One Step Beyond

Game Master Lemmy Z

Welcome to Blue Shell Island - The Land of New Beginnings! Now try to make sure it doesn't bring your end as well... At least, not too soon.

Initiative for Current Combat:

Eitylen
Frederick
Dwarf Priest
Elf Archer
Stone Demon
Staff Orc
Jaazkara
Stone Warrior
Brother Cyrus
Scimitar Human

Round: 7
Current Turn: Eitylen & Frederick

Combat Rules:

Keep in mind that if you're next to each other in Initiative count, you can switch attack order if you want. If you post more or less simultaneously, I'll follow the "official" Initiative order and allow whoever goes second to change his action if something relevant happens (e.g.: the first guy kills the second guy's target).

Additionally, remember that you have 24h before I allow other players to control your character and 48h before I simply skip your turn. Similarly, if I don't post a creature's actions for 48h, you are allowed to consider I skipped its turn.

Last, but not least.. If I have to allow others to control your character or skip your turn twice in a row, I'll start allowing other players to decide your character's actions as soon as your turn comes up for the rest of the combat. I'll still wait 48h before skipping your turn, though.


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HP: 31/36 AC: 17 (21 w/Mage Armor) FF: 16 Touch: 16 CMD: 17 |Init: +4|Fort +8, Ref +8, Will +10| Sense Motive +12, Perception +10: Darkvision

"...Yes...well, that smell coming from you isn't suspicious at all."

"Mind explaining what sort of work you're up to, then?"


Game Master 20

"It's none of your business, baldie! Get out!"

You can see his right hand grasping the handle of a dagger on his belt. Although he doesn't pull it on you... yet.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

How much people are in the street?


Game Master 20

Not many. This is a residential area, so most people who walk by at this time are just on their way to somewhere else. No one seems to pay attention to your group.


HP: 31/36 AC: 17 (21 w/Mage Armor) FF: 16 Touch: 16 CMD: 17 |Init: +4|Fort +8, Ref +8, Will +10| Sense Motive +12, Perception +10: Darkvision

"You pull that dagger and I'll feed it to you." Leng growls, his fist turning stony and growing little spikes, then catching fire.

Intimidate: 1d20 - 2 ⇒ (9) - 2 = 7

Unfortunately the spikes are made of kittens and the fire sends of a cooling breeze.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

His thoughts tell Eitylen that they should wait and infiltrate the house in the night, but the opportunity to be a hero is just to tempting

Disarm: 1d20 + 10 ⇒ (18) + 10 = 28


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

He hasn't drawn the dagger yet, actually. I'd call that a Ready to Disarm when he does actually draw it.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Well, steal maneuver then, it woudl reduce the check to 24 though


Game Master 20

I don't think Steal would work, though...

PFSRD - Steal wrote:
You can attempt to take an item from a foe as a standard action. This maneuver can be used in melee to take any item that is neither held nor hidden in a bag or pack.
GM Lemmy wrote:
You can see his right hand grasping the handle of a dagger on his belt.

He's literally holding the handle of a dagger still in its sheath. It's potentially the worst possible thing to disarm/steal. But do not despair! Tai Leng failing that Intimidate check actually helps you this time... Let's say you readied an action to disarm, him.

The man, unimpressed by Tai Leng's bravado, pulls his dagger in an attempt to scare you away.

"Get out of my house, you bastards!"

However, as his weapon is removed from its sheath, Eitylen deflects it to the ground in a flash. The man, startled by the sudden movement, growls and throws a punch at the elf.

"You f#+~ing c%~!!" he shouts.

punch: 1d20 + 6 ⇒ (6) + 6 = 12

However, Eitylen is quicker, and expertly evades the attack... In his movement he can see another man inside the house, moving towards the door. A voice can be heard shouting "Who the hell?! Boys!", quickly followed by the sound of footsteps moving on stairs.


Game Master 20

Initiative:

Brother Cyrus: 1d20 + 2 ⇒ (16) + 2 = 18
Eitylen: 1d20 + 6 ⇒ (10) + 6 = 16
Kadir: 1d20 + 4 ⇒ (3) + 4 = 7
Tai Leng: 1d20 + 4 ⇒ (20) + 4 = 24

Guy at the door: 1d20 + 1 ⇒ (12) + 1 = 13
Door Guy: 1d20 + 4 ⇒ (10) + 4 = 14
Back Up 1: 1d20 + 1 ⇒ (3) + 1 = 4
Back Up 2: 1d20 + 4 ⇒ (19) + 4 = 23

I'll split the back up guys in two groups

Initiative Order:

Tai Leng - 24
Back Up 2 - 23
Brother Cyrus - 18
Eitylen - 16
Other Guy - 14
Door Guy - 13
Kadir - 7 (Sorry for that roll. Blame Rynjin! He stole your luck!)
Back Up 1 - 4

You can hear men running upstairs, blades being unsheated and crossbows being cocked.

