PFS 06-10 Tier 1-2 The Wounded Wisp SESSION ID 189   START DATE 10-06 Event ID 236 (Inactive)

Game Master Emmjay

MAPS AND HANDOUTS


51 to 100 of 105 << first < prev | 1 | 2 | 3 | next > last >>
Grand Lodge

M Human Arcanist 1 | HP 7/7 | AC 12; Tch 12; FF 10 | F +0; R +1; W +2 | CMB +5; CMD 18 | Init +8 | Perc +5
GM Emmjay wrote:
Jalak Stoneside wrote:
Jalak nervously approaches the old human in hopes of getting a closer look at the tome.
The old man looks up at you as you approach. He takes a final swallow of ale out of his flagon. "Can I help you young man?" He offers a hand to shake. "My name is Yargos Gill. Perhaps you've heard of me?"

"Oh...uhmm...sorry" responds Jalak while looking down.

"Its just that...uhmm...in all this...uhmm...choas" Jalak slowly continues swinging his arm wide around him.

"You manage to read. My...uhmm...curiosity about what tome could be so intriguing?"

Grand Lodge

03-01 Frostfur Captives
Jalak Stoneside wrote:
GM Emmjay wrote:
Jalak Stoneside wrote:
Jalak nervously approaches the old human in hopes of getting a closer look at the tome.
The old man looks up at you as you approach. He takes a final swallow of ale out of his flagon. "Can I help you young man?" He offers a hand to shake. "My name is Yargos Gill. Perhaps you've heard of me?"

"Oh...uhmm...sorry" responds Jalak while looking down.

"Its just that...uhmm...in all this...uhmm...choas" Jalak slowly continues swinging his arm wide around him.

"You manage to read. My...uhmm...curiosity about what tome could be so intriguing?"

"Why wouldn't I be into this volume? I man, given the amount of time it takes to not only write in such a tome, but to illuminate the manuscript? Someone wanted it read in the future, especially since someone thought the information contained within be so valuable to take the time to do it! As for here? Where else can I get a good drink and great atmosphere?"


GM Emmjay if you didnt realize, a couple of us commented before Jalak and those ended up on the previous page. If you had noticed, I'm sorry for jumping the gun.

Grand Lodge

03-01 Frostfur Captives
dlaffoon wrote:
GM Emmjay if you didnt realize, a couple of us commented before Jalak and those ended up on the previous page. If you had noticed, I'm sorry for jumping the gun.

I'm waiting for others to make a move and post.... Right now, its just a couple of you. I am hoping to get 100% participation.

The Exchange

male
ammo:
bullets/powder: 13/20, alchemical cartridges 4/5, grit 2/2
Human| HP 12/12|AC:16/:12 T/ :14FF |Int.+4| Per +4|Cmd.13 |fort. 4, ref. 4, will. 0 |spd. 30 | Att: +3 pistol(1d8), MW cold iron machete +2(1d6) dagger +1/+3(1d4)conditions: none Gunslinger 1 (mysterious stranger)
skills:
acrobatics -1(+1),bluff +3, climb -3(-1), craft alchemy +7, diplomacy +2, intimidate +7, K local+8,linguistic+4, perception+4,ride+3,sense motive+5,survival+4,stealth-1(+1),swim-3(-1),UMD+7
Janira wrote:
You think you can dance, huh? We'll try this catchy toon!

Quint raises his hands in submission as he listens to her play: I never claimed to be a dancer my lady. Certainly nothing I learned as a school lad could do your music justice. I'm a simple admirer. I'd like to hear you play more if it pleases you?

Grand Lodge

03-01 Frostfur Captives
Quint the Godfather wrote:
Janira wrote:
You think you can dance, huh? We'll try this catchy toon!
Quint raises his hands in submission as he listens to her play: I never claimed to be a dancer my lady. Certainly nothing I learned as a school lad could do your music justice. I'm a simple admirer. I'd like to hear you play more if it pleases you?

Janira finishes her ditty before responding.

"Thank you for your admiration. I was just trying to get you into a festive and joyous mood. I mean, its a wonderful night, libations are flowing, why not? Honest question now, what brings you here to the Wounded Wisp tonight?"

