Mythic Adventures Playtest (Inactive)

Game Master psionichamster

A series of encounters test Mythic rules at various levels


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Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

Here it is, folks. Starting from 5th level, then advancing to 10th, 15th, and 20th, let's get to testing this new ruleset.

If you see problems or have concerns/issues with the test as run, please bring them up in the discussion thread.

I'd like to keep the actual gameplay thread as "clean" as possible to afford the Dev-Team the easiest means possible to glean their data.

Conclusions/After-Action-Reports and the like would be very helpful, again, in the discussion thread.


Female Drow Shadow Lord Init +4 | AC 20/24 | HP 80/80 | F+8 | R+9 | W+12 | Per +20[/spoiler]

Here, Holding post to get it on my bord


here and doting so it shows up in my campaigns

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

Okay all.

You are a known team of adventurers, sent to rescue the kidnapped heir to the local baron.

Last intelligence indicated the grab team was humanoid, and took refuge in a local cave system.

Little else is known, but you can clearly make out tracks leading in.

General notes: high is always good for the roller (miss chances, etc). If you think there may be terrain or something to use, go for it.


Female Drow Shadow Lord Init +4 | AC 20/24 | HP 80/80 | F+8 | R+9 | W+12 | Per +20[/spoiler]

Sols front line fighter my fellow players, She will stay behind who ever is good at racking and Scouting


Male Human Werebat Harbinger 1/Stalker 1

Vaki enters the cave first, quickly blending into the shadows, disappearing from sight, keeping an eye out for trouble. I have Unwavering Skill as 1 of my Mythic powers, would you let me take 10/20 on either Stealth or Perception?

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

Yes. Take 10 perception is how we normally handle traps / searching at my table.

Take 10 stealth seems appropriate as well.


Male Human Werebat Harbinger 1/Stalker 1

Ok, so that's a 26 for Stealth and 21 for Perception


Female Drow Shadow Lord Init +4 | AC 20/24 | HP 80/80 | F+8 | R+9 | W+12 | Per +20[/spoiler]

Sol the nunk fighter heads in after Vaki about 100' behind, she has darkvisoin.


male Human Costumed Adventurer

Ug clambers in behind on all fours looking about. Seeing no real light he trys to sniff about the cavern as best as he can.


Female Tian-Shu Human Bard 5 / Marshal 2
Status:
HP 46/46 | AC 19/13/17, Fort +2, Ref +6, Will +3 | Init +26; Perception +7

Kuonuo walks to the tracks, careful not to disturb them. She kneels on one knee to look at them closer.

Survival 1d20 - 1 ⇒ (11) - 1 = 10

"May I get a second opinion?" she says after a few moments of inspection.


Female Drow Shadow Lord Init +4 | AC 20/24 | HP 80/80 | F+8 | R+9 | W+12 | Per +20[/spoiler]

Sol looks down where You was looking and then a bit more along the track

Survival 1d20 + 5 ⇒ (18) + 5 = 23

She says after a moment bending down,
"Boots big and small, medium and large humanoids, that's them and this looks to be a button from our local baron's clothing."

Standing back up, she holds out to the others a small Bone Button.

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

Nothing to see here...

Spoiler:
1d20 + 11 ⇒ (11) + 11 = 22 stealth 1d20 + 10 ⇒ (11) + 10 = 21 perception[/dice]

@Sol: You can tell there were a total of 7 large prints, and 3 mediums. They entered the tunnel approximately 48-72 hours ago, and you don't see any tracks leading out as of yet.

After you travel approximately 45' into the cavern, you notice a large (20' wide, 25' tall) opening at the back of the cave. It extends roughly even (with a slight declination) and appears to have been recently exposed from the back side. The tracks lead through the rubble and into the cavern itself.

Assuming you travel into the tunnel

After you travel approximately 150' into the dark tunnel, you are surprised by some horrible, dark-skinned fiends blocking the way.

