Harsk

Rornvak Palakak's page

11 posts. Alias of Daniel Stewart.


About Rornvak Palakak

Rornvak Palakak

Male Dwarf Artisan Barbarian 1
Chaotic Good

Strength 17 (+3)
Dexterity 17 (+3)
Constitution 17 (+3)
Intelligence 15 (+2)
Wisdom 14 (+2)
Charisma 9 (-1)

Size: Medium
Height: 4' 4"
Weight: 180 lb
Eyes: Blue
Hair: Light Brown
Skin: Tan
XP: 0

Maximum Hit Points: 15
Hit Dice: 1d12 (1)
Speed: 25 feet
Proficiency bonus: +2
Passive Perception: 12

Armor Class: 18 = 13 + 2 [Shield] +3[Dexterity]
Initiative modifier: +3 = + 3 [dexterity]
Attack (handheld / thrown):+5 = + 2 [proficiency] +3 [strength]
Attack (missile / finesse):+5 = + 2 [proficiency] +3 [dexterity]
Battle Axe: +5 to Hit, 1d8+3 damage
Throwing Axe: +5 to hit, 1d6+3 damage, Range 20/60

Strength save: +5 = + 2 [proficiency] +3 [strength]
Dexterity save: +3 = +3 [dexterity]
Constitution save: +5 = + 2 [proficiency] +3[constitution]
Intelligence save: +2 = +2 [intelligence]
Wisdom save: +2 = +2 [wisdom]
Charisma save: +0 = +0 [charisma]

Carry:
Languages: Common Dwarf, Draconic

Skill Name (*=Prof)

Acrobatics: +3
Animal Handling +2
Arcana +2
*Athletics +5
Deception -1
History +2
*Insight +4
Intimidation -1
Investigate +2
Medicine +2
Nature +2
Perception +2
Performance -1
*Persuasion +1
Religion +2
Sleight of Hand +3
Stealth +3
*Survival +4

EQUIPMENT
Battle Axe, 2x Throwing (hand) axes, Shield, Backpack, bedroll, mess kit, tinder box, 10 torches, 10 days rations, waterskin, 50’ hemp rope, smiths tools, set of clothes, Letter of introduction from guild, 15gp

RACE: Mountain Dwarf
• +2 Constitution, +2 Strength
• Size: Medium
• Speed: 25ft, speed not reduced when wearing heavy armor
• Darkvision 60ft
• Dwarven Resilience: advantange on poison saving throws, resistant to poison damage
• Dwarven Combat Training: proficient with battleaxe, handaxe, light hammer and warhammer
• Tool Proficiency: gain proficiency with either smith's tools, brewer's supplies or mason's tools
• Stonecunning: add double proficiency bonus to Intelligence (History) check on any stonework.
• Dwarven Armor Training: proficient with light and medium armor
• Languages: Common, Dwarvish

BACKGROUND: Guild Artisan
• Feature: Guild Membership
As a member of a guild, you can rely on certain benefits that membership provides. Your fellow
guild members will provide lodging and food if necessary. If you are accused of a crime, your
guild will support you if a good case can be made for you innocence or the crime is justifiable.
You must pay dues of 5 gp per month to the guild to remain in the guild’s good graces.
• Guild Business: Smiths and metal-forgers
• Skills: Insight, Persuasion
• Tools: One type of artisan's tools
• Languages: One of your choice

CLASS: Barbarian
• Armor: Light & medium armor, shields
• Weapons: Simple & martial weapons
• Tools: none
• Saves: Strength, Constitution
• Skills: Choose 2 from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival
• Rage (2 times)
Enter a rage as a bonus action gaining the following benefits if you are not wearing heavy armor:
- Advantage on Strength checks and Strength saving throws
- When making a melee weapon attack using Strength, gain a +2 bonus to the damage roll
- Resistance to bludgeoning, piercing, and slashing damage
Rage ends early if knocked unconscious or your turn ends and you haven't attacked a hostile
creature since your last turn or taken damage since then. You can end your rage on your turn
as a bonus action
• Unarmoured Defense (AC 13)

History
Rornvak was born and grew up in the dwarven city of Iltkazar, located under the Omlarandin Mountains at the eastern end of human kingdom of Tethyr.
Trained as a smith and mason, Rornvak also served on the local militia and helped partol the many tunnels and passageways around his home. It was during one of these patrols that the group was attacked by a force of duergar. As his friends and comrades fell all about him, a great rage gripped the young dwarf and he flew into a rage. When all was said and done, he was the last survivor of the patrol. He had killed or frightened off the remaining duergar. Though bloody and battered, he still stood guard over the bodies of his fallen friends. Since that time, Rornvak has learned to harness his rage and let it out when and where he wished.