
Felos |

Felos is already shedding his armour, boots, and weapons. Once done, he drags Shelton over to be his step stool (although he'll probably also need Jacinth, too). Once up, he heaves until he can heave no more.
Taking 20 for a result of 22.
He also looks to see if he can dismantle the trap door. Failing that, he retrieves his arrow and shimmies down the shaft.

Navior |

Felos makes it up to the top without much difficulty, but the trap door itself proves a problem. Try though he might, there is just too much weight on it to push it open (22 is not high enough, sorry). The only way to dismantle it would be to smash it open, although that would risk causing whatever's on top to fall through. The trap door is made of stone, so even smashing it would be difficult (hardness 10, hp 60). He would need to find a way to brace himself so that he could swing his heavy flail without falling.

Festa Fire |

"So now we need to find out where these tunnels lead. Does anybody have any idea how we would deal with a ghost? I mean an actual ghost? I... don't think I could hit it - if it is at all like the stories. You know. Not physical. Go through walls. That kind of stuff."
Festa blends with the shadows! (Stealth) 1d20 + 8 ⇒ (3) + 8 = 11

Jacinth the Bright |

"Festa, Vanthus was gloating and trying to shake us up. Even if he did kill someone down here that doesn't mean that he turned into a ghost. So calm down and let's figure out a way out of here." Is there a door or tunnel around here somewhere?
BTW: in addition to Tippi's dancing lights, Jacinth will keep a light spell on his holy symbol.

Xanthippe |

Tippi's spell illuminates the shaft, revealing that it is about 30 feet deep. Revealing a room at the bottom. Having volunteered to go first, Festa takes hold of the rope, and begins his descent. Upon reaching the bottom, he sees that the room is square-shaped, 10 feet along each side. A single, brick-lined tunnel with a curved roof leads to the west and then around a corner.

Jacinth the Bright |

How about Festa, Jacinth, Tippi, and Felos? That allows Festa to run up and thump it, Jacinth to support with longspear and divine magic, keeps Tippi as safe as we can keep our arcanist while keeping her in the fight, and the paladin Felos can let his arrows fly.

Xanthippe |

Sounds good to me. Same order we climbed down the rope in. Where do we put Shefton? In front of Tippi? Not sure I trust him to bring up the rear. Tippi will keep her dancing lights twenty feet in front of Festa when she can (no corners or obstacles in the way, etc.) so we can see stuff before we're right on top of it.

Navior |

Shefton falls into place without any argument. After being used as a stepping stool for Felos, he seems to have resigned himself to his fate. His head hangs low as you move into the corridor.
The corridor turns right after a short distance, then left. After a slightly longer distance, it turns right again and ends at a wooden door, swollen with moisture. A quick examination of the door discovers that it is stuck, although it shouldn't be difficult to open (DC 13 Strength check--alas, just outside anyone's ability to take 10). While checking the door, Festa is able to hear shuffling on the other side.
Felos Perception: 1d20 - 1 ⇒ (10) - 1 = 9
Festa Fire Perception: 1d20 + 6 ⇒ (20) + 6 = 26
Jacinth Perception: 1d20 + 1 ⇒ (6) + 1 = 7
Xanthippe Perception: 1d20 + 7 ⇒ (17) + 7 = 24
Shefton Perception: 1d20 + 4 ⇒ (5) + 4 = 9

Festa Fire |

"Whenever the gods distill an overhead image of my immediate surroundings in my head - as they do now - there is a good chance that trouble looms. It is wise to heed the gods." Festa nods solemnly. "So yes... maybe rats. Maybe really really big rats. Or maybe nothing."
Couldn't resist fourth walling a bit :)

Navior |

"Nothing doesn't shuffle," Tippi points out.
If the door's not locked, she'll use open/close on it and then send her dancing lights in, assuming nothing immediately bursts out at us. If anyone needs to draw a weapon or cast a spell, do it first.
Not locked, just a little stuck. The spell will be enough to open it.
The door swings open with a slight scraping noise as the swollen wood scratches against the frame. The dancing lights move through the door to reveal a wide, damp hallway running left and right. Festa immediately spots a humanoid figure standing in the hall to the left, turning slowly around in response to the door opening. The figure is like a walking corpse, wearing tattered, wet clothes. Its skin hangs loosely on a thin frame and in its open mouth are rows of sharp, pointed teeth.
Festa can hear movement to the right as well, indicating more of them around the corner.
Felos Initiative: 1d20 + 5 ⇒ (12) + 5 = 17
Festa Fire Initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Jacinth Initiative: 1d20 + 1 ⇒ (19) + 1 = 20
Xanthippe Initiative: 1d20 + 2 ⇒ (3) + 2 = 5
Shefton Initiative: 1d20 + 2 ⇒ (4) + 2 = 6
Creatures Initiative: 1d20 ⇒ 15
Order: Jacinth, Felos, Creatures, Festa, Shefton, Xanthippe
ROUND 1
CURRENT EFFECTS:
Dancing lights
Light (Jacinth)
Up First: Jacinth
From his current position, Jacinth can only make out a bit of the creature.

Jacinth the Bright |

We might want to step back and draw them into the corridor so that they have to come at us one at a time. Festa pummels them, Jacinth alternately strikes with his longspear or heals Festa, Xanthippe keeps Shefton from freaking out, and Felos can support with bow fire.

