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Alright, going to give Insidion a few more hours to weigh on in. I'll check in later this afternoon. We shall see how this climb will affect you all!!!

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Insidion snarls at the rocky climb before them and begins scaling the surface after one of the Hellknights.
climb hellknight: 1d20 + 4 ⇒ (2) + 4 = 6
climb: 1d20 + 7 ⇒ (11) + 7 = 18
climb: 1d20 + 7 ⇒ (1) + 7 = 8
climb: 1d20 + 7 ⇒ (14) + 7 = 21

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climb hellknight: 1d20 + 4 ⇒ (11) + 4 = 15 incase still needed
How is everyone doing? Roland will call down while trying to aid those in need.

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The trek upwards is difficult, but after Eadie tosses a rope upwards to aid the ascent, things become easier for all involved. More than once though, a Hellknight or a Pathfinder trips and falls and the small cascade of gravel that streams back down makes everyone wonder if the whole thing isn't just hanging by a thread.
Finally though, the last of the group makes it up, leaving Eadie to collect her rope and the Hellknights to finish their summoning. Signifier Karva approaches you. "Well done Pathfinders. You were efficient and helped us avoid a disgraceful waste of time. Now we will..."
Her words are cut off by the sound of a bear baying... Or at least you assume so. Half primal roar, half wet gargle, it sounds like the beast's lungs are filled with vile fluid. It's roar is joined a few seconds later by a veritable cacophony of animal challenges, all interspaced with rasping gurgles, pseudo-words and pain. The source of this chaotic melody reveals itself shortly. Clawing their way up the cliff in a frenzy, hideous animals twisted with festering fungal growths, twisted extra appendages and strange, ungodly mutations skitter forward through the thunderous rainstorm. All sorts of mountain beasts, from giant rats to mountain lions, each one with a sickly sheen of fungus, pus and infected gore have gathered in this charge, and through the rain it seems like larger horrors are crashing their way through.
The Hellknights waste no time, setting themselves up in a dispersed battle formation as Signifier Karva yells "Hellknights! Remember your training! Form ranks!"[/b] Thunder rumbles as she turns to you. "Pathfinders! Stay behind the line and reinforce us where needed! I'm counting on you to deal with anything that breaks through that line!"
Place yourselves anywhere after the purple dashed line.
Roland: 1d20 + 6 ⇒ (4) + 6 = 10
Insidion: 1d20 + 6 ⇒ (15) + 6 = 21
Kintampo: 1d20 + 3 ⇒ (18) + 3 = 21
Lucija: 1d20 + 1 ⇒ (6) + 1 = 7
Miklos: 1d20 + 6 ⇒ (8) + 6 = 14
Eadie: 1d20 + 3 ⇒ (8) + 3 = 11
Hellknights: 1d20 + 2 ⇒ (19) + 2 = 21
The Horde: 1d20 + 1 ⇒ (7) + 1 = 8
Blue: 1d20 + 5 ⇒ (16) + 5 = 21
Red: 1d20 + 5 ⇒ (9) + 5 = 14
Orange: 1d20 + 5 ⇒ (6) + 5 = 11
Round 1
Insidion
Blue
Kintampo
Hellknights
Red
Miklos
Orange
Eadie
Roland
The Horde
Lucija

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“Well done Pathfinders. You were efficient and helped us avoid a disgraceful waste of time.”
Eadie salutes the Hellknight officer. “SER! Being efficient and disgraceful is how we roll.”
“I'm counting on you to deal with anything that breaks through that line!”
Eadie’s face is set in a grim mask under her visor. “Then this is where we hold them. This is where we fight! This is where THEY DIE, SER!”

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"Animals!? I hate fighting animals. Let's hope these mutations make it more interesting..."

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Insidion snarls as the rabid, deformed animals come at them. He reaches his hands out toward his companions and calls on the innate powers within him to quicken the movement of all the Pathfinders.
Casting Haste

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Kintampo positions himself at the appointed place, knowing battle is not the time to discuss orders. He quickly twists his wrist and touches himself with the wand that springs from it's wrist sheath. After that he takes the time to put the wand in his waterproof bag and readies himself to attack anything that comes within reach.
Swift to get wand of shield (springloaded wrist sheath), standard to activate and move action to put it away

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Roland flexes his hands as he grips his bow, waiting patiently for the animal horde to approach close enough for him to fire.