Grand Lodge

03-01 Frostfur Captives
Ierwin Vest, the Dragon Hunter wrote:


"So yer a sorta 'retail inquisitor'? Coo' mate." The Dragon Hunter flips a chair backwards and takes a seat leaning over the slat back.

"Not really, and Inquisitor is who I am, shop owner is what I do. I know what you are thinking: boring, right? Well, no. All to often something unusual, mysterious, or downright deadly crosses my store, and I can have as much fun with those objects as anything else. And, of course, the temple is nearby where I offer my services on a regular bases."

The Exchange

male
ammo:
bullets/powder: 13/20, alchemical cartridges 4/5, grit 2/2
Human| HP 12/12|AC:16/:12 T/ :14FF |Int.+4| Per +4|Cmd.13 |fort. 4, ref. 4, will. 0 |spd. 30 | Att: +3 pistol(1d8), MW cold iron machete +2(1d6) dagger +1/+3(1d4)conditions: none Gunslinger 1 (mysterious stranger)
skills:
acrobatics -1(+1),bluff +3, climb -3(-1), craft alchemy +7, diplomacy +2, intimidate +7, K local+8,linguistic+4, perception+4,ride+3,sense motive+5,survival+4,stealth-1(+1),swim-3(-1),UMD+7
GM Emmjay wrote:
"Thank you for your admiration. I was just trying to get you into a festive and joyous mood. I mean, its a wonderful night, libations are flowing, why not? Honest question now, what brings you here to the Wounded Wisp tonight?"

Quint only hesitates a moment, An errand actually. My friends and I were sent to retrieve an item for a person I'd rather not reveal. Quint is friendly but evasive. He tries not to lie but doesn't reveal who sent him or what they were sent to retrieve. A petty task I know, but such is the state of things sometimes. Quint offers her a familiar wink.

Grand Lodge

03-01 Frostfur Captives
Quint the Godfather wrote:
GM Emmjay wrote:
"Thank you for your admiration. I was just trying to get you into a festive and joyous mood. I mean, its a wonderful night, libations are flowing, why not? Honest question now, what brings you here to the Wounded Wisp tonight?"
Quint only hesitates a moment, An errand actually. My friends and I were sent to retrieve an item for a person I'd rather not reveal. Quint is friendly but evasive. He tries not to lie but doesn't reveal who sent him or what they were sent to retrieve. A petty task I know, but such is the state of things sometimes. Quint offers her a familiar wink.

"There are no petty tasks. Never. When a task seems easy is when it gets the most difficult. Be on your guard."

Grand Lodge

Male Human Hunter 1 | hp 11 | AC 14 T 12 FF 12 | CMD 14 | F +4 R +4 W +2 | Spd 30' | Init +2 | KnGeo +5, KnNat +8, Perc +6, SensM +2 |
GM Emmjay wrote:
Ierwin Vest, the Dragon Hunter wrote:


"So yer a sorta 'retail inquisitor'? Coo' mate." The Dragon Hunter flips a chair backwards and takes a seat leaning over the slat back.
"Not really, and Inquisitor is who I am, shop owner is what I do. I know what you are thinking: boring, right? Well, no. All to often something unusual, mysterious, or downright deadly crosses my store, and I can have as much fun with those objects as anything else. And, of course, the temple is nearby where I offer my services on a regular bases."

"'Fun?' I don't think I'm catchin' yer banter mate."


Medium Bull Moose 2 HD | hp 11/19 | AC 14 T 12 FF 12 | CMD 14 (18 v trip) | F +5 R +5 W +1 | Spd 40' | Init +2 | Perc +5 (low-light, scent), SensM +1 |

Among the brick-a-brak on the tavern wall, Buzzwinkle finds a moose head.

Grand Lodge

03-01 Frostfur Captives
Ierwin Vest, the Dragon Hunter wrote:
GM Emmjay wrote:
Ierwin Vest, the Dragon Hunter wrote:


"So yer a sorta 'retail inquisitor'? Coo' mate." The Dragon Hunter flips a chair backwards and takes a seat leaning over the slat back.
"Not really, and Inquisitor is who I am, shop owner is what I do. I know what you are thinking: boring, right? Well, no. All to often something unusual, mysterious, or downright deadly crosses my store, and I can have as much fun with those objects as anything else. And, of course, the temple is nearby where I offer my services on a regular bases."
"'Fun?' I don't think I'm catchin' yer banter mate."

