[PFS_CORE_Aerondor] 05-14 Race to Seeker's Folly PbP Gameday 5: (Inactive)

Game Master Aerondor

Map

Init:

[dice=Zax]1d20+4[/dice]
[dice=Silgil]1d20+2[/dice]
[dice=Urias]1d20+1[/dice]
[dice=Talan]1d20+3[/dice]
[dice=Monterey]1d20+1[/dice]
[dice=Electra]1d20+4[/dice]
[dice=Baddies]1d20+0[/dice]

Chronicles


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Lantern Lodge

Silent tide map

Talan, Act: 1d20 + 5 ⇒ (9) + 5 = 14

The figure points to the fountain and then back to Talan, waggling her 'fingers' at him.

Silver Crusade

Half-Elf Sorcerer 4 | HP 30/30 | AC 16 | Incorporeal 15 | T 11 | FF 15 | CMD 14 | F +4 | R +3 | W +6 | +2 vs. enchantment, Immune: Sleep | Init +3 | Percep +0 (low-light vision) | SM -2 | Claws 9/9 | Lvl 1 Sp: 8/8 | Lvl 2 5/5
Active Spells:
Mage Armor, Endure Elements

Talan drops his head in defeat and lets his arms hang down low as if he's just suddenly deflated. "I wish I could understand a word she's saying." Words offered to the party before he snaps his fingers to enunciate the idea he's had. He'll hold out his own wayfinder to her and then point at the one in the water, trying to offer a trade.

Act: 1d20 + 5 ⇒ (5) + 5 = 10

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

Perception: 1d20 + 2 ⇒ (11) + 2 = 13

Zax stands and watches, wondering what exactly is going on. He'll use Detect Evil to see if he gains any new information that way.

Lantern Lodge

Silent tide map

The creature at the edge of the pool has no evil, but the whole area (not just this room) seems to have some type of bad aura to it. Something very bad has happened here in the past.

Talan can't make out any more about what she is trying to communicate.

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

perception: 1d20 + 4 ⇒ (17) + 4 = 21

"Well, I do have a scroll of comprehend languages though I would pick someone else as the diplomat and I already used one. This is the last one I have."

Liberty's Edge

Gnome Barbarian 2/Sorcerer 2 (CORE) | HP 31/37& | AC 18*^° | T 10° (18 incorporeal)*^ | FF 17*^° (Uncanny Dodge) | CMD 16 | F +8°& | R +2 | W +7° | +2 vs. Illusion | Init +1 | Perc +7 (Low-Light) | Sense Motive -2 | Claws 0/4 | Rage 1/9 | Spells Level 1: 2/5 | Reroll 1/1 | Active Conditions: Mage Armor(*), Rage(°), Shield(^) - Con Damage: 2(&)

"Doesn't that spell just let you listen, not talk? Might help in understand what it's sayin' but not the other way around."

Lantern Lodge

Silent tide map

Silgil notes that there is seam in the wall indicating a hidden passage behind the carving, though there is no obvious latch or handle for opening the door.

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|
GM Aerondor wrote:

Know(planes) might help determine what it is...

What language is Urias speaking?

Urias only knows Common and Orc. Can I tell what is weakening me?

Perception 1d20 + 6 ⇒ (17) + 6 = 23

"Urghh... My body fells really weak. Maybe the sickness of my body has spread even further then before?" as he feels chilled as well.

Looking at the figure of the Elemental. He figures it couldn't hurt.
"We're here on behalf of the Sappire Sage. You don't happen to speak our language?"

Lantern Lodge

Silent tide map

Urias just feels really burdened down, like he is carrying all his allies gear.

She continues to speak, but in a language it would appear nobody can understand.

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

@Monteray
"True, unless the creature can use the scroll and we have a second one. Still, half a conversation is better than none. If it was smart we could set up a rudimentary communication system."

@Urias
"Maybe you could start taking off your equipment and see if that helps?"

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

Urias nods and begins taking putting down his equipment, his bag first then his rings, his pouches, belts befre settling down armor and lastly his halberd.

Lantern Lodge

Silent tide map

After he drops his bag, he feels less burdened... for a while at least. In less that a minute the feeling of being weighted down comes back. Dropping his rings and then his pouches he again feels lightened, but then after a minute or so be again feels weighted down..

Silver Crusade

Half-Elf Sorcerer 4 | HP 30/30 | AC 16 | Incorporeal 15 | T 11 | FF 15 | CMD 14 | F +4 | R +3 | W +6 | +2 vs. enchantment, Immune: Sleep | Init +3 | Percep +0 (low-light vision) | SM -2 | Claws 9/9 | Lvl 1 Sp: 8/8 | Lvl 2 5/5
Active Spells:
Mage Armor, Endure Elements

Talan watches Urias strip down with mild amusement, distracted from his failed attempts at breaching the language barrier for a few quiet moments. "Well, I say we either try the scroll or leave the room. There doesn't seem to be much else in here except her fountain... Urias will need to get dressed, though."

