[Outpost][PFS] 8-07 From the Tome of Righteous Repose by DM Doctor Evil (Inactive)

Game Master DM DoctorEvil

Mordesha Dungeon map


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Glad we could all make it here. It appears with the 6 characters signed up, we will be APL 4.33 which is low tier.

Please sign in with the usual info. Since I am getting this scenario cold, I have to spend some time perusing before we get officially started. Please wait while the GM is loading.

Player Name
Character Name
PFS #
Faction
Day job (if any) and die roll

Anything else I need to know about your Pathfinder?

Thanks again and see you all soon!

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

Player Name: Hamish
Character Name: Pete H.
PFS #: 123584-2
Faction: Dark Archives
Day job (if any) and die roll: Perform (Percussion) + MW drums: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22

Anything else I need to know about your Pathfinder?

Hamish follows Pharasma and will do his very best to administer proper burial rights to all sentient beings. He will likely attempt to use his Goblin Trait boon at some point and then permanently sub out one of his traits (log roller) during the session. Other than that he has Saving Finale and Feather Fall as known spells and they might get used as immediate spells to help his allies. I’ll try to get the post up quickly if they are to be used.

The Exchange

Male Dwarf Barbarian (Urban /Invuln.Rager) 6 | HP: 71/71 | AC: 18 (22 v giants) |DR 3/-| T: 13 | FF: 16| CMD: 23 (27 Bull Rush/Trip | Fort: +9 (+12 pois)| Ref: +5| Will:+5 (+12 spell) | Init: 2 | Perc: +11(+13 stones) Darkvision | Sense Mot. : +2 | Rage: 13/17

Player Name: Greenclaw
Character Name: Boftil Badamber
PFS #: 74677-7
Faction: The Exchange
Day job (if any) and die roll: Profession (Merchant): 1d20 + 6 ⇒ (20) + 6 = 26

Other Notes: Boftil has Combat Reflexes and generally carries a longhammer with 10' reach as his primary weapon so may get to take more AoOs than the average character.

I think I've updated his character sheet but may look at getting some purchases before we kick off in earnest.


BTW, I knew this scenario was actually From the Tome of Righteous Repose...not Tomb....sure I did..

Have purchased and downloaded the text now. Will read in the next day or two and should be ready to roll on opening day next week.

I opened the Gameplay tab for you to make your dot. I will get introductory post up as soon as I can, which may be a day or two yet.

Glad to see you saw the notice in Flaxseed Lodge.

Scarab Sages

TN Ratlfolk 11 | Mods: 75% negate Crit/SA. | HP: 102 (-0) | AC 21, Tch 15, Fl 17 (+2 vs Animals) | CMD: 18 | F: +11, R: +10, W: +3 (Some immunitities) | Speed 20ft | Injections: 17/17; Heal 55/55 | Elixirs 1st: 7/7 +1/1; 2nd: 6/6; 3rd: 5/5; 4th: 3/3 | Perc: +10, SM: +4 | Init: +2[spoiler=Tumor] 51 (-0) Fast Heal 5| 15/12/14 | F +6, R +7, W +1 | P +6[/sp

Player: RePete
Character Name: Dr Nibbles Wiskerson
PFS #: 126566-12
Faction: Scarab Sages
Profession: Craft Alchemy: 1d20 + 15 ⇒ (15) + 15 = 30

**Oddities**:

You may want to grab some popcorn...there's a few things with this guy...but he's a lot of fun to play. :-)

I have a third eye in the middle of my forehead (A boon from a scenario). It's purely thematic and has no function.

I have the 'unnatural' alternate racial. I gain +2 Dodge AC vs animals, and they start with an attitude 1 step worse towards me.

I also have the 'cheek pouches' alternate racial from the Monster Codex. This allows me to store up to 10 lbs of loot in my cheeks. Move action to dump all of it on the ground or a swift action to transfer 1 item to my hand or from my hand to my cheek.

I don't have bombs (Or Mutagens). Instead I give the opponents 'Injections'. It's a touch attack to hit and as a swift action, I can add 'serums' to said injection. If the touch attack hits, the enemy immediately takes -2 to Will Saves. If I added something to the injection, they then get a save vs what was added (with the -2 to Will already affecting them).

Currently I can only add Hypnosis (Fascinate) and Charming (Charm Person) to the injections.

