Navarene Awaits

Game Master Jalopy

Adventures in Navarene and beyond


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GM of Many Names

Word of mouth. Bulletin Birds. A vivid dream. However you heard about it, you've received a message about a Certain Someone looking for Certain People with Certain Skills, and this is what has drawn you all to the port city of Harmuth. There's no time limit, however, so you're free to do as you please before you visit the tavern the message referred to. If you haven't changed your mind along the often-bumpy road to get there.

The city is old; denizens like to boast that most of the city completely survived the fall of the 8th World. You're not sure if you believe it, but who are you going to challenge on that? Harmuth clearly hasn't seen new construction since well before you were born. Hells, maybe before your grandparents were born.

As you enter the city, a few of the older folk raise their eyebrows at you. If you pay their mutters any mind, you hear things like "another one of those explorers mucking up our streets" or "probably dragging those cursed machines around with 'em". It's clear, however, that most of the younger city dwellers you pass couldn't give two shins about you being there. You're just another face among many faces.

The salt-scented air is crisp, and twilight approaches.

Your characters would have received word that there's someone looking for people who aren't afraid of a challenge. Nanos, Jacks, Glaives, Seekers, and Glints alike. The message came with instructions on how to get to the tavern, but not what the tavern was called. You're free to meander around Harmuth first... you're also free to avoid the tavern entirely, if you'd prefer. :) Additionally, if you happen to choose a character that's heavily modified and flaunting it proudly... let me know, because that will likely impact how the locals treat you and react to you.


Resourceful Seeker who Talks to Machines

Upon entry into Harmuth, Anson appears more or less oblivious to any suspicious glares directed his way. He appears human, albeit some of his clothing and equipment has a certain... cursed machiney look to it. He systematically explores the town, starting at the edges and moving in concentric circles as he gets closer to the tavern.


GM of Many Names

Anson Arkadius:
Most people leave you alone, although a few of the saltier dock-workers do their best to mutter about you as loudly as possible as you pass.

Harmuth isn't large, and it doesn't take you long to get your bearings there. A few different districts that don't vary much from one another, but do become less worn down as you move up the hill towards the center of the town. Here, the houses have all the best views of the harbor and port traffic. Here, the people you pass mutter less but stare more.

The tavern stands alone. An oddly clean and beautiful white building with no windows, nestled in its own lush park, with trees surrounding all sides. A digital sign displays the name of the tavern above the front doors, but you can't read it. The words blur and flicker as though you're trying to read something within a dream.

One very large man with close cropped hair and a nasty scar on his face stands by the doors, watching you as you approach. They're always the same type of man hired to stand by doors, aren't they?

You know the passphrase that'll get you in the door, after deciphering it from the message you received that brought you here. When you tell him that "the hontri hunt in pairs", he nods and opens the door for you.


GM of Many Names

Here is what anyone who enters the tavern will see when they get in.

The First Tavern Visit:
You find yourself standing in the kind of tavern you might not normally step foot in. The kind with drinks your tongue is too poor to taste, with the kind of patrons you can't afford to be caught looking at.

You were instructed to look for a man in the shadows. The entire tavern is absolutely drenched in them, so almost everyone in the tavern is ‘in the shadows’. As you make your way past full tables, you make awkward eye contact with more than a few patrons. Just as you’re about to turn around and go back the way you came, you catch the gaze of a man sitting by himself in a large corner booth. And as he is literally cloaked in shadows, all you can see are his eyes, and those are glowing a vibrant green.

The booth has room enough for ten people, easily. He’s the furthest away from either entrance to the seats, and all that sits in front of him is a tall glass full of something opaque, something that steams. He takes a long drink, but when he sets the glass down, it’s filled with the same amount of liquid as before he picked it up. He waves when you catch his eyes.


Resourceful Seeker who Talks to Machines

The First Tavern Visit:
Anson makes a slow circuit around the room, as he does making a few minute adjustments here and there. Shifting a stool out a fraction of an inch here, nudging a table there. And, of course, checking the existence and then passability of back door. Only then will he check out Mr. Glowing Green Eyes.

GM:
This is him using his Planner ability


GM of Many Names

Anson:
Most people in the bar don't deign to look at you while you go about your Planning. One or two people sniff and move stools back into place for no reason other than to undo what you did. Unfortunately, and against every fire code that's ever existed in any of the Nine Worlds, there is no back door.