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

"Well, there may be a way on over there."

He points to a wall, then heads over and runs his hand along a seam and tries to figure out if there is a mechanism that will allow it to open.

Lantern Lodge

Silent tide map

The water spirit moves next to Silgil with a grin on her face.

sense motive DC 15:
It is not a pretty grin.

Scarab Sages

f Picture of Electra Elf
Stats:
HP 65/65 Ac 12 FF 10 T 12 F 7 R 7 W 7 (+2/+3vs Elemental Spells)/ Ini +8 Perc +15
Wizard Conjurer (9)

Knowplanes: 1d20 + 9 ⇒ (13) + 9 = 22
Weaving a quick incantation Elektra casts detect magic, to see if Urias is under a spell.

Lantern Lodge

Silent tide map

No spells as such, just the magical auras from his active enchantments (mage armour I think) and his magical items.

Electra identifies the creature as a water elemental. It is best to avoid fighting them in the water.

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

Urias puts back on all of his equipent not havign found a solution.
Only have a cloak of resistance and Wand of Cure Light Wounds. No other magical items unless picked up.

Turning to Elektra, he asks.
"Found anything?"

Lantern Lodge

Silent tide map

Urias has the stone and the blanches and oil of magic weapon as well as his wand and cloak.

Liberty's Edge

Gnome Barbarian 2/Sorcerer 2 (CORE) | HP 31/37& | AC 18*^° | T 10° (18 incorporeal)*^ | FF 17*^° (Uncanny Dodge) | CMD 16 | F +8°& | R +2 | W +7° | +2 vs. Illusion | Init +1 | Perc +7 (Low-Light) | Sense Motive -2 | Claws 0/4 | Rage 1/9 | Spells Level 1: 2/5 | Reroll 1/1 | Active Conditions: Mage Armor(*), Rage(°), Shield(^) - Con Damage: 2(&)

Sense Motive: 1d20 - 2 ⇒ (20) - 2 = 18 - LOL

"Silgil, watch out! It doesn't look like it is going to be friendly to you."

Monterey heads over with his greatsword drawn to protect Silgil should the elemental do something.

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

Silgil backs away from the seam and prepares an action to move away if it attacks.

Lantern Lodge

Silent tide map

As Silgil steps away a look crosses the creatures "face"

sense motive DC 18:

It almost looks like disapointmnet

She doesn't pursue the retreating dwarf though.

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

What the blazes is going on? Zax seems to be quite confused by the entire thing. So this thing won't let us take the secret door, is that it?

Liberty's Edge

Gnome Barbarian 2/Sorcerer 2 (CORE) | HP 31/37& | AC 18*^° | T 10° (18 incorporeal)*^ | FF 17*^° (Uncanny Dodge) | CMD 16 | F +8°& | R +2 | W +7° | +2 vs. Illusion | Init +1 | Perc +7 (Low-Light) | Sense Motive -2 | Claws 0/4 | Rage 1/9 | Spells Level 1: 2/5 | Reroll 1/1 | Active Conditions: Mage Armor(*), Rage(°), Shield(^) - Con Damage: 2(&)

Sense Motive: 1d20 - 2 ⇒ (3) - 2 = 1

Monterey still eyes the creature, ready to strike if it missteps.

"Anyone figured out how to open the door yet?"

Silver Crusade

Half-Elf Sorcerer 4 | HP 30/30 | AC 16 | Incorporeal 15 | T 11 | FF 15 | CMD 14 | F +4 | R +3 | W +6 | +2 vs. enchantment, Immune: Sleep | Init +3 | Percep +0 (low-light vision) | SM -2 | Claws 9/9 | Lvl 1 Sp: 8/8 | Lvl 2 5/5
Active Spells:
Mage Armor, Endure Elements

"It's decision time. We either use some resources to talk to it, just leave, or kill the thing so we can keep exploring. They're not my resources, so if someone wants to burn them do it, if you want to get this out of the way then smack it and I'll back you up."

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

I say we destroy it.

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

"So be it." Urias responds as well his grip on his own weapon tightens.

Lantern Lodge

Silent tide map

If you want to attack then anyone who can beat a 15 with stealth or slight of hand may make a surprise attack on the water creature. Pick one and roll it. Then we will go into initiative. Or there are other doors off the main chamber that you have not yet explored

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

Stealth: 1d20 - 3 ⇒ (1) - 3 = -2

Good roll to blow so badly.