I have the Spontaneous Healing discovery which allows me to heal 5 hit points once per round as a free action up to two times per day.

I have a tumor familiar (Peacock) with the Protector Archetype....This gives it the Bodyguard and combat reflexes feats. 2 times per round, if I'm attacked, it can take an AoO to improved my AC with aid another.

Character is up to date: Working on the format of my profile.

Disclaimer: This will be my third time playing this evergreen.

The Exchange

Agender Sandkin Metamorph 5 | HP 38/38 | AC 19(21), T 12, FF 14(16) | F +8, R +9, W +5 | Shapechanger 2/2

Player Name: Cwethan
Character Name: Shabah Al'Quna
PFS #: 182453-11
Faction: The Exchange
Day job: No roll, but Slush Fund for the minimum of 50gp.

Mechanically speaking Shabah is only vaguely an alchemist (no bombs, no infusions). They're good at disguises and infiltration, but in a dungeon crawl setting, mainly serve as a natural-attacking front-liner.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

Player Name: Miteke
Character Name: Firewarden Yanda
PFS#: 141936-12
Faction: Sovereign Court
Day Job: Craft Alchemy: 1d20 + 13 ⇒ (2) + 13 = 15

Silver Crusade

Male LN Dwarven Ranger 7 | HP: 60/60 | AC: 21 (14 Tch, 17 Fl) | CMD: 21 (17 Fl) | F: +9, R: +11, W: +8 | Init: +4 | Perc: +14, SM +4 | Speed 20ft | Active conditions: none

Player Name: Zin Z'arin
Character Name: Truddig
PFS #: 192785-7
Faction: Silver Crusade
Day job (if any) and die roll: tbd

Truddig is currently concluding a module that will leave him at level 5 when done (the finale of Gallows of Madness). We may not be on pace to finish in time though (I'm hoping we can). If not, I will play Mūn (Oracle 4) instead.


Good. Looks like we are all here and ready, with the exception of Truddig who will have a replacement character ready when its time to start, if needed.

Still studying the scenario, but will be ready for the opening bell.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

This scenario is notorious for hitting players with all kinds of things you need to be prepared for like swarms and incorporeal creatures. So stock up on your alchemical gear (ghost salts, anti-yuck, bombs, etc.) and oils (magic weapon, bless weapon, etc) and other adventuring gear.


That seems like good advice...there will be a chance to gear up once the game start as well.


Initial gameplay post is up. You can react to Besnik's post as you see fit, and ask any questions about what he relates to you.

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Truddig's game just won't end. Mun will take his place. Can you please delete Truddig from this game?

Thanks!

Player Name: Zin Z'arin
Character Name: Mun of Ashava
PFS #: 192785-1
Faction: Silver Crusade
Day job (if any) and die roll: tbd


Glad you have someone available to sub in. Truddig removed.


A quick bit about combats:

I do roll individual initiative for each creature in the combat (except pets which I assume act on owner's count, if needed that can be changed). To speed things along as much as reasonable, you can feel free to post your actions or possible actions (if, then is ok) whenever you are available, and I will consolidate and repost into actions as they occur, which will follow the initiative count.

That is, you may be last in the count, but still post first, if you have pretty good idea what you are doing, but you will still act last. This may make for some situations where your actions are voided or don't make sense anymore but if that's the case, I will allow you to repost, or just take the next best available action for you instead -- if Green is dead, you attack Blue instead, for example.

Hope that makes sense. You should see it in action shortly. Primarily, you don't have to wait till your count to post. so if you can only log in and you are still 3 away, you can put a post up anyway, rather than waiting until tomorrow.

Shoot me with questions. Good luck. Should be short work for your group, but I didn't write the encounters

Scarab Sages

TN Ratlfolk 11 | Mods: 75% negate Crit/SA. | HP: 102 (-0) | AC 21, Tch 15, Fl 17 (+2 vs Animals) | CMD: 18 | F: +11, R: +10, W: +3 (Some immunitities) | Speed 20ft | Injections: 17/17; Heal 55/55 | Elixirs 1st: 7/7 +1/1; 2nd: 6/6; 3rd: 5/5; 4th: 3/3 | Perc: +10, SM: +4 | Init: +2[spoiler=Tumor] 51 (-0) Fast Heal 5| 15/12/14 | F +6, R +7, W +1 | P +6[/sp

/poke

Were we waiting on something?

