
Zardnaar |

Mush has been posted on various forums about the overpowered and broken spells. Even here it seems as if the Pathfinder designers are more or less giving up on level 15+ games.
For reasonably broken spells like Timestop why not just use the 2nd edition equivilents which didn't let you nuke your opponents?
Similar thing for save or dies. While Pathfinder has toned them down they are still almost certain auto kills on a failed save unless you have uber hit points. Why not just make saving throws better so there is les varience between a good and bad saving throw? Essentially keep you base saves and increase them at +1/2levels across the board. Save ofrdies kinda suked in 2nd ed as people often made thier saves.
I have noticed in 3.5 its almost a waste to cast dominate of a Druid or Cleric, or Finger of Death on a Barbarian. Make saves better or out in feats that give big saves. Iron will could give +3 or _4 to a will save or another feat could give +1/+1/+1 but make it a feat chain where the next ones gives +2/+2/+2.
Offensive power scales to fast in 3rd edition. Make power attack like 3.0 but cap it at -5 or something and have improved power attack feats that can make it -10 etc. The 3.5 power attack overpowered two handed weapon users who already got a higher damage dice, while also gaining a 50% strength modifier damage and power attack helped them even more.
As to buff spells just remove most of them from Pathfinder and go back to 2nd editions spell list but maybe keep one or 2 like Divine Power.
I'm not to worried about backwards compatability if its backwards compatable enough I can use feats, domains, spells and things like that from my 3.5 books.

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Mush has been posted on various forums about the overpowered and broken spells. Even here it seems as if the Pathfinder designers are more or less giving up on level 15+ games.
Yet we aren't giving up on high-level gaming. The Pathfinder RPG will go to 20th level, and we'll be doing as much as we can to make high level games work better. The high-level playtest happens in a few months, and that's when we'll be focusing hard on the topic.
We can't do everything at once.