good use for the dispel wand? Well, assuming the CL doesn't get in the way.
And that we haven't triggered it already. =)

Lantern Lodge

SFS 05-99 BftB

There is certainly active magic down there.

spellcraft DC 21:
An alarm spell

No, you have not triggered it already, that is what the perception check was for!

The Exchange

Baloo:
Animal Tiger 9 | AC 28 (35)| T 14 (17)| FF 23 (28)| HP: 31/68 | CMD 29 | Fort +9 | Ref +10 | Will +6* | Perception +6 scent|
Male Human Druid 9 | AC 24 (29)| T 12 (13)| FF 23 (27)| HP: 73/83 | CMD 24 | Fort +12 | Ref +8 | Will +13 | Init +7 | Perception +15

perception: 1d20 + 14 ⇒ (13) + 14 = 27

"I see... something. A spell of some sort."


Male Halfling Bard 1 | AC 15 | T 13 | FF 13| HP:11/11 | CMD 10 | Fort +3 | Ref +5 | Will +3, +2 vs. fear, | Init +2 | Perception +2

Once again the lack of Spellcraft strikes the iconic.

Well, I can try to dispel it. I doubt it it cast at as high a level as the Guards and Wards. He removes the wand and uses it in an attempt to dispel whatever spell is used as part of the trap.

Dispel Magic: 1d20 + 5 ⇒ (19) + 5 = 24

Hmm. Decent roll

After the dispel attempt Lem recasts Detect Magic and tries to re-find the magic.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

I have no mean to disable this thing, but I have prepare a dispel magic spell if Lem is unable to dispel it.

Says Jair.

Spellcraft (+guidance): 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18

Lantern Lodge

SFS 05-99 BftB

Lem manages to make the magical effect vanish.

With a bit of work the team gets through the barricade and into the large chamber beyond.

Put yourselves onto the new map!

The room beyond the barricade appears to be a large workshop, though long unused. Tools and workbenches are broken, and large hole exists in the western wall.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Jair casts Heroism on herself before continuing.

Once inside, she then looks around Perception: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26

Are you sure, someone's here ?

Sovereign Court

LN Dwarf Monk 10 *Core*

"And no webs or fog." Doubtful mutters, wondering what other annoying things will be in their place.

He wanders over towards the hole in the wall, glad they probably can't wizard lock that.

"In or out?" He muses, trying to decide if something big and mean came in here, or exited.

Perception: 1d20 + 15 ⇒ (4) + 15 = 19


Male Halfling Bard 1 | AC 15 | T 13 | FF 13| HP:11/11 | CMD 10 | Fort +3 | Ref +5 | Will +3, +2 vs. fear, | Init +2 | Perception +2

By dispelling that trap we might maintain an element of surprise longer. Lets move. Lem encourages quietly.

Lantern Lodge

SFS 05-99 BftB

Which way? There are four exits. The big hole in the wall. A door, and two passageways.

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)

One of the passageways? I have updated my position to indicate the one I mean.

Silver Crusade

Female Human (Keleshite) | Paladin (CORE) 7 of Sarenrae | 81/81 HP | Init +1 | Perc +1 | SM +8 | AC 28 T 27 FF 12 | CMB +10 CMD 22 (FF 21) | F +15 R +9 W +13 | LoH (3d6) 7/7, Channel (4d6) DC17 2/2, Smite 3/3, Summon Camel 1/1

Pyra tags along after Numair.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Jair follows, drawing her wand of bless.

Sovereign Court

LN Dwarf Monk 10 *Core*

Doubtful knows all of them will be just as bad, so sees no particular reason to pick one or the other.

He moves to catch up to the others, sidling his way to the front before keeping an eye out for the inevitable ambush.

Perception: 1d20 + 15 ⇒ (20) + 15 = 35

Lantern Lodge

SFS 05-99 BftB

The group sees a long corridor before them. A single door sits on the right hand wall, but there are two side passages off in the same direction as well.

Sovereign Court

LN Dwarf Monk 10 *Core*

Doubtful frowns, then moves quietly ahead, to listen at the doorway for signs of whoever it is they're looking for!

Stealth: 1d20 + 9 ⇒ (9) + 9 = 18
Perception: 1d20 + 15 ⇒ (18) + 15 = 33

Lantern Lodge

SFS 05-99 BftB

Doubtful hears no sounds from the door.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Jair continues to follow.

If you hear nothing, lets continue until we find Bandu.

