[PFS CORE] 7-14 F and F Part 1: Let Bygones Be - low subtier (Inactive)

Game Master Scott Young

CURRENT MAP - Emberhold Catacombs

CURRENT MAP - Emberhold

The Fox's Den


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Scarab Sages

Female Human Rogue 3 (Core) | HP 27/27 | Init +10; Per +8(+9 to Find Traps) | AC 20, T 15, FF 15 | F +3, R +7, W +2 | Conditions :

Sab'Sera goes to Abelia's quarters. She knocks on the door and enter to the room.

"Abelia, you look like a trustworthy woman. Can you take care of this during our mission? I think you will use it beter than that elf"

She lends Abelia her Wand of Cure Light Wounds, so the archaeologist can take care of the team's wounds

I think bards can cast CLW. I have previously used 12 charges. Now she could help our cleric to keep us healty.

Sab'Sera is ready to depart.

Scarab Sages

Female Human Bard/1 | HP 9/9 | Init +3; Per +6 | AC 15, T 13, FF 12 | F +1, R +5, W +3

Abelia smiles kindly at the young woman when she enters her room, and listens closely to her request.

"I would be honored to. And don't mind Fethril too much, he doesn't appear to mean any harm; and if anyone could prove to him that she's worthy of being a Pathfinder, I'd bet you could. There's no need to point fingers at and taunt him, he's just still learning what it's like to...communicate properly, I suppose."

The dark haired woman takes the wand delicately and slips it into a large pocket in her jacket with care.

Abelia can cast CLW, and she would be happy to help!

Abelia also is ready to go, she doesn't need anything at this time.


The day you are due to leave, a note arrives by courier from the Master of Swords. It reads:

"Agents,
I recently learned that Zarta intends to send one of her own agents to
Corentyn with a mission she’s elected to keep secret. The agent's name is Cassian Redwold, and he will join you aboard the Sea Sylph when you ship out. I don’t think we should interfere, but I never like seeing agents go out alone. If you can, make sure Cassian is on the boat with you when you return to Absalom.
–Marcos"

You meet at the docks, to see several crates of archaeological gear being loading aboard under the watchful eye of Captain Zaerrim. As you board, he informs you that the gear is for your use, compliments of the Society. The supplies are mostly mundane archeological equipment including shovels, mattocks, brushes of different sizes, rope, sieves, and numerous crates and packing straw with which to safely store artifacts during the return trip. There’s also a small amount of gold for import and export fees, as well as to buy riding horses in Corentyn.

Also aboard is Cassian Redwold, who greets you politely but keeps to himself. He will stay in Corentyn on business of his own while you head north to explore the ruined keep of Emberhold.

The journey from Absalom to Corentyn is uneventful, with favorable winds and only one stop at the port of Merab, in Thuvia. Captain Zaerim states that the short waylay is an excuse to hug the southern shores of the Inner Sea and avoid Chelish naval patrols - even though you are legitimate travels, an inspection is costly in time and gold.

You arrive in Corentyn after a week of uneventful sailing. The last fiery golden rays of daylight silhouette the towering monument known as Aroden’s Arch, which reaches out from Corentyn’s southern wall to divide the Arcadian Ocean and the Inner Sea.

Corentyn is known as the City of Nine Forts, but that number is far too small. Numerous fortifications rise behind mighty gray and brown limestone walls. Masts of ships both in port and at sea rise in the hundreds, like a legion pointing their spears toward the heavens.