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The Hellknights begin methodically culling the horde, blades stabbing in as the less martially inclined Hellknights begin casting spells to assist their brethren.
Round 1
Insidion
Blue
Kintampo
Hellknights
Red
Miklos
Orange
Eadie
Roland
The Horde
Lucija
[/spoiler]

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Round #1: haste
“Can anyone tell if the mutated animals are susceptible to cold iron or magic or whatever?”
Eadie draws her cold iron falchion and readies to strike any foe that comes within reach. (move + standard)
“Roland, did you say you were going to use your wand of gravity bow before?”

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Miklos tries to figure out what he knows about the mutated animals.
Knowledge (any other than Nobility): 1d20 + 6 ⇒ (11) + 6 = 17
"Let's show these Hellknights what we're made of!"
Readying a Dazzling Display for when creatures break past the Hellknights.
Intimidate: 1d20 + 18 ⇒ (12) + 18 = 30

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Roland had intended to use his gravity bow prior to arrival to our 'destination'.
but I am not sure if this hill is where we thought we were going. So if the gravity bow is not applicable, let me know and he will re-apply
What type of creatures are zhese, Miklos? Are zhey still animals or some more of zhe abomination?

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Well the problem is that, as I understood it, Roland wants to apply gravity bow when the group arrives to the orc camp, if that is your destination with your Hellknight helpers. Problem is, that's making a heck of an assumption: Nothing happens on the journey there. As you can see, that unfortunately isn't going to happen. You are more than welcome to apply gravity bow on your weapon now if you so wish to as I can guarantee you something is going to come out of the woodwork to try and make your life miserable.

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@GM - that is what I expected as well..
Roland will draw his wand of gravity bow and apply to his bow before dropping it.
"Eadie I was about to apply it but never made it Zhat far...and now zhese animals advance."

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The forefront of the mutated horde makes it to the edge of teh cliff and begins attacking the Hellknights.
Round 1
Insidion
Blue
Kintampo
Hellknights
Red
Miklos
Orange
Eadie
Roland
The Horde
Lucija

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Naghamadi keeps pace with the others, while Lucija draws a wand she's never used before - an attractive electrum piece with the end slightly curved like a Qadiran jambiya, or some animal's stinger or claw - and taps Naghamadi on the head with it (wand of magic fang)...
...and aside from that, I'm not sure what to do at this point. I don't see any enemies.
If they are there, I might want to retcon my above action into casting black tentacles instead....

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The enemies the Hellknights are fighting are on the slope, somewhat out of sight. You could move up to the front line and aid them if you wanted to. I just don't want to bog down the map with too many icons. Also, I apologize as I should have been clearer: you can place yourselves anywhere to the left of that line.
I'll update later tonight, I have another game I'm preparing for that kicks off in about an hour.

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In that case, I suppose I instead cast black tentacles in the area of the main concentration of enemies.
tentacles grapple check: 1d20 + 14 ⇒ (18) + 14 = 32
damage to grappled foes: 1d6 + 4 ⇒ (2) + 4 = 6

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The appearance of the black tentacles throws the horde in disarray, making the Hellknight's task all that much easier. However, as Lucija casts her spell, three shapes swoop down from above.
Three creatures, each with three heads; one in the shape of a horned goat, another in the shape of a dragon and finally, in the middle, one in the shape of a mountain lion. All seemingly afflicted by the same parasitic infection that is driving even now the local wildlife to charge into the blades of the assembled Hellknights. All of them in seemingly excruciating amounts of pain, as blisters pop with their every movement as they land behind the assembled Pathfinder and infected pus running down their muzzles as they turn to face them. From their vantage point, it seems like this will be a difficult fight for the Society agents.
Probably not, but hey, maybe the meta is just strong locally.
Round 2
Insidion
Blue
Kintampo
Red
Miklos
Orange
Eadie
Roland
Lucija

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Insidion growls and conjures an acid arrow to streak from his hand toward the nearest creature. blue
ranged touch attack, acid arrow: 1d20 + 6 ⇒ (16) + 6 = 222d4 + 2 ⇒ (1, 1) + 2 = 4