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2
DM DoctorEvil wrote:
I will be leaving tomorrow for Spring Break/campus tours with my family. May be able to post from the road, but may not be able to as regularly as usual. We will return on Saturday.

I just found this on a few of the GM's other games, I think it was probably supposed to be up here too. Explains what happened, so looks like a planned absence that won't take too long.

Scarab Sages

TN Ratlfolk 11 | Mods: 75% negate Crit/SA. | HP: 102 (-0) | AC 21, Tch 15, Fl 17 (+2 vs Animals) | CMD: 18 | F: +11, R: +10, W: +3 (Some immunitities) | Speed 20ft | Injections: 17/17; Heal 55/55 | Elixirs 1st: 7/7 +1/1; 2nd: 6/6; 3rd: 5/5; 4th: 3/3 | Perc: +10, SM: +4 | Init: +2[spoiler=Tumor] 51 (-0) Fast Heal 5| 15/12/14 | F +6, R +7, W +1 | P +6[/sp

Ah, thanks Hamish!


My fault. I thought I had posted my OOO message on all my games, but must've missed this one. Sorry!

Not quite home yet, but I have a little down time and will try to advance the story after dinner.


Apologies for slow posting the last two days. Had a work dinner that went unexpectedly long and then tabletop game that went to 230AM last night.

Will catch up as much as possible this weekend, if you are available.

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

DM DoctorEvil, what is your preference on miss chance? Highs or Lows benefit the PC?

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

Typically if it says there is a x chance of it happening, such as 20%, then you roll 100 and look for 1-20 and it happens. This is whether it benefits the PCs or not. So on a blur, for example, a low roll means that the attack misses. For fortification a low roll means it protects.

It's a bit more complicated for things like mirror image that are not phrased the same way.

At least that is how I've seen it done.

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

I've seen it vary greatly GM to GM, so I figured I'd ask and get it clarified before I had to roll it, so as to not cause confusion.


Fair question. I'd prefer you handle the miss chance as Yanda suggests, but to avoid confusion, you can prepare you dice rolls like this:

Miss chance 50%, low is miss: 1d100 ⇒ 98

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

Perfect, thanks!

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Sorry, had a migraine yesterday and couldn't post. I'm posting this message in all of my games and circling back around to catch up. Give me up to a couple of hours to catch up; thanks!

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

Shabah, do you get the stench ability at higher levels with that Trog?

The Exchange

Agender Sandkin Metamorph 5 | HP 38/38 | AC 19(21), T 12, FF 14(16) | F +8, R +9, W +5 | Shapechanger 2/2

Nah, I'm just using Alter Self into a relatively monstery humanoid.

As time goes on I do get a bunch more wackiness, but stench isn't really the most party friendly ability anyways...

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

Awww... that's too bad! Not party friendly but quite fun!


Please make a D20 roll to see if you are boon winner! I will roll those not done by the time I am ready to report the scenario.

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

Boon!: 1d20 ⇒ 14

Scarab Sages

TN Ratlfolk 11 | Mods: 75% negate Crit/SA. | HP: 102 (-0) | AC 21, Tch 15, Fl 17 (+2 vs Animals) | CMD: 18 | F: +11, R: +10, W: +3 (Some immunitities) | Speed 20ft | Injections: 17/17; Heal 55/55 | Elixirs 1st: 7/7 +1/1; 2nd: 6/6; 3rd: 5/5; 4th: 3/3 | Perc: +10, SM: +4 | Init: +2[spoiler=Tumor] 51 (-0) Fast Heal 5| 15/12/14 | F +6, R +7, W +1 | P +6[/sp

Boon Me!: 1d20 ⇒ 3

The Exchange

Agender Sandkin Metamorph 5 | HP 38/38 | AC 19(21), T 12, FF 14(16) | F +8, R +9, W +5 | Shapechanger 2/2

Boon?: 1d20 ⇒ 18

Alas!

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

boon: 1d20 ⇒ 19


Firewarden Yanda wrote:

So close, 1 or 20 wins.

DM boon roll: 1d20 ⇒ 15


Mun - did you have a day job check? It says TBD on your initial post with character info. To you D yet?

Also, rolling Boftil and Mun's boon check:
Boftil boon: 1d20 ⇒ 8
Mun Boon: 1d20 ⇒ 17

Ok, Chronicle Sheets are complete, but my printer/scanner died in the middle of prep, so some are handwritten (the horror!). I will scan them at my office tomorrow and drop a link here.

