
Joana |

Okay, so she'd have traveling spells prepared, and we can assume that her channeling has healed anyone still hurt from the raid. Note that she didn't heal Mahjik before we left, so Cheiton will have to take care of him, or Mahjik can pay for healing out of the treasure we left behind. :)
Will update spells prepared in a few hours.

Douena Trestleben |

Well, that was more than a few hours. :P
But profile updated. Doublechecking that recharge innate magic is approved for use. It's the last gnome racial spell on the page from the ARG.

Navior |

Well, that was more than a few hours. :P
But profile updated. Doublechecking that recharge innate magic is approved for use. It's the last gnome racial spell on the page from the ARG.
That spell is acceptable.

Joana |

What are you having trouble with, Dax? I found MapTool rather unintuitive myself; Alexander Kilcoyne walked me through it by chat when I was trying to get started, or I probably would have given up in despair. I know they have video tutorials, but I don't learn well from those; I prefer the written instructions available here. I pick things up more easily by reading than by listening.

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Yeah, I hate video tutorials. Any other method is better. I'd prefer pantomime. My issue is that I have PDFs that I want to use the maps from the PDFs of the APs I have. I've been trying with Roll 20, but it won't work with PDFs. I've been trying to convert them to a format that the progaram will accept and have failed at that.
Now I'm trying with Map Tools and I'm finding it, as Joana said, unintuitive.

Navior |

There is a bit of a learning curve to MapTool, though once you get the hang of it, it's not too bad. For maps, first extract them from the pdf and save them as a jpg file. Then, in MapTool, select "Add Resource to Library" under the File menu. From there, select the folder that you've saved the maps in. The contents of that folder will now show up in the Library tab for MapTool. You can continue to add new stuff to the same file folder and it will automatically end up in MapTool's library. However, if you wish to save things in different folders, you need to import each folder to MapTool.
Once the folder is available in the library, you can just drag and drop any map/picture you wish.

Joana |

Open the PDF. Copy the map to your clipboard, then paste into Paint. Then you can save it as a jpg. Open MapTool and follow Navior's instructions above about adding it to your resource library.
I believe there are software extractors that will pull all the pictures out of a PDF for you, but I do mine manually, copy into Paint, and save.
If you have one of the new interactive map files, I'm not sure how those images act. I just pull them out of the AP or module PDF.

Navior |

Navior wrote:writing out Lorenz in Serpent's Skull is going to be much more problematicI volunteer him for giving up all of his possessions and dressing in drab gray and becoming Gelik's personal initiate/servant to get a head start on his Society indentured servitude!
Heh. Admittedly, something Pathfinder related might be the trick with Lorenz.
At any rate, for the benefit of Dragonborn, who's not in Jade Regent, as I posted in that thread, it's becoming pretty clear that Wander Weir isn't going to be returning. I've been putting off this moment for a while because I haven't wanted to deal with it. The loss of Wander drops us down to four players. Do we want to stick with that?

Joana |

From a verisimilitude perspective, it feels weird to go looking for a stranger to join us when our PCs are literally surrounded by adventurer-friends in the Shiv castaways. Meta-wise, however, I completely understand why you don't want a DMPC, especially when you've been looking forward to getting the NPCs to a place where we can leave them at a homebase and you can just run the bad guys. It'd be nice to just let a Sasha or a Pezock fill in, although I have to admit Douena would absolutely flip out if either of them were to die.
From a mechanics standpoint, Lorenz's absence leaves us with a gaping hole in ranged capabilities, right? None of the rest of us have any viable ranged options that I recall.

Joana |

Two relevant posts of interest on the messageboards today:
Good-aligned party decides they'd rather work with pirates than Pathfinders
If we recruit a new party member, we obviously need a Halfling slinger/bear-grower, and Douena can convince him to stop tending it when it achieves Tiny size. ;)

Navior |

I'm not opposed to a DMPC. In fact, I rather like DMPCs as I love running different NPCs of all sorts. The problem in this game is just the sheer number of NPCs following the PCs around. It makes things difficult for combats primarily, so I've been looking forward to a point where many of the NPCs can be left behind in a fashion similar to on the Shiv, where you might take one NPC with you at a time.
I would not be averse to increasing the role of Pezock or Sasha to fill in the gap left by a lost player if that's what everyone would like.

Navior |

Two relevant posts of interest on the messageboards today:
Good-aligned party decides they'd rather work with pirates than Pathfinders
If we recruit a new party member, we obviously need a Halfling slinger/bear-grower, and Douena can convince him to stop tending it when it achieves Tiny size. ;)
Yeah, I saw both those posts. The bear one is priceless. :)

Joana |

That was my suggestion in re Sasha or Pezock; I wasn't suggesting a whole new character. They'd have to be brought up to the party's level, though, so as not to be a liability; I believe Navior's kept them a level or two below us thus far to keep us from being overshadowed by the NPCs? The problem is that neither of them are characters with a ranged focus, and respeccing them to that extent would break my suspension of disbelief. We're too familiar with Sasha and Pezock's fighting styles for them to suddenly change. (Maybe Shokambe? We don't know him well enough to know he's not a ranged combatant. We also don't have the same emotional investment we do in our fellow Shiv castaways though, either.)
I'm on record in several places that five is my ideal party size. Six can get a little crowded, and with four, you have to be laser-focused on your niche; there's little to no leeway for fun-but-suboptimal mechanical choices.