Knowledge (local) rolls:

Abelia: 1d20 + 3 ⇒ (13) + 3 = 16
Sab'Sera: 1d20 + 5 ⇒ (11) + 5 = 16
Two Swords: 1d20 + 4 ⇒ (14) + 4 = 18

Abelia, Sab'Sera, Two Swords:
You know that the port of Corentyn has serious tariffs on avrious goods, and certain items are not permitted in town. While the list changes due to mandates from the Queen and the local security situation, the following items are currently not allowed in the city: holy symbols or texts devoted to chaotic gods; potions or scrolls of spells with the chaotic descriptor; poisons whose combined cost exceed 150gp; drugs whose combined cost exceeds 50gp. Also, due to a spate of violence in the streets and the upcoming Loyalty Day festival, there is a temporary provision that only light weapons are permitted within the city. All non-light weapons must be registered and deposited at the harbormaster's office. You can expect the Harbormaster's deputies to board and inspect the ship before you're allowed off it.

Scarab Sages

Female Human Bard/1 | HP 9/9 | Init +3; Per +6 | AC 15, T 13, FF 12 | F +1, R +5, W +3

The moment Abelia stepped on board, she spotted the archaeologist equipment and made a run for it. She immediately began taking an inventory and figuring out how to best split it up based on all of the adventurer's body types and what they looked like they could carry on their persons. She appeared very pleased with how well stocked the tools were as well as how well prepared they ship seemed for their return trip.

She offered Cassian a polite smile and a nod of her head but chose not to bother him, as he looked like he'd rather keep entirely to himself.

She busied herself throughout the duration of the trip getting to know her fellow adventurers and trading various incredible stories from their previous expeditions.

Scarab Sages

Male LN Tian-Shu Dragon Disciple 2/ Sorcerer 5 | HP 69/69 Temp 9/9 | AC 23; T 13; FF 20| Resist Electricity 5 | Fort +8; Ref +7; Will +8 | Init: +7 | Perc: +7, SM: +1 | Speed 30ft | Claws 5/5 | Spells: 1st 3/7; 2nd 5/6; 3rd 0/3 | Active conditions: Mage Armor (12 hours), False Life (6 hours), Shield (6 Minutes)

Shuddering at the sight of the boat. Jinsa is hesitant to get on at first. But he follows Abeila on board. Jinsa spends most the time in his bunk, trying to think of land and mountains. But at the mention of them getting close to the dock, he slowly rises.

" I will be glad to get off this boat" Jinsa is looking a little pale at this point as he comes from the deck below.

"I believe we are supposed to meet with a curator here. I say we find him as soon as possible and get on with the mission. No time to delay."

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Two blades nodded in agreement. "I agree, however I think our first task is dealing with the harbormaster deputies, as they will be here to collect any weapons that they do not allow on the city streets." he said, pointing to the notice that was tacked up on the docks. "Seems to be due to an increase in crime and a Loyalty Day festival they will be having. Make sure to smile when you hand them over."

Scarab Sages

Male LN Tian-Shu Dragon Disciple 2/ Sorcerer 5 | HP 69/69 Temp 9/9 | AC 23; T 13; FF 20| Resist Electricity 5 | Fort +8; Ref +7; Will +8 | Init: +7 | Perc: +7, SM: +1 | Speed 30ft | Claws 5/5 | Spells: 1st 3/7; 2nd 5/6; 3rd 0/3 | Active conditions: Mage Armor (12 hours), False Life (6 hours), Shield (6 Minutes)

Jinsa pats his robes."Well thankfully I do not have to worry about such thing. No weapons." He gestures towards Thordir. "Him on the other hand may have to leave his toys behind."

Scarab Sages

Female Human Rogue 3 (Core) | HP 27/27 | Init +10; Per +8(+9 to Find Traps) | AC 20, T 15, FF 15 | F +3, R +7, W +2 | Conditions :

I should have bring a dagger

we have to be carefull not to show any caotic holy simbol. They are not alowed here


As the Sea Sylph approaches port, Captain Zaerim orders his crew to ensure goods are neatly arranged and presentable.

"I expect the Deputies will search the ship and ask a bunch o'questions," explains the Captain. "Best to tell them everything you've got - if it's legal, they'll tax it; if it's illegal, they'll store it for you until you leave. By the way, if they do find any undeclared items worth more than a gold crown, it'll earn your hard-serving captain 20 lashes..." He flashes a smile, showing a gold tooth and several missing ones. "So you'd best stay on my good side." He flips you a wink and then goes back to preparing for arrival.

