Big OM |
First of all welcome to the campaign. You are going to have a though run as you are only four compared to the five in the other two campaigns, but I need to know how this affects the campaign, so be smart.
Now is the time to make the last changes if you have any before we begin. The gameplay thread might be up tomorrow, but I doubt it. Tuesday is a better guess as I have an important exam fast approaching.
Any questions?
Tin Jasha |
Dotting with infernal glee and trepidation.
Yes by all means peek. No secrets amongst the incarerated. Except maybe... Nevermind, we've got bigger issues to deal with. Now. How can I help you deary? Looking a bit rough, aren't we all?
I'll review Tin's crunch for errors and might tweak here and there, otherwise I think she is good. Er, Bad. Well, evil anyway, but the good kind of evil. Oh dear, I've confused the issue again.
Lucia Rhitu |
I suppose I should also go into how I see Lucia "working." It's...actually pretty simple, to tell the truth. Out of combat, it looks like she'll be skills/face, mostly. In combat, she'll tend towards one of her Performances (usually Satire) followed up by Unwitting Ally as appropriate, and drop in a Hypnotism when it looks likely to have some success. Of course, she prefers to charm up an ally when possible....
Lucia Rhitu |
On the other hand, on a character interactgion level...for an Evil campaign especially, I think it's mportant to talk about the character's flaws and foibles, and how best to work with them to avoid party tension.
So...to start, Lucia's...well, let's be honest, a bit of a diva. Okay, a LOT of one. She's far from stupid, and can understand the need for subtlety or discretion more than well enough, but when it comes time to go for the iron fist, she's bound to want a position front and center.
The good news is that authority isn't what she's after as much as the appearance of it. She wants to show off, be seen, be adored. She wants an audience that won't forget her long after she's gone.
Tin Jasha |
Tin is quite the opposite. Doesn't care for attention, not that she is a skulker just more of a smiling wall flower that bites. As for authority, she'll assume it soon enough. There are plenty of deserving volunteers desiring accolades, at the moment she is satisified with pledging souls one at a time for non-Mitra dieties with a preference for Asmodeus, naturally. Her road to hell is paved with good-intentions in the nicest evil way. I will have to put thought into how she sees the world and phrases things. Perhaps similiar to Dolores Umbridge.
I suspect Tin will be used as a flanking buddy with her trickery domain ability sudden shift~5-10'.
Lani Fairchild |
Well I gonna edit gramatical errors and clarify the point about her dead mother. (I think it works best this way.) Aside from that I think Lani is ready.
Lani's mechanic info: Lani is a damage dealer, since we begin without equipment she is going to be something of a glass canon initially since her dex mod is +1. Lani is a melee combatant. As for out of combat she can work as the party's face, and that is pretty much it, Paladin's aren't the most skillfull characters.
As for flaw's and foibles: Lani is arrogant, not simply a bit arrogant quite a lot, her superiority complex makes it so she doesn't give a damn about anyone who can't be of use to her. On the other hand though Lani's arrogance is going to be a bit clipped since her capture, and she considers servants of her god at being in an equal footing with her. (At least initially). But she is also a liar so she doesn't have a problem acting humble and doing things she would consider beneath her. I guess at her core she is pratical XD.
Lani's like power, she likes attention only as power over others and doesn't care about it otherwise.
Lucia Rhitu |
I think we'll also need to work out the parameters Charm can work under at some point as well - the recent clarification that it's totally able to turn an enemy into an ally notwithstanding. But I've found entirely too often that other party members like to mess it up, although that might just be personal experience.
Just to warn, I do get VERY OOC testy if you smack the guy who just failed his save. This is a personal quirk because I once gamed with a guy who insisted on doing so. Every. Time. Because he would rather have the kill counts.
Do this more than by accident and I will rise up and end you.
...just so you know.
Tin Jasha |
Scribbling madly into her diary, Note to self: Lucia working out issues an ex-something. Guess what crazy quirk reminds her of him? Yeah. Killing her friends. As if I would do that to her, her new bestest buddy. See this is just evil "Evil". And cruel. And stoopid. And reeeeeeaalllllly Evil. Did I mention evil already?
Adjusts straw, pulls on manacles for a little slack and changes position in her cell, she resumes writing, I think we should find this Ex and smack around "his little buddy". Maybe that would help knock down this quirk with a Columbian NeckTie vendatta to a healthier Horsehead-in-bed awakening.
Satisfied that resolution is near, she awaits patiently for an opportunity to speak to Lucia.
Slevin Wraith |
Now presenting an updated Slevin. And a damn fine looking group we have here.
Slevin would rather allow others to draw attention away from him, it makes it easier for him to do his job. Killing is his business and business is good. He's cunning, manipulative, assesses every situation, and rarely takes unnecessary risks.
