Nixie's Moonscar (Inactive)

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Male Elf Swashbuckler (Mysterious Avenger) L1 | AC18(T15FF13) | hp 11/11 | Saves: F1R6W-1 | Perc: +1 | Init:+4 | Status: OK


Well somebody better speak up then! Just put a hand up, or say 'Bide a moment Paladin...' Elros is above average intelligent, and experienced enough to know when talking is of some advantage. It's the reason I didn't put any attack rolls yet, just in case one of my respected companions had an angle.
Plus, it seems to me SOMEONE should be playing bad cop!

P.S.
Yes, I totally thought it would be Nob.

Sovereign Court

Female Taldan Aristocrat1 Init +7 | Perc +6 | AC 13 / T 13 / FF 10 | HP 9/9 | Saves F +1/R +5/W +2

I understand your point, yes. However, declaring a full attack is a pretty declarative statement. It's really difficult to interrupt you mid-post, hehehe...

-Posted with Wayfinder


Male Elf Swashbuckler (Mysterious Avenger) L1 | AC18(T15FF13) | hp 11/11 | Saves: F1R6W-1 | Perc: +1 | Init:+4 | Status: OK

Now, now, I had to make it look good. For me to react any other way would be... unbelievable.

Silver Crusade

Nadi's Maps CN Female Zen Archer 11, hp 81/97; AC 26 (30 vs AoO), Fort +12, Ref +15, Will +17
Spoiler:
Flurry of Blows (+DA which is -3 attack for +6 damage) +13/+13/+8/+8/+3 [dice]1d20+10[/dice] for [dice]1d8+2+6+1d6[/dice]

Well I believed it! You scared me so bad I think I peed my initiative dice all over my gown!


Male Elf Swashbuckler (Mysterious Avenger) L1 | AC18(T15FF13) | hp 11/11 | Saves: F1R6W-1 | Perc: +1 | Init:+4 | Status: OK

On rereading, I should probably have substituted describing Elros slooooowly pulling his monstrous longbow back, the wood creaking under the force gathering behind the deadly steel arrowhead... instead of 'I declare Full Attack'.

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3
Nobb wrote:
this is why you Chief.

hahaha! This actually made me laugh out loud...

Grand Lodge

Male Half-Orc 16 Barbarian Savage technologist|HP 229|AC 33/27/32|Speed 60|F23 R18{24 Raging} W12 {15 Raging}[+4 vs Enchantments](Additional Stacking +6 to all Saves while Raging)||DR 4/-{DR 7 Raging}+]|Rage 40 per Day||Disable Device 25(+Picks)|Perception 20|

Mission accomplished. :)

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

I usually roll init for everyone but it seemed to fit with the story to let everyone roll this time because we were RPing so heavily. So roll up and make some witty comments! It will give us a killer transition into combat.

I'm off to work :(

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

Welp, that was me 3000th paizo post. Yay me!


Status Effects:
MoP, Height Aware, Perm Arcane Sight, Mind Blank, Perm See Invisibility, Permanent Tongues, Contingency (If I die, all my gear and my body and my familiar get plane shifted to my demiplane). Overland Flight (40 ft)
Necromancer (life) 16 HP: 125/130 | AC 13 | T 13 | FF 10 | Fort +15 | Ref +14 | Will +17 | CMD 21 | Initiative +13(+17) | Perception +23(+25) | Sense Motive +21 |
Resources:
Detect Undead 3/3, Life Sight 16/16, Ray of Enfeeblement 10/10, Spectral Hand 10/10, Vampiric Touch 5/5

I am posting from my iPhone. Does somebody mind moving my icon 40 feet up into the left by the trees. I am just trying to get out of sight, before casting the magic jar.

Sovereign Court

Female Taldan Aristocrat1 Init +7 | Perc +6 | AC 13 / T 13 / FF 10 | HP 9/9 | Saves F +1/R +5/W +2

Hmm... doesn't energy drain require a touch attack, after which the target just gains negative levels with Fort saves later to clear them?