Perhaps there are other ways to put out fires in this establishment.

Mr. Glowing Green Eyes raises his glass to you as you approach the table. Then he leans forward, squinting so hard that you nearly lose sight of his eyes entirely.

"You're alive, and that's a good a start as any. What are you called?"


Resourceful Seeker who Talks to Machines

GM:
Anson sits at the table, back to the wall. "Anson Arkadius. I find things."


GM of Many Names

Anson:
The man extends his hand for you to shake. It looks as though your own shadow has turned around to try and greet you. "Call me Zi." The closer his hand gets to you,
the more of a pleasant sort of tingle you feel in your finger tips.


Resourceful Seeker who Talks to Machines

GM:
Anson takes the hand and grips it for about a second. "Zi? I should be able to remember that."


GM of Many Names

Anson:
As your hand meets his, you find yourself somewhere else. Somewhere you can't remember. You forget what you've seen each time you take your eyes off it and look at something else. Zi is with you, still a man shaped shadow, and he's the only thing here that isn't forgotten when you look elsewhere.

"Yes, you're just the type I was looking for."

He didn't speak aloud, but you understood it just the same. You understood it the way, sometimes, you understand machines as they're running. He says something else you don't catch, but when he says it, for a brief instant, you're connected to something vast, something incomprehensible. It's a datanet, a web of information spanning ages, and...

You're back in the tavern and Zi regards you with a smile.

"Care for a drink?"


Inquisitive Jack who Rides the Lightning

Stepping off of the gangplank in Harmuth's harbor, a small sigh of relief slips past Nalo's lips as she stands on solid ground. Her initial path would have taken her directly to the tavern, but her dark eyes dart around amazed at the architecture, the stalls, the people and she quickly finds something to pause to look at, something else to pull her from the easy path.

If she notices the mutters, she must attribute it to her oddly colored skin but her smile when she stops to look at a food booth with brightly colored fruit is just the right touch of friendly.

Eventually she'll make it to the tavern, maybe a shin or two lighter, but it will be a meandering journey.


Inquisitive Jack who Rides the Lightning

The First Tavern Visit:
Nalo pauses just inside to the left of the door to let her eyes adjust to the shadows. In the quick perusal of interior, her attention is caught first by the bartender mixing something layered and intricate and she is drawn there to watch long before noticing the Shadow Man in the Corner.

At some point the bartender would be between concoctions, then she would look around at the patrons, looking for a man in the shadows, a quick smile in response to his wave before moving to the table and sliding into a seat, giving both men space.

While Nalo doesn't move noticeably once she sit, there is a feel of movement - a quickening in the air around her. Her eyes are bright, eager, "Hello. I'm Nalo. Happy to make your acquaintance."

Those who pay attention to details:
Most of her gear isn't new, but it isn't worn either. She does have one pouch at her waist that is well secured with unique knots - like something a sailor would do.


Resourceful Seeker who Talks to Machines

GM:
Anson flexes his hand and gives it a dubious look. "Why not?" The Seeker orders a drink, but doesn't touch it. This is merely another tool should the machine of this interaction suddenly break down.

Nalo:
Sitting with the shadowy man with his back to the wall is, in all likelihood, a fellow traveler. He certainly has that look. Obviously armed, he carries both a complicated-looking crossbow and a scarred hatchet. His battered leathers are covered in pockets, and out of each one, peeks a variety of small tools. He's narrow and reedy, hair cropped close to the skull, his eyes hidden behind goggles.

"Anson Arkadius. I'm here for the job as well."


GM of Many Names

Nalo:
Regardless of the muttering, the vendors of Harmuth are more than happy to take any money you're willing to give them for their wares. The fruit is in varying states of fresh; there are orchards nearby that are in season for some plump looking floating apples. There are other fruit that have come a longer distance and look a little worse for wear. Maybe that doesn't matter so much to the inquisitive sort.

In the tavern, patrons and bartender alike refuse to acknowledge your presence, dressed as you are. No one is rude, either. The Shadowy Man, however, looks pleased at how forthright you are. Well, you think he looks pleased; all you can see are his eyes, after all, and they squint as though he's smiling.