The scenario has been reported to Outpost HQ - no one won a boon this time, but I had a good time running it for you. This is an evergreen scenario with lots of variability built in, so if you run again, may have none of the same set up.

Thanks for putting up with my game and hope to see you all around the boards soon!

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Day Job, Craft (jewelry), traveler's any-tool: 1d20 + 4 + 4 ⇒ (5) + 4 + 4 = 13
He was able to fulfill a faction goal in-scenario, so no need to forego downtime.

Thanks for the game!

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

That was odd. We were in a battle and I stopped getting notifications and the next thing I knew the game was over. I missed out on the best part, the ending. meh.

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

Yeah, the boards occasionally glitch like that and stop showing notifications for people sometimes. I get past this by obsessively checking games even if nothing shows... it's not healthy, I know. :D

Scarab Sages

TN Ratlfolk 11 | Mods: 75% negate Crit/SA. | HP: 102 (-0) | AC 21, Tch 15, Fl 17 (+2 vs Animals) | CMD: 18 | F: +11, R: +10, W: +3 (Some immunitities) | Speed 20ft | Injections: 17/17; Heal 55/55 | Elixirs 1st: 7/7 +1/1; 2nd: 6/6; 3rd: 5/5; 4th: 3/3 | Perc: +10, SM: +4 | Init: +2[spoiler=Tumor] 51 (-0) Fast Heal 5| 15/12/14 | F +6, R +7, W +1 | P +6[/sp

"Fear not Hamish. The Doctor is in." replies the rodent. Pulling a syringe free, he eyes the green fluid within. Glancing towards the bard, a sly grin spreads across his face. "Yes...Yes this will do you nicely..."

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

I'm going to reroll that day job roll using my Character Portfolio reroll

Alchemy: 1d20 + 13 ⇒ (17) + 13 = 30

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Good call, Yanda. I have a shirt reroll still available:

Day Job, shirt reroll: 1d20 + 4 + 4 ⇒ (17) + 4 + 4 = 25

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

I do not have a re-roll available.


Sorry, I tried to post this on Friday, but apparently it didn't take. Here are the Chronicle Sheets which were completed before the re-rolls were taken. I'd really prefer not to have to do them over again, if you can survive it.

LMK if there are issues or questions.

The Exchange

Male Dwarf Barbarian (Urban /Invuln.Rager) 6 | HP: 71/71 | AC: 18 (22 v giants) |DR 3/-| T: 13 | FF: 16| CMD: 23 (27 Bull Rush/Trip | Fort: +9 (+12 pois)| Ref: +5| Will:+5 (+12 spell) | Init: 2 | Perc: +11(+13 stones) Darkvision | Sense Mot. : +2 | Rage: 13/17

Thanks GM!

Boftil (& Hamish?) are level 5 so should get Out Of Tier gp, I think.

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

That is correct, Hamish is lvl 5. Ty for catching that Boftil.

Scarab Sages

TN Ratlfolk 11 | Mods: 75% negate Crit/SA. | HP: 102 (-0) | AC 21, Tch 15, Fl 17 (+2 vs Animals) | CMD: 18 | F: +11, R: +10, W: +3 (Some immunitities) | Speed 20ft | Injections: 17/17; Heal 55/55 | Elixirs 1st: 7/7 +1/1; 2nd: 6/6; 3rd: 5/5; 4th: 3/3 | Perc: +10, SM: +4 | Init: +2[spoiler=Tumor] 51 (-0) Fast Heal 5| 15/12/14 | F +6, R +7, W +1 | P +6[/sp

Got it. Thanks for the run!

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

@GM, my sheet doesn't have any Day Job listed, either the original or the shirt reroll. Can you please add that? Since you have to go back in, please use the result from the shirt reroll. Thanks!

Thanks for the game!


grumble grumble damn out of subtier grumble grumble.

Yes, I will get them fixed. I will aslo update Mun's Day job. Since my home scanner has gone belly up, I will have to scan at my office again tomorrow.

Bear with me.

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

Save mine till last, no rush. I have nothing at the moment pending. Thanks!

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Community / Forums / Online Campaigns / Play-by-Post Discussion / [Outpost][PFS]08-07 The Tomb of Righteous Repose by DM DoctorEvil All Messageboards

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