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The creature with the blueish skin tint takes the bolt of acid head on, but the stong winds rob the projectile of much of it's force. It stumbles most of the way down the scree and belches a cone of rank-smelling acid!
I'm getting everyone with this; but on the plus side haste has been cast, which is nice
Damage: 6d8 ⇒ (7, 6, 1, 2, 8, 7) = 31
Insidion Reflex: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Lucija Reflex: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Naghamadi Reflex (Evasion): 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Roland Reflex: 1d20 + 13 + 1 ⇒ (12) + 13 + 1 = 26
Miklos Reflex (Evasion): 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 34
Eadie Reflex: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Kintampo Reflex: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Miklos manages to completely dodge out of the way as both Eadie and Roland dodge down avoiding most of the damage. Insidion's tough hide absorbs most of the incoming damage, leaving the tiefling unfazed. Kintampo, Lucija and Naghamadi however are not quite as lucky and take the full brunt of the breath weapon.
Something I should have mentioned earlier but didn't; Miklos, you cannot ready a Dazzling Display as it is a full-round action. You can delay until after this creature and then perform it, but I'm pretty sure that isn't going to be as effective as you wanted it to be. So I'll let you decide as to how you want to proceed. I'm more than happy to say it was a delay rather than a readied action and let you demoralize that one creature.
This is an infested chimera! In addition to it's breath attack which it can produce every 1d4 rounds, it can infest you as well with a well-placed bite attack. These spores are the same as those infesting the horde below, with their tentacle-like white appendages and accelerated growth. Expect to have to make a Fortitude save against those bad boys! Further information is available for every 5 that you beat the DC by. Let your friendly GM know what you'd like to know more about! (Actual numbers for saves or DCs of abilities are valid questions)
Insidion, you can make a Knowledge (Arcana) check as well and communicate your findings with your fellow agents. I am sorry if it wasn't clear that you could attempt a knowledge check on these things
Round 2
Insidion 21 dmg
Blue 4 dmg
Kintampo 31 dmg
Red
Miklos
Orange
Eadie 15 dmg
Roland 15 dmg
Lucija & Naghamadi 31 dmg & 31 dmg

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@GM Upaynao, Eadie has the lunge feat, so I believe her readied action triggers before the sinister scree-slider hits us with acid!
Round #1: (continued) haste, AC 24
"Hello, Kitty. Come to momma!"
Eadie lunges with her falchion as the corrupted critter enters melee range.
falchion + Power Attack (PA) + Furious Focus (FF) + haste on blue: 1d20 + 16 + 1 ⇒ (3) + 16 + 1 = 20
cold iron slashing damage + whetstone: 2d4 + 19 + 1 ⇒ (2, 1) + 19 + 1 = 23

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Unfortunately lunge doesn't work with a lot of things you would otherwise think it should. Lunge works until the end of your turn, and a readied action happens after your turn. Thus you can't attack the creature, as much as I really would like you to.
Roland, I apologize, I really thought I had checked everyone for that particular ability, but I managed to miss you. You did not take any damage, carry on!

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Skipping Kintampo for now.
Another creature, it's fungal infection laced with bright red blood, rapidly rushes down the rocky slope and belches out another cloud of noxious acid!
Only getting Eadie and Miklos this time!
Damage: 6d8 ⇒ (3, 3, 3, 8, 7, 5) = 29
Miklos Reflex (Evasion): 1d20 + 13 ⇒ (14) + 13 = 27
Eadie Reflex: 1d20 + 7 ⇒ (17) + 7 = 24
Miklos again manages to dodge the breath weapon gracefully. Eadie manages to dodge most of it... Not quite as gracefully.
Blue Recharge: 1d4 ⇒ 2
Red Recharge: 1d4 ⇒ 1
Round 2
Insidion 21 dmg
Blue 4 dmg
Kintampo 31 dmg
Red
Miklos
Orange
Eadie 29 dmg
Roland
Lucija & Naghamadi 31 dmg & 31 dmg

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How does the slope impede movement? Would Miklos be able to 5 ft step adjacent to blue?

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This would be considered a steep slope. Thus Miklos wouldn't be able to 5 foot adjust, as it would count as 2 squares of movement.