"You don't find the gathering of unique, pretty, and/or dangerous objects fun? You don't like trying to find out where they came from, their story? You don't like hiding away those items which shouldn't be out in the world at large, keeping them for yourself or the Temple? Huh."

Grand Lodge

03-01 Frostfur Captives
Buzzwinkle wrote:
Among the brick-a-brak on the tavern wall, Buzzwinkle finds a moose head.

Heryn points to the moose. "Your mount needs to stay outside. This is a reputable establishment, now."

Grand Lodge

M Human Arcanist 1 | HP 7/7 | AC 12; Tch 12; FF 10 | F +0; R +1; W +2 | CMB +5; CMD 18 | Init +8 | Perc +5
Quote:
"Why wouldn't I be into this volume? I man, given the amount of time it takes to not only write in such a tome, but to illuminate the manuscript? Someone wanted it read in the future, especially since someone thought the information contained within be so valuable to take the time to do it! As for here? Where else can I get a good drink and great atmosphere?"

"Oh, I see." says Jalak looks around the room once more doubting the atmosphere would be conductive to the learning process.

Jalak continues nervously "uhmm...so what subject does the tome cover?"

Grand Lodge

03-01 Frostfur Captives
Jalak Stoneside wrote:
Quote:
"Why wouldn't I be into this volume? I man, given the amount of time it takes to not only write in such a tome, but to illuminate the manuscript? Someone wanted it read in the future, especially since someone thought the information contained within be so valuable to take the time to do it! As for here? Where else can I get a good drink and great atmosphere?"

"Oh, I see." says Jalak looks around the room once more doubting the atmosphere would be conductive to the learning process.

Jalak continues nervously "uhmm...so what subject does the tome cover?"

Reposting from previous page

GM Emmjay wrote:
"Welcome Constantine, Priest of Abadar. This book here? Well, it probably wouldn't interest you. It chronicles one of the bards in the Vorash campaign many hundreds of years ago. While the bard was conscripted into the standing army at the time, his take on what happened has proved quite illuminating. So, what brings you" he looks at Jalak, "and you" looking at Constantine to this establishment tonight?"

The Exchange

male
ammo:
bullets/powder: 13/20, alchemical cartridges 4/5, grit 2/2
Human| HP 12/12|AC:16/:12 T/ :14FF |Int.+4| Per +4|Cmd.13 |fort. 4, ref. 4, will. 0 |spd. 30 | Att: +3 pistol(1d8), MW cold iron machete +2(1d6) dagger +1/+3(1d4)conditions: none Gunslinger 1 (mysterious stranger)
skills:
acrobatics -1(+1),bluff +3, climb -3(-1), craft alchemy +7, diplomacy +2, intimidate +7, K local+8,linguistic+4, perception+4,ride+3,sense motive+5,survival+4,stealth-1(+1),swim-3(-1),UMD+7
Janira wrote:
"Be on your guard."

Quint is a little startled by this last statement. He just figured he and the others were just playing errand-boy, for an eccentric Venture Captain. Janira's words however, incited caution. Thank you again for your performance Janira, it was lovely. I will also heed your other words and endeavor to remain alert. With that, Quint excuses himself and returns to the bar area whence he came. This time however, Quint carefully observes every patron and interaction in the Wisp.. trying to pick up some clue of what Janira, may have been talking about. (if allowed: "take 20 perception")

no take 20:
perception: 1d20 + 4 ⇒ (15) + 4 = 19
Grand Lodge

Male Dwarf Cleric 1 | AC 20/12/16 | HP 10/10 | F +5, R +4, W +6 (+3 vs. poison, spells, and SLAs) | CMB +0, CMD 12 (+4 vs Bull Rush and Trip) | Init +2 | Perc +8

Sorry, I completely missed that post.