"The pleasure is all mine, Nalo! Call me Zi." He holds out his hand as though inviting you to dance.

Anson:
Zi winks at you, and when the drink arrives, his eyes drop a little in what you guess to be a nod. "Good choice." Whether he means the choice to order it or the choice to leave it untouched is unclear.


Inquisitive Jack who Rides the Lightning

GM:
She picks up something she hasn't seen before,
but that looks like it survived the journey in a non-spoiled condition -
either hardy or stands up to drying. (Like ginger root.) Another quick smile and a "Thank you" to the merchant as she walks away closely examining her prize before eventually tucking it into an outer pocket on her heavy bag.

Spends up to 2 shins

Anson/GM:
The bag Nalo half-tucks under her chair seems heavy, objects shift inside as it settles to the ground, two curved wooden struts poke out of the top. She gives Zi her hand with a momentary hesitation, her head cocked to one side, pausing more due the way Zi offers his hand than the contact. "I'm looking forward to the job. Tried to pick up a jig in Bridges, but they said that I wasn't the right type." The last said with a quick shrug.

Once it doesn't seem rude, Nalo tries to look at the unusual crossbow without it being obvious, but she just isn't that sneaky.


GM of Many Names

Nalo / Outside Tavern:
Unless you have objections, I'll go ahead and say you picked up a plant that looks like a spiky purple tennis ball. The vendor tells you the fruit is nearly indestructible, hails all the way from the Pytharon Empire, and will be good to eat for up to a year unless you split the skin (the weak point is at the stem). After that, it must be eaten immediately. It has a savory taste, and the vendor recommends you marinate meat with it, but tells you that eating it straight is also popular. Because of the distance it took to ship the fruit, the one will cost 2 shins.

Nalo:
As soon as you lay your hand in Zi's, he leans forward as though to kiss the back of it, and you find the both of you have been transported to the deck of a ship. But the ship isn't moving. Neither is the water. In fact, now that you're really looking at it, it's like you're standing on the inside of a beautiful painting. And that's when you see that Zi is actively painting finishing touches on the ship you're standing on; a part of the mast that was an unfinished, canvas white.

"I was so hoping to find someone like you, Lady Jack." He turns to you and winks. "Not enough curiosity left in the world, and there's so much to be curious about."

And then you're back in the tavern, hand tingling slightly with a familiar electricity.

Nalo/Anson:
Zi takes another long sip of his drink, but still the level of liquid doesn't change. "Their loss is very much my gain, for you're certainly the right type for what I have in mind. Would you like a drink?"


Inquisitive Jack who Rides the Lightning

GM:
That is perfect. I'll add it to my gear.
GM/Anson:
Nalo's eyes go wide when her hand is in contact with Zi's and as she pulls her hand back her fingers flex and extend cautiously. She looks around the room, head cocking to one side before a delighted smile burst forth.

A quick blink and shake of her head when Zi speaks, "I am?"

A pause, "I'd really like to see the bartender make the drink with those seven layers again."

Less of a pause, "What is the job?"

"Or do you want to wait until you have more applicants?"

Her eyes dart back and forth between Zi and Anson, almost physically holding back a barrage of more questions as her hands flex in to a loose fist.


Resourceful Seeker who Talks to Machines

GM/Nalo:
As she takes her hand back, Anson nods to her, and flexes his own hand.

Nalo might notice that, while a drink sits in front of him, it's quite clearly untouched.


Inquisitive Jack who Rides the Lightning

GM/Anson:
Nalo's right thumb plays briefly with the tips of the other fingers of her right hand, each pad utterly smooth, her eyes going to Zi before meeting Anson's gaze clearly wanting to talk about 'that' but holding off.

Her head cocks to the side, and very quietly, pitched to only reach Anson, "Did your drink come out wrong?"


Polyglot Nano Who Works Miracles 1

Panamax walks into town. His robes are ankle length, and mostly white (at the bottom, dust edges them grey). Distinctly not made for fast movement.

At first glance, his features are female (the flush in his cheeks may be makeup), at second glance, male -- at third glance ... who cares, it's hot, let's go get a drink.

His eyes are very blue.