Spoiler:
Sol: 1d20 + 8 ⇒ (19) + 8 = 27 Perception
You: 1d20 + 7 ⇒ (13) + 7 = 20 Perception
Ug: 1d20 + 10 ⇒ (3) + 10 = 13 Perception
Lily: 1d20 + 10 ⇒ (2) + 10 = 12 Perception
Vaki: 21 Perception

Everyone is surprised (Sol would have seen them, had she been closer to the front).

Surprise Round: Summon Allies

Spoiler:
1d100 ⇒ 361d100 ⇒ 59

Initiative:

Spoiler:
Sol: 1d20 + 25 ⇒ (14) + 25 = 39
You: 1d20 + 23 ⇒ (3) + 23 = 26
Ug: 1d20 + 22 ⇒ (15) + 22 = 37
Lily: 1d20 + 20 ⇒ (1) + 20 = 21
Vaki: 1d20 + 24 ⇒ (5) + 24 = 29

Enemies: 1d20 + 6 ⇒ (6) + 6 = 12

Initiative Order:
Sol
Ug
Vaki
You
Lily
Enemies

The heroes are up. Anyone who can detect magic being cast automatically, or has extrasensory perceptions regarding teleportation magic, let me know. Otherwise, nothing has happened yet, beyond more spooky, scary sounds in the dark.


Female Half Orc Rogue(Knife Master) 1

Lilly enters in the cave last and then starts looking around. Once we get about 150' into the tunnel she seems almost unfettered by the sounds but the others seem to get shakey. Just in case something happens she draws her scythe.


Female Tian-Shu Human Bard 5 / Marshal 2
Status:
HP 46/46 | AC 19/13/17, Fort +2, Ref +6, Will +3 | Init +26; Perception +7

Kuonuo casts Detect Magic at the opening, in case of a magical trap.

She proceeds into the dark tunnel with the others, but not before casting a spell to to help her see.

Cast: Dancing Lights

The four glowing spheres of light encircle her before moving to the back, illuminating just enough to let her see in the dim light but not enough to alert enemies far ahead, trusting the others in front to guide her.

The sounds in the dark set her on edge and she listens closely while they proceed further into the tunnel, relaxed but prepared to act, and otherwise does nothing.


Female Drow Shadow Lord Init +4 | AC 20/24 | HP 80/80 | F+8 | R+9 | W+12 | Per +20[/spoiler]

You thats so cool in Status, how do you code that?


male Human Costumed Adventurer

Hearing chanting Ug Roars "UG SMASH" and changes forward loping on all four s to rush at the nearest foe and attempts a grapple

1d20 + 11 ⇒ (20) + 11 = 31
upon success
1d6 + 4 ⇒ (2) + 4 = 6

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

Marching order is

Vaki, Ug, You, Sol, Lily, correct?

@Ug: Are you raging? You cannot see anything yet, but may be able to smell if you trigger your scent power.

Either way, a potential hit. 1d100 ⇒ 85 miss chance.

A hit! 1 damage to enemy A. 56/57 HP remaining

@Ug: you feel thick scaly hide, powerful limbs, and the haft of some weapon between you. You hear the flap of leathery wings and smell sulfur in the air.


Female Drow Shadow Lord Init +4 | AC 20/24 | HP 80/80 | F+8 | R+9 | W+12 | Per +20[/spoiler]

Init 39
Round 1
Spells Running
None

GM could we have a map, it would help to test hits and reach etc, Rosa will do an attack on any thing is range with or with out a move, looking to gain a flacking position to hit mist target with a whirlwind attack.

The Monk-fighter moves in instinct, in a moment moving to a point where her great elfish sword can cut down all who face them.

Acrobatics if needed 1d20 + 17 ⇒ (1) + 17 = 18
lucky you can not crit of fumble skill rolls foooww

1d20 + 11 ⇒ (19) + 11 = 30 WWA - TH on all targets with in 5' of Sol.
1d20 + 11 ⇒ (14) + 11 = 25 Confirm crit roll
Upon success
2d6 + 7 ⇒ (4, 3) + 7 = 14 DMG on all targets with in 5' of Sol.