Tai Leng's turn

Let's try to post at leat twice every day when there is combat, ok? 1 round a day is unbearably boring!

I created a quick map in Roll20.


HP: 31/36 AC: 17 (21 w/Mage Armor) FF: 16 Touch: 16 CMD: 17 |Init: +4|Fort +8, Ref +8, Will +10| Sense Motive +12, Perception +10: Darkvision

Since the guy in front of the door is blocking his way, Leng lets loose a power punch on him.

Move action to reduce Burn/Ki cost to zero on Kinetic Fist, and have at it.

FIST OF STONE!: 1d20 + 4 ⇒ (3) + 4 = 7

Can I have that 20 back? I need it.


Game Master 20

Ah... The accuracy of low levels... Always entertaining...

You hear crossbows being cocked and a man speaking with a loud, imposing voice.

"Ready your bolts, boys! Ro, get out of the way!"

Brother Cyrus' turn. Or Eitylen... Doesn't really make any difference which one of them goes first.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]
Tai Leng wrote:


Can I have that 20 back? I need it.

You spent all your 20s in BS

Eytilen tries to enter the house

Acrobatics: 1d20 + 10 ⇒ (3) + 10 = 13

We can start thinking in withdraw


Game Master 20

Is there a AoO happening here? I feel like an AoO should happen here... Well, luckily, he's unarmed, so I don't have to figure it out.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Eitylen wrote:
Tai Leng wrote:


Can I have that 20 back? I need it.

You spent all your 20s in BS

=(


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

"Oh blessed Divines, grant us thine favor..." Cyrus says in a quiet intonation before moving to the side of the door with his Longspear.

Casted Bless


Male Human HP:34/34 AC:14(17 w/Mage armor) FF:10 Touch:13 CMD:13 Init:+4 |Fort:+4|Ref:+6|Will:+4 Perception:+6 Sense Motive:+0

Kadir turns to the cleric next to him, while standing back up against the house. "Is this more of a protective blessing or a strike down your foes blessing?"


Game Master 20

Oh, crap! It's my turn! Twice!

The man at the door sidesteps to end up right in front of Eitylen. He pulls a second dagger from his belt and attacks the elf.

1d20 + 6 ⇒ (1) + 6 = 7

But fails miserably.

When he moves, you can see 5 men inside the room. 3 of them using crossbows. The other 2 carry longswords.

The one closest to the door quickly shoots 2 bolts at Eitylen...

1d20 + 5 ⇒ (2) + 5 = 7
1d20 + 5 ⇒ (17) + 5 = 22 Damage: 1d8 + 2 ⇒ (5) + 2 = 7

...Who easily deflects the first projectile with a flick of his blade. However, the second bolt is far more accurate and finds his flesh. 7 damage to Eitylen.

You can see a number of wooden crates piled on the corner of the main room. As well as a second door and 2 stairs, one going up to the 2nd floor and another going down, presumably to the basement.

Kadir's turn.

Roll20 Map updated, BTW. Can give you a clearer diea of how you're all positioned


Male Human HP:34/34 AC:14(17 w/Mage armor) FF:10 Touch:13 CMD:13 Init:+4 |Fort:+4|Ref:+6|Will:+4 Perception:+6 Sense Motive:+0

Kadir whistles to his horse who trots up besides him. He reaches and pulls out his Musket from the saddle holster and peers through the door through his arcane goggles while muttering schema mnemonics to himself, tracing the path to his targets in his mind.

Casts Ricochet!


Game Master 20

The men with swords come approach the door, menacingly branding their weapons.

"This is your last chance, you dumb f$%&s! Get out and forget you've ever seen this house!"

The other men seem less patient...

Tai Leng's turn


HP: 31/36 AC: 17 (21 w/Mage Armor) FF: 16 Touch: 16 CMD: 17 |Init: +4|Fort +8, Ref +8, Will +10| Sense Motive +12, Perception +10: Darkvision

Leng grumbles at the gods for their cruelty, but swings his earthen fist again.

1d20 + 4 ⇒ (5) + 4 = 9


Game Master 20

Good plan! Lure them into a false sense of security!