"I can't say I'm familiar with the subject, but I've grown to enjoy history in most forms of late," Constantine replies. "I was recently instructed by the higher members of the local clergy to join the Pathfinder Society, in order to improve the church's relations with the organization. It has made me appreciate lost and esoteric knowledge all the more. The Society has some flaws in how it operates regarding the confines of the law, but that is just one thing I hope to bring about change in."

"In fact, we are here on their business. I likely should not disclose the exact nature of our 'mission,' but between you and me, it seems a bit trivial for a full complement of agents."

Grand Lodge

Female Sylph (1.0Ranger) | HP10/10 | AC15; TAC13; FF12 | F1; R6; W1 | CMB0; CMD14|SPD 35 |ATK: Longbow +5 (1d8) Ranger (falconer) 1

I know that a half orc is created when an ambitious human wants to gain more martial prowess. If he can find, and capture an orc and then inject 3 doses of orc blood into his own blood, for 27 days straight. then his body starts to take o some of the same attributes of the orc which he took the blood samples from.

Most of the time this manifests as added strength, or durability. but some who try are shocked to find that, in such cases where the orc was a shaman or pursued other, more intellectual paths, that they unlock a portion of wisdom that was unknown to them before.

I suppose I could understand the appeal for some..... But I dont think that I could ever do that to something. lock it up and force these experiments... It just seems a bit barbaric to me. I suppose if one could find an orc who was willing to share its blood... but I find that rather unlikely.

As for what brings me to the Wounded Wisp... Well I have been tasked with retrieving a most important package for a venture captain. He was otherwise unable to spirit himself away from his current mission and logically tasked a group of new pathfinders with the simple task of retrieving it for him. That is not to say that our mission is any less important. We are being tested! sometimes even the most mundane tasks can be enlightening as to the capacity with which those tasked with it perform as a group. I hope to prove that I am at least worthy to be a pathfinder. I wasn't so sure about it when they told me I was to begin training... I only thought that I may be of some use to them.

I train birds you see. I was sure that an organization as reputable as the pathfinder society was always in need of a good falconer. I suppose they saw something else in me, and, if it puts some food on the table, I am not going to complain one bit.

Grand Lodge

03-01 Frostfur Captives

GM NOTE: Please place your icon on SLIDE 3 PART 2 in the upper portion of the Ruined Chamber room, where Heryn Gale's icon is located. Some players and/or their pets may be forced to fit back into the stairwell, and that is ok. Buzzwinkle is stuck outside the the Wounded Wisp and won't be joining in.

As you have spent some time drinking and getting to know the more important (famous) of the guests tonight in the Wounded Wisp, Heryn Gale's replacement finally arrives to take over her shift tending the bar. She gathers you up "Adventurers looking to get the bottle of wine from the storehouse, come and follow me," and leads you behind the bar to the stairs leading down to the basement.

A set of wooden stairs descends from the main floor into this tightly packed storeroom. Barrels, boxes, and crates of assorted foodstuffs and drink garnishes are pushed against the walls or under the stairs. Coming to a fissure in the floor, Heryn stops and informs you:

"This happened during the quake of 4698. We've been meaning to get it repaired, but we haven't had the time to do so. So, all we have is this wooden plank to get across. Take your time and be careful."

Perception Rolls:

Per - Drukpa: 1d20 + 6 ⇒ (5) + 6 = 11
Per - Haana: 1d20 + 4 ⇒ (14) + 4 = 18
Per - Kizen Companion: 1d20 + 6 ⇒ (12) + 6 = 18
Per - Ierwin: 1d20 + 6 ⇒ (13) + 6 = 19
Per - Buzzwinkle: 1d20 + 5 ⇒ (11) + 5 = 16
Per - Quint: 1d20 + 4 ⇒ (16) + 4 = 20
Per - Constantine: 1d20 + 8 ⇒ (1) + 8 = 9
Per - Jalek: 1d20 + 5 ⇒ (15) + 5 = 20

Quint stops the group before they make their way across. Taking a good look at the "bridge" he notices that it is in a very poor state of repair. Jalek confirms this assessment. The chasm is far enough across that jumping would be foolish at best, and deep enough that a fall would hurt, but probably not kill, anyone.