Last chance to do any hiding of items beforehand...

Scarab Sages

Male LN Tian-Shu Dragon Disciple 2/ Sorcerer 5 | HP 69/69 Temp 9/9 | AC 23; T 13; FF 20| Resist Electricity 5 | Fort +8; Ref +7; Will +8 | Init: +7 | Perc: +7, SM: +1 | Speed 30ft | Claws 5/5 | Spells: 1st 3/7; 2nd 5/6; 3rd 0/3 | Active conditions: Mage Armor (12 hours), False Life (6 hours), Shield (6 Minutes)

Jinsa drops his back pack by his feet. Opening the main pouch for the inspection.

"I have nothing to hide"

In a softer voice."better follow the rule so we do not draw any more attention to ourselves"

Scarab Sages

Male Elf Cleric 3 / Transmuter 3 | AC: 13 (17 w/ Mage Armor) | HP: 42/42 | Fort:+8 | Ref:+7 | Will:+12 | Perception: +16 | Init: +7 | Sense Motive: +13

Patting Jinsa on back,"Good to see you getting some fresh air. My, my..between your hair and your complexion, one would think you are ready to convert to the All Seeing Eye. Thank you for your vote of confidence!" Fethril walks over to Thordir and states,"Although I should have every right to the traditional items of my...our people, I fear that they will be denied to us." Continuing in Elven, "Not to worry though lad, I have full confidence in you." He looks around,"Well, I better find Sab. The poor child is so jumpy. I had better stay close to her. Easier said than done though. That girl has a tendency to run off as soon as get near her. Like a high-strung doe that one is."

Not planning to hide any weapons, or commit any subterfuge.


(If you want to conceal anything either on your person or on the ship, just include it in your response tho this post and we'll assume it happens before the ship docks. Please specifically tell me what you're doing with any contraband items - poisons, drugs, or holy symbols/texts of chaotic deities.)

As the Sea Sylph approaches the dock, you can see some activity in the adjacent district, perhaps the beginnings of a riot. Dozens of guards in the red-and-black livery of Corentyn hold back the crowds, while several patrols of Hellknights move through the area, apparently searching for someone or something.

"Hmm, looks like trouble in the Slave Markets... again," the Captain observes. "When a slave escapes, they go berserk and hunt them down. We can expect to be boarded before the ship's tied up."

Sure enough, as soon as the ship touches the dock, five armed deputies stand impatiently waiting for the gangplank. The apparent leader is a halfling carrying a large ledger, accompanied by four humans also carrying writing materials and with swords and whips at their belts.

The halfling leads his group up the gangplank and on deck, flashing you a strained smile before speaking. "Welcome to Corentyn. I am Harbormaster's Deputy Credence. Please assemble your crew and passengers on deck, and present your manifest for inspection."

As the Captain follows orders, you can see that the guards keep glancing over their shoulders at the events on shore, while still trying to pay attention to all of you.

Tamrin questions the captain about his cargo, making notes in his ledger while one of the guards follows him doing the same. The Captain refers to your group only as, "six passengers from Absalom," and then lists his other cargo. The other guards begin examining the cargo on the deck, while two accompany the First Mate down into the hold.

Rolls:

1d20 + 5 ⇒ (3) + 5 = 8
1d20 + 3 ⇒ (15) + 3 = 18
1d20 + 6 ⇒ (17) + 6 = 23
1d20 + 2 ⇒ (18) + 2 = 20
1d20 + 1 ⇒ (8) + 1 = 9
1d20 + 1 ⇒ (1) + 1 = 2

Fethril, Sab'Sera, Thordir:
You get the sense that the deputies are searching quite quickly and superficially - they're not opening crates often, and just glancing inside. They also seem to only be opening crates big enough to hide people in.

