
GM Bourgeoisx |

Back Story
Merchants, thieves, master of war. All have heard the tails of fortune and fame that the great city of Hara bestows on its citizens. The last ship set to cross the Naga Sea before the winters freeze comes has set course to Hara. As a lost soul, you hope to find new meaning in Hara and climb abroad at the port of Eerie. Its 4 week by sea from Eerie to Hara and the journey is not a kind one. The ship holds 100 people and yet there seems to be well over that amount on board. Foods running low and sickness takes hold. 2 weeks into the journey there’s talk of turning around. Then comes a evening that seems to last forever. The air is thick and the night’s sky is black as death with no stars in site. Fog starts to settle about blocking out what little light the ship torches give out. The captain call out “ ALL HANDS ON DECK “ . With the ship’s crew feeling up the deck, you’re thrown to the ground as if the ship struck something. Crawling to the edge of the ship expecting to see the ship run up on something you see nothing. The fog is so thick you can’t tell were the ship ends and the water begins. Then another bump that knocks everyone on deck down followed by a loud crack. You turn to see what going on but the fog has consumed all. You can’t even see more that 5 ft in front of you. Scream start to cry out followed by the splash of something hitting water. Fear grabs hold of you and your frozen in place with one hand on the ships railing. Water come rushing over the side and your world go black.
The sounds of the ocean crashing ashore wakes you. Sun blinds your eyes as you open them. Your body, which is barely able to move is covered by pieces of wood and sand fills you mouth. As you get up you see dead body’s all around this beach, pieces of what look like your ship wasting ashore and a few other survivors moving about.
Objective
Find out where you are and escape off the island
Player info
Looking for 4 players that can post once a day if not more M-F. I would prefer ppl that can post during the hours 8am-5pm since I will be running this at work.
Looking to start Monday if we have enough players.
Lvl 1 chars any race or class but no 3rd party stuff and no Psions. I will be using http://www.d20pfsrd.com for all material.
200GP to start
No evil Alignment
Stats: roll 9 times and keep the 6 that you want.
Tip: heavy undead game.
Feel free to ask questions

Doombringer the DM |

I for one, am definitely interested. :3
I'm thinking of playing an Aasimar life oracle for the first few levels and then going into Paladin. I'll be all for healing people, while also being able to move into combat to do some light damage (but mostly keep everyone else out of harms way).
Rolling: 3d6 ⇒ (6, 6, 6) = 18
Rolling: 3d6 ⇒ (1, 5, 6) = 12
Rolling: 3d6 ⇒ (2, 6, 3) = 11
Rolling: 3d6 ⇒ (2, 6, 6) = 14
Rolling: 3d6 ⇒ (1, 6, 1) = 8
Rolling: 3d6 ⇒ (6, 4, 3) = 13
Rolling: 3d6 ⇒ (3, 2, 5) = 10
Rolling: 3d6 ⇒ (2, 6, 5) = 13
Rolling: 3d6 ⇒ (2, 4, 5) = 11
Str 13
Dex 13
Con 14
Int 11
Wis 12
Charisma 18

aceDiamond |

Interesting! I think I'd like to try either a brawler, a swashbuckler, or a daring champion cavalier.
3d6 ⇒ (2, 3, 5) = 10
3d6 ⇒ (5, 5, 6) = 16
3d6 ⇒ (6, 1, 6) = 13
3d6 ⇒ (4, 2, 6) = 12
3d6 ⇒ (4, 2, 6) = 12
3d6 ⇒ (3, 1, 5) = 9
3d6 ⇒ (3, 2, 6) = 11
3d6 ⇒ (4, 4, 6) = 14
3d6 ⇒ (3, 1, 1) = 5
Oooh, not my best set of rolls. I think I'll be human nonetheless. I'm feeling brawler.
STR: 16 (+2 = 18)
DEX: 13
CON: 14
INT: 12
WIS: 12
CHA: 11

aceDiamond |

Sweet, let's see if this time is any better.
4d6 ⇒ (1, 2, 6, 6) = 15
4d6 ⇒ (4, 1, 5, 3) = 13
4d6 ⇒ (5, 5, 5, 5) = 20
4d6 ⇒ (5, 2, 1, 4) = 12
4d6 ⇒ (2, 3, 4, 2) = 11
4d6 ⇒ (4, 6, 6, 3) = 19
4d6 ⇒ (2, 2, 6, 2) = 12
4d6 ⇒ (4, 6, 5, 5) = 20
4d6 ⇒ (1, 5, 4, 3) = 13
Alright, let's see.
STR: 16 (+2 = 18)
DEX: 15
CON: 15
INT: 12
WIS: 14
CHA: 12
Better, can say.

Murochi Faloorn |

Magus here (my roll as GM PullNoPunch above)
If there's room for me I'll build the crunch, and more fluff as needed:)

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Can't figure how to have it drop lowest on three tries, so I'll do it manually after rolls.
4d6 ⇒ (1, 6, 1, 2) = 10
4d6 ⇒ (4, 3, 2, 4) = 13
4d6 ⇒ (3, 4, 2, 6) = 15
4d6 ⇒ (5, 2, 2, 4) = 13
4d6 ⇒ (3, 1, 6, 3) = 13
4d6 ⇒ (4, 3, 6, 1) = 14
4d6 ⇒ (4, 4, 2, 5) = 15
4d6 ⇒ (1, 5, 3, 2) = 11
4d6 ⇒ (2, 1, 2, 6) = 11
Ugh!! only 13s and less? That's abysmal.

Gilthanis |

4d6 ⇒ (1, 2, 2, 5) = 10
4d6 ⇒ (2, 5, 4, 4) = 15
4d6 ⇒ (4, 1, 6, 1) = 12
4d6 ⇒ (1, 3, 1, 1) = 6
4d6 ⇒ (4, 5, 5, 1) = 15
4d6 ⇒ (5, 1, 1, 3) = 10
4d6 ⇒ (2, 5, 3, 2) = 12
4d6 ⇒ (1, 2, 5, 4) = 12
4d6 ⇒ (1, 5, 3, 4) = 13
9, 13, 11, 5, 14, 9, 10, 11, 12
With those rolls I am out. Good luck all with the paizo dice roller :)

BinkyBo |

I've been looking for the right game to play a kobold snare setter/underground chemist.
4d6 ⇒ (5, 3, 3, 6) = 17=14
4d6 ⇒ (6, 1, 5, 5) = 17=16
4d6 ⇒ (2, 6, 2, 4) = 14=12
4d6 ⇒ (4, 3, 3, 6) = 16=13
4d6 ⇒ (6, 1, 4, 5) = 16=15
4d6 ⇒ (6, 4, 2, 3) = 15=13
4d6 ⇒ (3, 6, 1, 3) = 13x
4d6 ⇒ (4, 3, 3, 2) = 12x
4d6 ⇒ (3, 1, 5, 4) = 13x
16, 15, 14, 13, 13, 12
Str 11 (15-4)
Dex 16 (14+2)
Con 11 (13-2)
Int 16
Wis 12
Cha 13

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is this still a thing? i wanna assume it is, so i'm going to roll stats.
4d6 - 1 ⇒ (5, 5, 2, 1) - 1 = 12
4d6 - 1 ⇒ (5, 2, 1, 5) - 1 = 12
4d6 - 3 ⇒ (4, 6, 4, 3) - 3 = 14
4d6 - 1 ⇒ (1, 2, 1, 1) - 1 = 4
4d6 - 1 ⇒ (1, 6, 3, 6) - 1 = 15
4d6 - 2 ⇒ (4, 5, 3, 2) - 2 = 12
4d6 - 1 ⇒ (3, 1, 2, 6) - 1 = 11
4d6 - 4 ⇒ (4, 6, 4, 5) - 4 = 15
4d6 - 2 ⇒ (6, 3, 3, 2) - 2 = 12
so 15/15/14/12/12/12, not bad, i will begin making crunchy bits!

GM Bourgeoisx |

Recruiting Closed !!!
wow. lot more ppl than I thought and I see some have dropped.
these are the ppl that wanna play. if I am missing your name pls let me know.
jarred - Class?
binky - is that a legit class?
galahad - do you still wanna play?
goocher - cleric
ace - brawler
murochi - magus
albion - are you still wanting to play??
In all fairness the following at in for sure since they were the 1st to post. guy please finish up your chars and post em.
Goocher
Ace
maurochi
jarred , binky albion and glahad. post full char sheet by noon Monday and I will pick 2 players then. I not a stickler about fluff so you dont have to wast to much time with it.