Navior |

Tippi's right. It is possible for Felos to get through the door right away if he wants.
One possible flaw with Jacinth's suggestion is the length of the corridor. It's only just long enough for the five of you without any monsters in it. Somebody would have to be around a corner. Of course, that could always be Shefton. He probably wouldn't argue with that idea. :)

Navior |

Jacinth casts bless, boosting everyone's morale. Felos waits for the moment.
The first of the creatures steps towards the door (5-ft step to AD 47) and bites at Festa.
Creature #1 bite at Festa: 1d20 + 4 ⇒ (12) + 4 = 16 -- hit (flat-footed)
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Its teeth sink into Festa's shoulder and tear out a chunk of flesh, leaving him with a nasty wound. Behind the first one, two other come into view.
Next Up: Festa, Shefton, Xanthippe, Jacinth, Felos (subject to delayed action), Creatures.

Festa Fire |

Standard action: focused blow
Move action: nothing
Festa reels from the grievous wound he's taken, his face almost immediately turns a bit ashen. He grits his teeth and slams the creature's jaw - and somehow he connects fairly well. "A little help, here, please," he stammers.
Focused blow 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26 damage 2d6 + 1 ⇒ (3, 2) + 1 = 6
Confirmation 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23 damage 1d6 + 1 ⇒ (2) + 1 = 3

Navior |

Festa's fist connects solidly with the creature, cracking dried skin and even dislocating the jaw. Unfortunately, the jaw seems to snap right back into place, leaving it still able to bite with its vicious teeth, and less damaged than Festa might have expected.
Shefton pulls out a dagger and stammers, "Help? You...you need help? Wha-what's happening? Never mind, I'm outta here." He turns to head back down the corridor. If Tippi and Felos let him pass, he'll move to AH 51. If not, he ends up staying where he is.
Next Up: Xanthippe, Jacinth, Felos (subject to delayed action), Creatures, Festa, Shefton.

Xanthippe |

Tippi draws her rapier. "Out of here to where exactly?" she asks pointedly. "The only way out is forward, remember?"
Not letting him past. Move action: draw rapier; standard action: nothing. Can't even roll a Knowledge check since she can't see the creatures. :P

Navior |

Shefton acquiesces to Xanthippe's rapier and turns to face the front again.
ROUND 2
CURRENT EFFECTS:
Bless (whole party) -- +1 morale bonus to attack rolls and saves vs fear
Protection from evil Festa
Dancing lights
Light (Jacinth)
Jacinth casts protection from evil on Festa.
Next Up: Felos, Creatures, Festa, Shefton, Xanthippe, Jacinth.

Navior |

Creature #1 bite at Festa: 1d20 + 4 ⇒ (13) + 4 = 17 -- miss
Creature #2 bite at Festa: 1d20 + 4 ⇒ (3) + 4 = 7 -- miss
The creature in front of Festa tries to bite again in the same spot, but this time, the sharp teeth are repelled by the spell Jacinth cast on him. The second one tries to bite him from around the corner, but is unable to find enough space. The third tries to lean in from behind #1, but the distance is much too great.
Next Up: Festa, Felos, Shefton, Xanthippe, Jacinth, Creatures.

Festa Fire |

Standard action: focused blow
Move action: tumble to AF51
Festa regains his composure long enough to smash the back of his fist into the face of undead evil. Then ricochets himself backwards, bouncing of the walls to save effort on redirection. "Somebody tag in, or perhaps let them come into the corridor, then it is only one at a time. I need a moment or two to get into fighting shape."
Focused blow 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17 damage 2d6 + 1 ⇒ (2, 2) + 1 = 5
Acrobatics, tumble 1d20 + 8 ⇒ (19) + 8 = 27

Navior |

Festa's fist connects solidly with the creature's face, but unfortunately, the face just seems to spring back into shape. He then bounces away, avoiding retaliation from the undead.
Felos moves up quickly to take Festa's place, slashing a claw across the creature's torso. This has a much more noticeable effect, tearing away some of the dried flesh.
Shefton waits nervously. "Is it dead?" he asks. Delay.
Next Up: Xanthippe, Jacinth, Creatures, Festa, Felos, Shefton (subject to delayed action).

Navior |

"You heard the cat," Tippi tells Shefton. "Move back and give him some room." She indicates the space between her and Festa.
Delay
Shefton nods meekly and moves where he's told (AF 50).
ROUND 3
CURRENT EFFECTS:
Bless (whole party) -- +1 morale bonus to attack rolls and saves vs fear
Protection from evil (Festa)
Dancing lights
Light (Jacinth)
Despite Jacinth's proclamation, it seems these undead can stand Sarenrae's light--at least for the moment. However, it does have some small effect on all three, and it also heals of a very small amount. Shame about the lousy roll. I'm not rolling saves as the results won't make a difference. :)
Creature #1 bite at Felos: 1d20 + 4 ⇒ (10) + 4 = 14 -- miss
Creature #2 bite at Felos: 1d20 + 4 ⇒ (6) + 4 = 10 -- miss
The first of the decayed creatures bites at Felos, but he's able to dodge aside. The second tries as well, but the door frame gets in the way. The third realizes that it can get in a little closer (5-ft step to AD 46) and also tries to bite around the corner.
Creature #3 bite at Felos: 1d20 + 4 ⇒ (14) + 4 = 18 -- miss due to cover
Its teeth just scrape against the door frame.
Next Up: Festa, Felos, Xanthippe (subject to delayed action), Shefton, Jacinth, Creatures.

Felos |

Felos attempts a double slice.
Claw 1: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Claw 2: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
His first swipe catches the door frame, but the second leaves scratches across the undead's face.
Assuming everybody followed instructions, he then takes a five foot step back.