Once he's done question the captain, the Deputy turns to each of you in turn and asks a series of questions. Please respond with your answers to each question.

"Name?"
"Occupation?"
"Business in Corentyn?"
"Anything to declare?"

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Any problems with Thieves tools?

Scarab Sages

Male LN Tian-Shu Dragon Disciple 2/ Sorcerer 5 | HP 69/69 Temp 9/9 | AC 23; T 13; FF 20| Resist Electricity 5 | Fort +8; Ref +7; Will +8 | Init: +7 | Perc: +7, SM: +1 | Speed 30ft | Claws 5/5 | Spells: 1st 3/7; 2nd 5/6; 3rd 0/3 | Active conditions: Mage Armor (12 hours), False Life (6 hours), Shield (6 Minutes)

"Yen Jinsa Taishin....I am just a humble adventurer with the Scarab Sages, and this is just a stop along the way to the Eismont Mountains so we can explore old ruins"

Jinsa gestures towards the archeology equipment and his open bag.

"As you can see. Just tools of the trade and a couple items to keep myself safe along the way"

Did you need a diplomacy roll for this interaction?


Two Blades in the Shadows wrote:
Any problems with Thieves tools?

As far as you know, they aren't illegal, although they may raise questions.


Yen Jinsa Taishin wrote:
Did you need a diplomacy roll for this interaction?

Not required at this point unless you are actively trying and influence them/change their reaction to you - they are currently indifferent to you.

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Two Blades looked over the halfling deputy "They call me John Smithson, a traveler.
I had heard about your Loyalty Day and decided to see it for myself. I guess I need to declare my rapier.
" he said, handing it over.

No wayfinder or anything to associate me as a Pathfinder.

Scarab Sages

Female Human Bard/1 | HP 9/9 | Init +3; Per +6 | AC 15, T 13, FF 12 | F +1, R +5, W +3

Abelia helps a few of the questioning deputies and guards identify various archaeology tools and equipment before turning to the halfling at the front of the ship and looking at him with a serious but polite enough expression.

"Abelia Havenstar; archaeologist and historian, here to explore and document some abandoned ruins in the Eismont Mountains. Just taking a quick stop for some additional information to jumpstart my research, that way it goes faster and I take up less of your valuable time."

She allows them to search her, her daunting amount of pockets and bags from her large jacket and toolkits making it hard to tell what exactly she was carrying. They gave a quick glance at her shortbow and she shrugged, "I could declare that, but just know it's saved my life many a time." She shows the arrows with rudimentary rope tied to them, used for rappeling.

She is carrying a magical container and a variety of thieves tools, but they are mixed in well with her basic archaeological equipment and her bard's kit that they're not obvious unless they specifically look for them.


Jinsa: The halfling looks at you when you say you're a member of the Scarab Sages, and makes a notation in his book that takes nearly a minute. While he writes, he explains, "Adventurer, are you? You'll want to save your 'adventures' until after you leave town, then." He looks through the bag and finds your scrolls, and inquires politely, "These wouldn't be spells of chaos, would they?" Unless you answer, "yes", he collects a small amount of tax (paid for by the extra gold the Society gave you) for the importation of your items and writes you a receipt. "Enjoy your stay in Corentyn." he states without emotion as he moves to the next in line.

"John Smithson": Deputy Credence looks you over, and then accepts the rapier which he hands to one of his men. "Are you also bound for the Eismont Mountains? We will have your item waiting for you at your point of departure when you leave town, and you may reclaim them then." He hands you a receipt for the rapier while his man affixes a label to it with string.

Abelia: Deputy Credence raises an eyebrow when you describe yourself as an archaeologist and explorer. "And are you also a Pathfinder like your Tien friend?" he inquires. You get the sense that he's not hostile about it, it seems more of a genuine interest on his part.

