Black Bragi |
Getting more angry as the beast rakes him again, Black Bragi stuffs more cartridges into B!tchin' Betty and blasts it again.
Attack (touch) 1d20 + 16 ⇒ (16) + 16 = 32
Damage 1d12 + 17 ⇒ (8) + 17 = 25
Attack (touch) 1d20 + 16 ⇒ (17) + 16 = 33
Damage 1d12 + 17 ⇒ (5) + 17 = 22
Attack (touch) 1d20 + 11 ⇒ (14) + 11 = 25
Damage 1d12 + 17 ⇒ (5) + 17 = 22
Attack (touch) 1d20 + 6 ⇒ (5) + 6 = 11
Damage 1d12 + 17 ⇒ (11) + 17 = 28
GM Zed |
As Black Bragi's weapon shouts out again in fury, several fatal impacts wrack the creature and it slumps dumbly to the ground...stone dead. With the threat gone, you finally have time to survey your surroundings. You have landed on a dust plain surrounded by the jagged peaks of the Kargatt Hills...the Mana Storm Cloud moving off to the South as quickly as it had fallen upon your position. Although it can be no later than midday, there is an oppresive gloom in the air, the sky is darkened and gloomy and, worryingly, storm clouds are moving in from the west.
The wildflowers growing in the dust field show the path that the storm took. Following the colourful trail with your eyes, you can see a number of trails converging at the foot of a boulder strewn slope immediately north of you. Following the trail up the steep incline, there appears to be a manmade entrance into the side of the hill; the entrance is no more than a mile from your position.
Black Bragi |
How many shots to finish it there GM Zed? Bragi will generally stop shooting once something is obviously dead unless you prefer to rule that the entire set of actions for the round takes place regardless.
Bragi points toward the hills. "That looks like the mine. We'd better get moving before another storm comes through. Are you all right Finnian?"
I'm down 42 hp if anyone can heal me.
Black Bragi |
Hopefully, we find something. Had some extra gold I could have thrown in, but too late now.
Twylla |
Twylla strides over to her injured party mates and hits them with a heal each. "Let's pick up some healing supplies next time we stop by town. Each one of those spells can really pack a whallop, far too much for your needs."
Scaramanga Root |
"Good luck finding any manner of magical healing in these wastes." Scaramanga says to Twylla soberly, his heart still beating from seeing the detective. He looks down toward the cave entrance. "You reckon we should make our way down there?"
Black Bragi |
"I think so. Let's see if we can find out what's causing the Guardians to go crazy. Thanks for healing me Twylla. I guess we need to do a better job avoiding injury if other options aren't available."
GM Zed |
It is short and easy walk up the slopes to the Mine Entrance, the trails remain in good repair and you find your footing up the slope without error. Arriving at the sheltered ground in front of the mine shaft, the rising wind fades to a strong breeze carrying the first drops of rain. The gunmetal grey clouds above you indicate a tempestuous storm in the making.
The entrance to the mine itself looks aged and it is clearly some years since the mine was actively worked. The telltale signs of disrepair and decay are everywhere; faded paint, rusted metal, discarded tools, etc
As the raindrops threaten to turn into sheets of rain, it appears that the only shelter is the mine itself, the pitch black tunnel descending into the abandoned Karggat Mine howling sporadically, thanks to the Mana Wastes' unpredictable air currents.
Black Bragi |
"I think the storm possessed you Finnian. But it seems to have passed now. Let's hurry to the cave. It looks like a worse one is coming." Black Bragi hustles forward to the entrance to the mine shaft, but pauses in front to see if he can see or hear anything.
Perception 1d20 + 21 ⇒ (6) + 21 = 27
GM Zed |
As the rain comes down in sheets outside the mine, your eyes adjust to the gloom within the Mine Entrance. The walls of the Mine are primarily rough-hewn stone and, at this point, the uneven ceiling reaches an average height of twenty feet. The tunnels coming from the entrance cave are supported by various stone and coal deposits that the miners must have left in place as pillars.
The mines may have originally been lit by sunrods that are placed in sconces around the tunnels, but the light from these alchemical torches has long since faded. The light from outside dimly illuminates the first thirty to forty feet of the mine before it yields to pitch darkness. Everywhere, the dank walls of the mine drip with condensation.
Mine cart tracks from the tunnel entrance continue to the north, disappearing into darkness. A wooden sign at the entrance promises lower levels in the tracks' direction. To the east, several abandoned mine carts lie strewn around the dirt, some tipped over. In an alcove to the west stands a sizable but nondescript shrine half-buried in loose stone, a heavy black sheet of soot covering the steps leading up to its weathered altar; to the south of the shrine stands a rickety wooden door.
