Order of the Gate (Inactive)

Game Master SOLDIER-1st

Enforce tyranny! Save the world! Probably die!

Map of Crowhollow


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That depends on whether you stick to the plan or not. If you want something other than the default (Zakat stays with Imazi) outcome, then you'll have to rp it. Otherwise, no, it will be fairly boring.


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

In that case, I'm in favor of skipping it. Unless he can guarantee Zakat's death, Morvan would rather he be with someone who at least has a leash on him - albeit a rather threadbare one. Besides, orders are to do just that, so we skip the trial.


Female Human Medium 8 | HP: 80/80 | AC: 20 (touch 16, ff 14) | CMB +10, CMD 25 | Fort +7, Ref +9, Will +7 | Init +7 | Perc +10, Sense Motive +10

I'm okay with skipping it as well.


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

ditto


Male Imp | AC 22 (tch 17, ff 17) | CMD 18 | F +2, R +10, W +6 (+10 vs enchantment) | Init +5 | Per +22 | HP 70/70 | Effects:

agreed


After the hearing, which was surprisingly brief, you're escorted to a villa outside the city, where you're made comfortable until Saren can get back to you. His part of the trial takes significantly longer, and you have to wait until late evening before he returns.

He finally does return though, dropping from the sky into the courtyard with a loud snap of his wings. Walking inside, he settles his wings on his back more comfortably and pours a glass of wine for himself before turning to you.

"Thanks for your testimony. It's looking good for us. Shouldn't take much longer now. Which means it's on to the next thing for you."

He rummages around on a desk before pulling out a scroll, pressing his thumb to the seal and whispering what you can only assume is a passphrase of some sort. It unrolls and he scans it quickly.

"Right. So, you need to get across the lake into Ustalav, where you'll meet someone sent by Lord Vezivo, who will direct you from there. You've got a dispensation of... 10,000 gp to get there. Sarenrae's t+!&. 10,000. I have clearly been going on the wrong sorts of missions," he grumps, scratching the side of his head, then sighs and continues.

"Anyway. Not much I can really help you with. Just some advice I guess. One, your contact from Lord Vezivo is probably going to be Damien Zorro. Just as a tip, he's annoying as f@~%. But he's Vezivo's right hand, left hand, and probably his swinging dick too, so just play nice. Two, I don't know if you've ever heard of Lord Vezivo, but just in case, he is a minor noble in Ustalav. But that's just because he's quiet and stays out of politics. He's got a lot of resources that even we don't know the extent of. And he's the only noble in the entirety of Ustalav who's willing to work with Hellknights, so make sure you're appropriately appreciative of him, he's given our order in particular many opportunities we otherwise wouldn't have had." he pauses, cracking his knuckles thoughtfully.

"As for the mission itself, not really a ton I can do to help you. I think your best bet is a guy named Allain Yorros. He's a half-elf who does a lot of smuggling between Greengold and everywhere else on the lake. Even if he can't help you, he can direct you towards someone who can. But I don't know if he's even in town right now, so you might have to come up with something else. Just be discrete," he shrugs and finishes off the last of his wine.

"If there's anything else I can do for you let me know."

Alright! New story arc! And you're finally not being significantly railroaded! This is exciting. I'm excited.


M Elf Wizard (Spellslinger) 6 / Gunslinger (Gun tank)1/HK Signifier 1 | hp [68/68] | AC 16, touch 13, flat-footed 13 | Init +6 | Fort +5, Ref +8, Will +7 | Perc + 9

know geo Ustalav: 1d20 + 10 ⇒ (10) + 10 = 20

know noble Vezivo: 1d20 + 10 ⇒ (14) + 10 = 24


Urashu:
Knowledge (Geography): Ustalav is a country on the northern shore of Lake Encarthan which boasts an impressive diversity of ecological climes. The most dominate feature is the Hungry Mountains, though there are many forests and waterways as well.

Knowledge (Nobility): Lord Malachi Vezivo is an Ustalavic noble in the county of Barstoi, who owns little more than a salt mine near the Furrows and a bit of land surrounding it. His history is an interesting one, as he inherited his title from his uncle, after a very long string of deaths including both parents and three cousins. His only known living relative is his aunt. He is largely ignored, though Count Neska does summon him for an annual governance meeting. He is known to have graduated with honors from the University of Lepidstadt.