What is the group going to do?

Grand Lodge

Female Sylph (1.0Ranger) | HP10/10 | AC15; TAC13; FF12 | F1; R6; W1 | CMB0; CMD14|SPD 35 |ATK: Longbow +5 (1d8) Ranger (falconer) 1

Oh dang-it! I SOOO wish that I could fly like Kizen! How far down do you all think it is!? I probably couldn't make a jump that far... I could try... if I didn't make it it might not hurt me as bad. I seem to have this knack for falling quite gracefully.

Sylph- Feather Fall (spell like ability) 1/day. "The affected creatures or objects fall slowly. Feather fall instantly changes the rate at which the targets fall to a mere 60 feet per round (equivalent to the end of a fall from a few feet), and the subjects take no damage upon landing while the spell is in effect. When the spell duration expires, a normal rate of falling resumes."

Grand Lodge

03-01 Frostfur Captives

Haana, it looks like you are dropping down?

Grand Lodge

Female Sylph (1.0Ranger) | HP10/10 | AC15; TAC13; FF12 | F1; R6; W1 | CMB0; CMD14|SPD 35 |ATK: Longbow +5 (1d8) Ranger (falconer) 1

Nope. Conversing with the other party members. thanks for checking.

Grand Lodge

Male Human Hunter 1 | hp 11 | AC 14 T 12 FF 12 | CMD 14 | F +4 R +4 W +2 | Spd 30' | Init +2 | KnGeo +5, KnNat +8, Perc +6, SensM +2 |
GM Emmjay wrote:
Buzzwinkle wrote:
Among the brick-a-brak on the tavern wall, Buzzwinkle finds a moose head.
Heryn points to the moose. "Your mount needs to stay outside. This is a reputable establishment, now."

"Technically 'e's not mine. 'E jest sort o' follows me around. And I certainly don't ride 'im."

He returns to his conversation.

GM Emmjay wrote:
"You don't find the gathering of unique, pretty, and/or dangerous objects fun? You don't like trying to find out where they came from, their story? You don't like hiding away those items which shouldn't be out in the world at large, keeping them for yourself or the Temple? Huh."

"Most o' the things I study, I leave in their natural habitat's dangerous or no, the way Gozreh intended."

Grand Lodge

Male Dwarf Cleric 1 | AC 20/12/16 | HP 10/10 | F +5, R +4, W +6 (+3 vs. poison, spells, and SLAs) | CMB +0, CMD 12 (+4 vs Bull Rush and Trip) | Init +2 | Perc +8

Constantine surveys the gap, listening to Haana's idea. "Perhaps, but that seems like a plan only to be utilized should you fall. It may, however, make you the most suitable candidate for attempting a jump. We could lower a rope if you fail, no harm done. But what would you do on the other side, to help the rest cross?"


Medium Bull Moose 2 HD | hp 11/19 | AC 14 T 12 FF 12 | CMD 14 (18 v trip) | F +5 R +5 W +1 | Spd 40' | Init +2 | Perc +5 (low-light, scent), SensM +1 |

Buzzwinkle kicks at and gores the door to the tavern demanding his ale and free, fresh peanuts.

Silver Crusade

Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

Apologies to all for the delays in posting. I will do better going forward!

I've placed my icon on the map on slide 3 but I'm not entirely sure that I did it correctly. I just copied the icon that is found on slide 7, then pasted onto slide 3, then resized it to fit on the map. Is that what I'm supposed to do or is there some other procedure? Also, is there an obvious way to know which icons stand for who? For example, which one is Heryn?

Mmm, that plank doesn't look too stable. Maybe we should use my handy grappling hook and rope?

Drukpa looks to see if there is a suitable target on the far side that the grappling hook could attach to.

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

Grand Lodge

Male Human Hunter 1 | hp 11 | AC 14 T 12 FF 12 | CMD 14 | F +4 R +4 W +2 | Spd 30' | Init +2 | KnGeo +5, KnNat +8, Perc +6, SensM +2 |

Ierwin hops across the gap.

acrobatics (jump): 1d20 + 2 ⇒ (14) + 2 = 16

Place him when I'm home from work.