Scarab Sages

Male LN Tian-Shu Dragon Disciple 2/ Sorcerer 5 | HP 69/69 Temp 9/9 | AC 23; T 13; FF 20| Resist Electricity 5 | Fort +8; Ref +7; Will +8 | Init: +7 | Perc: +7, SM: +1 | Speed 30ft | Claws 5/5 | Spells: 1st 3/7; 2nd 5/6; 3rd 0/3 | Active conditions: Mage Armor (12 hours), False Life (6 hours), Shield (6 Minutes)

"Absolutely not"As he glances back over the scrolls"Not at all...and yes I'll save the adventure for later"

Scarab Sages

Female Human Bard/1 | HP 9/9 | Init +3; Per +6 | AC 15, T 13, FF 12 | F +1, R +5, W +3

She gives Deputy Credence a gentle smile when he shows an interest and she nods, "Yes, actually, I am. I was recruited earlier this year into the Society, but I was an independent for quite a few years."

Scarab Sages

Male Elf Cleric 3 / Transmuter 3 | AC: 13 (17 w/ Mage Armor) | HP: 42/42 | Fort:+8 | Ref:+7 | Will:+12 | Perception: +16 | Init: +7 | Sense Motive: +13

Eager to show he has been paying attention to the cute little fellow, the elf rattles off in quick staccato, "Fethril Suppor" The "t" is silent "of the Scarab Sages, also here to document the ruins of Elsmont. I declare these finely crafted heirlooms of my heritage. I understand that I will be able to retrieve them as I depart Corentyn", as he beams a big smile.


Abelia (continued): Deputy Credence smiles at your answer, and makes another long notation in his ledger. He requests that you deposit your short bow and arrows with him, and writes a receipt for it. "It will be waiting for you when you depart the city... on your Pathfinding," he assures you.

Fethril: The Deputy takes down your information without needing to speak. "That is correct," he nods, and provides a receipt for your long sword, longbow, and arrows.

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

"Thank you." John said as he accepted the receipt. "Not sure if I will be able to see the Eismont Mountains but if I do change my plans, how would I be able to retrieve the rapier if I do not leave by the harbor?" he asked


"Once you know when you're leaving, you can contact the Harbormaster's office and let them know which port of exit you'll be using. They'll have the items brought to the appropriate gate. Usually takes a day's notice, though, so as soon as you know, contact us."

Scarab Sages

Male LN Tian-Shu Dragon Disciple 2/ Sorcerer 5 | HP 69/69 Temp 9/9 | AC 23; T 13; FF 20| Resist Electricity 5 | Fort +8; Ref +7; Will +8 | Init: +7 | Perc: +7, SM: +1 | Speed 30ft | Claws 5/5 | Spells: 1st 3/7; 2nd 5/6; 3rd 0/3 | Active conditions: Mage Armor (12 hours), False Life (6 hours), Shield (6 Minutes)

Without waiting for the others, Jinsa takes off for the closest plank to land."I'll meet you all on land"

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

"I will keep that in mind." John said as he left the vessel, checking the area as if he was a tourist.

Find a spot where I can wait for the others

Scarab Sages

Male Half-Elf Barbarian 3 (CORE) (HP 35/35) | AC:18 T:12 FF:16 cmd:18 | F+5 R+3 W+5 (+2 vs Ench, +1 vs Traps)) | Perc:+10; Low-Light Vision | Speed 30ft Init. +2 | Rage 10/10 | Status: Normal

Thordir answers the halfling's questions politely, but bears a somewhat anxious expression as he hands over his weapons. I am called Thordir. I also am of the Scarab Sages, joining in the research of the Eismont site. Stopping in Corentyn for additional information. I believe you may also require me to declare these. He hands over weapons and ammunition, and declares his wand, scroll, potions, and oils.

