Damiel

Talan the Dunedrake's page

116 posts. Organized Play character for Suede.


Classes/Levels

Active Spells:
Mage Armor, Endure Elements

Gender

Half-Elf Sorcerer 4 | HP 30/30 | AC 16 | Incorporeal 15 | T 11 | FF 15 | CMD 14 | F +4 | R +3 | W +6 | +2 vs. enchantment, Immune: Sleep | Init +3 | Percep +0 (low-light vision) | SM -2 | Claws 9/9 | Lvl 1 Sp: 8/8 | Lvl 2 5/5

About Talan the Dunedrake

Talan - 104845-15
Male Half-elf Sorcerer 4
LN Medium Humanoid (Human/Elf)
Init +3; Senses Low-light vision, Perception +0
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Defense
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AC 16, touch 11, flat-footed 15 (+4 armor, +1 dex, +1 Natural Armor)
HP 30 (4d6)
Fort +4, Ref +3, Will +6 (+2 vs enchantment)
Resistances Fire 5
Defensive Abilities Elven Immunities (Immune to sleep); Elf-Blood; Keen Senses (+2 Perception); Dragon Resistance (+1 Natural Armor, Resist Fire 5)
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Offense
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Speed 30 ft. (30 ft base)
Melee Claws +4/+4 (1d4 + 2/20)
Ranged Sling +3 (1d4+2/20)
Golden Draconic Bloodline Powers
Arcana - +1 damage per dice for Fire Spells
Dragon Claws (Su) 9rds/day - Free Action (3 + Cha)
Sorcerer Spells (CL 4; Concentration Check +10)
2nd(5/day)DC 20 - Flaming Sphere
1st(8/day)DC 19 - Burning Hands, Mage Armor, Magic Missile, Shield
0(At Will) - Detect Magic, Read Magic, Message, Light, Ray of Frost, Prestidigitation
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Statistics
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Str 14, Dex 12, Con 14, Int 10, Wis 7, Cha 23
Base Atk +2; CMB +4; CMD 15
Feats Spell Focus (Evocation), Greater Spell Focus (Evocation)
Traits Reactionary (+2 Init), Magical Knack (+2 CL to 1 class)
Skills Knowledge(Arcana) +7, Intimidate (+6), Perception +0, Spellcraft +7, Use Magic Device +13; Racial Bonuses +2 Perception (Keen Senses)
Languages Common, Elven, Draconic
SQ Draconic Bloodline (Claws, Dragon Resistance, Bloodline Spells, Bloodline Arcana), Elf Blooded, Eschew Materials, Cantrips, Spells, Multitalented
Combat Gear Wand of Cure Light Wounds (48 charges), Wand of Mage Armor (43 charges), Wand of Magic Missile (49 Charges), Wand of Endure Elements (48 charges), Scrolls: Command Undead x3, Continual Flame, See Invisibility x2, Glitterdust x3, Lesser Restoration x2, Web x1
Other Gear Headband of Alluring Cha +2, Cloak of Res +1, Wayfinder, Spiked Gauntlet, Backpack, Chalk, Bedroll, Blanket, Canteen, Mirror, Crowbar, Flint and Steel, Grappling Hook, Silk Rope - 100', Hammer, Pick Axe, Ink and Pen, Parchemnt, Scroll case, Magnet, Brush, Rations (x10), Explorer outfit, Holy Symbol of Abadar, Alchemist Fire (x4)
Carrying Capacities Light: 58 lbs, Medium: 116 lbs, Heavy: 175 lbs

Chronicle Rewards:
Stinkeye's Friend: +4 insight bonus on saving throw vs gaze effects (1 time)
Vanei's Friend: 1/scenario Reroll failed bluff, diplomacy, or knowledge check vs Aspis
Reinforced Alliances: +2 Diplomacy, Intimidate, Bluff checks with Hellknights
Explore, Report, Cooperate: Free or Immediate action to find out of action would help the society (1 time)
Friend of Janira: +1 knowledge checks when at the Grand Lodge
Envoy of Peace +1 Diplomacy against Hostile creatures, -1 to non-lethal damage rolls
Nemesis of the Aspis Force an Aspis agent to reroll a single d20 and take worse result

Faction Rewards:
Soldier of Peace" Reduce penalty on nonlethal attack rolls by 2; Once per adventure can replace half the damage of a spell with nonlethal damage.

Chronicles
#1: #6-16: Scions of the Sky Key Part 3: The Golden Guardian
#2: #4-18: The Veteran's Vault
#3: #7-25: Orders from the Gate (Pregen Credit)
#4: #5-08: The Confirmation
#5: #6-01: Trial by Machine
#6: #4-07: Severing Ties
#7: #5-12: Destiny of the Sands, Part 1: A Bitter Bargain
#8: #5-15: Destiny of the Sands, Part 2: Race to Seeker's Folly
#9: #5-16: Destiny of the Sands, Part 3: Sanctum of the Sages
#10: