Volshyenek Ornelos

Vespartius Caudex's page

69 posts. Alias of The Sesquipedalian Thaumaturge.


Full Name

Vespartius Caudex

Race

| AC 16 (tch 12, ff 14) | CMD 14 | F +3, R +4, W +6 (+10 vs divination) | Init +2 | Per +0, SM +11 |

Classes/Levels

HP 61/61 | arcane bond 1/1

Gender

LE male human (Chelaxian) conjurer 5/diabolist 3

Size

Medium (6' 0'', 145 lbs)

Age

28

Alignment

Lawful Evil

Location

Numeria

Languages

Draconic, Halfling, Infernal, Strix, Taldane

Occupation

Signifer of the Order of the Gate

Strength 7
Dexterity 14
Constitution 12
Intelligence 20
Wisdom 10
Charisma 16

About Vespartius Caudex

Male human (Chelaxian) conjurer 5/diabolist 3
LE Medium humanoid (human)
Init +2; Senses Perception +0
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Defense
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AC 16, touch 12, flat-footed 14 [+4 armor, +2 Dex]
hp 61/61 (8d6+13)
Fort +3, Ref +4, Will +6 (+10 vs divination)
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Offense
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Speed 30 ft.
Melee mithral dagger +3 (1d4-2/19-20)
Ranged acid dart +6 touch (1d6+2 acid)
Arcane School Spell-like Abilities (CL 8th; concentration +13)
. . 8/day - acid dart (1d6+2)
Wizard Spells Prepared (CL 8th; concentration +13)
. . 4th (2+1+1/day) - black tentacles, confusion (DC 19), dimension door, triggered suggestion (DC 19)
. . 3rd (3+1+1/day) - 2 aqueous orb (DC 19), 2 haste, sleet storm
. . 2nd (3+1+1/day) - create pit (DC 18), detect thoughts (DC 17), glitterdust (DC 18), levitate, extended mage armor
. . 1st (4+2+1/day) - alarm, charm person (DC 16), comprehend languages, feather fall, grease (DC 17), infernal healing, mage armor
. . 0th (at will) - detect magic, light, mage hand, read magic
Opposition Schools Illusion, Necromancy
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Statistics
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Str 7, Dex 14, Con 12, Int 20, Wis 10, Cha 16
Base Atk +4; CMB +2; CMD 14
Feats Spell Focus (conjuration) (1st), Spell Penetration (human bonus), Scribe Scroll (wizard bonus), Hellknight Obedience (Order of the Gate) (3rd), Greater Spell Penetration (5th), Extend Spell (wizard bonus), Improved Familiar (7th), Augment Summoning (diabolist bonus)
Skills Bluff +13, Diplomacy +13, Fly +10, Intimidate +15, Knowledge (geography, history, planes) +16, Knowledge (arcana, religion) +15, Sense Motive +11, Spellcraft +15
Traits Aspiring Hellknight, True Name Caller (Hell)
Languages Draconic, Halfling, Infernal, Strix, Taldane
SQ arcane bond (ring) 1/1, arcane school (conjuration), damned (DC 18), heresy +2, infernal charisma +2, summoner’s charm (+2), channel hellfire 3/3
Equipment scroll of lesser planar binding, wand of infernal healing 50/50, ring of sustenance, mithral dagger, scholar’s outfit, spellbook 74/100, spell component pouch, backpack, belt pouch, ink, inkpen, journal, scrivener’s kit, scroll box, 30 gp
Spellbook 0th - acid splash, arcane mark, dancing lights, detect magic, detect poison, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, spark; 1st - alarm, ant haul, charm person, comprehend languages, endure elements, enlarge person, feather fall, grease, infernal healing, mage armor, magic missile, shocking grasp; 2nd - create pit, detect thoughts, eagle’s splendor, fox’s cunning, glitterdust, levitate; 3rd - aqueous orb, deep slumber, haste, magic circle against evil, sleet storm; 4th - black tentacles, confusion, dimension door, dimensional anchor, triggered suggestion

Imp Companion: Kizziar

Spell Loadouts:

Default
. . 4th (2+1+1/day) - black tentacles, confusion (DC 19), dimension door, triggered suggestion (DC 19)i]
. . 3rd (3+1+1/day) - [i]2 aqueous orb (DC 19), 2 haste, sleet storm

. . 2nd (3+1+1/day) - create pit (DC 18), detect thoughts (DC 17), glitterdust (DC 18), levitate, extended mage armor
. . 1st (4+2+1/day) - alarm, charm person (DC 16), comprehend languages, feather fall, grease (DC 17), infernal healing, mage armor
. . 0th (at will) - detect magic, light, mage hand, read magic

Binding Outsiders
. . 4th (2+1+1/day) - dimension door, dimensional anchor, 2 triggered suggestion (DC 19)
. . 3rd (3+1+1/day) - extended eagle's splendor, extended fox’s cunning, extended levitate, magic circle against evil, sleet storm
. . 2nd (3+1+1/day) - 2 detect thoughts (DC 17), levitate, extended mage armor, glitterdust (DC 18)
. . 1st (4+2+1/day) - alarm, comprehend languages, feather fall, grease (DC 17), infernal healing, mage armor, magic missile
. . 0th (at will) - detect magic, message, mage hand, read magic

Skill Breakdown:
Bluff +13 (+7 ranks, +3 Cha, +3 class)
Diplomacy +13 (+7 ranks, +3 Cha, +3 class)
Fly +10 (+5 ranks, +2 Dex, +3 class)
Intimidate +15 (+8 ranks, +3 Cha, +3 class, +1 Aspiring Hellknight)
Knowledge (arcana) +15 (+7 ranks, +5 Int, +3 class)
Knowledge (geography) +16 (+8 ranks, +5 Int, +3 class)
Knowledge (planes) +16 (+8 ranks, +5 Int, +3 class)
Knowledge (history) +16 (+8 ranks, +5 Int, +3 class)
Knowledge (religion) +15 (+7 ranks, +5 Int, +3 class)
Sense Motive +11 (+8 ranks, +3 class)
Spellcraft +15 (+7 ranks, +5 Int, +3 class)

Background:
Vespartius hails from Corentyn, where his parents were middle ranking members of the city guard. Shortly before he was born, a murderous cult of the demon lord Shax plagued the city, eventually fighting the guards head to head. Vespartius’ parents saw many of their comrades horrifically murdered by the cultists and their summoned allies, but the city was saved by Hellknights of the Order of the Chain, who swept in and rapidly dispatched the cult. This left Vespartius’ parents with huge admiration for the Hellknights, and they resolved that their son would join the imposing ranks of the defenders of order. As Vespartius grew up, he internalized this expectation and went to train at the Order of the Chain’s Citadel Gheradesca as soon as he was old enough. However, his physical weakness and lack of martial skill prompted his instructors to expel Vespartius, as they knew he would never be able to defeat a barbazu in hand to hand combat. Deeply ashamed, Vespartius broke contact with his parents and traveled to Egorian, where he decided that his route to power would be magic rather than brute force. After acquiring a rudimentary magical education, Vespartius sought out the Order of the Gate, in which his lack of physical prowess would be more acceptable. He has been training for the last several years to become a full-fledged hellknight and finally fulfill his parents’ wish by taking his place among the protectors of civilization.

Personality:
While a significant reason for Vespartius joining the Hellknights was his parents’ urging, he does firmly believe in the organization’s tenets. In his cynical view, most people will make bad decisions and damage society if given the freedom to do so, and therefore must be strictly policed by enforcers of order. Vespartius also believes that the best way to protect civilization is to be proactive and stamp out any problems before they can grow, while setting up systems to prevent any problems from arising in the future. His chosen method of accomplishing these aims is arcane magic, specifically the binding of devils, and he has a degree of contempt for those who lack the ability to bend reality with words and instead rely on crude material weapons. At the same time, he does realize that melee capability is valuable in minions.

Vespartius is evil, but this evil is merely a willingness to do virtually anything and consort with virtually anyone in pursuit of ultimate order. He abhors the sadistic, pointless evil exhibited by some, though he certainly sees fear as a useful tool. While he is absolutely committed to the maintenance of order, Vespartius’ loyalty to the leadership of the Order of the Gate is comparatively limited. He sees it as the organization most in line with his views and thus is happy to serve it, but would be willing to leave or betray it if he no longer agreed with the Order. For the moment, however, his chief concern is not being brutally murdered by the raging devil he is soon to face.