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I thought as much...
Relishing the thought of fighting these monstrosities, Miklos clicks his heels together and tumbles up the slope and around the nearest beast.
Activating my Daredevil Boots and tumbling the mighty 15 ft I can manage as a single move with haste and the slope.
Acrobatics (Daredevil Boots, steep incline): 1d20 + 18 + 5 - 5 ⇒ (13) + 18 + 5 - 5 = 31
AC 32 vs any potential AoO's.
With a bit more room for his fanciful fighting style, he gives the mutated creature a deft slash.
Attack (haste, combat expertise): 1d20 + 15 + 1 - 3 ⇒ (19) + 15 + 1 - 3 = 32
Damage: 1d8 + 8 ⇒ (5) + 8 = 13
Crit?: 1d20 + 15 + 1 - 3 ⇒ (8) + 15 + 1 - 3 = 21
Extra crit damage: 1d8 + 8 ⇒ (7) + 8 = 15
Miklos tries to remember if he has read anything about these creatures during those boring and dusty hours in the Vaults.
Knowledge (???): 1d20 + 6 ⇒ (20) + 6 = 26

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You may check the spoiler above. For more details about the infection (although it doesn't have any mechanical bearing on what is happening) you may try a knowledge (planes)
Miklos tumbles past his opponent to deliver a cruel blow that almost cripples the beast's goat-like head!
The Pathfinder's last opponent takes to the air and lands heavily next to it's companion. Strangely, it opts to tense itself, readying itself to act at the opportune time.
Round 2
Insidion 21 dmg
Blue 32 dmg
Kintampo 31 dmg
Red
Miklos
Orange
Eadie 29 dmg
Roland
Lucija & Naghamadi 31 dmg & 31 dmg
Give them hell folks!

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Round #2: haste, AC 24
"These cats have got the worst case of distemper I've ever seen! Let's see what we can do about fixing that ..."
Eadie takes a 5’ step to the west and makes a lunging full attack on blue.
falchion + PA + FF + haste: 1d20 + 16 + 1 ⇒ (2) + 16 + 1 = 19
cold iron slashing damage + whetstone: 2d4 + 19 + 1 ⇒ (2, 3) + 19 + 1 = 25
Iterative + PA + no FF + haste: 1d20 + 9 - 3 + 1 ⇒ (12) + 9 - 3 + 1 = 19
cold iron slashing damage: 2d4 + 19 ⇒ (3, 4) + 19 = 26
hasted attack + PA + no FF + haste: 1d20 + 16 - 3 + 1 ⇒ (16) + 16 - 3 + 1 = 30 crit threat
cold iron slashing damage: 2d4 + 19 ⇒ (4, 4) + 19 = 27
confirm crit: 1d20 + 16 - 3 + 1 ⇒ (18) + 16 - 3 + 1 = 32
cold iron slashing damage: 2d4 + 19 ⇒ (2, 1) + 19 = 22

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Knowledge (Arcana): 1d20 + 11 ⇒ (15) + 11 = 26
Naghamadi's Knowledge (Planes): 1d20 + 18 ⇒ (8) + 18 = 26
Uncanny. I literally just rolled different modifiers/rolls leading to twin results in another game, too.
"Beware getting bitten!" Lucija shouts. "Their infection is no doubt contagious!"
Naghamadi carries Lucija into the air in hopes of protecting the two of them from another acid bath, and strikes a defensive posture (readying an attack in the event of an enemy coming within his reach, which is 10 feet). As he hisses at the chimeras, another, slightly smaller head becomes visible within his mouth....
Naghamadi readied bite: 1d20 + 11 ⇒ (1) + 11 = 12
damage: 1d6 + 2 ⇒ (1) + 2 = 3
...while Lucija attempts to bind the monsters with otherworldly fetters (slow, using Eastern Mysteries trait to make the save DC 21)!