Navior |

Navior, how did you get the Thrunefang map? From the PDF right? So how did you get it as large as you did?
The Thrunefang map was directly out of the pdf and then expanded in MapTool. You can increase the size indefinitely in MapTool; however, the bigger you get, the more resolution you start to lose. You may have noticed a bit of fuzziness to the Thrunefang map; however, it was only minor so I was able to go with it.
Actually, one of the most difficult things with importing a map into MapTool is getting the printed grid to line up with the program's grid. That can take a lot of work making numerous small adjustments. :)

Navior |

That was my suggestion in re Sasha or Pezock; I wasn't suggesting a whole new character. They'd have to be brought up to the party's level, though, so as not to be a liability; I believe Navior's kept them a level or two below us thus far to keep us from being overshadowed by the NPCs? The problem is that neither of them are characters with a ranged focus, and respeccing them to that extent would break my suspension of disbelief. We're too familiar with Sasha and Pezock's fighting styles for them to suddenly change. (Maybe Shokambe? We don't know him well enough to know he's not a ranged combatant. We also don't have the same emotional investment we do in our fellow Shiv castaways though, either.)
I'm on record in several places that five is my ideal party size. Six can get a little crowded, and with four, you have to be laser-focused on your niche; there's little to no leeway for fun-but-suboptimal mechanical choices.
Yeah, I wouldn't want to rework Sasha or Pezock. I would keep them as they are (although I'd boost their level to equal them to the party). I could fudge Shokambe, though, as you really haven't seen much of his abilities, but as you say, the party has less emotional attachment to him.
I agree that five party members is a good size and if we decide not to get a new player, I'll definitely bump an NPC (almost definitely Pezock or Sasha) to DMPC status.

Navior |

I'm pretty sure we started before Laithoron. His just managed to outpace even what we were doing in the early days and has passed us considerably in post count. So I think we are the longest-running now, just not the highest post count. I could be wrong though.
A shame about AK's game, especially since it was via him that we got started. Is there any pbp out there that has ever managed to make it through an entire adventure path?
In other news, I have received a request from Javell DeLeon to join the group and I have agreed to let him come on board. He's in the process of putting a character together. I'll start thinking of a way to introduce him.

Joana |

Aubrey's Rise of the Runelords has been running since 2007. I think that's the longest-running campaign on the boards. Looks like the PCs are 9th level.
I think there's other campaigns that have gotten further in less time, though. I don't know that I've ever heard about one actually finishing though.
EDIT: Longest running AP campaign, I should say. He started an Eberron campaign before RotRL that I think is still running.

Navior |

Depending on the concept, the druid we're going to ask reincarnate to Jask could have us take him/her along to see the world in return for the reincarnate. Just the first thing that came to mind.
Javell's designing a ranger who, mechanically, is more of a replacement for Lorenz, although making the druid turn out to be the new PC would have been an interesting idea. I might have Javell's character be a friend of the druid as a way of introducing him, or something like that.

Javell DeLeon |

What's up folks? Been a while.
Yeah, this is him: Tarkanas
Might as well get the rolls out of the way.
1d8 ⇒ 4
1d8 ⇒ 3
1d8 ⇒ 4
1d8 ⇒ 8
1d10 ⇒ 1
1d10 ⇒ 4
1d10 ⇒ 1
1d10 ⇒ 7
If you would Navior, re-roll those 1's for me.

Javell DeLeon |

Okay, one more request; I'm gonna take a gamble and ask you to re-roll that 3 on the d8. Probably shouldn't, but, what the hey.
Edit: I also have another question.
On the cat's attack, it says Claws x2 and then the to hit/damage and all that business.
Does that mean, it's just 1 attack that consist of 2 claws? Or does it mean 2 separate attacks requiring 2 different rolls?

Navior |

1d8 ⇒ 6
You get two claw attacks requiring two different rolls. This means that you also need to use a full attack action to use both of them.
Added note to everyone: My computer's monitor spontaneously died on me this morning, so I'm currently using my tablet to post from (as my wife's laptop already died on us a couple weeks ago). This thing is very difficult to write on. If you see a greater-than-normal number of typos from me, that's the reason. :)

Joana |

Meh, I think his/her Con actually got worse: -1 for middle age to -2 for elf. He/she has fewer hp than before. :P
His/her Dex went up by 3, though, which makes him/her harder to hit, and he/she got back the point in Str he lost to middle age.
Also, referring to Jask in the third person just got immensely more complicated.

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Something similar came up when one of my online character(Taron Sunwake) became temporarily female(he still is, but there are reasons for that). His sister refuses to use anything but him/his/he/etc until Taron chooses to say he wants to be her sister instead of her brother. He won't either.
We'll just have to ask Jask how he feels about pronouns. :)