Pre-tavern wanderings:

Panamax is looking for the aftermath of trouble. He doesn't want the sun to go down without healing someone today. For luck? For practice? To remind himself that he can do it?

The First Tavern Visit:

Panamax comes through and door and gawks as his eyes adjust to being indoors. He threads his way through the tables, very obviously looking for something. Or someone.

When he finally sees the booth with the shadow at the center, he walks over and sits down. "Hello," he says.


GM of Many Names

Nalo/Anson:
After Nalo's request for the seven layer drink, Zi's eyes squint in a smile again. He gestures towards the bar, and if Nalo looks that way, the bartender is smiling, gives a little wave, and begins another of the beautifully crafted drinks. Neither Nalo nor Anson heard Zi say a thing.

Zi shifts his eyes towards the tavern door. "I believe we have a few more travelers interested in what I have to offer. But I also don't think it hurts to tell you the basics, in case you decide you're not interested in hearing the rest of the details." He leans back, resting his arms along the back of the bench seating.

"I would be sending you out to Kordech to fetch something of importance for me."

He drops an item on the table and presses the only visible button. After a very pleasant chiming noise, for a moment, neither of you can hear anything. No other patrons, not the people next to you, not even your own breathing or heartbeats. After a few seconds of this heavy silence, the veil lifts, although you know it hasn't lifted far.

"For me, but more importantly, for Queen Armalu."

Panamax / Outside Tavern:
For a man/woman/other walking around Harmuth on a mission to heal, there are plenty of opportunities for at least minor healing. However, since you're the diligent sort, you happen to pass the entrance of an alley near the docks and your ears pick up on the groans of an injured person.

It turns out to be a man with a knife in his belly. It's, unfortunately, a very common sight in dock-side alleys. He looks to you, a string of drool running from the corner of his mouth. He's clutching the knife, and seems to understand that pulling it from himself might mean his certain death.

Panamax / Inside Tavern:
One or two of the patrons Panamax passes give him a once over, giving lingering eye contact and half smiles. It's the most friendly a welcome as he'll receive from anyone other than the shadowy figure at the back of the tavern.

When Panamax arrives at the table, he passes through an invisible wall that disorients him when his hearing disappears. It only lasts a moment; he finds a seat without issue and might notice that he can no longer hear the bustle of the tavern outside of the table.

"Greetings, my blue eyed friend! What can I and your potential new compatriots call you?" He holds out a hand to shake after gesturing to the two other people at his table.


Female Mad Nano who Figures Things Out 1

Sherine walks into town with a smile on her face. She is dressed in bright colors with rings on every finger.

She seems to ignore the people, and instead greets every building as if it were an old friend. Eventually ending up at the Tavern, she does not enter. She stands outside, stroking the wall of the tavern sensuously, whispering small talk to it.


Resourceful Seeker who Talks to Machines

GM/Nalo:
To Nalo: Anson barely glances at the untouched drink in front of him. "I have absolutely no idea."

Do the names Kordech or Queen Armalu mean anything to me? And can I assess this machine with some combo of Machine Affinity/Numenera?

Inside Tavern:
Sitting with the shadowy man with his back to the wall is, in all likelihood, a fellow traveler. He certainly has that look. Obviously armed, he carries both a complicated-looking crossbow and a scarred hatchet. His battered leathers are covered in pockets, and out of each one, peeks a variety of small tools. He's narrow and reedy, hair cropped close to the skull, his eyes hidden behind goggles. An untouched glass of what smells like pure grain alcohol sits in front of him.


GM of Many Names

Sherine Menakatar:
A few people walk by and witness you attempting to seduce the tavern. They look mildly offended for the moment, but...

Perception: 1d20 ⇒ 7

Nope, just mildly offended. You're too busy whispering sweet nothings to the tavern to notice anything else.

But then, the building whispers back.

"Sherine. You flatter me, but I'd love to talk to you inside, when you get a moment."


Resourceful Seeker who Talks to Machines

GM:
Rolls
1d20 ⇒ 15
1d20 ⇒ 17


GM of Many Names

Anson:
Kordech and Queen Armalu both ring some bells for you. Kordech is a city south of the Dark Hills, which are at the very southern edge of Navarene. Queen Armalu rules over Navarene. Additionally, knowing these two things means you also know that being asked to fetch something for the Queen of one kingdom from a neighboring kingdom is probably a Big Deal.