Note Great sword is +1 magic


male Human Costumed Adventurer

No he went in blind, He is not much a thinker and he will rage next round, i messed up his charisma and intellegence scores they should be reversed but instead i'm rolling with it, as for next round he will retain the grapple, rage and thrash


Male Human Werebat Harbinger 1/Stalker 1

Have they seen me at all?


Female Tian-Shu Human Bard 5 / Marshal 2
Status:
HP 46/46 | AC 19/13/17, Fort +2, Ref +6, Will +3 | Init +26; Perception +7

"Is something there?" Kuonuo says, stopping and bringing out her Light Crossbow. She wills her orbs of light forward to illuminate the darkness in front of them.

Not sure if it's a free action or a move action to move dancing lights.

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

I will try to get a map up. Won't be tonight, as I'm on my phone.

@Vaki: do you have Hide in Plain Sight or something similar? If not, there's not much in the way of terrain to hide behind. You're essentially in a long corridor.

@Sol: You move forward, following the bellowing barbarian. Sensing enemies near by, you swing your blade blindly. 1d100 ⇒ 24 vs A 1d100 ⇒ 7 vs B 1d100 ⇒ 51 vs Ug.

Lucky Sol! misses everyone.

@You: Move Action. Doing anything else?

Once the light globes illuminate the area, everyone sees two black-skinned, winged fiends wielding glaives.

Knowledge: Planes.


Female Tian-Shu Human Bard 5 / Marshal 2
Status:
HP 46/46 | AC 19/13/17, Fort +2, Ref +6, Will +3 | Init +26; Perception +7

Knowledge (Planes) 1d20 + 7 ⇒ (4) + 7 = 11
I think taking out my light crossbow is another move action. And it just occurred to me that I completely forgot to get the Tongues spell. Oh well!

Kuonuo brings up her weapon and aims it threateningly at the two, but doesn't fire. "On guard!" she says, and then addresses the two creatures. "Who are you?"


Female Drow Shadow Lord Init +4 | AC 20/24 | HP 80/80 | F+8 | R+9 | W+12 | Per +20[/spoiler]

Sol has darkvition dos this mean they can not been seen but hared GM?

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

Oh did not realize you had darkvision.

Scratch the miss from before.

2d6 + 7 ⇒ (1, 1) + 7 = 9 critical damage.

Question for Sol: when did you take Spring Attack & Whirlwind Attack? Both require BAB +4, which you have only for your 5th level feat.

Attack from round 1 will stand for now, total damage 18 after DR. Enemy A: 38/57 HP. Enemy B: 39/57 HP, concentration 1d20 + 12 ⇒ (13) + 12 = 25 vs. DC 31.

Enemy B's summon spell fizzles after being whacked by Sol.

@You: you're reasonably sure these are devils. Maybe demons, but definitely b angels.


Female Drow Shadow Lord Init +4 | AC 20/24 | HP 80/80 | F+8 | R+9 | W+12 | Per +20[/spoiler]

Yaaayy crit and hit, boooo 1+1 :( - lets just hope no one casts daylight

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

Map is live, see Here For Map

Just waiting on Vaki & Lily before the enemies go.

BTW: This Is What You See, x2


Female Drow Shadow Lord Init +4 | AC 20/24 | HP 80/80 | F+8 | R+9 | W+12 | Per +20[/spoiler]

2527 = 2527


Female Half Orc Rogue(Knife Master) 1

Sorry to hold up the group guys...been busy with the holiday but I'm back now.

Lilly moves up 10 feet to D8 and then selectively channel negative energy on the two creatures.