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

Once the hearing is over and the Hellknights are at the villa, Morvan relaxes as best he can while he waits to see the effects of their testimony.

Once Maralictor Saren returns, Morvan listens as he reads through the scroll, not quite able to conceal his surprise at the 10,000 gold dispensation.

He nods as Maralictor Saren gives them the advice about Ustalav, and says, "This Damien Zorro, do you know anything else about him, apart from being annoying and Lord Vezivo's second-in-command? Also, do you have any suggestion on where we start looking for Allain Yorros?"


Saren's wings flutter out, stretching briefly before folding up again.

"Not a ton. Half-elf. Lean, tan, about five nine, five ten maybe. Brown eyes, brown hair. Had a moustache last time I saw him. Carries around one of those dueling swords from Brevoy. Aldori or something. He's pretty good with it too, though I've only seen him fight once. He also smokes a lot. I don't have a history on him or anything, sorry," he shrugs apologetically.

"Allain has a reserved dock. If he's in town, that's where he'll be, and if he's not, that's where you'll find out where he might be. I don't remember which one though. It's on the western side of the harbor, if that helps."


M Elf Wizard (Spellslinger) 6 / Gunslinger (Gun tank)1/HK Signifier 1 | hp [68/68] | AC 16, touch 13, flat-footed 13 | Init +6 | Fort +5, Ref +8, Will +7 | Perc + 9

Urashu frowns at the mention of Lord Vezivo. "How does Lord Vezivo fit into this, Sir?." He holds back some other questions.


"He's just the most convenient route into Numeria. We don't have any contacts of worth in Razmiran or the River Kingdoms, and overland travel would take too long anyway. That pretty much leaves Ustalav. And that means Lord Vezivo."


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

"Thank you for your aid, Maralictor. We must make plans for travel, as well as locating Allain Yoros.". Gathering up the others with a glance, Morvan leads them from the room to another where they can speak and plan.


M Elf Wizard (Spellslinger) 6 / Gunslinger (Gun tank)1/HK Signifier 1 | hp [68/68] | AC 16, touch 13, flat-footed 13 | Init +6 | Fort +5, Ref +8, Will +7 | Perc + 9

Urashu starts talking after everyone has entered. “Ive heard of Lord Vezivo before. His holding are minor, and quite a bit of his past is filled with fortunate occurrences on his behalf. I don’t think he will be able to, or might not even try much, to help us out if things go poorly.


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

Morvan quirks a small smile. "And I though the first thing anyone said would be 'Why are we going to Numeria?' The answer to which is that that is where Vespartius is. I didn't say anything sooner, due to the classification level. No sense in letting the other Orders know. As I said previously, knowledge of Zakat remains classified, and should not be discussed where others were here. Once in Ustalav, this Lord Vezivo will provide us a way into Numeria, and we will rescue Vespartius. Once we arrive at the location he is, we kill everyone there, and ensure that spells cannot be used to ask them what happened. If Vespartius is alive, he comes with us. If not, we bring his corpse back. It is vitally important no leak about Zakat comes out. No one can be left alive but Hellknights when we are through."


Male Imp | AC 22 (tch 17, ff 17) | CMD 18 | F +2, R +10, W +6 (+10 vs enchantment) | Init +5 | Per +22 | HP 70/70 | Effects:

Kizziar instantly perks up when Vespartius is mentioned. Where exactly is Vespartius? Who captured him? Do we know anything anything about his location's defenses? How did you determine where he was? he rapidly asks.


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

Kallant nods with the devil's questions, "Yeah, how do we know Vespartius is there?"


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

Morvan pulls out tha letter from the Vicarius. "The Vicarius had Paralictor Edikesis deliver this to me. It details our orders to journey into Ustalav then Numeria, as well as the fact Vespartius is there. I do not know how he knows, nor what the defenses we will face are. I also do not have an exact location or who took him - perhaps we shall be told in Ustalav."


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

Kallant shifts and then repeats, "So to summarize:
1. Arrange passage with Allain Yorros, a half-elf smuggler with a reserved dock.
2. Get across the lake to Ustalav
3. Make contact with Lord Vezivo via Damien Zorro
4. Secure passage to Numeria
5. Secure Vespartius
6. Destroy anyone who spoke to Vespartius
7. Secure passage to a safe house

"Alright, a few questions:
1. Should we travel as hellknights?
2. How much of that 10 large are we going to have to use to pay to get across the lake? We should determine that before spending any of it.
3. How much should we keep for the passage home?
4. Which safe houses are we targeting?
5. How much is a scroll of teleport?"


