Nix's Serpent's Skull

Game Master Nix Tharel


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Jayem wrote:

Jayem will cautiously approach the ruined vessel, making his way carefully along the beach.

[dice=Perception 1d20+4
Is the ship rocking with the waves, or is it fully run aground?

It is firmly lodged in place, perhaps by a storm with big waves.


Albino Jungle Dwarf Alchemist 1) (Perc +4; Init +2; HP 11/11; AC15,T12,FF13; CMD 15; F+4,R+4,W+0 (+2 vs spells&poison)

Thanks, Vita.

"This is a good find. We see what is inside, yes?"

If nothing dangerous reveals itself on the way to the ship, Jayem will look for a good place to climb up into the wreckage.


Male Elf Barbarian 1 (Invulnerable Rager)

Kalis nods at Jayem's suggestion and starts to strip his armor off. "There will be some swimming, prepare yourselves. If you are too sick Nngara, then maybe you should stay here." Kalis finishes with his armor and then fishes around in his backpack, shifting gear around.

Kalis will swim with just his sword slung over his back, his rope stuck in his belt, and his empty waterproof bag tied between his shoulder blades to try to keep it as dry as possible.
Nngara- Not really suggesting you stay behind, just showing as much concern as you are going to get from Kalis.


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

Nngara looks to the beach and the forest and then to the rest of the group.

Yes, me head hurt. Maybe better if I stay on beach. I no want jungle critters take you armor and things.

Yeh, I have been rock bottoming my Fort saves. Oh well, I assume I will get rid of whatever I have eventually.


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

"True, Armour will weigh us down as we swim for it.
But them again so will wet clothes, but at least it won't be as bad as armour."


Covering the distance at low tide isn't a serious challenge. You can carefully pick your way across the rocks.

You can try to climb up the side, or use a grappling hook if anyone has one


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

We could go across now with our armour, and risk the tide coming in as we explore it, or leave our armour here and risk and living creatures inside it.


Albino Jungle Dwarf Alchemist 1) (Perc +4; Init +2; HP 11/11; AC15,T12,FF13; CMD 15; F+4,R+4,W+0 (+2 vs spells&poison)

Jayem will give climbing a shot. He elects to wear his armor.

Climb: 1d20 + 3 - 1 ⇒ (7) + 3 - 1 = 9


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

If we can walk, I shall join the rest.

Nngara will wait for someone to drop a rope as she is not the most skilled at climbing.


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

She'll keep her armour on

Nngara, if you want you could hold onto me to as I climb up.

Climb: 1d20 + 2 ⇒ (15) + 2 = 17


Male Elf Barbarian 1 (Invulnerable Rager)

Kalis cocks an eyebrow at Valeria and Jayem as they begin climbing, "Do either of you have rope for the rest?" He hands his rope to Valeria, and then begins to eye the water surrounding them suspiciously.


Perception checks for searching.


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

"Let's see what we can find."

Perception: 1d20 + 3 ⇒ (20) + 3 = 23


Perception DC: 15:
While up on deck, you hear some scraping and bumping coming from below.


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

Perception: 1d20 + 4 ⇒ (9) + 4 = 13


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

Vita says
"I hear some scraping and bumping coming from below."


Albino Jungle Dwarf Alchemist 1) (Perc +4; Init +2; HP 11/11; AC15,T12,FF13; CMD 15; F+4,R+4,W+0 (+2 vs spells&poison)

"Mebbe more sea scorpions, or mebbe just water moving broken t'ings around. We be ready for scorpions. Dey sting."

Jayem gets out his axe and looks around, trying to locate where the sounds are coming from.

Perception: 1d20 + 4 ⇒ (12) + 4 = 16


Jayem finds a hole down to the lower decks, though the ladder appears to have broken off. Whatever is down there must have noticed you, as the sounds get louder as something works it's way through the water covering the deck below.

Staying around to see what comes:
A rotting human form looks at you, looking up from below the hole. As you still hear shuffling n the back, there must be more somewhere, but at least they aren't climbing up.


Albino Jungle Dwarf Alchemist 1) (Perc +4; Init +2; HP 11/11; AC15,T12,FF13; CMD 15; F+4,R+4,W+0 (+2 vs spells&poison)

Jayem takes a step back and brings up his axe in a hostile stance. He looks paler than normal.

"Ayee! Not see sea scorpion. Dead men down here. Lots."


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

Nngara looks to her companions:
Me no like this. Me swim is not good.

I try something. Make water and body move.

Nngara casts Mage Hand and uses it to disturb the water and move the body in the hope that it will attract the attention of whatever is down there.


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

Vita adds her sarcastic 2 cents.
"It always gets better and better does it not."


Albino Jungle Dwarf Alchemist 1) (Perc +4; Init +2; HP 11/11; AC15,T12,FF13; CMD 15; F+4,R+4,W+0 (+2 vs spells&poison)

"You not make body move, Nngara. It already moving. Bad spirit, very bad, in body."


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

Nngara shakes her head:
Me no have spell that good attack from far away. Maybe me study one for tomorrow.

Most magic also no good when fighting not dead monsters.

Nngara looks to the others to see whether they have any ideas.

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