
jduteau |

As you stand on the deck of the ship, Captain Redclaw smirks at you, her mechanical hand held firmly in a fist at her side. “Our oldest sailor has told me this beast has a name,” she says. “They call him Kelizar! He’s ancient and greedy, and he demands tribute from any who pass through his realm. He wants our plunder. He wants our gold! But he’s not going to get it! I wonder. Should we offer him a few poor souls instead?” She glares at you and smiles cruelly. “Best get your swords and spells ready, heroes. One or two of ya would fit real nice in his belly.” As the captain bellows a hearty laugh at her own jest, the ship lurches, and with a massive thump, the brine dragon rams its head against the side of the merchantman vessel. Any moment now, Kelizar might attack...
Villain Monster B
Traits
Dragon
Aquatic
Check
Combat 16
Powers
Before you act, each character at your location must attempt a Dexterity or Acrobatics 7 check. Characters who succeed are dealt 1 Acid damage; characters who fail are dealt 1d4 Acid damage.
The Henchmen is not in the normal set as it is made specific for this scenario.
Henchmen Monster 1
Traits
Animal
Aquatic
Check
Combat 10
Powers
The Onwu Azu may not be evaded.
If defeated, you may discard the top card of your deck to immediately attempt to close the location this henchman came from.
YOUR SHIP:
The Merchantman
WHEN COMMANDING THIS SHIP:
When you would roll for plunder, you may discard a card from the blessings deck to choose the type of plunder card instead.
Check to Repair:
Craft 6

jduteau |

Locations:
Harbor
At This Location: When you acquire a boon, any 1 character may move to another location.
When Closing: Choose an open location deck. Shuffle a boon from your hand into that deck.
When Permanently Closed: On closing, you may give a card to a character at another location.
M:1 Ba:1 W:2 Sp:0 Ar:2 I:2 Al:1 Bl:0 ?:1(Total: 10)
Fog Bank
At This Location: After you play a card or use a power that examines cards in this location deck, shuffle it.
When Closing: Recharge your hand, which must contain at least 1 card.
When Permanently Closed: On closing, draw the same number of cards you recharged when closing.
M:3 Ba:3 W:0 Sp:2 Ar:0 I:0 Al:0 Bl:1 ?:1(Total: 10)
Sea Fort
At This Location: If you defeat a monster during your exploration, you may immediately explore again.
When Closing: Banish an armor.
When Permanently Closed: For the rest of the scenario, at all locations, the difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2.
M:3 Ba:0 W:2 Sp:0 Ar:3 I:0 Al:1 Bl:0 ?:1(Total: 10)
Holy Isle
At This Location: If you play a blessing during your exploration, you may explore again.
When Closing: Succeed at a Wisdom or Divine 7 check.
When Permanently Closed: On closing, you may recharge any cards that have the Divine trait in your discard pile.
M:1 Ba:1 W:0 Sp:2 Ar:0 I:0 Al:1 Bl:4 ?:1 (Total: 10)
Coastline
At This Location: If you acquire a boon with the Pirate or Swashbuckling trait, you may immediately explore again.
When Closing: Succeed at a Wisdom or Perception 6 check, or banish a card that has the Pirate or Swashbuckling trait.
When Permanently Closed: On closing, each character at this location may recharge a card that has the Pirate or Swashbuckling trait from her discard pile.
M:2 Ba:1 W:1 Sp:1 Ar:2 I:1 Al:1 Bl:0 ?:1 (Total: 10)
Ghol-Gan Ruins
At This Location: The difficulty of any check to defeat a bane is increased 1 (the adventure deck number of the current scenario).
When Closing: Succeed at a Strength or Constitution check with a difficulty of 6 (5 plus the adventure deck number of the current scenario).
When Permanently Closed: On closing, if more than 1 location is open, shuffle a random barrier into each open location.
M:3 Ba:2 W:1 Sp:1 Ar:0 I:0 Al:1 Bl:1 ?:1 (Total: 10)