Sovereign Court

Female Taldan Aristocrat1 Init +7 | Perc +6 | AC 13 / T 13 / FF 10 | HP 9/9 | Saves F +1/R +5/W +2

Also, I thought you don't add a Stat to damage with a monowhip? I haven't played with the tech guide very much, maybe you guys want to talk about how to make it all work?

-Posted with Wayfinder

Grand Lodge

Male Half-Orc 16 Barbarian Savage technologist|HP 229|AC 33/27/32|Speed 60|F23 R18{24 Raging} W12 {15 Raging}[+4 vs Enchantments](Additional Stacking +6 to all Saves while Raging)||DR 4/-{DR 7 Raging}+]|Rage 40 per Day||Disable Device 25(+Picks)|Perception 20|

Specifically Strength only; the item's creator confirmed Agile etc work. Kinda awesome, I know!

Sovereign Court

Female Taldan Aristocrat1 Init +7 | Perc +6 | AC 13 / T 13 / FF 10 | HP 9/9 | Saves F +1/R +5/W +2

Holy cow, that is pretty nuts!

-Posted with Wayfinder


Male Human Feral Hunter (Hunter) 14/Trophy Hunter (Ranger) 2

Bah forgot the misfire minus -2 penalties to attack rolls for attack 2 and 3.

Look like next round, going to have to use quick clear.


gabi wrote:
Hmm... doesn't energy drain require a touch attack, after which the target just gains negative levels with Fort saves later to clear them?

Yes, this right. I got lazy and didn't look up the rule. You can't trust your memory in Pathfinder! Gotta look up everything. Since i didn't make the roll, just assume Nadezdha's ray missed Gabi.


Male Elf Swashbuckler (Mysterious Avenger) L1 | AC18(T15FF13) | hp 11/11 | Saves: F1R6W-1 | Perc: +1 | Init:+4 | Status: OK

May I just say Nobb, that is a horrifying damage output.

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

no shiz! I'm actually AFRAID to question him on those stats for fear of getting orc-thumped:D


Male Elf Swashbuckler (Mysterious Avenger) L1 | AC18(T15FF13) | hp 11/11 | Saves: F1R6W-1 | Perc: +1 | Init:+4 | Status: OK

At the risk of being self-destructive, can that tech stuff, monowires and zero-pistoles and such operate outside of Numeria?
I don't have the book but I thought they had some kind of broadcast power requirement that didn't work beyond it's borders...

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

I think the techno stuff is awesome and LONG past due in pathfinder. I think it's suppose to be balanced, so there must be some compensating thing to all that damage and touch AC attacks. Like...i don't know...I just don't have the book yet.

Has anyone played Iron Gods before? Is it worth getting? APs are so hit or miss.

Grand Lodge

Male Half-Orc 16 Barbarian Savage technologist|HP 229|AC 33/27/32|Speed 60|F23 R18{24 Raging} W12 {15 Raging}[+4 vs Enchantments](Additional Stacking +6 to all Saves while Raging)||DR 4/-{DR 7 Raging}+]|Rage 40 per Day||Disable Device 25(+Picks)|Perception 20|

Griff is kind of a monster if he can full attack. I rely on battery power mostly and an Anti-tech field is just a horrible day. I think the succubi played it smooth with the difficult terrain, they just needed to keep moving away so that I couldn't full attack. Like most level 16 barbarians, no one wants to take a full round, Move and poke the orc, move and poke!:) Difficult terrain kept me from Charge-Pouncing.

I've been wanting to test this tech stuff since it's release, I knew the Monowhip was going to be entertaining. I'll probably use other parts of my arsenal for the next fight, he has that Railgun that wants to see use!:) I've used about half a battery on the whip so far.

