About Black BragiBackground and Connection with the Brass Guild
Stat Block:
Black Bragi Male Dwarf Fighter (Lore Warden) 2/Gunslinger (Musket Master) 5/Shieldmarshal 5 CG Medium humanoid (dwarf) Init +12; Senses darkvision 90 ft.; Perception +21 -------------------- Defense -------------------- AC 22, touch 19, flat-footed 14 (+3 shield, +7 Dex, +1 deflection, +1 dodge) hp 88 (12d10+17) Fort +10, Ref +14, Will +9; -2 vs. [light] effects, +2 vs. poison, spells, and spell-like abilities Defensive Abilities defensive training -------------------- Offense -------------------- Speed 20 ft. Ranged B!tchin' Betty +15/+15/+10/+5 (1d12+16/×4) -------------------- Statistics -------------------- Str 10, Dex 24, Con 12, Int 12, Wis 20, Cha 8 Base Atk +12; CMB +12; CMD 31 Feats Combat Expertise, Combat Reflexes, Deadly Aim, Gunsmithing, Improved Snap Shot, Point-Blank Shot, Precise Shot, Quick Draw, Rapid Reload, Rapid Shot, Snap Shot, Weapon Focus (musket) Traits alkenstar defender (mana wastes), tactician Skills Acrobatics +18 (+14 jump), Climb +4, Diplomacy +7 (+9 in Alkenstar when you show your shieldmarshal badge), Disable Device +17, Heal +9, Intimidate +7 (+9 in Alkenstar when you show your shieldmarshal badge), Knowledge (local) +16, Perception +21 (+23 while in urban terrain, +23 when opposed by another creature's Disguise or Sleight of Hand checks), Sense Motive +14, Stealth +15 (+17 when you have cover/concealment in an Urban area, +17 while in urban terrain), Survival +9 (+11 while in urban terrain, +11 to track vs. humanoids of the Giant subtype) Languages Common, Dwarven, Giant SQ danger sense, deed: dead shot, deed: deadeye, deed: fast musket, deed: gunslinger initiative, deed: pistol-whip, deed: quick clear, deed: startling shot, deed: steady aim, deed: targeting, designating, lesser, giant hunter, greed, grit, gunmarshal, hardy, judgement of bulletproof, judgement of destruction, judgement of evasive, judgement of justice, judgement of lucky dodge, judgement of quick recovery, judgement of sharpshooter, judgement of sure shot, labyrinthine cunning, legal judgment, minesight, musket training, rock stepper, seeking, slow and steady, stability, urban commando Other Gear +2 Buckler, B!tchin' Betty (+1 lesser designating, seeking musket), Adamantine Alchemical cartridge (paper) (50), Alchemical cartridge (paper) (42/50), Belt of incredible dexterity +6, Endless bandolier (50 @ 0 lbs), Figurine (slate spider) (1/day), Headband of inspired wisdom +4, Ring of protection +1, Backpack, masterwork (empty), Gunsmith's kit, Thieves' tools, masterwork, Tobacco, 179 GP Ammo Tracker Brass Guardian (4), Bullettes (4) -------------------- Special Abilities -------------------- Alkenstar Defender (Mana Wastes) +1 trait bonus on all rolls to confirm critical hits with ranged weapons. Combat Expertise +/-4 Bonus to AC in exchange for an equal penalty to attack. Combat Reflexes (8 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed. Danger Sense (Ex) Can always act in the surprise round, even if unaware of foes. Darkvision (90 feet) (Minesight) You can see in the dark (black and white vision only). Deadly Aim -4/+8 Trade a penalty to ranged attacks for a bonus to ranged damage. Deed: Dead Shot (Ex) Use 1 grit, all att rolls vs 1 foe, hit if any of them do, higher dam with more hits. Deed: Deadeye (Ex) Use 1 grit per extra range increment to make a touch attack beyond the first. Deed: Fast Musket (Ex) At 3rd level, as long as the musket master has 1 grit point, she can reload any two-handed firearm as if it were a one-handed firearm. This deed replaces the utility shot deed. Deed: Gunslinger Initiative (Ex) While have Grit, can use a free hand to draw a non-hidden firearm as part of the initiative check. Deed: Pistol-Whip (Ex) Use 1 grit, melee attack with firearm gains enh. bonus and free CMB check to knock prone. Deed: Quick Clear (Ex) While have grit, remove the effects of a misfire. Use 1 grit to do as move action. Deed: Startling Shot (Ex) While have Grit, standard action to make attack that makes flat-footed until next turn but no dam. Deed: Steady Aim (Ex) At 1st level, as long as a musket master has at least 1 grit point, she can take a move-equivalent action to increase the accuracy of a two-handed firearm. When she does, she increases the range increment of the firearm she is firing by 10 feet. This Deed: Targeting (Ex) Use 1 grit, full rd action to choose body part to hit for specific effects. Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype. Designating, Lesser Allies gain +2 to hit & dam vs struck foe for 1 rd. Figurine (slate spider) (1/day) This statuette of a spider with stubby legs can be used once per day for 1 minute. When activated, the figurine spouts longer, segmented legs, and scampers about the activator, picking lint off robes, chiseling grime from armor, or otherwise grooming its activator. If commanded to do so as a free action, it perches on the muzzle of a one-handed or two-handed firearm barrel and, after the firearm is fired, travels down the barrel and cleans out the firearm. Each time the slate spider cleans a firearm, the next shot the firearm fires has no chance of misfiring. When animated, a slate spider has 1 hit point and is considered an attended object. An animated slate spider will never willingly leave space of its animator. Each of the several kinds of figurines of wondrous power appears to be a miniature statuette of a creature an inch or so high (with one exception). When the figurine is tossed down and the correct command word spoken, it becomes a living creature of normal size (except when noted otherwise below). The creature obeys and serves its owner. Unless stated otherwise, the creature understands Common but does not speak. If a figurine of wondrous power is broken or destroyed in its statuette form, it is forever ruined. All magic is lost, its power departed. If slain in animal form, the figurine simply reverts to a statuette that can be used again at a later time. Construction
Personality:
Black Bragi is the epitome of the get ‘er done regardless of what gets broken along the way mentality. The dwarf trusts his instincts and sees laws and regulations only useful for making sure the bad guys wind up where they belong if they live at all. His disdain for the expected seems to apply as much to the laws of physics as the laws of Alkenstar with a natural knack for pulling off the seemingly impossible. Tropes Badass Appearance:
- Black cowboy hat - Ankle length black duster - Bandolier full of pouches and ammunition - Chain-smokes hand-rolled cigars with a casual disregard for their proximity to gunpowder - Crafts custom marked bullets for nettlesome foes Tropes Badass Longcoat, Badass Bandolier, Cool Guns, I Call It Vera, Marked Bullets |