Grand Lodge

Male Human Hunter 1 | hp 11 | AC 14 T 12 FF 12 | CMD 14 | F +4 R +4 W +2 | Spd 30' | Init +2 | KnGeo +5, KnNat +8, Perc +6, SensM +2 |

If no one else brought a light he'll have one of his torches lit.

"Crikey! You think we might find some rodents down here?"

Grand Lodge

03-01 Frostfur Captives
Ierwin Vest, the Dragon Hunter wrote:

Ierwin hops across the gap.

acrobatics (jump): 1d20 + 2 ⇒ (18) + 2 = 20

Place him when I'm home from work.

Ierwin falls down to the bottom of the chasm.

Damage taken: 1d6 ⇒ 5

Grand Lodge

03-01 Frostfur Captives
Ierwin Vest, the Dragon Hunter wrote:

If no one else brought a light he'll have one of his torches lit.

"Crikey! You think we might find some rodents down here?"

There is enough light to see by without needing to light a torch.

Grand Lodge

03-01 Frostfur Captives
Drukpa Marpo wrote:

Apologies to all for the delays in posting. I will do better going forward!

I've placed my icon on the map on slide 3 but I'm not entirely sure that I did it correctly. I just copied the icon that is found on slide 7, then pasted onto slide 3, then resized it to fit on the map. Is that what I'm supposed to do or is there some other procedure? Also, is there an obvious way to know which icons stand for who? For example, which one is Heryn?

Mmm, that plank doesn't look too stable. Maybe we should use my handy grappling hook and rope?

Drukpa looks to see if there is a suitable target on the far side that the grappling hook could attach to.

While you don't see anything specific to attack a grappling hook to, what you do see is that the board is damaged and unsafe, it might just be easier to get another plank...

The Exchange

male
ammo:
bullets/powder: 13/20, alchemical cartridges 4/5, grit 2/2
Human| HP 12/12|AC:16/:12 T/ :14FF |Int.+4| Per +4|Cmd.13 |fort. 4, ref. 4, will. 0 |spd. 30 | Att: +3 pistol(1d8), MW cold iron machete +2(1d6) dagger +1/+3(1d4)conditions: none Gunslinger 1 (mysterious stranger)
skills:
acrobatics -1(+1),bluff +3, climb -3(-1), craft alchemy +7, diplomacy +2, intimidate +7, K local+8,linguistic+4, perception+4,ride+3,sense motive+5,survival+4,stealth-1(+1),swim-3(-1),UMD+7

Quint scratches his 5:00 shadow and thinks aloud, Perhaps we're over thinking this, let's just get another plank...shall we? There must be something around here we can use let's take a look around Quint proceeds to do just that ; search for plank: 1d20 + 4 ⇒ (3) + 4 = 7

Grand Lodge

Female Sylph (1.0Ranger) | HP10/10 | AC15; TAC13; FF12 | F1; R6; W1 | CMB0; CMD14|SPD 35 |ATK: Longbow +5 (1d8) Ranger (falconer) 1

That's a great idea Quint! I'm a lucky girl to get to go on my first mission with all of you! I don't know if I am cut out for this but I will try my best to keep up. Does anyone have a rope for our decisive friend at the bottom of this hole?

perception to find suitable replacement bridge: 1d20 + 4 ⇒ (18) + 4 = 22

Grand Lodge

03-01 Frostfur Captives
Haana wrote:

That's a great idea Quint! I'm a lucky girl to get to go on my first mission with all of you! I don't know if I am cut out for this but I will try my best to keep up. Does anyone have a rope for our decisive friend at the bottom of this hole?

While Haana doesn't find a single plank, she does notice several wine and spirit crates and boxes that, when reduced to planks and added to support the current one, should be able to support the group, if they went slow, and one at a time.

Silver Crusade

Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

Drukpa secures one end of the rope and then lowers it to assist his friend in climbing out. The rope is knotted.

"Hey Ierwin, what are you doing down there, hunting for dragons? This is no time for fooling around - we've got a mission!"

Grand Lodge

03-01 Frostfur Captives
Drukpa Marpo wrote:

Drukpa secures one end of the rope and then lowers it to assist his friend in climbing out. The rope is knotted.