I'll reserve judgment til we get passed the first encounter; if it seems like Griff is breaking the game once we get a few fights in, I'll rely on his lesser weaponry to keep it interesting for all! I'm a team player like that ^_^

Grand Lodge

Male Half-Orc 16 Barbarian Savage technologist|HP 229|AC 33/27/32|Speed 60|F23 R18{24 Raging} W12 {15 Raging}[+4 vs Enchantments](Additional Stacking +6 to all Saves while Raging)||DR 4/-{DR 7 Raging}+]|Rage 40 per Day||Disable Device 25(+Picks)|Perception 20|

Iron Gods is really fun if you like Survival Horror haha. It's a really intense AP so far and I'm loving it. It's quite challenging. I won't ruin the fun by spoiling in full but once the AP get's passed the starting town every encounter is tpk'able. Seen a particular Blindheim end games early on :P

So, yes! Check it out.

Sovereign Court

Male Android Mutagenic Brawler

Yeah they can operate outside of Numeria, the biggest issue most of the time is the technic league. But well, in a short module, don't think that we are going to have the technic league involved. You should read up on them, when you get the chance, to see how they are making sure to be the ones in charge of technology.

Grand Lodge

Male Half-Orc 16 Barbarian Savage technologist|HP 229|AC 33/27/32|Speed 60|F23 R18{24 Raging} W12 {15 Raging}[+4 vs Enchantments](Additional Stacking +6 to all Saves while Raging)||DR 4/-{DR 7 Raging}+]|Rage 40 per Day||Disable Device 25(+Picks)|Perception 20|

I hate the League. Buncha dern bullies.


Male Dwarf
Stats:
hp 147/147 AC 34|T 16 |FF 34, F +17|R +13|W +24(+5 to Poison,SLA,Spells, Init +4, Per +36 SM 31
Shaman (Lore) 6 Evangelist 10

I lead it on two tables. The blindheim near TPK one, the other just walzed him. The major problem is that A. you need a techlab to build and repair. B. If you run out of charges you have garbage, and C it is strong but to be honest a raging barbarian should be terrifying.


Status Effects:
MoP, Height Aware, Perm Arcane Sight, Mind Blank, Perm See Invisibility, Permanent Tongues, Contingency (If I die, all my gear and my body and my familiar get plane shifted to my demiplane). Overland Flight (40 ft)
Necromancer (life) 16 HP: 125/130 | AC 13 | T 13 | FF 10 | Fort +15 | Ref +14 | Will +17 | CMD 21 | Initiative +13(+17) | Perception +23(+25) | Sense Motive +21 |
Resources:
Detect Undead 3/3, Life Sight 16/16, Ray of Enfeeblement 10/10, Spectral Hand 10/10, Vampiric Touch 5/5

I recommend that if we are not walking into an ambush we allow Vidar a bit of an opportunity to scout ahead. His find quarry may be of use for tracking down the last succubus.

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

Well I've been kinda waiting on Nobb and Valena and Vidar to come through the portal. Let me know if you guys are still in to kicking moon succubus' butts? Otherwise we will continue just with the brave souls who made the jump...

Hump day! Tomorrow is thirsty thursday!


Female Human Witch 6 / Harrower 10 HP: 28/114 | AC 25 | T 19 | FF 19 | Fort +12 | Ref +15 | Will +12 | CMD 27 | Initiative +12 | Perception +18

Already jumped through the portal, bringing Nadezdha in tow.


Status Effects:
MoP, Height Aware, Perm Arcane Sight, Mind Blank, Perm See Invisibility, Permanent Tongues, Contingency (If I die, all my gear and my body and my familiar get plane shifted to my demiplane). Overland Flight (40 ft)
Necromancer (life) 16 HP: 125/130 | AC 13 | T 13 | FF 10 | Fort +15 | Ref +14 | Will +17 | CMD 21 | Initiative +13(+17) | Perception +23(+25) | Sense Motive +21 |
Resources:
Detect Undead 3/3, Life Sight 16/16, Ray of Enfeeblement 10/10, Spectral Hand 10/10, Vampiric Touch 5/5

DM:
I had sent Simwyn off to see if he could procure a wand of endure elements while we were back in the bar. I don't remember hearing if he was successful. Either way is fine with me.

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

Sorry for no response! Never feel bad about prompting me...