Scarab Sages

Male LN Tian-Shu Dragon Disciple 2/ Sorcerer 5 | HP 69/69 Temp 9/9 | AC 23; T 13; FF 20| Resist Electricity 5 | Fort +8; Ref +7; Will +8 | Init: +7 | Perc: +7, SM: +1 | Speed 30ft | Claws 5/5 | Spells: 1st 3/7; 2nd 5/6; 3rd 0/3 | Active conditions: Mage Armor (12 hours), False Life (6 hours), Shield (6 Minutes)

Looking much more composed then before, now that he is on land. Jinsa makes is way over to John.

"That was not as invasive as I thought it was going to be."

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

"No, more likely that they can say that we had brought in something illegal if they want to since there was no full inventory or search of what we had on us. They did pay extra attention to those that said they were Pathfinders so I am surprised that they did not assign someone to watch over them for safety's sake" John said "However, I think that are more concerned with escaped slaves or people being smuggled in given the extra attention given to the larger containers aboard. We will need to be extra careful given that the guards and thieves are going to be better armed then we are."

Scarab Sages

Female Human Bard/1 | HP 9/9 | Init +3; Per +6 | AC 15, T 13, FF 12 | F +1, R +5, W +3

The dark haired explorer raises an eyebrow when the deputy makes such a lengthy notation but says nothing. When he holds his hand out for her weapons, she glances at them one last time before grimacing and handing them over. "B-be careful with those..." She said, her speech impediment poking out as her nervousness heightened now that she was missing her bow. "I've had them for a long time."

When he hands her the receipt, she offers a gentle smile and takes it, slipping it purposefully into the leather pouch at her waist.

Scarab Sages

Male Elf Cleric 3 / Transmuter 3 | AC: 13 (17 w/ Mage Armor) | HP: 42/42 | Fort:+8 | Ref:+7 | Will:+12 | Perception: +16 | Init: +7 | Sense Motive: +13

Fethril holds his position in line next to Sab'Sera making certain the girl is not left unsupported when speaking to the harbormaster.

Scarab Sages

Female Human Rogue 3 (Core) | HP 27/27 | Init +10; Per +8(+9 to Find Traps) | AC 20, T 15, FF 15 | F +3, R +7, W +2 | Conditions :

Sab'Sera opens her bagpack but don't show its contenrs yet.

"My name is Sab'sera. Im also a member of this expedition to the Eismond Mountains. I only carry some useful equipment for our expedition" she said while she shows a rope to the wards.
"I have some de potions of cure light wounds and oil of magic weapon. My sword and my hand crossbow are the only weapons I carry. Hope all is in order "

I have some alchemist fire in my equipment. Those are something I won't mention to the guards, but if i'm asked about I won't lie


Deputy Credence looks over your items, and writes up a receipt for the import tax. He also gives you a claim receipt for your hand crossbow, which he passes to his assistant for labelling. His eyes pause on the wayfinder at your belt, and he makes another long entry into his ledger. "Enjoy your stay in Corentyn," he smiles, moving down the line.

Scarab Sages

Female Human Rogue 3 (Core) | HP 27/27 | Init +10; Per +8(+9 to Find Traps) | AC 20, T 15, FF 15 | F +3, R +7, W +2 | Conditions :

Sab smiles to Fethil and runs to the place Yen is waiting

"I think we are ready. Any one knows where the Museum of History is? We shoul meet Mr. Balinger as soon as possible! By the way, has our friend Mr. Redwold passed the check? Does he come with us?"

Scarab Sages

Male LN Tian-Shu Dragon Disciple 2/ Sorcerer 5 | HP 69/69 Temp 9/9 | AC 23; T 13; FF 20| Resist Electricity 5 | Fort +8; Ref +7; Will +8 | Init: +7 | Perc: +7, SM: +1 | Speed 30ft | Claws 5/5 | Spells: 1st 3/7; 2nd 5/6; 3rd 0/3 | Active conditions: Mage Armor (12 hours), False Life (6 hours), Shield (6 Minutes)

"I have never been to this place before. But I am pretty sure if we ask around, some one may be able to point it out to us"

Jinsa starts looking around trying to find something or someone that can point out where the Museum is.