Channel Negative energy(DC 14 will save):3d6 ⇒ (6, 3, 1) = 10


Male Human Werebat Harbinger 1/Stalker 1

Vaki kicks pebble at a wall, hoping to distract the fiends 1d20 + 10 ⇒ (15) + 10 = 25 Bluff diversion so I can hide, if successful 1d20 + 6 ⇒ (20) + 6 = 26 Stealth.

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

weird. boards ate my last post.

1d20 + 3 ⇒ (12) + 3 = 15 Will Save from A (33/57 HP)
1d20 + 3 ⇒ (20) + 3 = 23 Will Save from B (34/57 HP)

Bluff is successful, but there's not exactly anything to hide behind. Again, long empty tunnel.

Angry at the interruption of their summoning, both A and B try to tear Ug limb-from-limb.

B Vs. Ug (AC 14 [charge-2, grapple-2]): Power Attack 1d20 + 9 ⇒ (20) + 9 = 29 Glaive 1d10 + 12 ⇒ (9) + 12 = 21 Potential Crit!; Power Attack 1d20 + 4 ⇒ (4) + 4 = 8 Glaive 1d10 + 12 ⇒ (10) + 12 = 22 Confirmation Roll: 1d20 + 9 ⇒ (13) + 9 = 22 attack 2d10 + 24 ⇒ (6, 2) + 24 = 32

A Vs. Ug (AC 16 [charge-2]): Power Attack 1d20 + 6 ⇒ (8) + 6 = 14 Claw 1d6 + 8 ⇒ (6) + 8 = 14; Power Attack 1d20 + 6 ⇒ (19) + 6 = 25 claw 1d10 + 8 ⇒ (2) + 8 = 10

Total Damage to Ug: 31 HP + 2 Bleed plus
Infernal Wound:

Spoiler:
Infernal Wound (Su) The damage a bearded devil deals with its glaive inflicts persistent wounds that cause 2 points of bleed damage. Bleed caused from an infernal wound is particularly difficult to stanch—a DC 17 Heal check stops the damage, and any attempt to heal a creature suffering from an infernal wound must succeed on a DC 16 caster level check or the spell does not function. Success indicates the healing works normally and stops all bleed effects on the victim. The infernal wounds caused by a bearded devil are a supernatural ability of the devil, not of the weapon.

Round 2
Initiative Order:
Sol
Ug
Vaki
You
Lily
Enemies


Male Human Werebat Harbinger 1/Stalker 1

Ok, my bad I thought the diversion check allowed you to hide no matter what. Can I just make it my feint check then, trying to sneak attack here


male Human Costumed Adventurer

I am immune to bleed as one of my mythic traits i took

Ug will continue grapple this round

1d20 + 11 ⇒ (7) + 11 = 18

success

1d6 + 4 ⇒ (5) + 4 = 9


Female Tian-Shu Human Bard 5 / Marshal 2
Status:
HP 46/46 | AC 19/13/17, Fort +2, Ref +6, Will +3 | Init +26; Perception +7

Kuonuo sees that communication has long been lost as an option and rallies her allies with an inspiring song.

"Warfather, we strike those who oppose us!"

Inspire Courage +2 (+2 attack, damage rolls); 1 / 17

She moves closer to the walls to get a clear shot at the opponents as she continues singing.

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

@Vaki: sure. Bluff was successful, roll attack.

@Ug: good choice, then. Still have infernal wounds.

@You: I assume you're excluding my devils from your inspiring song, ;). Unless you'd like to help them out, that is...


Female Drow Shadow Lord Init +4 | AC 20/24 | HP 80/80 | F+8 | R+9 | W+12 | Per +20[/spoiler]

As Ug is now holing one, on the other. Sol will
Sudden Attack (Ex): You can expend one use of mythic
power to make a melee attack at your highest attack
bonus as a swift action (in addition to any other attacks
you might make this round). When making a sudden
attack, you roll twice and take the better result, adding
your champion tier as an insight bonus on the attack roll.
Damage from this attack bypasses damage reduction.