Koren, Defender of Innocents |

Closing Sea Fort quickly will be a good thing to get that -2 to the henchmen and villain. I have a bunch of armours so could go there, but I also have the Divine skill to handle Holy Isle. I'll start at Holy Isle and hopefully close it quickly with a bunch of blessings.
Hand: Mace, Sagacity, Strength, Paladin's Helm, BotG
Deck: 10 Discard: 0 Buried: 0
Note: Holy Isle

jduteau |

Turn 01
Blessing: Blessing of the Achaekek (1 die to any check/2 dice to any check to defeat a villain or henchman).
01/29
Jirelle
ONWU AZO
Henchmen Monster 1
Traits
Animal
Aquatic
Check
Combat 10
Powers
The Onwu Azu may not be evaded.
If defeated, you may discard the top card of your deck to immediately attempt to close the location this henchman came from.
(I always hate it when the henchman or villain are the first card out, but the shuffle is what it is!)

jduteau |

ONWU AZO filet anyone?
I discard Leather armor from the top of my deck I believe this closes Sea Fort?
No, you have to discard the top card of the deck to attempt to close the Fort. And to close the fort, you have to banish an armor.
Since you didn't have an armor, I don't think you bother with the discard, since you couldn't close the location.

jduteau |

The armor doesn't have to be discarded - you would only do that if you were going to try to close the location.
Turn 01
Blessing: Blessing of the Gods
01/39
Jirelle
Sea Fort
Magic Chain Shirt
Armor B
Traits
Light Armor
Magic
Swashbuckling
Elite
Check
Constitution/Fortitude 5
Powers
Recharge this card to reduce Combat damage dealt to you by 1, or by 3 if the check has the Swashbuckling trait.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armours, bury this card instead.
If you are proficient with light armours, you may recharge this card when you reset your hand.

jduteau |

Turn 01
Blessing: Blessing of Achaekek
01/29
Jirelle
Sea Fort
Boarding Pike
Weapon B
Traits
Polearm
Melee
Piercing
2-Handed
Basic
Check
Strength/Melee 6
Powers
For your combat check, reveal this card to use your Strength or Melee skill + 1d8. Add another 1d4 if you are on a ship. If you fail this check, you may discard this card to ignore the result and preroll the dice. You must take the second result.

jduteau |

Turn 02
Blessing: Blessing of the Gods
02/28
Vika
Locations:
Harbor
At This Location: When you acquire a boon, any 1 character may move to another location.
When Closing: Choose an open location deck. Shuffle a boon from your hand into that deck.
When Permanently Closed: On closing, you may give a card to a character at another location.
M:1 Ba:1 W:2 Sp:0 Ar:2 I:2 Al:1 Bl:0 ?:1(Total: 10)
Ezren
Fog Bank
At This Location: After you play a card or use a power that examines cards in this location deck, shuffle it.
When Closing: Recharge your hand, which must contain at least 1 card.
When Permanently Closed: On closing, draw the same number of cards you recharged when closing.
M:3 Ba:3 W:0 Sp:2 Ar:0 I:0 Al:0 Bl:1 ?:1(Total: 10)
Sea Fort
At This Location: If you defeat a monster during your exploration, you may immediately explore again.
When Closing: Banish an armor.
When Permanently Closed: For the rest of the scenario, at all locations, the difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2.
M:2 Ba:0 W:1 Sp:0 Ar:2 I:0 Al:1 Bl:0 ?:0(Total: 6)
Jirelle
Holy Isle
At This Location: If you play a blessing during your exploration, you may explore again.
When Closing: Succeed at a Wisdom or Divine 7 check.
When Permanently Closed: On closing, you may recharge any cards that have the Divine trait in your discard pile.
M:1 Ba:1 W:0 Sp:2 Ar:0 I:0 Al:1 Bl:4 ?:1 (Total: 10)
Koren
Coastline
At This Location: If you acquire a boon with the Pirate or Swashbuckling trait, you may immediately explore again.
When Closing: Succeed at a Wisdom or Perception 6 check, or banish a card that has the Pirate or Swashbuckling trait.
When Permanently Closed: On closing, each character at this location may recharge a card that has the Pirate or Swashbuckling trait from her discard pile.
M:2 Ba:1 W:1 Sp:1 Ar:2 I:1 Al:1 Bl:0 ?:1 (Total: 10)
Ghol-Gan Ruins
At This Location: The difficulty of any check to defeat a bane is increased by 1 (the adventure deck number of the current scenario).
When Closing: Succeed at a Strength or Constitution check with a difficulty of 6 (5 plus the adventure deck number of the current scenario).
When Permanently Closed: On closing, if more than 1 location is open, shuffle a random barrier into each open location.
M:3 Ba:2 W:1 Sp:1 Ar:0 I:0 Al:1 Bl:1 ?:1 (Total: 10)
Vika