"Hey Ierwin, what are you doing down there, hunting for dragons? This is no time for fooling around - we've got a mission!"

Secured to what? Asking for a friend...

Grand Lodge

Male Dwarf Cleric 1 | AC 20/12/16 | HP 10/10 | F +5, R +4, W +6 (+3 vs. poison, spells, and SLAs) | CMB +0, CMD 12 (+4 vs Bull Rush and Trip) | Init +2 | Perc +8

Is Heryn still here? If so, Constantine will ask her if they can deconstruct a box.

"Reckless action will only lead to dire consequences," Constantine reminds Ierwin, hoping he does not sound too stern. Regardless, he pulls out a curative wand and taps the human with it. "Perhaps we should get Heryn's permission to carry out this plan, even if it is beneficial to her as well."

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Silver Crusade

Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

I have a grappling hook so perhaps there's something it can be attached to? If not, I will wrap one end of the rope around myself to belay him as he climbs up.

Grand Lodge

03-01 Frostfur Captives
Constantine Halfast wrote:

Is Heryn still here? If so, Constantine will ask her if they can deconstruct a box.

"Reckless action will only lead to dire consequences," Constantine reminds Ierwin, hoping he does not sound too stern. Regardless, he pulls out a curative wand and taps the human with it. "Perhaps we should get Heryn's permission to carry out this plan, even if it is beneficial to her as well."

She will allow it.

Grand Lodge

03-01 Frostfur Captives
Drukpa Marpo wrote:
I have a grappling hook so perhaps there's something it can be attached to? If not, I will wrap one end of the rope around myself to belay him as he climbs up.

You aren't certain what is sturdy enough on this side of the room to risk tying the rope to anything there. Thankfully, as strong as you are, you are able to pull Ierwin up by yourself.

Grand Lodge

Male Human Hunter 1 | hp 11 | AC 14 T 12 FF 12 | CMD 14 | F +4 R +4 W +2 | Spd 30' | Init +2 | KnGeo +5, KnNat +8, Perc +6, SensM +2 |
GM Emmjay wrote:
Ierwin Vest, the Dragon Hunter wrote:
Ierwin hops across the gap.

Ierwin falls down to the bottom of the chasm.

Um, it is a <5' gap.

Silver Crusade

Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

Drukpa happily slaps Ierwin on the back, relieved to have rescued his new friend. The force of the blow is almost enough to knock Ierwin back into the chasm, but Drukpa catches him just in time. Embarrassed, Drukpa nervously tries to distract everyone from his blundering. "So, um, did you find any signs of dragons down there? I hope we can meet a dragon during our mission. I'm a dragon too, dontcha know, but I've got a lot to learn, a lot to learn, or at least that's what Ole Granpappy always tole me, so if you've got any tips about being a dragon, why I sure would 'preciate 'em!"

The Exchange

male
ammo:
bullets/powder: 13/20, alchemical cartridges 4/5, grit 2/2
Human| HP 12/12|AC:16/:12 T/ :14FF |Int.+4| Per +4|Cmd.13 |fort. 4, ref. 4, will. 0 |spd. 30 | Att: +3 pistol(1d8), MW cold iron machete +2(1d6) dagger +1/+3(1d4)conditions: none Gunslinger 1 (mysterious stranger)
skills:
acrobatics -1(+1),bluff +3, climb -3(-1), craft alchemy +7, diplomacy +2, intimidate +7, K local+8,linguistic+4, perception+4,ride+3,sense motive+5,survival+4,stealth-1(+1),swim-3(-1),UMD+7

GM I'm going to assume since none of us have knowledge engineering or profession carpenter... that the next logical skill would be survival? If that's the case Eriwin should take the lead making repairs with Hana backing him up (aid another survival) . If you will allow more than one aid another I'll make a roll beneath the spoiler.
Quint is surprised the resourceful young woman finds something to re-enforce the bridge so Quickly. Never-the-less Quint rolls up his sleeves and quickly begins breaking up old wine boxes and gathering together suitable planks to re-enforce the bridge. As repair work
Is progressing Quint helps by passing along planks straighting nails and occasionally inspecting the underside of the bridge. Hope this works. Quint says to no one in particular.

roll if applicable:
aid another survival: 1d20 ⇒ 11

Grand Lodge

03-01 Frostfur Captives
Ierwin Vest, the Dragon Hunter wrote:
GM Emmjay wrote:
Ierwin Vest, the Dragon Hunter wrote:
Ierwin hops across the gap.