"So you're eager to bleed... Good!" says one of the crossbowmen with confidence. "Shoot them!"

bolt: 1d20 + 6 ⇒ (1) + 6 = 7
bolt: 1d20 + 6 ⇒ (18) + 6 = 24 damage: 1d8 + 1 ⇒ (7) + 1 = 8

Two more bolts fly the room. One of them directed at Eitylen, who has no problem avoiding it. The second one, however, flies towards Tai Leng with deadly precision.


HP: 31/36 AC: 17 (21 w/Mage Armor) FF: 16 Touch: 16 CMD: 17 |Init: +4|Fort +8, Ref +8, Will +10| Sense Motive +12, Perception +10: Darkvision

Snake Style: 1d20 + 11 ⇒ (18) + 11 = 29

Leng does the one thing he's good at, and sinuously moves his body out of the way of the bolt.


Game Master 20

Good call. Oh... Brother Cyrus' turn, BTW.


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

Brother Cyrus focuses for a moment before a healing wave ushers forth.

Channel Energy: 2d10 + 3 ⇒ (1, 3) + 3 = 7

"Hopefully this won't go like our first fight in this town..." Cyrus dryly remarks.


Game Master 20

Eitylen's turn, then.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

5 ft, feint stab

Feint: 1d20 + 10 ⇒ (19) + 10 = 29
stab: 1d20 + 7 ⇒ (7) + 7 = 141d4 + 4 ⇒ (2) + 4 = 6
sSneak damage: 2d8 ⇒ (3, 8) = 11


Game Master 20

Well... Not even gonna bother with the Sense Motive check.

Eitylen successfully confuses the man with his fast movements. Unfortunately, his target's armor proves too difficult to pierce, and the man remains unharmed. Really close, though.

knife: 1d20 + 6 ⇒ (5) + 6 = 11

The man by the door retaliates with an attack of his own, but is unsuccessful. He then retreats back into the house...

Acrobatics: 1d20 + 6 ⇒ (9) + 6 = 15

...And in doing so, gives Eitylen and Tai Leng an opportunity to strike him.

Low level accuracy... Fun, isn't it?

His crossbow-toting partner, seeing Eitylen leave his line of sight, repositions himself a few feet away from the door and reloads his crossbow faster than any untrained person would be capable of. His only visible target is a Kadir, so that's who he decides to shoot.

"Let thi be a lesson to you, stranger! Choose better friends!"

bolt: 1d20 + 6 ⇒ (15) + 6 = 21 damage: 1d8 + 1 ⇒ (7) + 1 = 8

8 damage to Kadir.
Eitylen and Tai Leng can take AoO against Door Guy.
Kadir's turn!


HP: 31/36 AC: 17 (21 w/Mage Armor) FF: 16 Touch: 16 CMD: 17 |Init: +4|Fort +8, Ref +8, Will +10| Sense Motive +12, Perception +10: Darkvision

Leng smashes!

1d20 + 4 ⇒ (7) + 4 = 11

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaa-


Game Master 20

Well... I'd say you forgot about Brother Cyrus' Bless spell, but really... It won't make any difference with your rolls... Should have kept some of those Blackest Scale dice, bro.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

I also forgot the bless bonus...we need an strategy were no dice get rolled


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

AoO: 1d20 + 8 ⇒ (4) + 8 = 121d4 + 4 ⇒ (2) + 4 = 6


Game Master 20

You guys really are having bad luck with your rolls... Not that I'm faring much better, mind you...

Go on, Kadir! Show them how to roll a virtual die!


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Male Human HP:34/34 AC:14(17 w/Mage armor) FF:10 Touch:13 CMD:13 Init:+4 |Fort:+4|Ref:+6|Will:+4 Perception:+6 Sense Motive:+0

Kadir lets loose the flint and in a flash fires a bullet at the other guy with the crossbow!

Musket: 1d20 + 6 ⇒ (17) + 6 = 232d8 + 4 ⇒ (3, 4) + 4 = 11

The bullet then ricochets to the crossbowmen standing behind him after hitting it's target, tracing a thin glimmering line between them.

Musket: 1d20 + 6 ⇒ (20) + 6 = 262d8 + 4 ⇒ (3, 2) + 4 = 9


Male Human HP:34/34 AC:14(17 w/Mage armor) FF:10 Touch:13 CMD:13 Init:+4 |Fort:+4|Ref:+6|Will:+4 Perception:+6 Sense Motive:+0

I screwed up the preview

confirm: 1d20 + 6 ⇒ (15) + 6 = 216d8 + 8 ⇒ (6, 2, 2, 3, 2, 4) + 8 = 27

i just added the crit damage. I'll make a macro for my attack next time otherwise if I edit it changes my rolls.