Magic Items Simwyn found in Avelonia:
Hamlet, Base Value 200gp, so if you wanted anything less than 200gp before you left then roll d%. If you get less than 75, you found it. In addition, Simwyn was also able to find:

This Number of higher priced Minor Items:
1d6 ⇒ 3

Which turned out to be of the following types:
Item 1 Type 1d100 ⇒ 32 A purple Potion
Item 2 Type 1d100 ⇒ 71 A parchment Scroll
Item 3 Type 1d100 ⇒ 78 A sheepskin Scroll

Simwyn then sensed the following power levels coming off each one:
Item 1 Level 1d100 ⇒ 53 2nd
Item 2 Level 1d100 ⇒ 89 2nd
Item 3 Level 1d100 ⇒ 41 2nd

So Simwyn asked the shopkeep who said they were:
Item 1: Purple Potion of Mirror Image
Item 2: Parchment Scroll of Hold Person
Item 3: Sheepskin Scroll of Resist Energy (Cold)


Status Effects:
MoP, Height Aware, Perm Arcane Sight, Mind Blank, Perm See Invisibility, Permanent Tongues, Contingency (If I die, all my gear and my body and my familiar get plane shifted to my demiplane). Overland Flight (40 ft)
Necromancer (life) 16 HP: 125/130 | AC 13 | T 13 | FF 10 | Fort +15 | Ref +14 | Will +17 | CMD 21 | Initiative +13(+17) | Perception +23(+25) | Sense Motive +21 |
Resources:
Detect Undead 3/3, Life Sight 16/16, Ray of Enfeeblement 10/10, Spectral Hand 10/10, Vampiric Touch 5/5

Ok sounds good but he would probably not purchase any of those items. We will just have to find other ways to stay warm.

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

Like the arms of a succubus?


That's awesome to see, you using the random-item tables!

To the Shrine!

-Matt

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

Guys, should I add a player to speed/fun-in-ate things up? Unless everyone is happy with the pace. If it's too slow though I know a few peeps who would rp well. Nobb, if you are still in the game will you check in?

Let me know.


Frequent in-character funination is always a blast to have more of. That being said, five is a perfectly-fine number, so let's not halt things because we're down to five.

-Matt


Male Dwarf
Stats:
hp 147/147 AC 34|T 16 |FF 34, F +17|R +13|W +24(+5 to Poison,SLA,Spells, Init +4, Per +36 SM 31
Shaman (Lore) 6 Evangelist 10

Knut does not feel perfectly well atm, but is quite eager to learn more. See not speak. Also a major crapload at work. But I check 3-4 times a day.

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

Well, I'm enjoying this module. What's better than a moon full of succubae? And I'm in a Legacy of Fire game now but it's a slow burner. So long story short, i'm not fully getting my pathfinder fix! I'm thinking about running a pbp AP. Mabe Jade Reagent? I've got most of the APs except for iron gods and the Egypt-ized one. Anyone interested? We could hash out what we might like to do (PFS/noPFS, ect) and then hit the recruitment boards as a team! Don't feel bad if you don't. Just wanted to give you guys first chance. I'll probably invite the Emerald Duke (I feel like he's a pal who posts a lot and is always colorful). Mabe you guys know some other players who will be faithful posters and are looking for an AP?

Peace!


Male Human Expert 1 Warrior 1

I would not mind playing some Jade Regent. I have not played many Oriental adventures and I think it would be fun place to start. I have heard some good things about the AP.

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

MichaelCullen, what do you think about Serpent Skull? I got a request the other day from a friend. At first I was like *bleah, deserted island, blah blah* but then I started reading the AP. I think it could be fun, given a few adjustments...

I was going to post in recruitment for some players who get that pathfinder itch on Friday/Saturday nights (i'm PST time). Not required of course, but that's when I always find myself wanting to post, and everyone else has a life.


Male Human Expert 1 Warrior 1

I may be over committed already, the saner side of myself is going to have to stay with the PbPs I am in (including this one) for right now. I would rather give them more thought than risk getting overwhelmed. When some of these finish I may be interested in the future.


Male Human

Serpent Skull is fun, what I've seen of it.


I admit, my main interest is in high-level one-shots for awhile. My local group is two sessions away from finishing up all of Jade Regent, so I could use a break before diving into another AP.