Ierwin falls down to the bottom of the chasm.

Um, it is a <5' gap.
Earlier post wrote:


The chasm is far enough across that jumping would be foolish at best, and deep enough that a fall would hurt, but probably not kill, anyone.

Grand Lodge

03-01 Frostfur Captives
Quint the Godfather wrote:

GM I'm going to assume since none of us have knowledge engineering or profession carpenter... that the next logical skill would be survival? If that's the case Eriwin should take the lead making repairs with Hana backing him up (aid another survival) . If you will allow more than one aid another I'll make a roll beneath the spoiler.

Quint is surprised the resourceful young woman finds something to re-enforce the bridge so Quickly. Never-the-less Quint rolls up his sleeves and quickly begins breaking up old wine boxes and gathering together suitable planks to re-enforce the bridge. As repair work
Is progressing Quint helps by passing along planks straighting nails and occasionally inspecting the underside of the bridge. Hope this works. Quint says to no one in particular.** spoiler omitted **

Why are you assuming in the first place? Just do it.

Silver Crusade

Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

Drukpa enthusiastically attempts lends a hand with the effort to reinforce the bridge.

Aid Another, Survival: 1d20 + 0 ⇒ (1) + 0 = 1

However, his fumbling nearly knocks both himself and one of his comrades into the chasm. Sheepishly, he takes a seat, trying to stay out of the way, and wondering if all Batfinder missions are so challenging...

Grand Lodge

Female Sylph (1.0Ranger) | HP10/10 | AC15; TAC13; FF12 | F1; R6; W1 | CMB0; CMD14|SPD 35 |ATK: Longbow +5 (1d8) Ranger (falconer) 1

Haana notices a sudden shift in Drukpa's demeanor.

Don't be so down on yourself my scaly friend! Maybe carpentry just isn't your thing. You do look awfully strong though! you could lend us a hand by straightening the nails that we pull out of these old wine cases! You are surely better at that than I am!

aid another survival: 1d20 + 4 ⇒ (15) + 4 = 19

scaly is a weird word... Did I spell that right?

Grand Lodge

M Human Arcanist 1 | HP 7/7 | AC 12; Tch 12; FF 10 | F +0; R +1; W +2 | CMB +5; CMD 18 | Init +8 | Perc +5

Jalak watches with a concerned look on his face as his comrades attempt to stabilize the bridge, especially when it looks like they can barely capable of staying out of the pit.

He goes to say something but at the last minute he realizes he has nothing to say or contribute to the situation. He takes a moment and analyze the problem. He could dimensional slide across the pit, but he was unsure if that would help his comrades back on the other side. Maybe it give them someone to throw the grappling hook too?

Jalak goes to suggest this possible solution to the group, but nervousness over comes him at the last second and goes quiet. If his confirmation taught him anything sometimes one just had to act. With the decision made Jalak walks to the edge of the pit and attempts to teleport across.


Dimensional Slide (10 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO.


Not going to be offended if you drop him in the pit :).

Grand Lodge

03-01 Frostfur Captives

Jalak makes it across the gap without issue. Of course, Haana and Drukpa are busy assisting trying to repair the bridge to notice.

Silver Crusade

Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

Drukpa looks up and sees that Jalak is on the other side. Oh great, how are we gonna get all these nails pulled out so we can repair the bridge if Jalak is over there? Adventuring is harder than I expected... ”Hey, Jalak, my friend, take this rope so you can come back across and help us repair the bridge so we can cross over to where you are!” Drukpa tosses the rope with the grappling hook across to Jalak.

51 to 100 of 105 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PFS 06-10 Tier 1-2 The Wounded Wisp SESSION ID 189   START DATE 10-06 Event ID 236 All Messageboards

Want to post a reply? Sign in.