The machine is simple, and you have definitely seen a few like it in your past. It's a numenera with just one function; the button is depressed, dropping a sphere that blocks sound that extends roughly 10 feet away from where the device is located. No one outside the sphere can hear what goes on inside it, and vice versa.

There's a 50/50 chance that this numenera can be carried, which moves the sphere of silence with it, or that it'll hurt anyone trying to move it while it's active.


Inquisitive Jack who Rides the Lightning

GM/Anson:
What/where is Kordesh? Geography Trained: 1d20 ⇒ 16
Who is Queen Armalu? History Trained: 1d20 ⇒ 9

"oh" Nalo looks at Anson's poor abandoned drink a little sadly, when her own multilayer concoction arrives she users the straw to test the density of the layers, apparently trying to make stable spikes of color pass through some of the other layers.


Female Mad Nano who Figures Things Out 1

Eventually Sherine pulls back from the tavern. She gives the wall a parting pat, then goes inside.

Inside the Tavern:

Walking inside, Sherine blinks at the sudden change from bright daylight. After her eyes adjust she starts wandering around, looking for the stranger from her vision.

Finally seeing the Man In The Shadows, she walks over and takes a seat.


GM of Many Names

Nalo:
You know, from the many books you've read, that Kordech is a city south of the Dark Hills, which is on the southernmost border of Navarene. It's in a neighboring kingdom called Draolis.

You remember less about Queen Armalu, however. Being from the City of Bridges, you would at least have heard that she's the ruler of Navarene, and she's been at it a long, long time.

You'll be happy to note that the drink cooperates with you. The colors are layered and refuse to mix with each other. It allows you to create not only spikes, but interesting swirls within it.

Sherine:
When the Shadowy Man sees Sherine approach the table and find her seat, he extends both of his hands out to clasp hers in greeting. "A pleasure to make your acquaintance inside the building as well as outside of it! I'm Zi."

Once you've all been introduced to Zi, he sits back and toasts his impossible drink to you all.

"I want to thank you all for coming. As I began explaining just minutes ago to Anson and Nalo, I have a request directly from the Queen of Navarene herself. And as some of you might guess, the request is sensitive in nature." He leans back once more. "I'll be happy to answer most questions!"


Inquisitive Jack who Rides the Lightning

GM:
Historically what kind of relationship to Navarene and Draolis have? History, Trained: 1d20 ⇒ 5

"What type of thing would we be fetching?" Looking around the table at the thin, lithe, reedy and slight frames.

"Is it free to be picked up or guarded?"

"How much do we not want to be noticed?"

Nalo stutters to a stop, barely stemming the machine barrage of questions that are coming to mind.


GM of Many Names

Nalo:
Historically, what you remember of the two regions is that they have a decent working relationship. Draolis is one of the few nations with a military power that rivals Navarene. They're... friendly enough.

Zi also looks around the table at all of the reedy and slight frames, and chuckles. "You'll be fetching a numenera, one of great worth to the Queen. I believe this group could handle it. However..." He closes his eyes, and a few moments later, two more people, a woman and a man, approach the table and find seats around it. It's not crowded quite yet, but it's definitely getting close.

The woman would best be described as 'compact'. Short and well muscled, with two swords strapped to her hips. She shifts awkwardly to try and accommodate them under the table. She's wearing armor but would easily be lost in a crowd. There's something about her that's a little unsettling, and the smile that does appear on her lips disappears quickly.

Her companion, on the other hand, is the living definition of 'flamboyant'. He's wearing a many-pocketed vest of rich purple, loose fitting pants of a similar color, and a hat with a phosphorescent feather that glitters in the dim light of the tavern. His smile could probably power several electronics at once. He gives a direct and approving moment of eye contact to everyone at the table.

"I've brought two acquaintances of mine to the tavern, as both have agreed to join anyone who agrees to help me. Tavene works locally as a body guard, and is extremely adept at her job. She's worked for me several times personally. Jarris has a contact down in Kordech who might be able to help you all locate the numenera, should you be so inclined." He turns his attention back to Nalo. "To answer your other questions, Lady Jack, the item is guarded and how much you'd like to be noticed is entirely up to you. My suggestion would be that you attempt to retrieve it with as little damage or commotion as possible."


