Vampire

Sandin Graysmire's page

149 posts. Alias of MichaelCullen.


Full Name

Sandin Graysmire

Race

Necromancer (life) 16 HP: 125/130 | AC 13 | T 13 | FF 10 | Fort +15 | Ref +14 | Will +17 | CMD 21 | Initiative +13(+17) | Perception +23(+25) | Sense Motive +21 |

Classes/Levels

Resources:
Detect Undead 3/3, Life Sight 16/16, Ray of Enfeeblement 10/10, Spectral Hand 10/10, Vampiric Touch 5/5

Gender

Status Effects:
MoP, Height Aware, Perm Arcane Sight, Mind Blank, Perm See Invisibility, Permanent Tongues, Contingency (If I die, all my gear and my body and my familiar get plane shifted to my demiplane). Overland Flight (40 ft)

Strength 10
Dexterity 16
Constitution 18
Intelligence 34
Wisdom 12
Charisma 10

About Sandin Graysmire

Background:

Since a young age Sandin has found interest in the nature of souls. With his soul's connection to negative energy and most other humanoid's connection to positive he has attempted to discover the esoteric differences between his kind and that of others. In his studies he receives aid from his longtime companion and assistant Zarthra. He met Zarthra on an excursion to the plane of air and befriended the genie over a few discussions.

Saves:

Fort +14 +2 vs Disease
Reflex 13
Will +16 +2 vs Mind Affecting

equipment:

Pale Green Prism Ioun Stone (cracked)
Belt of Physical Might +6 (DEX/CON)
Headband of Vast Intelect +6 (INT)
Amulet of Channeled Life
Empower Rod (Lesser)
Extend Rod (Lesser)
Handy Haversack
Silent Rod
Staff of the Master
Waters of Transfiguration
+1 Gold Cestus of Dueling
Thieves tools
+2 Tome of clear thought (used)
dweamor's essence x10
500 Gp in ruby dust
500 Pp in Granite and diamond dust
spell component pouch x3
attuned fork (one for every major plane as well as one for my demiplane)

Skills:

Acrobatics 0
Appraise 13
Bluff +12
Climb -3
Craft Alchemy +16
Craft Gemcutting +16
Diplomacy +11
Disable Device +5
Disguise +0
Escape Artist 0
Fly 13
Handle Animal -
Heal 1
Intimidate 0
Knowledge Aracana +31 (+33)
Knowledge Dungeon +30 (+32)
Knowledge Engineering +20 (+22)
Knowledge Geography +20 (+22)
Knowledge History +27 (+29)
Knowledge Local +16 (+18)
Knowledge Nature +20 (+22)
Knowledge Nobles +24 (+26)
Knowledge Planes +31 (+33)
Knowledge Religion +31 (+33)
Linguistics +31
Perception +23
Ride 0
Sense Motive +21
Sleight of Hand +9
Spellcraft +31
Stealth +16
UMD +16

feats:

Spell Focus Necromancy
Greater Spell Focus Necromancy
Improved Init
Spell Pen
Greater Spell Pen
Improved Familiar
Persistant Spell
Beyond Morality (Arcane Discovery)
Quicken Spell
Scribe Scroll
Spell Perfection Magic Jar
Thanatopic Spell
Trait: Reactionary
Trait: Student of Philosophy

spellbook:

8th- clone, create demiplane, create greater undead, horrid wilting, mind blank, moment of prescience, greater planar binding.

7th—control undead, finger of death, symbol of weakness, temporary resurrection, Create Demiplane Lesser, hostile juxtoposition greater, plane shift, scrying greater, signifier's rally, spell turning, greater teleport, waves of exhaustion

6th—acid fog, chain lightning, circle of death, create undead, unwilling shield, contingency, planar binding

5th—dismissal, hold monster, magic jar, possess object, wall of force, waves of fatigue, overland flight, Planar binding lesser, posses object, suffocation, telekenisis, teleport, transmute rock to mud

4th—animate dead, bestow curse, contagion, enervation, shadow projection, shout, wall of ice, Bestow Curse, black tentacles, enervation, Greater False Life, fear, shaddow projection, emergency force sphere

3rd—gentle repose, halt undead, lightning bolt, magic circle against evil/chaos/law/good, nondetection, ray of exhaustion, stinking cloud, vampiric touch, Dispel Magic, Marionette Possesion, magic weapon greater

2nd—arcane lock, blindness, darkness, false life, obscure object, resist energy, scare, summon swarm, Mirro Image, Pilfering Hand, Spectral Hand

1st—Ant Haul, Anticipate Peril, Heightened Awareness, Repair Undead, floating disk, hypnotism, obscuring fog, ray of enfeeblement, shield

Spells memorized:

Favored Class Bonus +4 CL on necromancy school spells.
8 Horrid Wilting, Moment of Prescience, mind blank x2
7 Waves of Exhaustion, greater teleport, plane shift x2, FOD
6 heroism greater
5 Teleport x3, overland flight, magic jar
4 Shadow projection, fear, false life greater, black tentacles X2, emergency force sphere, stone skin.
3 Vampiric touch, marionette possesion, magic circle against evil, dispel magic, magic weapon greater.
2 Spectral Hand, Mirror image, False Life X2
1 Repair undead, Heightend awareness X2, ant haul, Anticipate peril
0 Read Magic, Prestidigation, Detect Magic, Acid Splash

Simwyn (Familiar):

Race: Zhyen Tiny (outsider air)
HP: 93/65
Flight 30 Perfect
STR 6
DEX 14
CON 10
INT 13
WIS 14
CHA 12

AC 25 T14 FF23
SAVES Fort +5, Reflex +7, Will +12
BAB +8
CMB +8 CMD +16

Special Abilities:
Darkvision
Energy Resistance Acid Cold Elec and fire 5
Improved Evasion
SR 21
Touch of Electricity

Wand of ill omen
Wand of infernal healing

Skills
Fly +27
Know Arcana +20
Know Planes +20
Know Religion +17
Linguisitics +17
Perception +21
Spell Craft +17
Stealth +29
UMD +20

End's Reach (Demi Plane):

Size 50X50X60
Small temeperate rainforest instide a large tree.
Near the base of the tree is a small laboratory containing a headband of vast intelect +4, Blessed Spell Book with all of my spells as well as a table with my clone waiting on it. Simwyn has a similar clone on a small lab bench. I return at least once a fortnight to renew the gentle repose spells on the bodies.
The lab is about 20X20 and is closed sealed off from the rest of the tree-plane. The rest of the tree plane is a thriving ecosystem as one might expect in a rain forrest.