Also, I'm dying to give Fifth Edition a whirl in play-by-post. Anyways, keep me posted, and it's always nice to see a GM willing to tackle such a huge campaign!

-Matt

Scarab Sages

I've heard good things about Jade Regent. Haven't heard or seen anything about Serpent's Skull.

I'd be up for a full AP if you wanted to run it, Nixie. Really, I'm cool with anything except Skulls and Shackles, I'm running it for my RL group and we're almost finished with it.

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

Thanks for not overextending yourself MichaelCullen. That actually is super awesome.

I would love a look at 5e too Matt. Wonder if WOC got it right this time, haha! Although I always did have a secret love for the 4e DMG...

Well then Silvertounge, Here is the recruitment thread:)


I'll say that there are some adjustments which are right up my alley as a GM. Here's what really sold me...

-Casters are less complicated. Instead of memorizing a zillion different spells, one in each slot, they get to prepare a certain number of spells each day, and when they cast, they just spend an appropriate slot. IIRC, this is how the Arcanist casts? What this means is that it's much easier to play a caster, as you don't have to make so many incredibly-important decisions at the beginning of every adventuring day. Also, because your total number of spells prepared at once doesn't go up super-quickly, there's less of a power-creep effect as new spells get introduced into the game.

-Many utility spells have the Ritual tag. A caster can cast a Ritual spell by either spending the daily spell slot as normal, or he can take ten minutes to perform the ritual and cast the spell without using a spell slot and without needing to have the spell prepared. What this means is that a GM or content writer can create flavorful setpieces and encounters, knowing that they won't be show-stoppers because the caster doesn't have the right spell memorized.

For example, let's say a party is rolling though an underground cavern, and they encounter a lake. In Pathfinder, what happens 99% of the time is that the party Cleric says "Ooop, I don't have water walk prepared. I guess we'll have to wait till tomorrow." All the action comes to a screeching halt, and the party gets to fully recharge, thus negating any notion of needing to practice resource management. In 5E, the cleric just takes ten minutes and casts water walk, and he isn't even charged a combat spell slot. In 5E, utility spells work to advance the plot rather than force a rest or resource expenditure, and there's no problem of stopping the action entirely because the party Cleric didn't have the impossible level of foresight needed to prepare the exactly-correct spell loadout that day.

It gets better...

-There is a feat called Ritual Caster. It requires 13 Int or 13 Wis. A character with this feat receives a spellbook which can only contain Ritual spells, and he gains the ability to cast Ritual spells even if he is not a spellcaster! That's right, in 5E, you can have access to all the plot-advancing utility spells without the right kind of caster in the party! WOW! Gone are the days where underwater encounters are impossible to reliably present, because every party can have access to water breathing! The days of GM facepalming when the party needs to read some plot-relevant diary in Underabyssinfernalese, but have no comprehend languages among them, are at an end!

Anyways, those bits right there struck me as such an elegant solution to a very common problem in 3.5/Pathfinder that I was sold on 5E right then and there.

-Matt

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

Wow, thanks for the preview. I can't believe we are on 5th edition. I remember the first time I read the "chutes and ladders" explanation of RPGing in the 2nd edition Players Guide when I was like 10 years old. No one has written a better introduction since. I was so hook line and sinker! Buy this is the best game of all time, regardless of edition or title.

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

Knute are you still about? It's okay if you need time.


Male Dwarf
Stats:
hp 147/147 AC 34|T 16 |FF 34, F +17|R +13|W +24(+5 to Poison,SLA,Spells, Init +4, Per +36 SM 31
Shaman (Lore) 6 Evangelist 10

Well I can squeeze in another AP, but I would prefer one I am not already playing. ;-) So either Iron gods, or Serpent skull, or Shattered Star from the new ones or most of the older. I think the ritual caster Idea is great, I really do, but my wive will kill me, and rightly so, if I buy another batch of books.

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

haha, thanks for the flurry-of-posts tonight Gabi.


No problem! I'm about to throw up another one.

-Matt

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