Order of the Gate (Inactive)

Game Master SOLDIER-1st

Enforce tyranny! Save the world! Probably die!

Map of Crowhollow


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Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

Sorry. I meant to post and then it completely slipped my mind.

Morvan will go looking for Ten, if he can.


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10
SOLDIER-1st wrote:

So, have you decided what you're going to do? Some people you already know of that you could talk to/investigate are:

1) Andura Jakos
2) Chief Rothgar's lieutenants
3) Ten
4) Kannath
5) Shepherd Euna and Rikk (the people Rothgar was eating with when you arrived)

Hey

I just recently took a new job, so I've been working to exhaustion.

So, I'm here, but slowly.

cheers


Male Imp | AC 22 (tch 17, ff 17) | CMD 18 | F +2, R +10, W +6 (+10 vs enchantment) | Init +5 | Per +22 | HP 70/70 | Effects:

Yeah, still here. Social interactions with humanoids aren't exactly Kizziar's forte, and it's probably best to wait to use commune until we've gathered as much information as possible from other sources to inform the questions. Unless there's some sort of espionage we need done, he doesn't have much to contribute at the moment.


What's up guys! So, starting Sunday, I will be out in the middle of the ocean, and will not be returning until the 21st. This means that I will not be posting during said time. Feel free to chat/rp amongst yourselves whilst I am gone, and then once I get back we'll cut to you arriving in Chessed (provided there's nothing else you want to do in the meantime). I still have a little bit of posting time left today, so if you would really prefer me to skip ahead to there now so you all can do some info gathering, that's possible, but it'll have to be within the next 4 hours or so.


Female Human Medium 8 | HP: 80/80 | AC: 20 (touch 16, ff 14) | CMB +10, CMD 25 | Fort +7, Ref +9, Will +7 | Init +7 | Perc +10, Sense Motive +10

Hey guys, sorry that I haven't posted lately. The truth is, my character and this game just haven't been clicking for me for a while. Unfortunately, I'm going to bow out here and make room for another potential player if one is interested. Thanks for the game, and perhaps I'll see you around on the boards.


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

Sorry to see you go, Melii. Happy gaming.

Understood GM. We'll see what happens in the meantime.


Well that's a bummer. No worries though. So to everyone remaining, would you like me to try and find another player, or continue as we are?


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

I'd like to, but I don't see how they could be worked in right now. How much more difficult will our mission be if we don't have Melii?


There will probably only be one place where things might be problematic. I think I'll give you the chance to recruit somebody in Chessed.


Could everybody else check in?


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

Check


Male Imp | AC 22 (tch 17, ff 17) | CMD 18 | F +2, R +10, W +6 (+10 vs enchantment) | Init +5 | Per +22 | HP 70/70 | Effects:

Here


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

Here.


So is everyone else in agreement with Morvan?


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

Of course


M Elf Wizard (Spellslinger) 6 / Gunslinger (Gun tank)1/HK Signifier 1 | hp [68/68] | AC 16, touch 13, flat-footed 13 | Init +6 | Fort +5, Ref +8, Will +7 | Perc + 9

I'm good with Morvan. sorry for note checking it. As noted, it won't let me post on mobile for some reason.


Male Imp | AC 22 (tch 17, ff 17) | CMD 18 | F +2, R +10, W +6 (+10 vs enchantment) | Init +5 | Per +22 | HP 70/70 | Effects:

Yep


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

Trabeling on business until Saturday. Bot me as necessary.

Kallant would overland and magic one of his great swords.

Cheers


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

I'm traveling again on business next week. Any posts will be random and uncomplicated. Please bot me as necessary.

cheers


So would you like Lask to guide you to find a ship, or to Abadar's temple, or somewhere else? What is it you all want to do next?


M Elf Wizard (Spellslinger) 6 / Gunslinger (Gun tank)1/HK Signifier 1 | hp [68/68] | AC 16, touch 13, flat-footed 13 | Init +6 | Fort +5, Ref +8, Will +7 | Perc + 9

Find the exchange rate and therefore the cost of a ship and see if that's an option.


Remember that you all also have all that money that you received at the beginning of this mission. I believe that you kept most of it in notes, which the temple of Abadar would definitely accept.


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

Yep. I know. Morvan just doesn't want to pay the moneychanger's fee, unless it doesn't make a difference.


SOLDIER-1st wrote:
"Ah, right, you're not a native. Numeria doesn't mint it's own currency, so we use a form of currency called silverdisks, which are distributed by the Technic League. They are approximately equal in value to an Absalom Measure. I believe the Cathedral of the Lawgiver has a more up to date conversion chart, and will convert currencies if desired. Though almost all businesses will accept standard gold as well as silverdisks." Lask explains

Not that it's a bad idea to get some silverdisks, it's just not going to be necessary for this particular endeavor. If you're in a place in Numeria that doesn't have a temple to Abadar, then those will be more necessary. But in Chesed and a few other cities (incidentally, the ones you're most likely to visit), normal gold works fine. Her comment was mostly just for immersion =P


Do you all need me to push ahead?