GM. Are there any maps or signs that lead the way to the Museum?

Scarab Sages

Male Half-Elf Barbarian 3 (CORE) (HP 35/35) | AC:18 T:12 FF:16 cmd:18 | F+5 R+3 W+5 (+2 vs Ench, +1 vs Traps)) | Perc:+10; Low-Light Vision | Speed 30ft Init. +2 | Rage 10/10 | Status: Normal

Thordir steps off the ship, still sulking after losing his weapons. He moves toward the others on the docks and agrees with Yen's suggestion. "Yes, I'm sure if we ask the locals, we'll find someone who could point us in the right direction. The sooner we get the information we need from Ballinger, the sooner we'll be able to collect our confiscated gear. Sab, I don't believe Captain Redwold will be joining us on our further investigation expedition. He mentioned that he is planning to stay in town on his own business." He then breaks off from the group to ask a few locals if they can point him to the Museum.

Diplomacy to gather intel: 1d20 - 2 ⇒ (18) - 2 = 16


Seeing the look on Thordir's face, Credence smiles. "Don't worry, Master Thordir, the ban on weaponry is only temporary. It will likely be lifted in a week or so... not that that will help you right now. But here's my advice, if you get yourself into any trouble: lure your assailants to the Wicked Fork, an inn down in the West Drenches. If the proprietor's chatter doesn't do them in, the food surely will." He gives a jaunty wave as he and his men head down the gangplank.

Captain Zaerim heads over to you and wishes you well. He hands you your final instructions from Master Farabellus, including enough gold to cover room and board, and also to purchase riding horses to get you to Angelmire. Included is a ntoe indiciating that rooms have been bokoed for you at the Wicked Fork Inn, a "place of unsurpassing quality and decorum."

As you disembark and head down the dock, Deputy Credence catches Sab'Sera by the arm. "Be careful about telling folks you're Pathfinders, dear," he says, low enough for his guards not to hear. "Not everyone knows that you've been welcomed back yet... and not everyone agrees with that decision."

Scarab Sages

Male Elf Cleric 3 / Transmuter 3 | AC: 13 (17 w/ Mage Armor) | HP: 42/42 | Fort:+8 | Ref:+7 | Will:+12 | Perception: +16 | Init: +7 | Sense Motive: +13

After disembarking their home of the last week. "I feel we should stay long enough to ensure Cassian at the very least has the opportunity to leave the vessel. Unfortunately, I believe 'John' has the right of it. Despite his friendly demeanor, the harbormaster was certainly taking specific note of the wayfinder and our designation as Pathfinders. We should be well aware of trouble from the locals. By the way, am I wrong, or do most of those tiny people serve as slaves here? There must be something to that little man if that's the case. Oh dung, I should have asked him when I had the chance."

Scarab Sages

Female Human Rogue 3 (Core) | HP 27/27 | Init +10; Per +8(+9 to Find Traps) | AC 20, T 15, FF 15 | F +3, R +7, W +2 | Conditions :

Sab looks for a couple of seconds to Deputy Credence. Her face clearly shows she doesn't understand him. Then she realises what he is talking about.

"of course!"

She takes her wayfinder and put it inside her bag, away from courious eyes.


Whoops, forgot to mention...

Cassian also disembarks after paying his fees, eager to deliver Zarta's message. He will also be staying at the Wicked Fork, so he will see you there later that evening if you haven't left town yet. His plan is to stay in Corentyn while you carry out your explorations, and then sail back to Absalom with you.

Scarab Sages

Female Human Bard/1 | HP 9/9 | Init +3; Per +6 | AC 15, T 13, FF 12 | F +1, R +5, W +3

Abelia catches up with the rest of the group after the guards finished fishing around in the gear aboard the ship and watched as Cassian walked away with a clear purpose, one that she hadn't yet deciphered. She joined Sab's side and sent a grateful glance towards Fethril for his staying by her side.