Lantern Lodge

SFS 05-99 BftB

Continuing down the passage you come to a large side passage. Beyond it there is a huge circular room with a massive pillar in the centre. Luminous glyphs cover the central pillar, providing dim illumination.

Two figures stand still in the room. One large and glass like, next to the pillar, the other closer to man-sized and made of wood.

Around the room various bodies, apparently of outsiders, lie scattered and broken.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Know. (arcana): 1d20 + 6 ⇒ (11) + 6 = 17
Know. (planes): 1d20 + 9 ⇒ (1) + 9 = 10
Jair tries to recognize the two creatures as well as the outsider's corpses.

Lantern Lodge

SFS 05-99 BftB

Jair recognises the wooden creature as a wood golem, but there is something odd about it, it looks more powerful than they are normally. She has no idea about the glass-like creature. As for the outsiders, she is not even sure they are outsiders.


Male Halfling Bard 1 | AC 15 | T 13 | FF 13| HP:11/11 | CMD 10 | Fort +3 | Ref +5 | Will +3, +2 vs. fear, | Init +2 | Perception +2

Lem takes a look at both creatures.

Knowledge (arcana): 1d20 + 17 ⇒ (19) + 17 = 36

Sovereign Court

LN Dwarf Monk 10 *Core*

"So which one's Badru?" Doubful mutters, eyeing the constructs warily.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

May be the crystal one ? But none of them fit the description our friend gave us.

Says Jair.

Lantern Lodge

SFS 05-99 BftB

Lem identifies the glass creature as a glass golem. In this case he looks in awe at the runes on it, as this one too has been enhanced with mythic power to be close on invincible.
You can identify two extra things you would like to know about it.


Male Halfling Bard 1 | AC 15 | T 13 | FF 13| HP:11/11 | CMD 10 | Fort +3 | Ref +5 | Will +3, +2 vs. fear, | Init +2 | Perception +2

DR and special attacks.

Sovereign Court

LN Dwarf Monk 10 *Core*

Doubtful frowns. "We should try the other way if these aren't him."

"Maybe he was in that room we passed on."

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Let's try that. These two construct seems quite powerful for us.

Lantern Lodge

SFS 05-99 BftB

Heading back you open the door to a relatively small room. A small bed, a workbench, and several hanging blueprints and the only things that occupy this room.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Jair casts detect magic in the room while looking around.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16

Sovereign Court

LN Dwarf Monk 10 *Core*

Doubtful scowls at this room too.

"The damnable sphinx was probably lying, and there's no one else down here." he mutters, as he looks around for signs of hidden foes!

Perception: 1d20 + 15 ⇒ (17) + 15 = 32

Door or the tunnel then? A door seems more likely to lead to someone... which means its probably the tunnel! =)

Lantern Lodge

SFS 05-99 BftB

Nothing magical... but an engineering or history check may turn up something interesting...

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Know. (History): 1d20 + 7 ⇒ (20) + 7 = 27

Jair seems to remember something about the place.

Lantern Lodge

SFS 05-99 BftB

Jair recognizes a framed blueprint on the wall as the original plan for the royal palace inside the shell of Ulunat, the Spawn of Rovagug destroyed by Azghaad I.

Of intense historical interest. But no immediate use to you.

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)

Interesting... but not immediately useful."

Numair cautiously moves to the end of the corridor.

If it just moves into the big, central room, He will then move on to peer beyond the rubble pile in the 'first' room.

Lantern Lodge

SFS 05-99 BftB

The corridor does go around to the big circular room.

At the hole in the wall Numair looks around. The hole appears to have come from the other side. A warm draft indicates that perhaps there is a way to the surface through here, eventually.

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)

"Huh... So, there is another way down here..."

With a shrug, he nods to the remaining nearby door.

"I guess we should check that out, next?"

Lantern Lodge

SFS 05-99 BftB

The party arrays itself outside the last door and cautiously opens it. The appears to have been a workshop at some stage.

Narrow workbenches crowded with partially constructed porcelain and wood mannequins ring most of the room’s perimeter, and one table holds an inanimate mummy. The western wall fell some time ago. One of the fallen creatures lies, disassembled and lifeless under the table. The creature itself appears a bit like a mechanic centaur.

Standing here at the bench, working on the figure is a masked humanoid made of wood and porcelain. It looks up. "So you have come for me at last have you?"

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)

Numair shrugs.

"That depends... we have, after all, only heard the side of the story belonging to the mummy upstairs. However, the fact that you didn't attack us immediately is potentially a point in your favor. Do you have a compelling reason why we should ally with you, instead?"

