Teleport, Phase Door Questions


Rules Questions

Liberty's Edge

Hello,

Under the teleport, and dimension door spell descriptions it says that a target that has an item in his hand or is using an item the object must make a will save. Does this mean that if the object fails a will save then it is not teleported with the caster but the person is? Is this referring to an unwilling target that must make a will save to be teleported with you? Confused about when it says the object must make a will save on these spell descriptions.

For the Phase Door spell, why can you not just teleport past it every time or is this not allowed? I see nothing in the spell description that says you can't do this assuming you have access to the spells.

-Thanks

Scarab Sages

rmbrodeu wrote:

Hello,

Under the teleport, and dimension door spell descriptions it says that a target that has an item in his hand or is using an item the object must make a will save. Does this mean that if the object fails a will save then it is not teleported with the caster but the person is? Is this referring to an unwilling target that must make a will save to be teleported with you? Confused about when it says the object must make a will save on these spell descriptions.

With these spells you can do the following, without involving saving throws:

-transport yourself
-transport X willing creatures (determined by your caster level), all of whom may be carrying objects.
-transport X unattended objects (the weight of which cannot exceed your maximum load)

The saving throw only becomes involved if you're attempting to transport a "non-willing" object. Such an object only exists when it is held/carried/etc. by a non-willing target of your spell.

For example: Nightblade the halfling, is carrying a 12-pack of Mountain Dew. You decide to steal Nightblade's soda of choice by casting dimension door on yourself and Nightblade's Dew. Because Nightblade controls the convenient-sized fridgepack of yellowy ambrosia, the Dew gets a Will save (using Nightblade's Will save modifier) to resist your spell.

The above example also applies if you transport yourself and a friend, and your friend tries to grab the Dew from the halfling just as the spell takes effect.

rmbrodeu wrote:
For the Phase Door spell, why can you not just teleport past it every time or is this not allowed? I see nothing in the spell description that says you can't do this assuming you have access to the spells.

Phase door is a more durable secret way, rather than a quick escape: secret entrance to your tower, security gate to the city, something like that. The fact that it can be made permanent makes it useful beyond teleport or dimension door.

Getting around another caster's phase door is not that hard to do, but smart security experts would install a forbiddance spell to prevent such circumnavigation!


Tom Baumbach wrote:


For example: Nightblade the halfling, is carrying a 12-pack of Mountain Dew. You decide to steal Nightblade's soda of choice by casting dimension door on yourself and Nightblade's Dew. Because Nightblade controls the convenient-sized fridgepack of yellowy ambrosia, the Dew gets a Will save (using Nightblade's Will save modifier) to resist your spell.

Quite possibly the best example ever...

Scarab Sages

cwslyclgh wrote:
Quite possibly the best example ever...

Thanks! And thank The Dead Alewives for the halfing and his beverage of choice.

Also, I realize I misspoke (mis-typed?):

Tom Baumbach wrote:
The saving throw only becomes involved if you're attempting to transport a "non-willing" object. Such an object only exists when it is held/carried/etc. by a non-willing target of your spell.

The non-willing target isn't really a target (because in the case of these spells, you can't even target someone who is non-willing). Basically, you choose something the non-willing person is carrying/holding as your target, which becomes a "unwilling" object.

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