While there are those that he considers equals (this group seems like they'd all fall in that category) the average person is somewhat intimidated by by the waves of "I'm better than you" that practically radiate from him.
Tin Jasha |
Been thinking about the feat Alignment Channel(Evil outsiders) Tin has. I like it but not sure if I could justify it with her build. Not to mention unlikely to be used unless Lani Fairchild changling background counts as "Outsider" template.* If so, then its a keeper and rather fortuitous that Tin has it, otherwise we'll go with the ever popular, so useful "Selective Channel".
*Just checked. Changling is not an outsider template. Changing this feat to Selective Channel. Comments?
Lucia Rhitu |
The sense I get is that Alignment Channel is, more or less, a feat for the later levels. It has two purposes for a cleric -
1) You take it when you're expecting a lot of Outsiders of a particular subtype to show up. In this campaign, that's going to be "Good" and some "Evil." "Lawful" would be better if you only want to take it once, I suspect, since both Mitra and Asmodeus seem to be pretty heavy on the law and order.
2) You take the Channel matching your diety's alignments if you're planning to focus onworking with summons and bindings. Even if that's your game, you won't have these available a decent amount of the time for a few levels, and a binding for quite a long time. Build up to it with Augment Summoning/Superior Summoning first.
Lucia Rhitu |
Eh, in the long run having a good Dex score and max ranks is probably sufficient - one of the reasons Rogues aren't great in Pathfinder is that Trapfinding is basically overkill, after all. For magical traps this party has three people with Dispel Magic on their list, including a full caster-cleric.
Also, just looked over your sheet more closely. Inquisitors don't get Domain spells or spell slots, just the granted powers.
ReckNBall |
You don't HAVE to dip rogue to take DD unless you want the +3 class bonus. The skill point implies "trained". Throw in a set of masterwork lockpicks for another +2. We could all toss a point in DD and fight over the lock...
(or UMD for that matter...)
If you dip into rogue later you'll, of course, get a +3 bonus.
Tin Jasha |
Oh another important note concerning my "full caster cleric". She channels negative energy. Don't be expecting a radius of healing as much as a thankful to be excused from that 30'negative wave of pain. I might be convinced to use cure 1d8 spells on an individual basis.
Tin Jasha |
I'll keep selection as is, I can convert spells to CLW at will.(incorrect)*
Edit: Eh Just checked. Evil Cleric can convert spells to Inflict not Cure. [/sigh]. Adjusting spell list. Thanks for questioning my assumptions.
Edit II: But Clerics of Asmodeus Raises hand can convert spells to Infernal Healing. 1hp/round for minute=10hp vs 1d8 random but immediate.
So not instantanous but perhaps sufficient for our needs and a guaranteed 10 hp.
Lucia Rhitu |
I guess my point remains that Bane...well, isn't all that great. It's a burst, which questionably hits your allies and yourself (the phrasing in this case makes it a GM's call, but there's no exception given for allies in the area or "rules" text), requires a save, and there's a lot of immunities out there that stop it cold being Fear, Mind-Affecting, and Emotion (Oddly, a LOT of Fear effects aren't also Emotion and Mind-Affecting).
I also can't swap out Satire, which to avoid the duplication I'd be willing to do.
If you want a suggestion for an offensive spell to replace it, I'd say Doom works better. Under Satire they're taking a penalty to the save, and Shaken stacks with the negatives they'd already be suffering under. It's only single-target as opposed to a group, but right now that's something we don't have very well (Dealing with a single hard target, I mean.)
Tin Jasha |
Good points.
And while we are being thorough, since Tin has nothing but the prisoner garb, she lacks material components and DF. She would've swapped out the spells to strictly V,S requirements. Thank Asmodeous for being understanding...;-) I am not sure how BigOM handles the details like this but it is something Tin would've thought of. I know I was clueless.
Two CLW are listed. Excellent convo and advice.
Tin Jasha |
Yeah. Keeping a good campaign going is easier than starting new. I just ordered WotW. Need to download it and prep for a 24 hour Relay4Life two weeks from now. I can keep player knowledge OOC, but you may feel otherwise... Let me know if this is a problem, and you can recruit a substitute before the campaign starts. No hard feelings.
Tin Jasha |
My thoughts on the breakout in order of success
1)Hide one behind the entry door, bait a guard to investigate while everyone else has returned to unlocked cells/unshackled. The hiding one either grapples in the door while we rush or closes the door behind guard, possibly engaging the remaining guard mano a mano while we overwhelm the inside guard.
2)Bait and switch. Tease or wait for a guard to check up, bullrush, disguise, bullrush the other when he comes to assist.
3)Slevin checks/unlocks remaining door before the guards bar it, rush through. Is it locked? Can you pick a lock quietly? This lock?
Can Tin recall if the doors were physically locked/unlocked/locked as she passed through when she rec'd a visitor? Might've been too lost in her own thoughts.