M Elf Wizard (Spellslinger) 6 / Gunslinger (Gun tank)1/HK Signifier 1 | hp [68/68] | AC 16, touch 13, flat-footed 13 | Init +6 | Fort +5, Ref +8, Will +7 | Perc + 9

I can handle the last one at least. It would be just under 4,000 gold to acquire a scroll that could transport all of us. I believe I’m the only one that would be able to use the scroll, but for a spell that powerful it might still fail. It’s probably more likely to work than not, but I can’t garauntee success. We also would not be able to teleport there unless we can get a vivid description of the place. It would be reasonable to teleport us back here though.


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

Morvan nods at Kallant's assessment. "That is the mission - although the Vicarius did not specifically mention a safe house. The cost of a scroll of teleport may end up being out of reach - I don't know how much we will need to cross the lake, and we may need other equipment."

Rubbing his gauntleted hands together, Morvan says, "Our first order of business should be arranging transport. Signifier Imperato, Signifier Trasalor, locate Allain Yorros's dock and see if we can negotiate passage. Do so incognito - no sense in advertising that Hellknights are looking for him. Try to keep him below 2000 - the more, the better. Kizziar, accompany them. Being able to invisibly scout the dock before they enter may be useful." Looking at Kallant, Morvan says, "You and I will see if Maralictor Saren has any information about Numeria, or if he can get us some quickly and without attracting notice. If we know something of what the terrain is like, we can better determine what supplies we may need for the excursion. We can also discuss which safe house we should target. Any questions?"


Female Human Medium 8 | HP: 80/80 | AC: 20 (touch 16, ff 14) | CMB +10, CMD 25 | Fort +7, Ref +9, Will +7 | Init +7 | Perc +10, Sense Motive +10

Melii salutes Morvan. "Yes, sir." She leaves her Hellknight paraphernalia behind, wearing mundane clothes over her mithral shirt, and heads down to the docks with Urashu. She asks around about Allain Yorros and where to locate him.

Diplomacy (Gather Information): 1d20 + 11 ⇒ (7) + 11 = 18


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

"Aye, sir. Good idea." Kallant was happy his Paralictor took suggestions well and didn't get too sensitive about command and control. He only wanted the mission to succeed, too.

Plus, the Worldwound taught him to plan options of mission extraction, more thoroughly than plans to infiltrate.


Male Imp | AC 22 (tch 17, ff 17) | CMD 18 | F +2, R +10, W +6 (+10 vs enchantment) | Init +5 | Per +22 | HP 70/70 | Effects:

Yes, sir, Kizziar replies before turning invisible and launching himself into the air. As Urashu and Melii walk to the docks, he circles low above them, carefully scanning the area.

Stealth: 1d20 + 25 + 20 ⇒ (7) + 25 + 20 = 52
Perception: 1d20 + 13 ⇒ (10) + 13 = 23


Melii:
Sense Motive as well, if you would

Kizziar:
The churning masses of people below you are dizzying. Kerse is one of the preeminent trading hubs of the Inner Sea region, and citizens from every country on the lake and from even further abroad flock here to do business. Even though the city does a fair job of moving markets further into the city, to free up the docks for cargo services and all the niceties that entails, a tremendous amount of trade still occurs here.

Even with the crowds of people, the scene is still fairly orderly, all things considered, as both civil managers direct traffic and Blackjackets enforce laws, ensuring that all transactions are conducted professionally and goods are moved efficiently.

There are, however, a few pockets that seem more subdued than others, where the people walk quickly without looking around, and the normal background roar of the crowd fades away. You can see three such areas from your vantage. One, surprisingly right next to the biggest boardwalk, another about half a mile downriver, almost into the city proper, and the last is further northeast, on the very edge of the docks area.


