[Order] Path of Demigods

Game Master DFang

Tracking Sheet
Village Temple


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INTRODUCTION
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Ever since Asmodeus killed his brother Ihys, the other gods are always wary despite the peace they've had since the War of Heaven. They all agree on one thing however, a conflict directly involving the gods would destroy all of creation.

Now, their peace hang by a thread as the rift between order and chaos rage once again. Already, parts of the universe have distorted and threads of time merged. Gods who stand between finally intervened and proposed to let their creations battle in their stead. These neutral gods have spent the next decade designing the battle ground while the other gods plan and scheme their way to victory. And so, people and creatures of all ages have been disappearing from across the land over the years where they sleep in the Void until they have been called by the Neutrals. Blessed or cursed, willing or not, they will represent the gods in the final clash between Order and Chaos. But first, they must prove themselves worthy to reach the final arena or die trying...

CAMPAIGN INFO:

You have been chosen by a god to represent him or her. Select one Lawful or Chaotic god to represent and your backstory must explain why you have been chosen and how they convinced/forced you to accept. Neutral gods cannot be selected. These gods may range from Good to Evil. No two characters will represent the same god in the final party.

You know your god is part of an alliance who plans to put together a small team of heroes (or villains) to lead the others. They drop you in a unknown world where you will eventually meet the other candidates. Together, you must find a place called The Pantheon of Ages where the final clash will take place. The only clue you are given is a small smooth spherical orb and a warning:

"We will do what we can to make sure you reach the Pantheon but know that the other side will also do everything they can to prevent you from reaching that place. Find the others, each one holds a key to find the Pantheon."

Campaign Details:
- Two groups of 4-6 companions to represent the Order and Chaos, depending on the number of submissions for each side.
- Fast paced. Level-up after every 2-3 encounters/challenges.
- Mythic Ascension by level 5 or higher, individual or sub-group trials (depending on patron deities).
- Only up to two PCs can take the same Mythic Path within their group.
- Death is final. No replacements. Only the survivors will battle the other group in the Pantheon.
- The two groups will tangent each other a few times, whether they know it or not.
- Ascension opportunity will not be declared. I will design the trial/challenge according to your backstory and patron deity, then present you clues on how to find it as the story progresses. If you miss it, then you'll approach the final battle as a non-mythic PC. It will always be tied to your deity's principles.

Ascension Opportunity Example
Patron Deity: Iomedae.
Final Clue: In a flash of light, a bright object falls from the sky into the plateau where a horde of undead will soon charge through to get to the fort you now stand in, a devourer clearly leading the charge. Even from afar, you realize that the fallen object is a large sword whose guard forms a golden starburst, shining in holy light. All your companions are below, frantically arranging the defense of the fort, and you only have a few seconds to decide before the horde overruns the plateau ahead of you reaching the blade. What will you do?

APPLICATION:

I'll be taking submissions until 07/27/14.

Things that I want to see in your submission:
- Preferred group to join: Order/Chaos
- Patron Deity NOTE: you don't have to have the same alignment.
- Mythic Path
- Character Description
- Character Personality (include Strengths, Weaknesses, Quirks, etc.)
- Character Background
- Character Stat Block or Alias

NOTE: Personality and background must be related to you character traits (see CHARACTER CREATION).

CHARACTER CREATION:

- Starting Level 1
- For Stats, roll 4d6 (remove the lowest) 8 times and take the 6 highest scores. You may assign them to abilities freely. If you get a buy-point equivalent less than 21, you may do a complete reroll.
- For HP, use maximum. Next level HP will also be max until level 5; we'll roll for HP afterwards.
- Average starting gold, but only for equipment.
- 3 traits , 1 drawback NOTE: One of the three traits can be a campaign trait from any paizo campaign, just send me a link.
- All paizo materials, no 3PP. ACG is allowed, but character will have to be remade upon release of guide next month. RACE must not exceed 15RP.

GAMEPLAY DETAILS:

Expectations:
- Don't be a jerk
- 1 post/day (Mon-Fri)
- If something will prevent you from posting 1/day, just let me know in advance and how long you expect it to last.
- DO NOT READ SPOILERS NOT APPLICABLE TO YOU. I know it's really tempting, but let's not OK? If I catch metagaming from that, let's just say that the Neutrals might slip and give the enemy gods an opening.
- Whenever possible, describe in detail what you are doing. Don't just say, John stabs the goblin in the head with his rapier. Go for something more flavorful like, After dodging the goblin's slash in a whirl of leather and steel, John uses the momentum to extend his sword arm in a graceful arc to plant his rapier in the opponent's chest.

Combat
- For simple battle scenarios, we'll play descriptively with no map. Otherwise, Google Draw.
- I'll try to have all the enemies move at the same turn to speed up gameplay.
- Those who post first, in a group of PCs who may act, will be considered to have acted before the others regardless of actual initiative score. This is to help speed up the posting rate and avoid unseen collisions when using a map.
- Characters who are in a 'prepared' state before combat (e.g. ready to throw a javelin as John opens a door) gets a +2 to perception and +1 to initiative. Line of sight and other environmental considerations apply.

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DISCLAIMER
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This campaign may deviate from published Pathfinder lore.