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Eadie's impressive sword work ends the first creature's life, with what could almost be taken as a ... sigh of relief?
Will Save (Red): 1d20 + 6 ⇒ (13) + 6 = 19
Will Save (Orange): 1d20 + 6 ⇒ (17) + 6 = 23
Might I tempt you into using this image for Naghamadi? :D
Naghamadi eyes rest upon the fungal growths and their effects on their foes foes, as well as upon the wildland animals the Hellknights are fighting. And then it clicks.
Demons did not always rule the abyss. In times long since passed, another race ruled. Qlippoths. Overwhelmed by the demon's numbers, they were forced to retreat to the darkest, most inhospitable parts of the Abyss. The demon onslaught culled the weak ones out. Their exile further hardened the survivors. What these creatures bear is a cythnigoth infestation. The qlippoth fungus has overwhelmed the lesser creatures that even now throw themselves at the Hellknights, no doubt in a concerted effort to distract them before letting the chimeras ambush them from the rear and destroy everyone.
Qlippoths care naught but to destroy all creatures and all vestiges of their existence. And the depths to which they are willing to sink to to achieve that goal put even the lords of the Abyss to shame.
Round 2
Insidion 21 dmg
Kintampo 31 dmg
Red Slowed
Miklos
Orange
Eadie 29 dmg
Roland
Lucija & Naghamadi 31 dmg & 31 dmg

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Might I tempt you into using this image for Naghamadi? :D
He's supposed to be more of a Beetlejuice sandworm - it's just hard to find a satisfactory picture, especially in Google Draw's abridged search engine.

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Roland watches as Eadie steps and drops the first beast in several slashes.
Nice blade work, miss Eadie!
He looses a set of 5 arrows at the remaining creatures trying to drop one then the other if possible.
Grav Bow, haste, rapid and improved precise(no cover).
Switch targets if one drops.
Roland-1 +2 Ad darkwood, haste, PB comp Rapid: 1d20 + 16 - 2 + 1 + 1 ⇒ (5) + 16 - 2 + 1 + 1 = 21
for dmg,,gravbow: 2d6 + 7 + 1 ⇒ (3, 5) + 7 + 1 = 16
manyshot: 2d6 + 7 + 1 ⇒ (6, 1) + 7 + 1 = 15
Roland-H +2 Ad darkwood, haste, PB comp Rapid: 1d20 + 16 - 2 + 1 + 1 ⇒ (8) + 16 - 2 + 1 + 1 = 24
for dmg,,gravbow: 2d6 + 7 + 1 ⇒ (6, 2) + 7 + 1 = 16
Roland-2 +2 Ad darkwood, haste, PB comp Rapid: 1d20 + 16 - 2 + 1 + 1 ⇒ (5) + 16 - 2 + 1 + 1 = 21
for dmg,,gravbow: 2d6 + 7 + 1 ⇒ (4, 4) + 7 + 1 = 16
Roland-3 +2 Ad darkwood , haste PB comp Rapid: 1d20 + 11 - 2 + 1 + 1 ⇒ (20) + 11 - 2 + 1 + 1 = 31
for dmg,,gravbow: 2d6 + 7 + 1 ⇒ (2, 3) + 7 + 1 = 13
Confirm-3 +2 Ad darkwood , haste PB comp Rapid: 1d20 + 11 - 2 + 1 + 1 ⇒ (3) + 11 - 2 + 1 + 1 = 14
for dmg,,gravbow: 4d6 + 16 ⇒ (1, 5, 4, 3) + 16 = 29

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knowledge arcana: 1d20 + 8 ⇒ (10) + 8 = 18
Insidion isn't quite sure what these things are, but he is glad its breath weapon hasn't harmed him yet.

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Well you have taken about 21 points of acid but all told, it's not that bad.
Who gets hit? (1=Red, 2=Orange: 1d2 ⇒ 2
The latest opponent howls as arrows sink into it's flesh, one barely missing a vital organ. With both it's dragon head and it's ram head unmoving, the beast lets out one last defiant roar.
Round 3
Insidion 21 dmg
Kintampo 31 dmg, can take two rounds worth of actions
Red
Miklos
Orange 76 dmg
Eadie 29 dmg
Roland
Lucija & Naghamadi 31 dmg & 31 dmg

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Ah...I misread the 'leaving the tiefling unfazed' as taking no damage. I thought I must have made my save and had my Acid Resist take the rest.
On another note, does it look like the acid arrow I used before damaged the creature?
Insidion decides to spread out to avoid more incoming breath weapons.
A quartet of objects streak from his palms to impact the red creature.
magic missile: 4d4 + 4 ⇒ (1, 3, 2, 3) + 4 = 13

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It did, just not a whole lot. I think it was four points of damage before it got obliterated by Miklos and Eadie?