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ok i picked a ranger
Daz
Hobgoblin ranger 1 (Pathfinder RPG Advanced Race Guide 120)
LN Medium humanoid (goblinoid)
Init +5; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 14 (+4 armor, +3 dexterity)
hp 13 (1d10+3)
Fort +5, Ref +5, Will +1
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee rapier +3 (1d6+2/18-20) or
. . scimitar +3 (1d6+2/18-20)
Ranged javelin +4 (1d6+2)
Special Attacks favored enemy (undead +2)
Ranger Spells Prepared (CL 1st; concentration +2)
--------------------
Statistics
--------------------
Str 15, Dex 17, Con 16, Int 12, Wis 12, Cha 12
Base Atk +1; CMB +3; CMD 16
Feats Favored Defense[APG]
Traits magical knack, reactionary
Skills Climb +4, Heal +5, Knowledge (nature) +5, Perception +5, Stealth +9, Survival +5 (+7 to avoid becoming lost when using this), Swim +4; Racial Modifiers +4 Stealth
Languages Common, Goblin, Orc
SQ track +1, wild empathy +2
Combat Gear heatstone, smelling salts; Other Gear armored coat, javelin (5), rapier, scimitar, backpack, belt pouch, belt pouch, belt pouch, block and tackle, compass, cutting board, wooden (2 lb), grappling hook, hot weather outfit, knife, cutting (0.5 lb), ladle (0.5 lb), pot, seasonings, local (0.5 lb), silk rope (100 ft.), skewer (1 lb), tinder packet (0.5 lb), trail rations (3), tripod, iron (3 lb), twine (50'), wandermeal (3), wrist sheath, spring loaded (2), 1 gp, 4 sp, 6 cp
--------------------
Special Abilities
--------------------
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Favored Defense: Favored Enemy (Undead) +1 You can add half your favored enemy bonus as a Dodge bonus to AC and CMD.
Favored Enemy (Undead +2) (Ex) +2 to rolls vs. Favored Enemy (Undead) foes.
Hot weather outfit +2 Fort vs. Hot Weather (does not stack with Survival skill's bonuses)
Magical Knack (Ranger) +2 CL for a specific class, to a max of your HD.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

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Cleric of Desna |AC:16, HP:8/8|Fort +2, Ref +0, Will +2
About Alistair
A Varisian orphan Alistair grew up tending to the Sandpoint cathedral. Called by Desna to a life of Adventure Alistair is now able to leave the confines of his home. In search of his future and his past he has entered into the adventurers world.
Alistair Eclesiasticus Acolyte of Desna
Male Human - CG medium humanoid
Languages: Common, Varisian
----------------STATISTICS---------------------
Abilities: Str 12, Dex 12, Con 14, Int 12, Wis 17, Cha 13
----------------Equipment--------------------
Scale mail: +5ac
10 bolts
Starknife 1d4 p crit 20/x3
Heavy Mace 1d8 b 20/x2
Lt Crossbow 1d8 p 19-2
Adventurers kit
wooden holy symbol
candles (10)
Holy Water (2)
----------------DEFENSE---------------------
AC:16, touch (what is this, flat-footed)
CMB ; CMD
Speed:30ft
hp:8
Fort +2, Ref +0, Will +2
----------------OFFENSE---------------------
Base Atk +0
Starknife 1d4 p crit 20/x3
Heavy Mace 1d8 b 20/x2
Lt Crossbow 1d8 p 19-20/x2 10 bolts
-----------------CLASS ABILITIES-----------------
Channel Energy 1d6 3+cha per day
Agile Feet 3+wis per day
Bit of Luck 3+wis per day
-----------------Skills & Feats------------------
Skills
Heal (1 rank) +7
Kn Arcana (1 rank) +5
Kn history (1rank) +5
Sense Motive (1 rank)+7
Feats
Extra Channel
Improved Initiative
-----------------RACIAL FEATURES-----------------
Bonus Feat
Bonus Skill Rank

Plik Brish'tok |

aceDiamond |

Here's my sheet. I took Pummeling Style because the commas in the prerequisites of the feat suggest you need the BAB or a flurry to qualify. If Bourgeoisx doesn't read it similarly, I'll pick up Weapon Focus (unarmed strike) instead. I am curious if I can use the style with a pair of cesti, though.

Albion, The Eye |

Ok, I am home - let's see...
3d6 ⇒ (1, 2, 3) = 6
3d6 ⇒ (3, 4, 5) = 12
3d6 ⇒ (2, 2, 2) = 6
3d6 ⇒ (3, 5, 1) = 9
3d6 ⇒ (4, 3, 3) = 10
3d6 ⇒ (5, 2, 2) = 9
3d6 ⇒ (1, 5, 2) = 8
3d6 ⇒ (1, 2, 1) = 4
3d6 ⇒ (6, 6, 6) = 18
Hmmmm... I was intent on building a melee Bard but 18, 12, 10, 9, 9, 8 might not cut it. Think I will go straight fighter. Will have something up in a few.

Albion, The Eye |

ZzzzZZzzzzzzZzzzz... My bad again...
4d6 ⇒ (1, 1, 6, 5) = 13
4d6 ⇒ (4, 5, 4, 4) = 17
4d6 ⇒ (2, 1, 5, 5) = 13
4d6 ⇒ (2, 1, 5, 2) = 10
4d6 ⇒ (4, 3, 1, 2) = 10
4d6 ⇒ (2, 6, 4, 5) = 17
4d6 ⇒ (2, 5, 5, 6) = 18
4d6 ⇒ (5, 5, 3, 4) = 17
4d6 ⇒ (6, 6, 2, 1) = 15
16, 15, 14, 14, 12, 12? Not bad at all!
So what does the group have so far? A ranger, a cleric and a brawler?
Just trying to figure where I would fit - would you guys say we need any particular skillset?