Normal attack
1d20 + 11 ⇒ (6) + 11 = 17 TH
2d6 + 7 ⇒ (2, 6) + 7 = 15 DMG Magic

mythic attack
1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17 TH
1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24 TH
2d6 + 7 ⇒ (4, 5) + 7 = 16 DMG Magic


Male Human Werebat Harbinger 1/Stalker 1

Striking out with Shadowstrike Vaki is able to catch his enemy unaware. 1d20 + 8 ⇒ (5) + 8 = 13 for 1d4 + 4 + 3d6 ⇒ (4) + 4 + (3, 1, 3) = 15 and 3 points of bleed.


Female Tian-Shu Human Bard 5 / Marshal 2
Status:
HP 46/46 | AC 19/13/17, Fort +2, Ref +6, Will +3 | Init +26; Perception +7

@psionichamster: Definitely excluding those devils. I mean, unless they somehow qualify as allies. I really don't think they do, so excluded they are.

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

Sol manages to land a Sudden Attack that gets past the devil's scales (B 18/57 HP)

Vaki's strike fails to penetrate the devil's thick infernal hide.

(A 34/57 HP; Grappled)
(B 18/57 HP; no conditions)

You & Lily still up, then the devils.


Female Half Orc Rogue(Knife Master) 1

Lilly looks at her fellow party members and shakes her head. "You see guys if you would have let me summon an army out of those orcs we killed yesterday ug wouldn't be getting surrounded right now...but no you wanted to be "heroic"" she says as she makes air quotes when she says heroic. She then starts moving up behind one of the devils to flank it with Ug. Once in place she will use her Channel Smite ability.

Acrobatics Check to avoid AOO:1d20 + 0 ⇒ (11) + 0 = 11
Attack with scythe:1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 92d4 + 1 ⇒ (1, 4) + 1 = 6 the extra +2 is from flank.
If the attack hits add3d6 ⇒ (1, 1, 4) = 6 damage to the hit from the channel smite.

Used abilities:

Channels: 2

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

Acrobatics check fails.

A is grappled, cannot attack.
B takes AoO with glaive, Power Attack still "on" from previous round.

1d20 + 9 ⇒ (3) + 9 = 12 attack
1d10 + 12 ⇒ (3) + 12 = 15 damage

The devil's weapon just misses Lily as she approaches.


Female Tian-Shu Human Bard 5 / Marshal 2
Status:
HP 46/46 | AC 19/13/17, Fort +2, Ref +6, Will +3 | Init +26; Perception +7

Already finished my turn, standard action for Inspire Courage and move action towards walls because I don't really have anything else to do with my move action.

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

And the devils lash out once more!

B attacks Sol, who seems quite capable of hurting it.
1d20 + 9 ⇒ (2) + 9 = 11 power attack glaive
1d10 + 12 ⇒ (4) + 12 = 16 damage

1d20 + 4 ⇒ (16) + 4 = 20 glaive attack #2
1d20 + 12 ⇒ (6) + 12 = 18 damage

A attacks Ug with tooth & claw, using power attack.

1d20 + 6 ⇒ (13) + 6 = 19 claw
1d8 + 8 ⇒ (2) + 8 = 10

1d20 + 6 ⇒ (18) + 6 = 24 claw
1d8 + 8 ⇒ (1) + 8 = 9

1d8 + 2 ⇒ (3) + 2 = 5 beard + DC17 fort save from Ug.

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

Ug is @ 55 damage, by my count. Running on rage, at the moment.

Devil A is at 34/57 HP, and grappled
Devil B is at 18/57 HP, no conditions.


male Human Costumed Adventurer

1d20 + 7 ⇒ (19) + 7 = 26

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

You do not contract devil fever.

Congrats.

@Ug: what's your HP total, btw? It appears your Mythic abilities are not on the alias's profile.


male Human Costumed Adventurer

I know, I am working on it, I not only lost my Mythic abilites on the Alias...but also the paper work for my character

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

Ouch.

No worries, just wanted to check.

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

Heroes are up!

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