She directs her attention to Thordir who was currently meandering about the crowd looking for information and wonders if she should join him. He looked as if he was well enough off, but she decided to ask a few passing guards regardless.

Diplomacy: 1d20 + 3 ⇒ (10) + 3 = 13

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

"John" joined the others in trying to locate the museum, looking for a sign pointing out the place. He kept his eye on the group in the process, one eye making sure they were safe, the other making sure that no one else was following them

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

Scarab Sages

Male LN Tian-Shu Dragon Disciple 2/ Sorcerer 5 | HP 69/69 Temp 9/9 | AC 23; T 13; FF 20| Resist Electricity 5 | Fort +8; Ref +7; Will +8 | Init: +7 | Perc: +7, SM: +1 | Speed 30ft | Claws 5/5 | Spells: 1st 3/7; 2nd 5/6; 3rd 0/3 | Active conditions: Mage Armor (12 hours), False Life (6 hours), Shield (6 Minutes)

I guess I'll roll to gather information as well

Gather Intel: 1d20 + 7 ⇒ (10) + 7 = 17

and to check my surroundings to notice someone keeping to close a eye on us

perception: 1d20 + 1 ⇒ (14) + 1 = 15

Scarab Sages

Female Human Rogue 3 (Core) | HP 27/27 | Init +10; Per +8(+9 to Find Traps) | AC 20, T 15, FF 15 | F +3, R +7, W +2 | Conditions :

That city seems quite crowded. We shoud be careful. I hope nobody will follow us. I will use a good sleep in a real bed. Travel by ship is allways so exausting

Perception: 1d20 + 7 ⇒ (17) + 7 = 24 to notice if somebody is following us


You are easily able to find your way to the Museum of History, which is in the north end of the city. Avoiding the trouble around the Open Slave Market, you head into a residential area dominated by a tall stone building. As far as you can tell, no one is following you, but you do notice the large number of town constables on the streets. Broad marble steps, barely dulled with age and showing only the tiniest of cracks lead to the solid, reinforced double doors of Corentyn’s Museum of History. The building stands in stark contrast to the surrounding structures, most of which are small, cramped, and crumbling. Two city guards stand at the intersection nearby, watching the tradesfolk, fishermen, vintners, and others who make High Quarter their home.

Scarab Sages

Female Human Rogue 3 (Core) | HP 27/27 | Init +10; Per +8(+9 to Find Traps) | AC 20, T 15, FF 15 | F +3, R +7, W +2 | Conditions :

Sab searches for someone who could be a Museum Employee. When she recognizes one, she asks

"Good morning Sir. We have come to see Mr.Zefiro Balinger. Do you know where we can find him?"

She smiles trying to look like as adorable as possible.

I asume there are some point where they sell tickets

Scarab Sages

Male LN Tian-Shu Dragon Disciple 2/ Sorcerer 5 | HP 69/69 Temp 9/9 | AC 23; T 13; FF 20| Resist Electricity 5 | Fort +8; Ref +7; Will +8 | Init: +7 | Perc: +7, SM: +1 | Speed 30ft | Claws 5/5 | Spells: 1st 3/7; 2nd 5/6; 3rd 0/3 | Active conditions: Mage Armor (12 hours), False Life (6 hours), Shield (6 Minutes)

Jinsa makes sure to stay a couple of paces behind the young girl

Speaking to the same person as Sab. "Yes can you stress that it is quite important that we speak to him right away."


Interestingly, the Museum is free to the public, but there is a staff member near the door to answer questions.
"Curator Balinger is in the Hall of Glory... straight through there, first gallery on your left."

Zefiro Ballinger is a tall Chelaxian with a thick moustache, clad in a formal scholar's outfit. "Welcome to the Museum of History, citizens! Here you can learn all about our glorious empire and of House Thrune, who rescued CHeliax when it was sliding into chaos." You can tell that his eyes don't reflect the fervor his words indicate.

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