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Nice blade work, miss Eadie!
“Thanks, Roland!”
Eadie twirls her falchion about its crossguard (Ser Arthur Dayne style) in acknowledgement, though her eyes never leave the party’s adversaries.
“It looks you’ve pin-cushioned the orange pukey beast to within an inch of its life.”
She frowns under her helm. “I wouldn’t have thought chimeras were organized enough to feint a frontal attack with sword-fodder, before hitting their opponents in the rear. I wonder if something is directing them?”
Whose turn is it, GM?

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Round 2
Kintampo moves forward while swinging his staff. He winces as one of the heads of the reddish creature attacks him, even though he knows he has to move forward to be able to attack it. Up close he swings his staff in a mighty arc and lands it right on top of the middle head of his opponent.
Attack vs the most damaged one: 1d20 + 12 + 1 ⇒ (20) + 12 + 1 = 33
Damage: 1d6 + 10 ⇒ (4) + 10 = 14
Confirm Attack: 1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 17
Additional Damage: 1d6 + 10 ⇒ (1) + 10 = 11
Round 3
The Garundi man spins around, his staff twirling around his body in a display of martial skill. Once it lashes out, with no effect but the next strike lands true.
Attack: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14
Damage: 1d6 + 10 ⇒ (4) + 10 = 14
Haste Attack: 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 30
Additional Damage: 1d6 + 10 ⇒ (3) + 10 = 13

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The chimera roars as it's companion dies from a bone-crunching attack and retaliates against it's opponent:
Red: Bite vs Kintampo: 1d20 + 12 - 1 ⇒ (10) + 12 - 1 = 21
Damage: 2d6 + 4 ⇒ (1, 6) + 4 = 11
The attack is deflected by Kintampo, leaving the beast to coil back up for another attack.
Round 3
Insidion 21 dmg
Kintampo 31 dmg
Red 40 dmg, staggered
Miklos
Eadie 29 dmg
Roland
Lucija & Naghamadi 31 dmg & 31 dmg

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Naghamadi stays on the defensive...
Naghamadi readied bite, haste: 1d20 + 12 ⇒ (3) + 12 = 15
damage: 1d6 + 2 ⇒ (1) + 2 = 3
...while Lucija whips out her crossbow.
+1 Light Crossbow, haste, melee penalty: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d6 + 1 ⇒ (1) + 1 = 2
Move action to reload.

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Miklos throws caution to the wind and scrambles up the slope and behind the chimera. Provoking an AoO, AC 32
Once in place, he uses Kintampo's distracting presence to add some more flourishes to his style.
Attack (haste, combat expertise, flanking): 1d20 + 15 + 1 - 3 + 2 ⇒ (19) + 15 + 1 - 3 + 2 = 34
Damage: 1d8 + 8 ⇒ (7) + 8 = 15 + Sneak attack: 1d6 ⇒ 5
Crit?: 1d20 + 15 + 1 - 3 + 2 ⇒ (6) + 15 + 1 - 3 + 2 = 21
Extra crit damage: 1d8 + 8 ⇒ (5) + 8 = 13
The strike is quite impressive, and Miklos distracts and frightens the infected chimera.
I subtracted 1 sneak attack dice to get a free demoralize attempt (from the Rake archetype).
Intimidate (size): 1d20 + 18 - 4 ⇒ (2) + 18 - 4 = 16
Furthermore, the Befuddling Strike rogue talent gives it a -2 penalty on attack rolls against Miklos for Rounds: 1d4 ⇒ 4

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Round #3: haste, AC 24
Eadie scoots in a wide arc around the remaining chimera and up the scree-filled slope before attempting to plunge her lunging blade into its side. (hasted 55’ single move, assuming difficult terrain; movement should not provoke unless critter has 10' reach)
falchion + PA + FF + haste: 1d20 + 16 + 1 ⇒ (15) + 16 + 1 = 32 crit threat
cold iron slashing damage: 2d4 + 19 ⇒ (1, 4) + 19 = 24
confirm crit + haste: 1d20 + 16 + 1 ⇒ (18) + 16 + 1 = 35
cold iron slashing damage: 2d4 + 19 ⇒ (3, 4) + 19 = 26