GM of Many Names

I figured I should add that these two, a Glint and Glaive, are totally optional and you are not required to suffer their presence during your adventure. Or if you want to take one or both for only a short amount of time, that's also fine. I won't be offended :)


Polyglot Nano Who Works Miracles 1

Panamax / Outside Tavern:

Panamax crouches down next to the man.

"This is gonna hurt," he says. "Don't move." Panamax puts his hand on the bridge of the man's nose and concentrates.

Spends an Intellect point. Difficulty 2: 1d20 ⇒ 18 Might pool seems like a good choice for a knife wound: 1d6 ⇒ 4.

"Mind if I....?"

Panamax pulls out the knife and gives the man another jolt of healing energy spending another pool.

Difficulty 3: 1d20 ⇒ 2 healing 1d6 ⇒ 1

"Huh," he says when the knife wound fails to spontaneously close.

Third time's the charm. Yet another Intellect pool

Difficulty 4: 1d20 ⇒ 2 healing 1d6 ⇒ 1

Panamax shakes his head. "You're gonna want to bind that."


Polyglot Nano Who Works Miracles 1

Inside Tavern:

"Panamax," Panamax returns the shadowy figure's handshake.

"Neat trick with the noise and the overhearing."

...and then, catching up to present and popping out of spoiler....

Panamax puts his hand in the air. "And in return for this, we receive?"

Panamax lowers his hand.


GM of Many Names

Panamax / Outside Tavern:
I actually get to dictate difficulty of any given task. :) You just roll dice and let me know if you add points or spend Effort! But I'll go with these; you'd be adept enough at healing to not murder the guy.

The guy feebly thanks you, but you distinctly hear a question mark on the end of it. "Robbing honest men... of all... my own knife..." he murmurs, head lolling slightly.

Even though it didn't quite finish the job of healing him up to what passes for his full health (you smell a strong scent of cheap liquor, and notice a few of his teeth are missing, and suspect maybe he hasn't seen full health in a long time), he's not about to die in an alley.

Panamax / Inside Tavern:
When your hand touches his, you find that you've been transported to a battlefield, and the overwhelming scent of exotic flowers fills the air.

The battlefield is at once recognizable and completely foreign to you. Almost everyone on the field is either dead or severely injured, and you get a sense that these combatants never actually faced one another. There are creatures you don't recognize, creatures you do, uniforms you've seen in waking life, and uniforms so strange you couldn't begin to guess at what nation they may have come from.

Zi is the only other person standing in the field. "Not many of your kind left. Any kid off the street can pay a few shins for a numenera that heals or cures, but a Nano with the Touch?" He shakes his head. "Truly a lost art. Welcome aboard, Panamax."

And then you're back, and the smell of far away flowers still linger in your nostrils.

"When I've got this item safely in hand, you'll each get to choose a numenera from my personal collection." He leans forward and lowers his voice. "It's a very extensive collection. I may even have an Artifact or two I'd be willing to reward the group with, should you all decide to forgo individual rewards. Or, should you decline those offers, the Queen would give you something to the tune of 75 shins."


Inquisitive Jack who Rides the Lightning

Nalo's dark eyes lighten at the thought of browsing through a extensive collection of numenera, but pushed that aside to think on the planning, "Just what is this numenera - at least how will we id it to know we've laid hands on the correct thing?"

She finally lets go of the straw that she was using to create pink swirls in the green layer, "Are those guarding it going to be willing to give it to us, or will they object?"

Unsaid, 'Just how much trouble will we be in when we do this.'


Resourceful Seeker who Talks to Machines

Anson nudges his drink closer to the edge of the table. "I'm a collector, not a thief."


Polyglot Nano Who Works Miracles 1

Panamax / Outside Tavern:

Yeah, I thought I was probably doing something wrong. I mean, apart from rolling the 2s.

Panamax helps him stumble to the edge of the alley. "No need to thank me."

He wipes the man's knife on the man's clothing and sets it down on the cobbles.

He turns his back to look for this tavern.

Panamax smiles. "What I am is different from what I do. What do you collect?"


