S’kkk’aaa’rrrk the Shadow |
S'kkk'aaa'rrrk will try to move to somewhere that she can hide from the spider but still hit it with an acid splash.
If that is possible
stealth: 1d20 + 19 ⇒ (8) + 19 = 27
Assuming that is enough she will fire her last acid splash.
touch attack: 1d20 + 2 + 3 ⇒ (20) + 2 + 3 = 25 for damage: 1d3 + 1d6 ⇒ (3) + (1) = 4
crit confirm: 1d20 + 2 + 3 ⇒ (10) + 2 + 3 = 15 for damage: 1d3 ⇒ 1
GM_Almonihah |
S'kkk'aaa'rrrk is able to find a hidden spot behind the spider, from which she launches her splash of acid. It hits the spider right in the underbelly, and the creature shrieks in pain. It looks very badly injured, but it still grimly hangs on to its web-line.
R’rrr ar’kkk, Son of T’r’k |
R’rrr ar’kkk struggles to free himself.
As those blind to the workings of chance and destiny become entangled in the web of fate, I have paid too little attention to the world-that-is and become more literally entangled. A sobering reminder, should I survive it!
Escape Artist: 1d20 + 2 ⇒ (9) + 2 = 11
T'rrr'aaa'rrr'k |
Hoping to free her companion, T'rrr'aaa'rrr'k flies forwards and tries to snap the sticky web which holds him in the grasp of the monstrous spider.
I want to break the webbing, but am not sure how you handle that mechanically? If I can just make an attack roll against the web itself, I'll do that. Otherwise, let me know what to roll.
Bite attack: 1d20 + 7 ⇒ (14) + 7 = 21
GM_Almonihah |
I suppose that's true. I'd somehow gotten the idea that T'rrr'aaa'rrr'k had a strength of 8, for some reason, but she does not.
T'rrr'aaa'rrr'k's bite severs some of the threads of webbing, but not all of them, leaving R’rrr ar’kkk still being reeled in by the spider.
C’a’rrrar’kkk, just need your action to finish out the round. Sorry things have been so slow during this combat.
GM_Almonihah |
The spider continues trying to reel R'rrr ar'kkk in.
Pulling spider: 1d20 + 2 ⇒ (2) + 2 = 4
Flying raven: 1d20 - 3 ⇒ (3) - 3 = 0
R'rrr ar'kkk struggles against the weakened webbing, but he is still pulled almost within reach of the spider's mandibles.
You're all up again!
R’rrr ar’kkk, Son of T’r’k |
It is my destiny against yours, spider - and though you have many eyes, you are blind to your fate. Goodbye.
R’rrr ar’kkk focuses both his eyes on his assailant, croaking out his feathery dart despite the distraction and constriction of the web.
Concentration: 1d20 + 5 ⇒ (18) + 5 = 23
magic missile dmg: 1d4 + 1 ⇒ (4) + 1 = 5
GM_Almonihah |
R'rrr ar'kkk's magical bolt strikes the spider right between its many eyes. It shrieks once, then limply drops off of its web, crashing through the branches to the forest floor. Fortunately for the raven, the weakened webbing connecting him to the dying spider snaps rather than dragging him down with it.
It's finally over!
R’rrr ar’kkk, Son of T’r’k |
R’rrr ar’kkk lands on a nearby branch and preens himself clean of webbing while the others see to S’kkk’aaa’rrrk, all the while glancing about with his left eye. The Shadow may be weakened, but her true strength lies in her precision and her guile. Her path still lies with us to the North.
S’kkk’aaa’rrrk the Shadow |
I swear I posted this before, but ...
"Lets rest up here tonight and then go on in the morning. What we're facing is far too urgent to stay here longer than that"
I'll heal 1 pt of str damage overnight. It is unclear if a successful heal check would allow me to heal a second point overnight. GM gets to decide :-)
R’rrr ar’kkk, Son of T’r’k |
R’rrr ar’kkk sees the doubt in the others, and peers again into the world-that-would-be. I see. If we four are split apart, so too will the Great Unkindness be rent asunder. I know not if the needs of the many outweigh the needs of the few, but the Shadow's needs outweigh my own. Without her, we shall never reach this giant. Nodding to himself, he steps forward to inspect the Shadow's wounds.
"I will minister succor to S’kkk’aaa’rrrk; you may all rest."
Heal check: 1d20 + 2 ⇒ (17) + 2 = 19 to provide care to the Shadow.
GM_Almonihah |
The sun was getting low on the horizon as the four ravens settled down to care for their injured.
C’a’rrrar’kkk Perception: 1d20 + 6 ⇒ (17) + 6 = 23
As R'rrr ar'kkk cares for S'kkk'aaa'rrrk, C’a’rrrar’kkk catches a glimpse of something out of the corner of her eye--something is caught in the bottom of the spider's web.
R’rrr ar’kkk, Son of T’r’k |
As he examines the Shadow's wound, R’rrr ar’kkk notices C’a’rrrar’kkk the Singer seemingly staring off into space. Has this ordeal overcome her? Or is she merely composing a song of our battle to present to the Unkindness upon her return?