Silgil backs slowly and noisily as if headed for the exit, hand on his wand like a gunman glowering at the elemental, waiting for someone behind the elemental to make the first move.

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

Seeing that the party wishes to destroy the mysterious creature, Zax tries to get the jump on it!

Clank Clank!: 1d20 - 4 ⇒ (1) - 4 = -3 Wow, Silgil and I must have run into each other.

Liberty's Edge

Gnome Barbarian 2/Sorcerer 2 (CORE) | HP 31/37& | AC 18*^° | T 10° (18 incorporeal)*^ | FF 17*^° (Uncanny Dodge) | CMD 16 | F +8°& | R +2 | W +7° | +2 vs. Illusion | Init +1 | Perc +7 (Low-Light) | Sense Motive -2 | Claws 0/4 | Rage 1/9 | Spells Level 1: 2/5 | Reroll 1/1 | Active Conditions: Mage Armor(*), Rage(°), Shield(^) - Con Damage: 2(&)

Stealth: 1d20 + 5 ⇒ (2) + 5 = 7

I think we blew it.

Lantern Lodge

Silent tide map

I went though a couple of days ago getting three ones in a row in attack dice in three different games. The RNG must be feeling unloved this weekend. Ohh, I know, I'll do our boon rolls, just in case we finish in time, which at the moment looks unlikely sorry.

Scarab Sages

f Picture of Electra Elf
Stats:
HP 65/65 Ac 12 FF 10 T 12 F 7 R 7 W 7 (+2/+3vs Elemental Spells)/ Ini +8 Perc +15
Wizard Conjurer (9)

Elektra explains the origin of this being and the basics.
"Do not fight them in the water!"

Lantern Lodge

Silent tide map

init:

Zax: 1d20 + 4 ⇒ (12) + 4 = 16
Silgil: 1d20 + 2 ⇒ (3) + 2 = 5
Urias: 1d20 + 1 ⇒ (18) + 1 = 19
Talan: 1d20 + 3 ⇒ (13) + 3 = 16
Monterey: 1d20 + 1 ⇒ (3) + 1 = 4
Electra: 1d20 + 4 ⇒ (15) + 4 = 19
Baddies: 1d20 + 1 ⇒ (5) + 1 = 6


Those who have not yet tried a stealth/slight of hand check may still do so and get a surprise action in. At this stage nobody has actually attacked the elemental.

Status, bold may post
Urias
Electra
Talan
Zax

Elemental
Silgil 2 damage
Monterey

Scarab Sages

f Picture of Electra Elf
Stats:
HP 65/65 Ac 12 FF 10 T 12 F 7 R 7 W 7 (+2/+3vs Elemental Spells)/ Ini +8 Perc +15
Wizard Conjurer (9)

Grabbing a wand Electra will ray of enfeeble the Elemental.
Range touchDC11Fort: 1d20 + 2 ⇒ (7) + 2 = 91d6 + 1 ⇒ (4) + 1 = 5

Silver Crusade

Half-Elf Sorcerer 4 | HP 30/30 | AC 16 | Incorporeal 15 | T 11 | FF 15 | CMD 14 | F +4 | R +3 | W +6 | +2 vs. enchantment, Immune: Sleep | Init +3 | Percep +0 (low-light vision) | SM -2 | Claws 9/9 | Lvl 1 Sp: 8/8 | Lvl 2 5/5
Active Spells:
Mage Armor, Endure Elements

SoH: 1d20 + 1 ⇒ (10) + 1 = 11

Talan is not subtle in his efforts to cast a spell, perhaps if he had taken the proper metamagic understanding to heart. Never the less he raises a hand after shuffling closer and sprays a gout of fire from his fingers.

Burning Hands DC 18: 3d4 + 3 ⇒ (3, 2, 2) + 3 = 10

Lantern Lodge

Silent tide map

Can you all make sure you are in the right spot on the map. Talan, I think a BH will hit Silgil where you and he are at the moment. Electra, your icon is not actually in the room, although with that to-hit roll, it might not make a difference...this round

Silver Crusade

Half-Elf Sorcerer 4 | HP 30/30 | AC 16 | Incorporeal 15 | T 11 | FF 15 | CMD 14 | F +4 | R +3 | W +6 | +2 vs. enchantment, Immune: Sleep | Init +3 | Percep +0 (low-light vision) | SM -2 | Claws 9/9 | Lvl 1 Sp: 8/8 | Lvl 2 5/5
Active Spells:
Mage Armor, Endure Elements

If I shoot it at a diagonal out my top-right corner it'll just go into the wall and Silgil is fine.

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

Zax will try to strike the elemental!