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

oh yes.


M Elf Wizard (Spellslinger) 6 / Gunslinger (Gun tank)1/HK Signifier 1 | hp [68/68] | AC 16, touch 13, flat-footed 13 | Init +6 | Fort +5, Ref +8, Will +7 | Perc + 9

I’m thinking Corbie or Peck. We could definitely use some more skills


Male Imp | AC 22 (tch 17, ff 17) | CMD 18 | F +2, R +10, W +6 (+10 vs enchantment) | Init +5 | Per +22 | HP 70/70 | Effects:

I agree. My vote would be for Peck, given that we already have multiple warrior/spellcasters but not any real roguish types.


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

I'm leaning towards Peck, as well.


Ok, so that takes care of that. Did you all decide to go the boat route, or do you want to hike it?


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

I say boat.


Male Imp | AC 22 (tch 17, ff 17) | CMD 18 | F +2, R +10, W +6 (+10 vs enchantment) | Init +5 | Per +22 | HP 70/70 | Effects:

Likewise.


M Elf Wizard (Spellslinger) 6 / Gunslinger (Gun tank)1/HK Signifier 1 | hp [68/68] | AC 16, touch 13, flat-footed 13 | Init +6 | Fort +5, Ref +8, Will +7 | Perc + 9

Good with boat


Ok then. It costs 120 silverdisks to transport you all.


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

Glad the boat took one post. ;D


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

Leaving tonight for another week long business trip with limited, random access to post. Please bot me when necessary.

cheers


M Elf Wizard (Spellslinger) 6 / Gunslinger (Gun tank)1/HK Signifier 1 | hp [68/68] | AC 16, touch 13, flat-footed 13 | Init +6 | Fort +5, Ref +8, Will +7 | Perc + 9

Sorry guys, i forgot to check my spells at home. I’ll check and post tonight.


Hey guys sorry for the delay. The woman and the child both randomly got exceptionally ill and I had to leave work and get them to the doctor and it was an all around terrible time. But they are doing better now, and I should have an update for you tonight or in the morning. So close to rescuing Vespartius! Get hype!


Male Imp | AC 22 (tch 17, ff 17) | CMD 18 | F +2, R +10, W +6 (+10 vs enchantment) | Init +5 | Per +22 | HP 70/70 | Effects:

Excellent! I will be glad to have the options of a full character at my disposal again.


Guys. GUYS. GUYS!

We've been playing this game for over a year. time>1 year.

We are just now getting to the first real dungeon. After more than a year of waiting.

I am so sorry XD

I will never get a job writing games.


Male Imp | AC 22 (tch 17, ff 17) | CMD 18 | F +2, R +10, W +6 (+10 vs enchantment) | Init +5 | Per +22 | HP 70/70 | Effects:

Eh, it's okay. I'm just happy we're finally here (and it is kind of crazy to think that this game has been going for a year).


Map is up! I'll get some tokens up too eventually.


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

GM, how did the trap see we cast light when we are in an Invisibility sphere? Since I'm holding my mace, it shouldn't have been able to see us.


Morvan Fellis wrote:
GM, how did the trap see we cast light when we are in an Invisibility sphere? Since I'm holding my mace, it shouldn't have been able to see us.

It didn't. According to Invisibility:

Invisibility wrote:
...Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source)...

Also: map with tokens is up. You still haven't been noticed, so no initiative yet (though if you know you're going to fight them rather than try and stealth around them then you might as well go ahead).


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

Ah, okay. I did not realize that was the case with invisibility. Good to know.


Do you all need something from me?


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

I'm going to be traveling this weekend. I'll have my phone, but may be unable to post. Please bot me if necessary.


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

Team

I suggest that we develop a clear algorithm to determine which way go, what happens when get to a closed door and marching order into a room. Then the GM can clearly move us along without losing any of the fun bits. Otherwise, game momentum will suffer.

Thanks


Male Imp | AC 22 (tch 17, ff 17) | CMD 18 | F +2, R +10, W +6 (+10 vs enchantment) | Init +5 | Per +22 | HP 70/70 | Effects:

Yeah, that's probably a good idea. I think we should just assume that Kizziar and Pech are scouting ahead for traps and Morvan is summoning and extinguishing his light for each room. I don't have any particular preference as to our door selection method.


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

I think that sounds good to me for how to move through this area. If we encounter any enemies, however, Morvan will not cast light until we decide if we want to sneak by or if we want to fight them. Fighting will break the invisibility sphere.

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