Lantern Lodge

SFS 05-99 BftB

"Because she is disloyal to the Amethyst Sage." cries to odd figure.
"When he started his experiments, I was the first to volunteer to help him achieve immortality. And see how I have been rewarded! Immortality for Badru too! My survival is ensured until the sage returns."

He glances behind you. "Saruna resists still his work upon her. Such disloyalty will be repaid when the sage returns. She is untrustworthy and deserving punishment.[b]"

Badru’s voice is flat and affectless, and his immobile funeral mask gives him a somber appearance.

perception DC20:
You see an amethyst gem sometimes poking out from under the figures robes.

"[b]Someone is stealing from the archive, and nobody has been into the library since a powerful armored golem went in there centuries ago. Clearly Saruna is responsible for this atrocity."

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)

I can't fail that Perception check.

Numair raises an eyebrow.

"Actually, she claims to have no idea what is causing the thefts, and seemed to think that you were responsible; if neither of you know what is going on, that is worrying..."

He perks up at the mention of the golem.

"What sort of golem, precisely? We need to get into the archive, after all, to catalogue what we can, and prevent any further losses for the Sages we work for, and knowing what awaits us there would be useful."

Numair them frowns.

"Of course, Saruna has said that we need your 'heart' in order to get in; do you have an alternative way?"

Diplomacy: 1d20 + 18 ⇒ (16) + 18 = 34.

Sovereign Court

LN Dwarf Monk 10 *Core*

Doubtful scowls. "We already struck a deal." He growls.

"This Amethyst jerk, sounds like a real ass." He adds, as more of the story comes out.

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)

Numair shrugs, in response to Doubtful's comment.

"Be that as it may, if it is at all possible to rehabilitate a lost Sage back into the fold, it is worth it, at any price. After all, so much has been lost over the years, and if, as I suspect, he is one of the original ones (given that this place has been abandoned for so long), think of the wealth of ancient knowledge that would be available! If this creature has any link to him, it is worth preserving..."

Alternately, I suppose that it is *entirely* possible that I am just trying to accomplish faction card goals ;-)

Lantern Lodge

SFS 05-99 BftB

"I'm not too sure.. Not one of these anyway." he says pointing to the dismembered mechanical centaur on the table.[/b]"

Slowly he adds "Servants of the Padishah invaded. My master fled. I was left alone with the traitor, the great work unfinished. I can only assume these were more of the same.”

His face remains impassive when talk of his heart comes up. "[b]Unless you have a jeweled sage with you, you cannot get in. Though it could be that the magic animating the hussy Saruna could hold enough enchantment yet to fool the portal into opening for you."

As Doubtful speaks the dolls eyes open in the first expression of obvious emotion. "The Amethyst sage is a paragon of virtue. A master of unknown kindness and bounty. I see you have already been swayed by Saruna, deceived by her cleaver word play."


Male Halfling Bard 1 | AC 15 | T 13 | FF 13| HP:11/11 | CMD 10 | Fort +3 | Ref +5 | Will +3, +2 vs. fear, | Init +2 | Perception +2
Lem the Iconic wrote:
DR and special attacks.

Did I ever get a response to this?

I'll remind everyone that it was this creature responsible for the fire creatures who were burning thing upstairs. Lem says, none too friendly. At least that is how I remember it. Not trying to mislead anyone here.

Perception: 1d20 + 4 ⇒ (3) + 4 = 7

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)

Numair frowns.

"Yes... were you responsible for those fire creatures upstairs? They were damaging the archive..."

Lantern Lodge

SFS 05-99 BftB

Lem:
Soulbound mannequins are resistant to non magical weapons. They can constrict those they grapple with. The have a variety of spell-like powers as well, including the ability to set alarm spells. These are typically defensive. But not always.

"An oversight. They should have been damaging that overgrown undead hussy." he says dryly.

"The true archives with the real treasures are below, anyway."

The Exchange

Baloo:
Animal Tiger 9 | AC 28 (35)| T 14 (17)| FF 23 (28)| HP: 31/68 | CMD 29 | Fort +9 | Ref +10 | Will +6* | Perception +6 scent|
Male Human Druid 9 | AC 24 (29)| T 12 (13)| FF 23 (27)| HP: 73/83 | CMD 24 | Fort +12 | Ref +8 | Will +13 | Init +7 | Perception +15

"Can you get rid of the wards set up in this place? The mist, illusions, webs, etc...?"

251 to 300 of 458 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PFS_CORE_Aerondor] 06-04 Beacon Below All Messageboards

Want to post a reply? Sign in.