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Assuming his friends have finished off the last of chimera, Roland will fire arrows at the advancing horde in support of the Hellknights.
Comrades! How do you fare on the western front?
Grav Bow, Haste, rapid and improved precise(no cover).
Switch horde targets if one drops (or apply to Chimera if still active).
Roland-1 +2 Ad darkwood, bless, PB comp Rapid: 1d20 + 16 - 2 + 1 + 1 ⇒ (12) + 16 - 2 + 1 + 1 = 28
for dmg,,gravbow: 2d6 + 7 ⇒ (5, 5) + 7 = 17
manyshot: 2d6 + 6 + 1 ⇒ (3, 2) + 6 + 1 = 12
Roland-H +2 Ad darkwood, bless, PB comp Rapid: 1d20 + 16 - 2 + 1 + 1 ⇒ (2) + 16 - 2 + 1 + 1 = 18
for dmg,,gravbow: 2d6 + 7 ⇒ (2, 5) + 7 = 14
Roland-2 +2 Ad darkwood , bless, PB comp Rapid: 1d20 + 16 - 2 + 1 + 1 ⇒ (4) + 16 - 2 + 1 + 1 = 20
for dmg,,gravbow: 2d6 + 7 ⇒ (1, 3) + 7 = 11
Roland-3 +2 Ad darkwood , bless, PB comp Rapid: 1d20 + 11 - 2 + 1 + 1 ⇒ (18) + 11 - 2 + 1 + 1 = 29
for dmg,,gravbow: 2d6 + 7 ⇒ (1, 3) + 7 = 11

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Eadie's falchion digs in swiftly upward into the chimera's jaw, reaching and cleaving the creature's brain in half. It still manages to give Eadie a look of relief before expiring.
The grasping tentacles and the Hellknight's fury was more than a match for the horde of cythnigoths, and Roland's arrows end the existence of those few mewling creatures still alive. The incessant rain washes the blood away as the Hellknights regroup and Signifier Karva takes stock of the situation.
Combat over
"Well. This is troubling. I trust you know what those were Pathfinders?" she asks.
"By the Laws and the Measure; If you feel as good as you look Pathfinder Kintampo, you must feel very poorly indeed" comments Signifier Abraxia with what might be a smile underneath the mask. "Perhaps I can be of assistance. Do you have a wand of curative magic I can use upon you?"
One of the Hellknights, the one that made a comment when first encountering the signs of Qlippoth taint, approaches Miklos. "Nice swordplay there. Especially that footwork. Think you've got it in you to check out what's back up there?" she asks as she points to the rocky overlook where the chimeras landed to attack. Indeed, their landing and the torrential rain seem to have loosened a vast quantity of dirt and revealed some sort of stone structure.

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"Thanks for the offer Abraxia, I can take care of that myself."
Kintampo retrieves a wand and uses it on himself. Over the course of the next minute his flesh slowly starts to knits together. Once that is done the garundi man uses two more charges of his wand.
Marking of three charges of infernal healing

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Lucija heals herself and Naghamadi with a patient flurry of her own magic.
6 castings of infernal healing to get both of us to 1 hit point under maximum.

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“Well. This is troubling. I trust you know what those were Pathfinders?”
“SER! They’re called monsters, Ser!”
Feeling sorry for the horrible lives the corrupted critters must have lived, Eadie holds her falchion out from her body in the rain. With a few subtle turns of her wrists, she allows the deluge to wash the Qlippoth taint from the cold iron.
She bumps fists with the other Pathfinders and hands Roland her CLW wand.
Eadie’s CLW wand: 7d8 + 7 ⇒ (1, 3, 4, 4, 5, 3, 2) + 7 = 29
“Do you have a wand of curative magic I can use upon you?”
“Thank-you, Abraxia. But I think Roland’s got me covered. BTW, which deity do you follow?”
Eadie then removes her helm, throws back her wet hair and opens her mouth to take her fill of the falling rain before finding a convenient rock to sit on. She then applies a whetstone to her falchion’s edge in a soothing schrp schrp rhythm until Signifier Karva indicates it’s time to move on.