The mine is deathly quiet; the occasional whistle of wind and the gentle dripping of water being the only sounds to puncture the blanket of silence.
A couple of housekeeping things…Light Sources? Who needs a light source and who is carrying light? Will you have any particular 'marching order' for default set up if you encounter anything 'unfriendly'?
A map of the mine entrance has been posted in the Campaign Tab (and will be updated as you explore further)
Scaramanga Root |
With low light vision and high stealth, Scaramanga will take distant point and stand maybe 30' in front of the rest of the party. He has low light vision. I'll make the relevant rolls now.
"Allow me to scout ahead, I'll be sure to alert you to any clear dangers." says Scaramanga as he moves toward the entrance.
Stealth: 1d20 + 20 ⇒ (16) + 20 = 36
Perception: 1d20 + 15 ⇒ (8) + 15 = 23
Finnian Surotova |
low light vision just doubles the range of effect from light sources, still need a light source
Finnian pulls out his wayfinder and casts light on himself.
20' of normal light and then 20' more of dim light (double those distances for Scaramanga and anyone else with low light vision).
Black Bragi |
Bragi stands by Twylla. His eyes see further than others in the black, but he prefers to keep some room between himself and those that would do him harm, especially after the land sharks."[/b]
Stealth 1d20 + 15 ⇒ (18) + 15 = 33
Perception 1d20 + 21 ⇒ (3) + 21 = 24
GM Zed |
With light coming from Finnian, Scaramanga moves into the mine...proceeding as far as the point where the disused rail tracks split into two directions, he can see that one set of rails runs to the north, joining up with another set before, at the edge of darkness, splitting and heading in three different directions. The other set heads directly westwards, with another set of rails joining it, before disappearing into the darkness...the sound of water dripping seems louder in this direction, almost as if the drops were falling into a large body of water.
Just prior to the split in the rails, there is a side excavation to the east of this main cavern... Pots and vases are strewn about in front of the collapsed wall of this apparent dead end, and the remnants of long dead flowers droop down the sides of the containers. Several mining picks lean against the crumbled stone to the east.
The map in the campaign tab has been updated to show exploration so far
Note that the scale of this map is 1 square = 10 feet
Black Bragi |
Bragi gestures silently toward the side excavation.
GM Zed |
Moving to the entrance of the tunnel, you can see a humanoid figure moving near the rubble at the end of the tunnel; perhaps realising that it has been detected, the figure...a skeletal creature, slightly smaller than a human and covered in rags...looks back down the corridor towards your position, malevolently hisses and steps back into the rubble…disappearing from view.
Black Bragi |
Black Bragi scowls down the tunnel at the creature, trying to make it out, "What in the Nine Hells is that thing?"
Knowledge (local) 1d20 + 16 ⇒ (8) + 16 = 24
Finnian Surotova |
"In this light? It could be anything. I doubt its alone."
Finnian moves forward cautiously, keeping a look out for the creature.
Perception 1d20 + 15 ⇒ (7) + 15 = 22
GM Zed |
Moving carefully into the tunnel, Scaramanga and Finnian survey the area for anything untoward…
Scaramanga Perception: 1d20 + 15 ⇒ (10) + 15 = 25
Finnian Perception: 1d20 + 15 ⇒ (17) + 15 = 32
Black Bragi takes a position at the entrance to the tunnel, eyes keenly surveying for danger....
Black Bragi Perception: 1d20 + 21 ⇒ (12) + 21 = 33
Looking further along the tunnel, the solid rock floor gives way to ankle deep mud…the walls and ceiling of the tunnel though, seem quite dry. The tunnel itself stops in a blockage of crumbled stone and rock, three corroded pick axes leaning against the rubble (with a further one lying on the floor).
Whilst it would certainly be hard work, it may be possible to unblock the rock fall in the passage.
Black Bragi |
In a hush Bragi shares, "Someone's laid out a gods damned picnic. Or more likely a trap. Set it off and see who comes?"
Scaramanga Root |
Scaramanga makes a few silent motions and ghostly hands approach the picnic, they then start moving the meat around and testing the parameters of the area, to see if its a trap.
Disable Device: 1d20 + 20 ⇒ (19) + 20 = 39
Use ranged ledgerdemain to disable device from a distance.