Attack: 1d20 + 7 ⇒ (8) + 7 = 15 for Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

Attempted Stealth Roll 1d20 - 3 ⇒ (12) - 3 = 9
Attack Roll 1d20 + 6 ⇒ (12) + 6 = 181d10 + 4 ⇒ (7) + 4 = 11

Urias attempts to strike the watery being as well!

Lantern Lodge

Silent tide map

Electra's ray goes wide, however Talan bathes the water creature in flames. reflex: 1d20 + 5 ⇒ (9) + 5 = 14
Generating lots of steam. But it has no special vulnerability to fire

Zax tries to hit it, but its form flows around his attack. Urias has a bit more luck, managing to disrupt its form a bit.

Water cascades out from the fountain, filling the room to a height of about one foot.

Treat the terrain as a shallow bog. Movement cost is doubled and acrobatics checks DC goes up by 2. Stealth suffers too, but that probably isn't an issue for you now.

Status, bold may post
Silgil 2 damage
Monterey
Electra
Talan
Urias
Zax

Elemental 21 damage.

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

Silgil peppers it with one of the magic missiles from his wand.

MM damage: 1d4 + 1 ⇒ (4) + 1 = 5

Lantern Lodge

Silent tide map

It strikes, but the water creature continues to attack.

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

Zax attacks again!

Attack: 1d20 + 7 ⇒ (5) + 7 = 12 for Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Liberty's Edge

Gnome Barbarian 2/Sorcerer 2 (CORE) | HP 31/37& | AC 18*^° | T 10° (18 incorporeal)*^ | FF 17*^° (Uncanny Dodge) | CMD 16 | F +8°& | R +2 | W +7° | +2 vs. Illusion | Init +1 | Perc +7 (Low-Light) | Sense Motive -2 | Claws 0/4 | Rage 1/9 | Spells Level 1: 2/5 | Reroll 1/1 | Active Conditions: Mage Armor(*), Rage(°), Shield(^) - Con Damage: 2(&)

Free Action
Monterey enters a rage.

Standard Action
Not wanting to drop the sword in the water, he decides to use it instead.
Greatsword Attack (Rage, Power Attack): 1d20 + 6 + 2 - 1 ⇒ (3) + 6 + 2 - 1 = 10
Greatsword Damage (Rage, Power Attack): 1d10 + 4 + 3 + 3 ⇒ (2) + 4 + 3 + 3 = 12

Lantern Lodge

Silent tide map

Neither Lax nor Monterey are able to land their blows against the agile element.

Status, bold may post
Electra
Talan
Urias

Elemental 26 damage.
Silgil 2 damage
Monterey
Zax

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

Attack with halberd 1d20 + 6 ⇒ (1) + 6 = 71d1 + 4 ⇒ (1) + 4 = 5
Having swung his heavy weapon once, Urias heaes it up once more! Its heavy blade smashing into the form!
Unfortunately his footing slips as his breath catches in his throat at his sudden exertion and he pants. His weapon? Swings upwards meeting no resistance at all.

Lantern Lodge

Silent tide map

Talan uses a ray of frost, and Electra tries to daze the creature
will: 1d20 ⇒ 2

ranged touch: 1d20 ⇒ 9

The ray goes awry but the elemental stops, dazed for a moment..
Status, bold may post
Electra
Talan
Urias
Silgil 2 damage
Monterey
Zax

Elemental 26 damage

Scarab Sages

f Picture of Electra Elf
Stats:
HP 65/65 Ac 12 FF 10 T 12 F 7 R 7 W 7 (+2/+3vs Elemental Spells)/ Ini +8 Perc +15
Wizard Conjurer (9)

Elektra tries to hit again.
RoE DC11: 1d20 - 2 ⇒ (6) - 2 = 41d6 + 1 ⇒ (6) + 1 = 7

Liberty's Edge

Gnome Barbarian 2/Sorcerer 2 (CORE) | HP 31/37& | AC 18*^° | T 10° (18 incorporeal)*^ | FF 17*^° (Uncanny Dodge) | CMD 16 | F +8°& | R +2 | W +7° | +2 vs. Illusion | Init +1 | Perc +7 (Low-Light) | Sense Motive -2 | Claws 0/4 | Rage 1/9 | Spells Level 1: 2/5 | Reroll 1/1 | Active Conditions: Mage Armor(*), Rage(°), Shield(^) - Con Damage: 2(&)

Standard Action
Monterey continues his assault. "Raaah!"
Greatsword Attack (Rage, Power Attack): 1d20 + 6 + 2 - 1 ⇒ (11) + 6 + 2 - 1 = 18
Greatsword Damage (Rage, Power Attack): 1d10 + 4 + 3 + 3 ⇒ (8) + 4 + 3 + 3 = 18

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