M Elf Wizard (Spellslinger) 6 / Gunslinger (Gun tank)1/HK Signifier 1 | hp [68/68] | AC 16, touch 13, flat-footed 13 | Init +6 | Fort +5, Ref +8, Will +7 | Perc + 9

appraise passage: 1d20 + 9 ⇒ (1) + 9 = 10


Female Human Medium 8 | HP: 80/80 | AC: 20 (touch 16, ff 14) | CMB +10, CMD 25 | Fort +7, Ref +9, Will +7 | Init +7 | Perc +10, Sense Motive +10

Sense Motive: 1d20 + 9 ⇒ (11) + 9 = 20


Urashu:
Appraise: You couldn't begin to say how much a boat across the lake would cost.

Melii:
After asking around with various people on the docks, you eventually come across someone able to direct you.

An impressively burly ifrit is lounging outside a warehouse that seems to have an eternal flow of people going in and out of it through three large, barn-style doors. He raises an eyebrow at your question and smiles, his spotless white shirt contrasting with his deeply tanned skin and flaming hair.

"Sure, I know of him. Work security for him on occasion. I haven't heard he's around, but I suppose you could double check at his warehouse. Just follow the shore," he lazily waves his hand in a generally northward direction.

"It's the furthest one out. Just keep going, you'll see it. Warehouse T6 perhaps? I never actually paid attention."


Female Human Medium 8 | HP: 80/80 | AC: 20 (touch 16, ff 14) | CMB +10, CMD 25 | Fort +7, Ref +9, Will +7 | Init +7 | Perc +10, Sense Motive +10

Melii thanks the ifrit and heads to the furthest warehouse on the docks.


M Elf Wizard (Spellslinger) 6 / Gunslinger (Gun tank)1/HK Signifier 1 | hp [68/68] | AC 16, touch 13, flat-footed 13 | Init +6 | Fort +5, Ref +8, Will +7 | Perc + 9

Urashu frowns, unable to recall ever having researched passage gates in this area of the continent. He follows Melii, letting her take the lead but ready to add anything helpful that he can.


Melii, Urashu, Kizziar:
The further you walk, the sparser and quieter the crowds become. Eventually, true to his word, you eventually come upon what seems to be the last warehouse, though it is V6, not T6. There are very few people around, and the warehouse doors are shut, though there are two boats docked nearby.


Female Human Medium 8 | HP: 80/80 | AC: 20 (touch 16, ff 14) | CMB +10, CMD 25 | Fort +7, Ref +9, Will +7 | Init +7 | Perc +10, Sense Motive +10

Melii takes a moment to focus her thoughts and emotions in order to heighten her awareness. "Stay alert," she says to her companions as she approaches the warehouse and knocks on the doors.

Cast heightened awareness.

Perception: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20


M Elf Wizard (Spellslinger) 6 / Gunslinger (Gun tank)1/HK Signifier 1 | hp [68/68] | AC 16, touch 13, flat-footed 13 | Init +6 | Fort +5, Ref +8, Will +7 | Perc + 9

perception: 1d20 + 8 ⇒ (17) + 8 = 25


Melii:
Perception: You cannot hear anything coming from inside, and the only window is too dirty to make out any significant details.

Urashu:
Perception: At the knock, you hear a series of very faint creaks and taps coming from higher up inside the warehouse.

Waiting for Kizziar to post, then I'll progress.


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

What about Kallant and Morvan? Hint hint


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

With Melii, Urashu, and Kizziar on their way, Morvan returns to Maralictor Saren's study with Kallant and knocks on the door.


Morvan, Kallant:
"Come in," Sarens voice calls.


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

Follow Morvan into Saren's study.


Male Imp | AC 22 (tch 17, ff 17) | CMD 18 | F +2, R +10, W +6 (+10 vs enchantment) | Init +5 | Per +22 | HP 70/70 | Effects:

Kizziar hovers invisibly over Melii and Urashu, maintaining a weak mental broadcast to alert them specifically to his location. He examines the door while listening for any sounds from inside the warehouse.

Perception: 1d20 + 13 ⇒ (16) + 13 = 29

Does Kizziar detect anything magical or good in the warehouse?


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

Morvan enters and says, "Pardon, Maralictor, but I was wondering if you had any information about Numeria within your library?"


Kallant & Morvan:
"I don't believe so. Even back at the Citadel there's not a ton of information on Numeria. The Technic League is way too powerful for us to openly confront, and too far away. You might have better luck asking some Kalistocrats, if you can figure out which ones have trade agreements there. Actually, funnily enough, I believe Kalistocrat Brotie, the one who set up the FTX that you're skipping, does. Might try him."