GM Zed |
As Scaramanga prods at the dust covered blanket with his floating hands, he is able to feel the absence of solid ground beneath it…suddenly, as the weight shifts on the blanket, it slides in on itself and disappears from view…revealing a 10 feet wide hole. Cautiously approaching the sprung trap, you are able to see that the tarpaulin, with it's associated detritus, now lies some thirty feet beneath you at the bottom of a smoothly cut vertical shaft.
Whilst you consider your good fortune in discovering the trap, everything in the mine remains silent until, without warning, a moderately sized stone (slightly larger than a person's head) falls from the rock pile in the blocked tunnel to the east…it clatters to the floor generating little clouds of dust as it falls against other stones.
Black Bragi |
"Thought we had a cave-in for a minute there." Bragi tries to see if the figure seen earlier might have set it off. "Guess we better move forward now that we know what to avoid. Now?"
Perception 1d20 + 21 ⇒ (7) + 21 = 28
GM Zed |
Looking around the cavern, there is little to see...until you become aware of low sibilant voices...
"Buried ussss alive….."
"Left ussss to die…."
"Paid for their greed…..with our blood…."
"Vengenance…."
"Vengenance!!!!!"
"VENGENANCE!!!!"
As the voices increase in volume, the ground beneath your feet starts to dampen and become slick with mud. You have no time to ponder this though before three skeletal figures, covered in rags and plant matter, and slightly squatter than a human emerge from the rock to the east of the tunnel. Their jaws gape open....
"Revenge...."
Initiative Check for Party and Enemy
Bragi: 1d20 + 12 ⇒ (11) + 12 = 23
Finnian: 1d20 + 8 ⇒ (8) + 8 = 16
Scaramanga: 1d20 + 9 ⇒ (4) + 9 = 13
Twylla: 1d20 + 2 ⇒ (17) + 2 = 19
Enemy: 1d20 + 8 ⇒ (13) + 8 = 21
Initiative Order
Black Bragi then,
Enemy then,
Twylla, Finnian and Scaramanga
There is an aura surrounding the creatures; a 30 feet radius of broken ground (difficult terrain) affects movement
The Encounter Map is in the campaign tab and can be edited by you for movement, etc
Black Bragi |
Black Bragi exclaims, "Buried alive! Ain't no one been in these tunnels for years. Must be gods damned undead!" He takes a step back from the closest creature and fires off B!tchin' Betty reloading quickly. He curses as the musket jams again as he gets the final shot off.
Targeting #1. If it goes down, he will switch to #2.
Attack 1d20 + 16 ⇒ (12) + 16 = 28
Damage 1d12 + 17 ⇒ (3) + 17 = 20
Attack 1d20 + 16 ⇒ (13) + 16 = 29
Damage 1d12 + 17 ⇒ (9) + 17 = 26
Attack 1d20 + 11 ⇒ (12) + 11 = 23
Damage 1d12 + 17 ⇒ (7) + 17 = 24
Attack 1d20 + 6 ⇒ (1) + 6 = 7
Damage 1d12 + 17 ⇒ (10) + 17 = 27
Note that if any of those hit, allies get a +2 to attack and damage against that foe for the next round.
GM Zed |
The figure in the rear corner of the cavern stretches a skeletal arm towards you and emits a low burbling sound... a slurry of mud starts to drool out of it's mouth... and above you, the rock of the cavern starts to creak and bow... and, liquifying before your eyes, collapses down upon you...
Transmute Rock to Mud within the cavern, as per Encounter Map, 8d6 ⇒ (6, 3, 1, 4, 5, 1, 3, 1) = 24 damage, Reflex Save (DC20) for half damage. Bragi, Finnian and Scaramanga all require to make this save
The area marked on the Encounter Map is now 5 feet deep in mud, reducing speed to 5 feet and conferring a -2 penalty to AC and Attack Rolls
As Scaramanga moves to avoid the collapsing mud, he is confronted with another of the creatures... Gliding through the mud as if it was water, it swipes and bites at him... It's breath rank with decay...
Bite attack: 1d20 + 14 ⇒ (18) + 14 = 32, hitting for 1d8 + 6 ⇒ (5) + 6 = 11
Slam attack: 1d20 + 14 ⇒ (8) + 14 = 22, hitting for 1d6 + 6 ⇒ (5) + 6 = 11
Slam attack: 1d20 + 14 ⇒ (13) + 14 = 27, hitting for 1d6 + 6 ⇒ (3) + 6 = 9
Scaramanga You will need to roll 3 DC20 Will saves to avoid being cursed with Misfortune (-4 penalty to Attack Rolls, Saving Throws and Skill Checks plus Critical Threats against you automatically confirm). If you fail more than one Will Save, you will additionally be Staggered for 1 round.