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Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

If I thought I could get a high enough roll I'd kill you right now.


Game Master 20

Well... I did ask him to show you guys how it's done! Great job, Kadir! Don't take Rynjin's threats seriously... That's just envy talking. XD

Kadir bullet proves more than a match for the thugs. Gravely wounding its first target and all but killing the second one, who falls unconscious on the ground, where he proceeds to bleed profusely.

Scared by Kadir's lethal shooting, the two swordsmen come closer to the walls, trying to escape the wizards line of sight while defending the front door.

One of them readies his blade in anticipation to the party's movement. The second one pulls a dagger from his belt as he moves. He throws the blade at the only target he can see...

thrown dagger: 1d20 + 3 ⇒ (2) + 3 = 5

But it doesn't even graze Brother Cyrus, who completely avoids it with barely any effort.

Tai Leng's turn! Try to follow Kadir's example!


HP: 31/36 AC: 17 (21 w/Mage Armor) FF: 16 Touch: 16 CMD: 17 |Init: +4|Fort +8, Ref +8, Will +10| Sense Motive +12, Perception +10: Darkvision

Leng dejectedly moves in and swings his fist at a thug.

1d20 + 5 ⇒ (6) + 5 = 11


Game Master 20

C'mon, Rynjin! He just showed you how to do it. Use Ki to attack twice or something. :P

(Also I don't think you can attack them from where you're standing. There is a wall there.)


Game Master 20

BTW, even I forgot about this... But here is a useful reminder:

One Step Beyond - House Rules & Guidelines wrote:
All characters can take a moment to steady their aim or simply better position themselves. They can use a move action to get a +4 bonus to the next attack they make before the start of their next turn. This bonus does not apply to touch attacks.

That can help with low accuracy and unlucky rolls. :)


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I can't use Ki to attack twice, since that's only during Flurry, sadly. And in that case I just move up an extra 5 feet. If I can't hit them, then they can't AoO me coming through there.


Game Master 20

Huh... I always thought it could be used during a normal full attack as well. Do you even have FoB? I guess Korak has been cheating all this time... Well... Let's say it can be used with Full Attacks too, but only with weapon you'd be capable of flurrying with. No point in restricting it to FoB.

Are you entering the house?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I don't have Flurry. Korak hasn't been cheating, since I told you you could do it while full attacking with unarmed strikes.

And yes.


Game Master 20

By "weapons you'd be capable of flurrying with" I mean anything a monk can flurry with (usually monk weapons and unarmed strikes, but monks can get the ability to flurry with other weapons as well)

As Tai Leng crosses the door, a sword's blade comes at him...

readied blade attack: 1d20 + 8 ⇒ (7) + 8 = 15

...But he gracefully evades the attack.

The crossbowman who was injured by Kadir's bullet moves to his left, hoping to escape the wizard's sight, then takes aim and shoots Tai Leng...

bolt: 1d20 + 7 ⇒ (4) + 7 = 11

...But misses his aim can't compete with the warrior's reflexes.

Brother Cyrus' turn.


Male Human HP:34/34 AC:14(17 w/Mage armor) FF:10 Touch:13 CMD:13 Init:+4 |Fort:+4|Ref:+6|Will:+4 Perception:+6 Sense Motive:+0

Kadir watches the bald man in the door, armed with only his fists, hold back the gang. Grunting from the pain in his shoulder from a stray crossbow bolt, he reloads his musket, pouring black powder into the barrel. "This is a lot more difficult when they aren't all standing in a perfect line!" Kadir muses aloud.

I forgot to use my move action too


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

"I call upon thee, Beast of Valor: Lupirious!" Cyrus proudly proclaims as a Celestial Wolf shimmers into being behind one of the thugs and attemps to savage the evil-doers!

Bite: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Trip: 1d20 + 2 ⇒ (10) + 2 = 12
+2 Damage if target is evil. I assume most Celestial summons smite the first thing they attack.


Game Master 20

One of the thugs with a longsword screams in pain and surprise as he feels the wolf's fang piercing his flesh.

"Aargh!!!" he shouts. "What the hell?!"

I placed a wolf token on Roll20 for you to position wherever you want.

Eitylen's turn.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Move + attack

stab: 1d20 + 7 ⇒ (2) + 7 = 91d4 + 4 ⇒ (4) + 4 = 8

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