GM_Almonihah |
The ravens find no creatures left in the web... no living ones, at least. There are several birds well-wrapped in webbing and drained of their innards... one of whom is familiar. She had gone missing from the Unkindness several days ago, and the small gourd around her neck still looks to be sealed. You recognize it easily as the type the Elder Witch uses to store potions of Invisibilty.
R’rrr ar’kkk, Son of T’r’k |
Though tragic, dear sister, your fate was to assist our own. The unseen web, now conquered, will allow another one of us to go unseen. The enchantment will only last until we strike; the Singer should have it, so as to bolster our spirits with her songs in safety.
"Singer, take it. T'was your eye that spotted it, and your songs of courage and healing will not break it's effect," R’rrr ar’kkk croaks.
Spellcraft: 1d20 + 5 ⇒ (18) + 5 = 23
C’a’rrrar’kkk the Singer |
"I will carry it if you wish.
She will sing softly to the dead raven in the web,
And now the sun is beginning to rise,
It's like looking down on Paradise,
There's a ball of fire that's burning, giving life,
And we are flying home,
I feel the freedom in my soul,
Flying home at last;
Flying home,
I've got the freedom in my soul,
And it's four in the morning,
My world is calling,
Speeding through the universe tonight...
GM_Almonihah |
The night passes quietly, without any further excitement, though the next day dawns gray and gloomy. It seems some clouds have moved in overnight, though it seems like any storm brewing must still be distant.
Giving some time for RPing in the morning, then moving things along tomorrow.
R’rrr ar’kkk, Son of T’r’k |
The sorcerer completes his night's vigil over S’kkk’aaa’rrrk, nodding to the others as they wake one by one. He takes a few minutes to collect himself, then indicates that he is ready for the day's travels.
I am too tired to work much more than a single sorcery, but I can still nudge my comrades onto a more likely path to success in any challenges we may face.
S’kkk’aaa’rrrk the Shadow |
S'kkk'aaa'rrk wakes up still somewhat slow and aching from the poison coursing through her veins but ready to face the day.
"I just want to stretch my wings, I'll be back in a couple of minutes"
With that she flies around a little, doing various exercises to make sure that she is limber, able to hide, etc
Nothing mechanical. Basically stretching exercises or something similar to weapon katas for stealth
"So, is there any of that spider left for breakfast?"
GM_Almonihah |
Okay, wrong tomorrow, but still...
Nothing disturbs you as you fly further north during the day, but the forest is eerily quiet. You still hear insects calling, but no other birds sing, no creatures stir in the underbrush... all, it seems, have already fled.
As the day wears on the clouds above you grow steadily blacker, and by evening, strong gusts of wind start to lash you. It's clear that a strong storm is blowing in. You'll likely need shelter to weather it.
R’rrr ar’kkk, Son of T’r’k |
As he begins to fight against the wind, R’rrr ar’kkk looks with his right eye to T'rrr'aaa'rrr'k for guidance. It is said that the trees show T'rrr'aaa'rrr'k hidden secrets, and the north wind whispers to her of forgotten truths - surely these shouts must be telling her something of use? He angles to be adjacent to the nature-wise crow, brushing her with his wingtip.
"The wind calls, and it is your fate to hear it," he caws out above the wind.
Will use Touch of Destiny on T'rrr'aaa'rrr'k to grant her a +1 insight bonus to attack rolls, skill checks, ability checks, and saving throws for one round. Hopefully a +1 to a Survival check...?
GM_Almonihah |
You search for shelter, T’rrr’aaa’rrr’k in the lead.
Survival: 1d20 + 9 ⇒ (10) + 9 = 19
Hunting around, you find two possibilities--a large, abandoned nest, and a hollow in a tree. Either one would provide enough shelter to weather the gathering storm. The nest would probably be more comfortable, but less sheltered, while the hollow would be crowded, but keep out all of the wind and rain instead of just most of it.
Which do you choose?
R’rrr ar’kkk, Son of T’r’k |
R’rrr ar’kkk nods to the Shadow in agreement and alights within the hollow. If I am to regain my focus, the more sheltered the better.
GM_Almonihah |
You huddle together in the hollow of the tree. It's a fairly tight fit for the four of you, but as the winds start to lash the forest and rain pours from the skies, you're glad enough to be dry and protected that it's easy to ignore the discomfort.
C Perception: 1d20 + 6 - 5 ⇒ (8) + 6 - 5 = 9
R Perception: 1d20 + 3 - 5 ⇒ (12) + 3 - 5 = 10
S Perception: 1d20 + 5 - 5 ⇒ (13) + 5 - 5 = 13
T Perception: 1d20 + 3 - 5 ⇒ (12) + 3 - 5 = 10
Unfortunately, you are not the only creatures still moving in this part of the wood. Just as you're dropping off to sleep, a bolt of lightning illuminates the tree below you... and S’kkk’aaa’rrrk can see in its light a snake slithering up the tree towards you!
You have a moment to try to drive it off or scare it away before we go to combat rounds. Snakes are stupid, but not as stupid as spiders--you can, at least, talk with them.