The third creature (number 2 on the Encounter Map) will take no action this round
Everyone may take their turn now...don't forget reflex / will saves plus the limitation on movement
Finnian Surotova |
reflex save 1d20 + 15 ⇒ (1) + 15 = 16
Finnian's normally quick reflexes fail him as he is pummeled by the mudslide. He quickly activates his Celestial armor and flies up 10'.
AC-29
hp-57/81
status-flying
My grandson is in the hospital after having a seizure. My posting will be spotty. I should know more tomorrow. I can probably be on once a day for combat, but any significant RP will be out for the next couple of days.
Black Bragi |
Reflex 1d20 + 14 ⇒ (7) + 14 = 21
Black Bragi barely evades the worst of the rockslide. "What in tarnation are these damn things!" He clears the misfire from B!tchin' Betty and resumes firing at his original target.
Attack 1d20 + 18 - 2 ⇒ (12) + 18 - 2 = 28
Damage 1d12 + 17 ⇒ (7) + 17 = 24
Now that the misfire is cleared, I'll give you a couple AoO rolls in case any of them provoke (he threatens out to 15 feet).
AoO 1 1d20 + 18 - 2 ⇒ (19) + 18 - 2 = 35
Damage 1d12 + 17 ⇒ (12) + 17 = 29
AoO 2 1d20 + 18 - 2 ⇒ (5) + 18 - 2 = 21
Damage 1d12 + 17 ⇒ (10) + 17 = 27
AoO 3 1d20 + 18 - 2 ⇒ (7) + 18 - 2 = 23
Damage 1d12 + 17 ⇒ (3) + 17 = 20
GM Zed |
Bragi's shots once again find their target, bone shattering from the skeletal carcass of the creature...yet none of the wounds inflicted are grievous enough to fell your enemy.
Will Save for Creature 1: 1d20 + 11 ⇒ (5) + 11 = 16
Will Save for Creature 2: 1d20 + 11 ⇒ (1) + 11 = 12
Hissing, both creatures trapped behind Twylla's wall sink back into the wall behind them...disappearing from view.
Scaramanga reeling under the ferocity of the creature's attacks, blinks out of view...leaving a person size indentation in the waist high mud...Unfortunately your enemy has Tremorsense so, coupled with the fact that Scaramanga is inadvertently leaving clues about his position in the mud, your enemy is perfectly aware of Scaramanga's position
The creature on your side of Twylla's wall lashes out at the fresh air where Scaramanga had been.
Bite attack: 1d20 + 14 - 2 ⇒ (1) + 14 - 2 = 13, missing
Slam attack: 1d20 + 14 - 2 ⇒ (12) + 14 - 2 = 24, (50% chance to miss due to concealment: 1d100 ⇒ 11, missing
Slam attack: 1d20 + 14 - 2 ⇒ (11) + 14 - 2 = 23, (50% chance to miss due to concealment: 1d100 ⇒ 60, hitting for 1d6 + 6 ⇒ (4) + 6 = 10
Scaramanga - You will need to roll a DC20 Will save to avoid being Staggered for 1 round.
Everyone can take their turn now, note that I haven't yet updated map to show Creatures 1 and 2 retreating from combat
I will introduce the first of the 2 new players this weekend
Finnian Surotova |
Finnian flies over to the creature attacking Scaramanga and attacks.
attack vs creature 1d20 + 21 ⇒ (12) + 21 = 33
damage 1d8 + 21 ⇒ (1) + 21 = 22
AC-33
hp-57/81
status-flying, crane style, fighting defensively
Black Bragi |
GM Zed - any chance you can put that encounter map at the top of the page. I'm not exactly sure of how to edit the campaign info to put it there, but I have some other GMs with it there and it makes real easy to reference at any time.
Bragi turns to face the remaining creature threatening Scaramanga and blasts it with B!tchin' Betty.
Attack 1d20 + 16 ⇒ (6) + 16 = 22
Damage 1d12 + 17 ⇒ (3) + 17 = 20
Attack 1d20 + 16 ⇒ (10) + 16 = 26
Damage 1d12 + 17 ⇒ (2) + 17 = 19
Attack 1d20 + 11 ⇒ (10) + 11 = 21
Damage 1d12 + 17 ⇒ (1) + 17 = 18
Attack 1d20 + 6 ⇒ (14) + 6 = 20
Damage 1d12 + 17 ⇒ (10) + 17 = 27
Not too likely I'll get any AoOs this round, but +2 to Atk and Damage for everyone if any of those hit.