jduteau |

Ghol-Gan Ruins
Magic Weapon
Spell B
Traits
Magic
Arcane
Divine
Basic
Check
Intelligence/Arcane/Wisdom/Divine 4
Powers
When a weapon is played on a combat check, discard this card to add 1d4 and the Magic trait to the check.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 6 check to recharge this card instead of discarding it.

jduteau |

Turn 03
Blessing: Blessing of the Cayden Cailean (1 die to any check/2 dice to any non-combat Strength or Constitution check)
03/27
Ezren
Locations:
Harbor
At This Location: When you acquire a boon, any 1 character may move to another location.
When Closing: Choose an open location deck. Shuffle a boon from your hand into that deck.
When Permanently Closed: On closing, you may give a card to a character at another location.
M:1 Ba:1 W:2 Sp:0 Ar:2 I:2 Al:1 Bl:0 ?:1(Total: 10)
Ezren
Fog Bank
At This Location: After you play a card or use a power that examines cards in this location deck, shuffle it.
When Closing: Recharge your hand, which must contain at least 1 card.
When Permanently Closed: On closing, draw the same number of cards you recharged when closing.
M:3 Ba:3 W:0 Sp:2 Ar:0 I:0 Al:0 Bl:1 ?:1(Total: 10)
Sea Fort
At This Location: If you defeat a monster during your exploration, you may immediately explore again.
When Closing: Banish an armor.
When Permanently Closed: For the rest of the scenario, at all locations, the difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2.
M:2 Ba:0 W:1 Sp:0 Ar:2 I:0 Al:1 Bl:0 ?:0(Total: 6)
Jirelle
Holy Isle
At This Location: If you play a blessing during your exploration, you may explore again.
When Closing: Succeed at a Wisdom or Divine 7 check.
When Permanently Closed: On closing, you may recharge any cards that have the Divine trait in your discard pile.
M:1 Ba:1 W:0 Sp:2 Ar:0 I:0 Al:1 Bl:4 ?:1 (Total: 10)
Koren
Coastline
At This Location: If you acquire a boon with the Pirate or Swashbuckling trait, you may immediately explore again.
When Closing: Succeed at a Wisdom or Perception 6 check, or banish a card that has the Pirate or Swashbuckling trait.
When Permanently Closed: On closing, each character at this location may recharge a card that has the Pirate or Swashbuckling trait from her discard pile.
M:2 Ba:1 W:1 Sp:1 Ar:2 I:1 Al:1 Bl:0 ?:1 (Total: 10)
Ghol-Gan Ruins
At This Location: The difficulty of any check to defeat a bane is increased by 1 (the adventure deck number of the current scenario).
When Closing: Succeed at a Strength or Constitution check with a difficulty of 6 (5 plus the adventure deck number of the current scenario).
When Permanently Closed: On closing, if more than 1 location is open, shuffle a random barrier into each open location.
M:3 Ba:2 W:0 Sp:0 Ar:0 I:0 Al:1 Bl:1 ?:1 (Total: 8)
Vika

jduteau |

Harbor - Ezren
Man Overboard!
Barrier B
Traits
Obstacle
Aquatic
Basic
Check
Dexterity 7
Powers
If undefeated, display this card next to a random character. At the start of each character's turn, the character next to this card must succeed at a Constitution or Fortitude 7 check to banish this card; otherwise, that character must bury the top card of his deck.

jduteau |

ah, sorry. i did assume that you were just going to explore. should have put it in a spoiler tag. just act like I had turned the card over without asking you.
The three cards revealed are Man Overboard (Barrier B), Leather Armor (Armor B), and the Henchman.
The other two cards are shuffled in and you can let me know where you want the Henchman.