Resourceful Seeker who Talks to Machines

"Digital blood. Silicon bones. Sometimes I'll conjure up a ghost in the machine. Whatever remains of the corpses of the old worlds." Anson shifts in his seat, the light flickering off his goggles.


Polyglot Nano Who Works Miracles 1

"I would imagine there is a lot of that around to collect. Do you specialize?"

Panamax leans toward Anson, then leans away. Toward, away. Toward, away. Turns to Sherine.

"The light flickers off his goggles if you move just right."


Female Mad Nano who Figures Things Out 1

Sherine starts mimicking Panamax's movements.

"Yes. I see." She frowns a moment in thought. "Or is it the goggles that flicker off the light?"

Not taking her eyes off of Anson's googles, Sherine says to Zi, "Where is this numenera? Do we get a map?"


Polyglot Nano Who Works Miracles 1

Panamax tilts his head and leans toward and away again, trying to see if the light is flickering off the goggles or the goggles flickering off the light.


GM of Many Names

Zi takes another drink. "These are all good questions. The item that's being guarded is a very powerful numenera used for healing. Currently, the fluid collected from this device is being sold to the highest bidder, not necessarily to those in need." He taps his fingers on the table, and they make no noise when they strike the surface.

"It's true that this would be theft. However, I'd like to present this as a theft for a higher good. The Queen would use this device for her ah... situation, but she would also use the device for her people who found themselves to be in need, regardless of their ability to drop a full bag of shins on the palace steps."

He turns his attention to Sherine. "There is no map to give you. However, I will give you a device that will guide you to the location of the numenera when you're within range of it. Before I give you more details, I need to make sure you're all on board with this. If you aren't, no harm done. The drinks are paid for."


A Fabulous Glint who Makes Something Out Of Nothing

Jarris brushes the feather of his hat backwards, creating a very pleasant rippling effect in the phosphorescence.

"I've been to Kordech several times, and although it reeks of cattle dung and slaughterhouses, I'd be happy to guide you through Navarene to see you safely there and back again. I could be your living map!" He says this last bit directly to Sherine with a very sincere smile.


An Exiled Glaive who Exists In Two Places At Once

Tavene rolls her eyes so hard it's almost audible. "As long as the rest of you are okay with a man who will disappear at the first sign of trouble."

Jarris looks mildly offended, but then the megawatt smile returns. "Or a woman who will disappear at the first sign of an engaging conversation."

Reading the Room:
Jarris and Tavene have clearly either traveled together or been in each other's company long enough to get to know one another. Their banter is tense, but you don't get a sense that they dislike each other. More that they are about as different as two people get.

This spoiler has a difficulty of 3, which means you must roll a 9 or higher to see it. If you're Trained or Specialized in reading people or observation, consider a roll of 6 or higher a success.


Female Mad Nano who Figures Things Out 1

Sherine tilts her head, seemingly listening to something faint in the distance. She smiles.

"Well, my friends told me I should come hear your offer and implied that I should take it. And they've rarely steered me wrong in the past." She take a long drink from her glass. "So I'm in," she grins.


Female Mad Nano who Figures Things Out 1

Reading the Room roll:
1d20 ⇒ 7


Inquisitive Jack who Rides the Lightning

Reading the Room 3: 1d20 ⇒ 12

Nalo considers, "Provided the numenera is held by independent contractors and not the government of Draolis, I'm in."

"Stealing for the greater good is one thing, being wanted as a fugitive by a whole country seems like it would limit future exploration." Her shoulders shift back, her right hand sliding off the table to drum silently on her thigh.


Resourceful Seeker who Talks to Machines

1d20 ⇒ 3

Anson offers a curt nod. Nothing else.


GM of Many Names
Nalo `Ui`uiki wrote:

Nalo considers, "Provided the numenera is held by independent contractors and not the government of Draolis, I'm in."

"Stealing for the greater good is one thing, being wanted as a fugitive by a whole country seems like it would limit future exploration." Her shoulders shift back, her right hand sliding off the table to drum silently on her thigh.

Zi raises his glass. "Well said! And I would never wish to rob you of the opportunity to explore. The numenera is held hostage by the rich. The government of Draolis would miss only the shins these potions generated, but Draolis and Navarene have a way of keeping one another in check. They lose this object, Navarene loses something in return."

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