Kizziar:
Perception: At the knock, you hear a series of very faint creaks and taps coming from higher up inside the warehouse, along with a grumbled "Who could that be?"

You can detect a number of faint and a few moderate magical auras, and one faint good aura. Given the general direction and grouping, you would imagine that they're enchanted objects stored in the warehouse.

Kizziar, Melii, Urashu:
A minute or two after you knock, you hear a heavy clunk and the door opens slightly, a dark eye in a grizzled face peering out at you, blinking slightly in the sunlight.

"Yeh? Who are you?" the man growls.


Female Human Medium 8 | HP: 80/80 | AC: 20 (touch 16, ff 14) | CMB +10, CMD 25 | Fort +7, Ref +9, Will +7 | Init +7 | Perc +10, Sense Motive +10

Melii smiles warmly. "Greetings. We are seeking Allain Yorros to arrange passage across the lake into Ustalav. We can pay."

She tries to gauge the man's reaction.

Diplomacy: 1d20 + 11 ⇒ (13) + 11 = 24
Sense Motive: 1d20 + 9 ⇒ (12) + 9 = 21


Melii:
Sense Motive: He seems mildly irritated that he has to actually do something.

Kizziar, Melii, Urashu:
The man snorts and opens the door further, beckoning you in. Once inside he closes the door and relocks it, before heading into an office and sitting behind a desk, gesturing for you to take the seats opposite him.

"Alright, give me the details. How many? Cargo? Stops? Speed?" he says, shaking a pen and scribbling a little bit on the corner of a sheet of paper to get the ink flowing.


Female Human Medium 8 | HP: 80/80 | AC: 20 (touch 16, ff 14) | CMB +10, CMD 25 | Fort +7, Ref +9, Will +7 | Init +7 | Perc +10, Sense Motive +10

"Four passengers, no cargo. No stops along the way. As fast as you can manage."


Kizziar, Melii, Urashu:
"Look girlie, if you're wanting fast you're outta luck. Don't know what you're running from, but he ain't gonna be back in Kerse for at least a day or two, and maybe up to a week. Sorry," he replies, putting his pen away and not sounding sorry at all.


Female Human Medium 8 | HP: 80/80 | AC: 20 (touch 16, ff 14) | CMB +10, CMD 25 | Fort +7, Ref +9, Will +7 | Init +7 | Perc +10, Sense Motive +10

"Is there any way we could hasten his return? Would, say, 500 gold pieces help in that regard?"


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

Kallant and Morvan:
"Sir, four questions: first, is our contact in Ustalav obligated for our team's safe extraction or just infiltration? Second, does the order have any maps of Numeria? Third, does the order have supply of scrolls of teleport for easy extraction? Fourth, after the mission completion where should we report?" Kallant respectfully asks.


Kizziar, Melii, Urashu:
The man laughs humorlessly.

"Allain goes when and where he wants. I'll happily take your money, but ain't nothin' I can do to make him get here faster, even if I had a way of contacting him."

Kallant & Morvan:
Saren ponders this a moment, tapping his knuckles.

"I don't know that he's obligated to do anything at all really. We don't actually have any sort of standing contract with him. But to the best of my knowledge, he agreed to provide assistance. You'll just have to talk with him about the particulars. This is kinda being thrown together as we go, so there's not as much support as normal. As for maps, I'm sure we do somewhere, and even if we don't, there's plenty of cartographers in Kerse. I'll see if I can find one for you, but honestly you'll probably find a better one somewhere in the city. Scrolls, yeah, I'll lend you some of mine. I can cast it myself, so I rarely need to use them. You'll have to report back to the citadel, to the Vicarius."


M Elf Wizard (Spellslinger) 6 / Gunslinger (Gun tank)1/HK Signifier 1 | hp [68/68] | AC 16, touch 13, flat-footed 13 | Init +6 | Fort +5, Ref +8, Will +7 | Perc + 9

Sense motive: 1d20 + 2 ⇒ (8) + 2 = 10


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

Kallant & Morvan:
"Thank you, sir. It would probably be better if we used one of the order's maps. If we go to a local cartographer, it might signal our current interest in Numeria."

"Scrolls of teleport would be greatly appreciated. We can always return any that we don't use."

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